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The possibility to Include the static units linked to the carrier/Supercarrier (also to the ships than can carry helicopters) when you create it as a template. It would save a lot of time to campaign creators. 

 

6 hours ago, AvgWhiteGuy said:

I see throughout the various suggestions the request for Undo/Redo or Step Back/Step Forward; it's very frustrating when you make a simple mistake but it totally screws up hours of work. 

It should be the first in the MUST list.

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Have the Save Button turn blue if there are unsaved changes.  This is like how Notepad++ works. 

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  • 1 month later...
On 4/6/2023 at 7:52 PM, dryfly59 said:

User to be able to change the waypoint line thickness and colour

Correct the wind direction issue. The wind blows "from" not "to"

Well, to be honest, it's just a convention and for nav and physics calculations you use wind vector, which is TO.


Edited by Bucic
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  • 3 weeks later...

Dont know if already submitted....

I would like to have some kind of 'folder' structure for the triggers. So you can group triggers that belong to each other.

I also would like to have the option to load a mission template...this way you could create random missions.

 

Greetings,

Naj-Treg

 

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Please give us the ability to copy triggers or groups of triggers between missions.  Allow us to share triggers within the community like we can scripts.

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1 hour ago, Mistermann said:

Please give us the ability to copy triggers or groups of triggers between missions.  Allow us to share triggers within the community like we can scripts.

 

I'd love to have this ability on the ME.

However since many triggers make reference to Units, Groups and Zones, I believe that the best way to implement a trigger copy facility is by allowing Static Templates to include Zones and Triggers, in addition to their current Units and Statics.

Including Draw objects also, would be the icing on the cake.  🙂

 


Edited by Rudel_chw
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19 hours ago, Rudel_chw said:

 

I'd love to have this ability on the ME.

However since many triggers make reference to Units, Groups and Zones, I believe that the best way to implement a trigger copy facility is by allowing Static Templates to include Zones and Triggers, in addition to their current Units and Statics.

Including Draw objects also, would be the icing on the cake.  🙂

 

 

As long as I don't have to create a static object to copy/share triggers.  I have triggers for missions to determine things like when to start (waiting for all players for example) that are just a collection of triggers.  Doesn't make sense to associate with a static, I don't believe.  Maybe as a way to name the collection???  

I agree there are often zones and other elements associated with triggers, but not always.

My ask is don't over complicate the ask for simple trigger copies.  🙂

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The ability to make JTACs and other designation-capable units designate/target static buildings and map objects for other aircraft to attack would also be most useful (and not require a work around such as placing a vehicle or fortification in close proximity to the intended target and using triggers).

And the ability to place an IR solid/flashing marker on a unit, so that unit (or group of units) is visible/identifiable under NVGs in low/no light conditions.

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  • 2 weeks later...

Please consider adding a new type of "Skill" option for us when adding module units to a mission.  I would like to see a new option that blends client and AI slots.  For example, I want to create a 4-ship group for up to 4 human players.  However, if only 2 players join the mission, I'd like to see the two remaining slots become AI flights.  Yes, we'd have to determine a point where the mission converted the client slot to an AI plane.  This would be great for MP mission designers.  Thanks for considering.

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  • 2 months later...
On 3/18/2022 at 7:27 PM, fagulha said:

Open the .miz file with WinRar. Open the "mission" file with Notepad++. Go to line 244 and change ["theatre"] = "Syria", line to the map you wish to use. Quit and you get a pop up to update the file you edited. Press yes. Go to DCS load the mission and save it as a Template. Beware, use common sense creating the templates and some ME adjustments may be needed. (ex: first time i edit the file from Persian Gulf to Syria my carrier was over Syria. I edited the original mission so the carrier on Syria be in place in the sea). But you´ll get it. Hope this helps.

 

Never said Thank you for this @fagulha. So  a very belated Thank you!!

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On 5/3/2023 at 3:44 AM, Rudel_chw said:

However since many triggers make reference to Units, Groups and Zones, I believe that the best way to implement a trigger copy facility is by allowing Static Templates to include Zones and Triggers, in addition to their current Units and Statics.

@Rudel_chw...am I following your suggestion correctly here; an ability to create a Trigger Event or Events that are somewhat independent of the actual mission, something like a DLL, then it can be referenced or copy/pasted into other missions? Ex: a series of  X:COCKPIT PERFORM CLICKABLE ACTIONs that reference a Unit, that performs a series on instructions. Then can be introduced as a sort of 'block or batch' in another mission MIZ.

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18 hours ago, Boosterdog said:

Never said Thank you for this @fagulha. So  a very belated Thank you!!

No worries, you´re welcome. I´m glad i could help 🙂

Best regards from Portugal.

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GPS denial zones, being able to specify if the "jamming" is valid for one coalition or both

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Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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  • Box select tool.
  • Undo/redo tool.
  • Mixed unit type templates (i.e have ground units + static objects and naval units + static objects as one template).
  • The ability to group and ungroup units at will (even better if this could be triggered). Additionally, individual units should be able to be defined with their own waypoints (though obviously while grouped, the lead's waypoints are used). EDIT: This would also probably require a way to set which unit is the lead.
  • The ability to add, edit, rename and delete coalitions/sides at will. Additionally, decouple countries from coalitions such that countries are purely there to filter between units, with the setting for allegiance done on the unit/group level.
  • Polygon trigger zones with a user defined number of vertices.
  • For ships, the ability to spawn aircraft in designated parking spots, as we can on airbases. Even better would be to place them wherever (at least for client/player aircraft), like we can with static objects.
  • Remove the restriction preventing placement of non-ambibious units in the water (and additionally set it so ground units spawn in an appropriate place when spawned on a ship).
  • 3D mission editor.
  • Set bank angles for things like tankers.
  • More intuitive naming for the follow and escort parameters (i.e longitudinal separation and lateral separation instead of distance and interval).
  • The ability to have units already embarked onto a unit at mission start. EDIT: This has been implemented as of DCS 2.9.0 :thumbup:
  • The ability to embark appropriate units onto ground vehicles and ships. Even better would also be the ability to transfer units from one to another, even to another embarked unit (for instance, it should be possible to embark infantry and vehicles (in appropriate quantities) to something like the Ropucha I. When a vehicle like the BTR-80 disembarks, it should be possible to transfer a certain quantity of infantry from the Ropucha I, to the BTR-80).
  • Rework the logistics GUI:
    • Instead of having every weapon record listed, have it empty with the ability to add/remove weapon/unit records from the list (would just make it tidier to work with) and/or include a filter for embarked/hosted units such that only records approriate to those are listed (see this as an example).
    • Allow unlimited amounts of specific unit/ammunition types (instead of either all unlimited or all limited), while leaving others limited.
    • Include ammunition records appropriate for ground units.
    • The ability to set initial ammunition remaining for ships (like we can with ground units), such that we can set up missions that simulate a prior engagement.
  • Automatic linking of cargo when it comes into contact with the deck of naval unit (allowing VERTREP style slingloading).
  • Group specific briefings.
  • Include tools for briefings - at least bold, italics, underlines, font, font size and colour, lists and tables. Even better would be something like HTML support.
  • Fixed and relative bearing formations for ships (for instance, a ship set to the north of the lead ship and set to fixed should remain to the north of the lead unit as the group turns (useful for an advanced screen) and when a ship is set to the port side of the lead ship and set to relative, it should remain to its port as the group turns (useful for a plane guard)). In both cases the distance should remain constant (as it does now).
  • Completed NATO APP-6A/B/C symbology for units. In addition, the colour should depend on the allegiance of the unit (blue for friendlies, red for hostiles, green for neutral and yellow for unknown) instead of having a specific colour for a specific coalition. On a related note, hostile, neutral and unknown units should also have different shapes (at the moment only the shapes for friendly units are used).
  • The ability to fill specific fuel tanks while retaining the ability to set a total.
  • EPLRS -> data link using (perhaps with options to specify which data link(s) should be in use).
  • Set the depth setting for submarines as depth below keel instead of the centroid of the unit.

Edited by Northstar98
Units embarked at mission start implemented in 2.9.0
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On 4/8/2023 at 8:47 AM, Bucic said:

Well, to be honest, it's just a convention and for nav and physics calculations you use wind vector, which is TO.

 

But for real world aviators the convention is wind blowing from a direction, so why not the same for us DCS aviators, some of whom are also real world aviators.

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The ability to set map objects as warehouses in the RM system, maybe using for ID the current right-click->assign to zone creation tool. This would make possible to actually use real world tanks/warehouses/building to simulate logistic warehouse items.

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Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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Dont' know if these are really a "mission editor feature" or more a global core thing: ability to make ground groups to follow another ground group in formation (i.e. making possibile an axis of movement with covered flanks w/o creating related waypoints to each group). I.e. I have tank platoon "1"  with its planned route, and then having a couple of IFVs platoons in a cone formation a some hundred meters distance each

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ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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  • 3 weeks later...

Dont know if already possible or added.... I would like to have an option to setup advanced waypoint actions, and these actions will be copied to all the waypoints instead of doing the same actions manually for each waypoint. 

Naj-Treg

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  • 2 weeks later...
4 hours ago, Spectrum48k said:

British JTAC operators with British accents when contacting them on the radio would be nice 🙂 

I'll add to this request with a request to allow the community to record our own voices here.  Or possibly some way to use some of the incredible AI driven TTS tools out there these days.  Not just for JTAC but for any spoken DCS messages.  Probably a pipe dream, I realize.  However, that would allow the community to create and post voice packs for specific purposes such as British JTACs as requested above.

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