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2.5.6 some graphics not rendered in L eye


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Posted

As title says, now appears some distant clouds not rendered in L eye, giving a strange appearence. In addition, landing light projected on runway, and some flood cockpit light, does the same, only partial renders in L eye.

 

Bug not present in 2.5.5.

Posted

I am also having this issue on a Valve Index.

 

Having the same issue, when I use VR zoom it then draws in both eyes.

 

Have not tried this yet.

I mostly fly the F-18, and mostly as a flight sim rather than a combat sim.

 

Gigabyte Aorus Pro Wifi, Ryzen 5 3600, GTX 1080, 16gb DDR4 3600, Valve Index

 

TM Stick/Throttle, Saitek Pedals, VAICOM

Posted

Same issues, lights, shadows, clouds, objects... however, I also have them disappear in the right eye depending on my heads orientation to the object. Especially lights and shadows.

 

Pimax 5K XR @150 horizontal FOV

Intel i9-9900KF @5.2GHz

MSI Z390 Gaming Pro Carbon

32GB G.Skill Trident Z DDR3200 RAM

MSI RTX 2080 Ti Gaming X Trio

40" Panasonic TH-40DX600U @ 4K

Pimax Vision 8K Plus / Oculus Rift CV1 / HTC Vive

Gametrix JetSeat with SimShaker

Windows 10 64 Bit Home Edition

 

[sIGPIC][/sIGPIC]

Posted

Same here...

 

 

Tried both: Rift & Pimax 5K

Clouds, trails and even static objects on the ground disappear in the left eye.

Furthermore I have noticed a significant drop of FPS in VR!

Pretty annoying.

My System: Full Scale Huey SimPit

-Pit Base Computer: AMD Ryzen 7 9800X3D | ASUS Prime X870-P | 64GB DDR5 RAM | Nvidia RTX5090 OC | 2x 4TB M.2

-Sim Computer: i7-12700K | Gigabyte Z690 AORUS Pro | 64GB DDR5 RAM | Nvidia RTX3090FE | Kingston KC3000 NVme

- All day use: i7-4790K | 32GB DDR4 RAM | ASRock Z97 Killer | GeForce RTX 2080 Ti AMP! | Oculus Rift | Pimax8KX | Sensoryx VRFree Gloves | X-TAL VR

Posted

+1 (HP Reverb)

 

Can be reproduced in F16 instant action take off (Caucasus). While taking off, the airfield shelters on your right hand side will sometimes disappear

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted (edited)

Same here too.I just got Rift S few days ago(new to vr) went to Mi-8 cold start mission and noticed a weird looking hangar.Closed my left eye and was like what the hell...It was gone

Edited by _Randolph93

.

Posted

+1 Valve Index. Flashlight, Taxi lights and some interior cockpit lights only in one eye or half cut.

About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.'

 

PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 PCIE 5.0 /  1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.

Posted

The same issue with Oculus Quest with Link.

 

It appears that some (distant) objects and shaders (observed for clouds, smoke and aircraft taxi/take-off lighting) are only being rendered for the right eye and not for the left. This was visible from the F16 cockpit looking outside and from outside view looking to the 3D world.

 

Hope this can be fixed soon.

System | AMD RYZEN 5900X | INNO3D RTX 4080 ICHILL | G.SKILL 3200-C14 32GB | ASUS X570-E GAMING | LG 27GP850 2K/QHD |
HIDs | TM HOTAS COUGAR | VPC WARBRD BASE | MFG CROSSWIND V2 | G.TRIX JETSEAT KW908 | HP REVERB G2 |
Mods | Rel4y standalone USB + 14bit GMR | Delta Sim Force TDC slew | MFG Hydraulic damper |

YouTubeScubyFlying | 31st VFS

Posted

+1 Reverb

Modules and maps: all of them :doh:

Specs: ASUS ROG STRIX Z370-I, Intel i7-8086K@4.9GHz, 32GB Corsair Vengance RAM, Nvidia RTX 2080 FE, 2x1 TB Samsung EVO 970 M.2, WIN10 64bit, HP Reverb

Posted (edited)

My issues also include other objects, such as ground units, KC-130, KC-135MPRS, and E-2 disappearing and reappearing during day and night(NVGs).

Edited by pimp

i9 14900k @5.6GHz NZXT Kraken |Asus ROG Strix Z790 A-Gaming | Samsung NVMe m.2 990 Pro 2TB | 64GB DDR5 6400MHz

EVGA RTX 3090 FTW3 Ultra | PiMAX CRYSTAL LIGHT  | HOTAS Warthog | Saitek Flight Pedals

Posted

Could someone from ED please confirm that this issue is at least under investigation?

 

I know you have lots on you mind these days, but this bug is quite disturbing during VR gameplay

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted

+1

 

 

They have enabled that setting you were talking about where it only renders something in one eye. just tested it. Visual cons at 30 miles, closed left eye, still visible, closed right eye, no longer visible. It is a render problem with the left eye, which is why shadows do funny things, air and ground targets are inconsistent with their visibility distance..... Very frustrating.

 

 

Cheers,

 

Don

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Posted

The same issue, pls fix it.

Webmaster of http://www.yoyosims.pl

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Win 10 64, i9-13900 KF, RTX  5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

Posted (edited)
My issues also include other objects, such as ground units, KC-130, KC-135MPRS, and E-2 disappearing and reappearing during day and night(NVGs).

 

+1 Also experienced this, and in daytime operations as well

 

 

 

Cheers,

 

Don

Edited by Ziptie

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Posted

options.graphics.stereo_mode_use_shared_parser = false

 

 

This no longer serves it's purpose, so something has been done "internally" to counteract this solution, which was working prior to 2.5.6 ....

 

 

Hope there is a simple and speedy solution.

 

 

 

Cheers,

 

Don

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Posted

Same here..

HP Reverb

Win10 Pro, Intel i9 9700k @5GHz, GeForce RTX 2080 TI, 32GB G.Skill Ripjaw DDR4 @3200MHz RAM, MSI z390 Gaming Plus, HP Reverb Pro, TM Warthog, Virpil WarBRD Base, Samsung SSD 850 EVO 500GB (for DCS), Samsung SSD 850 EVO 250GB (for Win10), Philips PHL 274E

Posted

This video shows the appearing/disappearing of clouds (watch the smaller clouds on the horizon)

 

This issue has always been present in DCS, but it seems to have gotten much worse since 2.5.6

It actually looks much more disturbing in VR than in this video, due to left and right eye not rendering the same image. It causes a crossed eye feeling :/

 

 

Also, both left and right eye are sometimes not rendering graphics (in addition to what the title of this thread states)

 

Please acknowledge this issue ED

System specs:

 

i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU

HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3

 

~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH

Posted

Although the logic is backwards (from what it was prior to 2.5.6) - I can confirm that this fixes the issue of things not rendering in the left eye:

 

 

options.graphics.stereo_mode_use_shared_parser = true

 

 

This line goes in the autoexe.cfg file in your saved games folder.

 

 

However, the draw distance is still compromised after the 2.5.6 update..... But one step at a time right?

 

 

 

Cheers,

 

Don

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

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