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I'm not poor, and i'm not mc Scrooge, but ...


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Watch this video to understand why the modules cost that much and why they take long to be completed.

A-10C / AJS-37 / AV-8B / BF-109 / KA-50 / F-14 / F-16C / F-5E / F/A-18C / FC3 / JF-17 / F-86 / M-2000C / MiG-21bis / P-51D / Spitfire LF Mk. IX / UH-1H Huey

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Free trial would be nice

 

 

There was recently a very generous free trial of almost every module in DCS, for over a month. And a 50% off everything sale at the same time.

From what was said after that one, it seems like they'll be more open to doing trials in the future. Maybe it'll happen again.

 

Nobody else here can tell you whether or not you think the modules are worth the money, but for me, they are. I've bought a couple of modules that I've almost never flown, and obviously those ones so far haven't been worth it (but I mostly bought those on sale). I also bought the F-16 when it was 50% off, and it isn't really at the level I'd like yet. But over the next couple of years they'll add the rest of the stuff to it, and I'll still own it then. :)

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There was recently a very generous free trial of almost every module in DCS, for over a month. And a 50% off everything sale at the same time.

From what was said after that one, it seems like they'll be more open to doing trials in the future. Maybe it'll happen again.

 

Nobody else here can tell you whether or not you think the modules are worth the money, but for me, they are. I've bought a couple of modules that I've almost never flown, and obviously those ones so far haven't been worth it (but I mostly bought those on sale). I also bought the F-16 when it was 50% off, and it isn't really at the level I'd like yet. But over the next couple of years they'll add the rest of the stuff to it, and I'll still own it then. :)

+1 This

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"A team of approximately 1,000 people developed Grand Theft Auto V over several years." Let that sink in for a moment if you will. I mean really think about it.

https://en.wikipedia.org/wiki/Development_of_Grand_Theft_Auto_V

 

 

 

 

... all that development time...and did you see the flight model they came up with!

 

 

Also found the recent interview with Razbam on the Air Combat Sim podcast quite interesting, described a production line where for example a 3D modeller will finish one project and start immediately on the next, which is then ready and waiting once the coders finish their current project. I understand how it can create a frustrating perception, eg. why are you starting on the Strike Eagle when the Harrier is still in EA, but I guess it makes sure talent is retained within a studio, ensuring they are always working and doing the task they specialise in and were hired for.

 

What's the alternative?... imagine hiring a larger team of 3D artists on a short term contract, getting them to create a model quickly, then sending them away and having to hire a new team of coders....next time you want to develop a new aircraft you then start again...with additional time and expense in recruiting yet more artists/coders etc.

 

For me personally I'm happy with the way things work providing the devs all properly communicate with the consumer.

 

 

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I really think the free trial period was a masterful idea. Was always a heli fan but had never considered the Mi-8 before (big, fat, bus-like with a big 'aircraft' flight deck) - but boy was I wrong.

With the Mi-24 on the horizon I thought I would give the Hip a go in the trial, and purchased after 1 hour of flying. Now spend the majority of my DCS time flying it (The Oilfield campaign is really good btw! Just started Spring Tension...really missing that ambient radio comms but is still fun. Is there a Kiwi doing some voice-over stuff in that campaign?).

Also purchased the Mig-21 after a quick trial flight cause, why not - its weird lol.

 

Am not gonna lie, am finding the Viper very frustrating, but that is just because I am used to full sys functionality of BMS, so it is fully a 'me' problem, and it might get there eventually. But yes just keep the 'communication' going to the ppl that have purchased the product.

 

So until the Viper is ready to come out of the oven, there is always the Mi-8!


Edited by VampireNZ

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Yeah free trials would maybe get a lot of people who would never even think about a certain module try it, liking it, and buying it, expending their horizon.

For instance, the WWII planes seem uninteresting to me, however i've never tried a single one.

 

Because i think i won't like it, i'm not going to buy a module. But if you can try for free, maybe even for just a day might change that.

 

Played Quake for the first time a long time ago because of one of those "Demo CD's" with only a few levels on it that came in a magazine :d

Still playing quake to this day, 24 years later.


Edited by Csgo GE oh yeah
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Yeah free trials would maybe get a lot of people who would never even think about a certain module try it, liking it, and buying it, expending their horizon.

For instance, the WWII planes seem uninteresting to me, however i've never tried a single one.

DCS already has a free TF-51. It's essentially the P-51 module without weapons, and it's always available.

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I really got into Eagle Dynamics back with the release of the A-10C in 2011. I can remember other games that released in 2011. And many of them may still be kicking around, but I highly doubt that most, if any other them are still being supported, new content created, some of which is totally free, including changes to the core game and the module itself.

 

The development time on our modules, because we strive for them to be as accurate as possible is huge, dare I say more complex than anything out there.

 

So yes, the F-16 has a decent size price tag, but someone coming to DCS World could only buy the F-16, and be playing it for years to come. I am biased now, of course, I am employed by Eagle Dynamics, but I truly believe that any purchase made with DCS is an investment, you are not going to rebuy it in a year, there is no DCS 2021 Super Duper Missile Edition.

 

Now, the calls of, don't get the F-16, it's not done! Nope, it is not, if you are not interested in play while it's being developed, it's not a module for you. Its got a ways to go yet. But if you don't mind the development journey, or helping reporting issues, etc, then you will enjoy it.

 

If you don't think you will get a good return on your investment into DCS World, then don't buy it. But I think we have shown we have staying power, and while we occasionally have a cat poop in our sandbox (last week I am looking at you) we try and bounce back from it every time, and I think we always do.

 

So it's up to you, what you will get out of it.

 

I'm not poor, i have good disposable income.

But i just can't seem to get myself to pay 80 dollars for 20% finished F16 ?

This goes for all modules above 40 dollars to be honest.

 

I'm not ranting, i try to purchase F16 but everytime 'common sense' (?) seems to stop me. I just get the strong feeling i'm being scammed everytime i try to click the 'pay' button.

 

Triple A game titles , that cost 50 to 100 million dollars to make, are half the price of one DCS module.

 

I mean, is this a russian thing ?

Anyone know that game "Escape from Tarkov"from Russian developer ? It costs 40 to 140 euro's for "beta" version .

 

Can someone explain the pricing point of the modules to me ?

Because if it is because it's a 'niche market', and not a lot of copies are sold then it seems like there might be a problem in the long run because with pricing like this it's also kind of a self fulfilling prophecy.

 

How can i make friends who never played DCS attracted to the game like this ?

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Questions of how much it cost to develop etc. are kind of irrelevant for the consumer. I don't know how much it cost to develop my chair or stove or monitor and I don't care. I care about what the value I actually get versus what else I could spend my money on.

 

IMO the F-16 was worth the $40 I spent on it. Definitely not worth $80. I could get more enjoyment with that $80 from other things.

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IMO the F-16 was worth the $40 I spent on it. Definitely not worth $80. I could get more enjoyment with that $80 from other things.

 

I think that's the point NineLine is trying to make - perhaps not worth $80 to you now, but it will be in the future, and you get to enjoy the ride on the way. Just the ability to fly the Viper in VR is worth it for me being a Viper fan. It just gets frustrating when you try to employ it, whilst enjoying it in VR, when not much works properly.

But if me purchasing these modules helps get them developed then that is awesome. I was stoked when I heard ED were releasing the Viper in DCS, and if me buying the Mi-8 module helps gets the mighty Mi-24 over the line - perfect!

 

If you don't think you will get a good return on your investment into DCS World, then don't buy it. But I think we have shown we have staying power, and while we occasionally have a cat poop in our sandbox (last week I am looking at you) we try and bounce back from it every time, and I think we always do.

 

So it's up to you, what you will get out of it.

 

Now we don't usually agree on much NineLine - but you hit the nail on the head with that one. :thumbup:

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I hope I get the point the OP is making: asking full price for a 20% module.

 

That, in my book, is totally correct. It neither falls into EA nor Beta access or whatever terminology. But it's what it is with DCS since everyone basically operates on the open beta so... a discount would not make much sense sadly.

 

 

However, I'm okay with the module pricing as you don't really need to buy them all. If it's money then just buying what you really wanna fly is doable and there are discounts from time to time as well.

 

 

What I'm more worried about are maps and other addon modules. Those have very negative effects on the multiplayer community since you cannot join unless you buy - including assets like train trailers from the WW2 pack.

The supercarrier is also a bit spicy seeing you now have to set up multiple carrier groups just to allow naval ops for everyone.

 

 

So while I'm okay with paying for a full module, even if it's incomplete (you could just wait until it's finished) I'd love for this absurd maps and asset DLC pattern to change. It splits the community so hard that I cannot even begin to imagine a future with dozens of asset packs and maps. It will just not work.

Best regards

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You can't really compare the pricing of other games to DCS. At least, I don't think so. You play one of those other games, you beat it, it's over....now what? You spent sixty bucks on a few hours of entertainment. I bought the A-10C when it first came out. How long, ten years ago? I don't even remember. What was it then, fifty dollars? I'm still flying it. All the time. I'm still not not tired of that module. Fifty dollars for over ten years of fun? I'd say I got my money's worth.

But, if you don't feel that way, this isn't for you. There's no point in anyone trying to justify the money spent, to you. It you have the passion for this sort of thing, you buy the modules. If you are asking the questions that you're asking, then you don't.

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Buy it!

 

$80 (or whatever on discount) over 1 year isn't even a cup of coffee per month.

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I'm sorry but if you're going to charge $80 for one plane. It should be finished at a minimum.

 

Come up with a better beta tester program. Don't use the public.

 

 

You say "charge" as if it's a police order and you HAVE to buy it, or go to prison.

 

Some of you guys talk about DCS as if its a drug addiction. "But I *GOTTA* have it!!!! I *NEEEED* it, maaaan!!!" hehehehehe Don't buy the module, spend it on beer and Doritos instead.

 

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Watch this video to understand why the modules cost that much and why they take long to be completed.

 

 

Great vid, I missed this one.:thumbup:

 

I would also watch this one below to get an idea about how the SME's team works in with the development team.

 

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Chuck's DCS Tutorial Library

Download PDF Tutorial guides to help get up to speed with aircraft quickly and also great for taking a good look at the aircraft available for DCS before purchasing. Link

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Questions of how much it cost to develop etc. are kind of irrelevant for the consumer. I don't know how much it cost to develop my chair or stove or monitor and I don't care. I care about what the value I actually get versus what else I could spend my money on.

 

IMO the F-16 was worth the $40 I spent on it. Definitely not worth $80. I could get more enjoyment with that $80 from other things.

 

Well, then it's not for you at that price, just like if you went to buy a new chair and decided the cheaper one, or the one on sale would suit you better. We set the price based on the investment we put into these products, it may be irrelevant to you, but we are being asked why they are so much, so you get an answer. I am sure if you got to ask that top of the line chair builder why their chair is so expensive, you might get a similar answer.

 

PS, in the time I purchased the A-10C, I have had many many chairs, all for probably double the price I paid for the A-10C, so even DCS modules outlast chairs, stoves and even monitors ;)

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I'm not poor, i have good disposable income.

But i just can't seem to get myself to pay 80 dollars for 20% finished F16 ?

This goes for all modules above 40 dollars to be honest.

 

 

Do what I did last week with that amount of disposable income, By a nice bottle of Scotch. Way better investment.

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FINE, it better not go on sale in the next months !

77 EURO'S , holy sh@tballs.

It better also be super OP in MP !

 

:mad::mad:

 

You are out of luck, Steam’s sale is one week away and it is likely that the F-16 will be at a discount there :cry:

 

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So while I'm okay with paying for a full module, even if it's incomplete (you could just wait until it's finished) I'd love for this absurd maps and asset DLC pattern to change. It splits the community so hard that I cannot even begin to imagine a future with dozens of asset packs and maps. It will just not work.

 

Couldnt agree more. I dont see a problem with selling unfinished modules that are sold as unfinished modules and that may take a long time to be finished. If you dont like that, just wait.

 

But ED needs to come up with a different way to get paid for their work without fragmenting the community or creating avoidable false dilemma's. How do they expect users to be willing to kick the tires of a P47, which itself is quite reasonably priced, but when that means they can not enjoy it online without also buying the normandy map and ww2 asset pack, and then fearing in a few months hardly anyone will be flying normandy and what few popular ww2 servers may exist will switch to channel map until something else comes along, and god know what future asset pack DLCs may be needed on top of that. To fly that P47 online would cost me more than the F5E + F18 + a few campaigns, and Im not even sure its my thing. No wonder WW2 isnt popular.

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