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Posted
15 hours ago, Taz1004 said:

I don't get that.  Track?

ok so not supposed to happen. ill try reinstalling and see if it happens

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Posted

Im not sure but after Todays patch (DCS 2.7.11.22041 Open Beta) the smoke below and behind of the copter (tested Apache) looks different. Cleared cache and I'll check it again.

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  • Taz1004 changed the title to Better Smoke V18 for DCS 2.7
Posted
On 3/31/2022 at 3:17 AM, Taz1004 said:

I'll update the file later.

With v18 now its ok again, thank You like always 🙂 !

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Posted

Hi Taz, v18, pls check this:

UHvmTYA.jpg

On TADS I dont see the smoke (TV sensor day, not a FLIR). No, hard to tell me thats mod bug or Apache. Can You check it?

If its AH-64 bug I'll create the new topic in bug section.

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Posted
41 minutes ago, YoYo said:

Hi Taz, v18, pls check this:

UHvmTYA.jpg

On TADS I dont see the smoke (TV sensor day, not a FLIR). No, hard to tell me thats mod bug or Apache. Can You check it?

If its AH-64 bug I'll create the new topic in bug section.

You can check by disabling the mod and see if it still happens.

If they're trucks, it happens without the mod.  And it happens on other modules too.  As I mentioned on previous notes, ED changed some trucks to old smoke for some reason and they don't show up on FLIR.  Try blowing up tanks or SAM.

  • Thanks 1
Posted

@Taz1004

Love your mod, smoke, fire and ship wakes are awesome. Thank you for fixing the dust issue.

I was gonna' make a bug report to you, but version 18 fixed it.

CK5kuDe.jpg

9RN6nIB.jpg

  • Like 1

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Posted
@Taz1004
Love your mod, smoke, fire and ship wakes are awesome. Thank you for fixing the dust issue.
I was gonna' make a bug report to you, but version 18 fixed it.
CK5kuDe.jpg
9RN6nIB.jpg
Huh????
Here I was thinking ED removed the totally ridiculous "dust when on grass" and actually added flying grass, even overdone.
I guess I have to get the 18. Sigh... I was so happy and thought they were heading in the right direction. Oh, well.

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  • Like 1
Posted
9 hours ago, MAXsenna said:

Huh????
Here I was thinking ED removed the totally ridiculous "dust when on grass" and actually added flying grass, even overdone. emoji2361.png
I guess I have to get the 18. Sigh... I was so happy and thought they were heading in the right direction. Oh, well. emoji2373.png

On some choppers, it looks like they added rotor downwash moving the grass, but it disappears when the dust settles down.

I don't mind the "dust on grass" since they toned it down to fix the "glow in the dark" issue. It's darker colored and not as intense.

  • Like 1

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  • 1 month later...
Posted
On 10/22/2021 at 11:55 PM, Taz1004 said:

UPDATED TO V14 for DCS 2.7  10/22/2021

Longer ship trails.  IC Fail version ONLY.

All ships moving at 11kts

BetterSmoke_v14_01.jpg

BetterSmoke_v14_02.jpg

 

Tested in a turn.

BetterSmoke_v14_03.jpg

 

Reference used

 

 

Just what I need for my carrier qualifications, thank you, Gonna test this evening

  • Like 1

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  • 3 weeks later...
Posted

are there any specific parameters in the .lua files i can change to further extend or widen the aircraft carrier ship trails? (basic cvn74 and supercarrier)

i need them about 5x longer and "whiter" to use somewhat like an extended center line for practicing case 1 landings.

thanks!

 

Posted

@noobee   

Taz1004_Better_Smoke_v18_SP\Config\Effects\ParticleSystem2\shipTrail.lua

I'm not sure which parameters need to be adjusted, so make a back up to be safe.

Play around with the different parameters until you achieve the desired effect.

If you eff it up, resort to back up and try again. Let me know how you do.

  • Like 2

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Posted (edited)

images (1).jpeg

 

I know that the RPG 7 is not really smokey, but I will like to request a update to this smoke mod or a small alternative mod that adds smoke to the launch of the ED RPG, the fly and if possible the grenade explosion so it look similar to the AAA puff. Possible? 

It will improve my chances of seeing those bastards when they fire.

Edited by Stratos
  • Like 1

I don't understand anything in russian except Davai Davai!

Posted

After DCS 2.7.15.25026 the original files included in this mod v18 have been changed...
(staticSmoke.lua, clusterShading.hlsl, gunSmoke.fx)

Perhaps a new version of the mod is needed?

  • Like 3

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  • 2 weeks later...
Posted

Taz,

  A great mod and I am not sure this is the place to ask the question but I will start here.  Is there a way to change the density.  The option in the ME doesn't seem to have any effect.  I am trying to build a scenario with some smoke but the smoke from a hours old fire is just as thick as a burning fire which is silly. thank you in advance for any thought you may have.

r/

Mage

Posted (edited)
On 7/11/2022 at 5:40 PM, aavmaj said:

  A great mod and I am not sure this is the place to ask the question but I will start here.  Is there a way to change the density.  The option in the ME doesn't seem to have any effect.  I am trying to build a scenario with some smoke but the smoke from a hours old fire is just as thick as a burning fire which is silly. thank you in advance for any thought you may have.

For me the option in the ME works perfectly... 🤔

(Just keep in mind that you cannot change the density of a smoke that is already on fire. You have to stop it "SMOKE EFFECT - STOP" and then start another fire with a different density.)

Edited by Presidium
  • Like 1
  • 1 month later...
Posted

Great mod! In addition, I'm wondering if there's any possible to way to make the smoke less "fat" and instead longer but skinnier. I have some fires around my house IRL and that's how they tend to look, long trailing smoke tails into the sky. Is there an easy way for me to make that change myself? if so, anyone know which values to change to create this effect?

ps. Let me know if I should start a different thread

Cheers!

nullimage.png

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