ThorBrasil Posted April 13, 2024 Posted April 13, 2024 @OnReTech I'm very happy with the update that's coming. Have there been improvements in the gaza strip? Have there been improvements in the mountains? Thanks! 2 |Motherboard|: Asus TUF Gaming X570-PLUS, |WaterCooler|: Corsair H115i Pro, |CPU|: AMD Ryzen 7 3800X, |RAM|: Corsair Vengeance LPX 32GB 3200MHz DDR4, |SSD|: Kingston A2000 500GB M.2 NVMe, |SSD|: Kingston 2.5´ 480GB UV400 SATA III, |SSHD|: Seagate Híbrido 2TB 7200RPM SATA III, |GPU|: MSI Gaming 980Ti, |Monitor|: LG UltraWide 34UM68, |Joystick 1|: Thrustmaster Hotas Warthog, |Joystick 2|: T.Flight Rudder Pedals, |Head Motion|: TrackIr 5.
richskinns Posted April 14, 2024 Posted April 14, 2024 Incredible work Many thanks team this is super impressive 1
nzteddy Posted April 14, 2024 Posted April 14, 2024 I don't really get the obsession with civilian buildings. I'll just jump in MSFS if I want to go sight-seeing. 3
markom Posted April 14, 2024 Posted April 14, 2024 18 minutes ago, nzteddy said: I don't really get the obsession with civilian buildings. I'll just jump in MSFS if I want to go sight-seeing. Unless they are destructible. Then it makes sense including them... as either targets, or things to protect, or just... collateral damage. 2
ngreenaway Posted April 14, 2024 Posted April 14, 2024 Nice to see buildings from Petra modelled. Will Masada be coming to this map? 2 [sIGPIC][/sIGPIC] DCS: The most expensive free game you'll ever play Modules: All of them System: I9-9900k, ROG Maximus , 32gb ram, RTX2070 Founder's Edition, t16000,hotas, pedals & cougar MFD, HP Reverb 1.2, HTC VIVE
cfrag Posted April 14, 2024 Posted April 14, 2024 (edited) 6 hours ago, nzteddy said: I don't really get the obsession with civilian buildings. If it were an abstract map of an inexistent place, perhaps. Still, we'd want some recognizable landmarks there to orient ourselves, and unique buildings serve that purpose. I remember way back when I was playing an FPS game called "Unreal Tournament" that had custom maps. One was called "Deck 16". Great map, synthetic. There was another map, called "Louvre". It was based on the real place, and it was fun to battle between re-enactments of the exhibits and through the corridors of a maze built upon the real place. For better or worse, these 'reality based landmarks' make me enjoy a map more. Since Sinai is a real place, having landmarks based on, and located at, their real-world objects adds some je ne sais quoi to the map, makes it more enjoyable to me. Now, when you are in a whirlybird (and I often am), it also makes VFR navigation around those landmarks much, much easier. 6 hours ago, nzteddy said: I'll just jump in MSFS if I want to go sight-seeing. Yeah, but in that game I can't get jumped by some Insurgents in need of forceful persuasion. And have you looked at the quality of what may be coming soon? Breathtaking. Now, let's all hope that the fine people at @OnReTech heed the Jobsian proverb: "real artists ship". I'm really looking forward to the next update and am happy that ORT found the time to post a sign of life here. Edited April 14, 2024 by cfrag 7
cfrag Posted April 14, 2024 Posted April 14, 2024 (edited) On 4/14/2024 at 7:17 AM, ngreenaway said: Will Masada be coming to this map? While I believe that I've read somewhere that Masada will eventually be coming to this map, there is a geological peculiarity of that region that runs up against DCS's terrain engine. Masada, as you probably know is is an ancient fortification in southern Israel, situated on top of an isolated rock plateau and rife with some heroic history (and no happy endings). The problem here: although Masada is atop of a mountain plateau, that plateau is only 60 meters (180 feet) above sea level. The entire surrounding area (dead sea and land) is 400m below sea level. DCS currently can't correctly model terrain below seal level - it shows those areas as water. So Sinai currently puts the surrounding terrain at close to (but still above) sea level, and the Masada mesa currently is more of a Masada molehill. Hopefully, ED's terrain engine will eventually be updated to account for terrain below sea level, and then we can have a Masada in-game that correctly reflects its forbidding, brooding real-world presence. And allows us to properly explore the dead sea's Jordan Rift Valley. Edited April 15, 2024 by cfrag 5
Hawkeye_UK Posted April 17, 2024 Posted April 17, 2024 One thing i would add to this discussion, whilst the map has many great features, and the additional high detail buildings will be good for chopper missions, they are lost at 500 knots and altitude. The thing that strikes me most about the map is the repeated tiles for factory units and hotels complex's, and even to the fields for that matter. Would like to see an increase in the variation of these and additional efforts made. often the same tile is next to each other repeatedly. Appreciate early EA, hence why asking if this is something you could factor in. Also as highlighted by another user - the red sea has loads of coral and is visible from the air, esp the Sinai coast and be great if the water textures around the coast could be heavily updated. Tabuk Airfield In Saudi would be really useful for MP missions also. 5 --------------------------------------------------------------------------------------------------------------------------- DCS & BMS F4E | F14B | AV-8B | F15E | F18C | F16C | F5E | F86 | A10C | JF17 | Viggen |M2000 | F1 | L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | CH47 | OH58D | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai | Kola | Afgan | Iraq Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat
Kerbo 416 Posted April 23, 2024 Posted April 23, 2024 On 4/12/2024 at 8:45 PM, OnReTech said: Dear friends and pilots. We apologize for the long update, but rest assured that we are working on improving our module (it was our mistake to make the update so big). We are currently finalizing some scenes after our internal testing, fixing some internal bugs, and preparing the module for an update. As planned, new airfields were added as announced in the road map. More than 90 new unique and historical buildings + some additional objects that we didn’t plan: an oil platform, new yachts, air balloon and etc... Added unique hangars for the F35 at the Nevatim airfield, as well as parking for them. Improved scenes of Cairo, Alexandria, Eilat and Jerusalem. Thank you for your patience and attention. I am attaching screenshots of the new update. This update is great! Thank you Onretech for listening to my feedback 2
mwd2 Posted April 27, 2024 Posted April 27, 2024 Is May, 3rd., the day for the first update - or must we wait longer? 2 Playing: DCS World Intel i7-13700KF, 64GB DDR5 @5600MHz, RTX 4080 ZOTAC Trinity, WIN 11 64Bit Prof. Squadron "Serious Uglies" / Discord-Server: https://discord.gg/2WccwBh Ghost0815
shagrat Posted April 28, 2024 Posted April 28, 2024 Am 14.4.2024 um 05:11 schrieb nzteddy: I don't really get the obsession with civilian buildings. I'll just jump in MSFS if I want to go sight-seeing. Landmarks for navigation and especially in cities to get proper orientation and talk on for ground targets etc. In attack helicopters even more than in strike or attack aircraft... for the BVR and dogfight faction there's actually no need for a buildings on the map at all, but a lot of people fly more complex combat stuff, involving strike packages, CAS and ground targets. 8 Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)
bal2o Posted May 10, 2024 Posted May 10, 2024 @OnReTechAny hope for an update with next DCS patch (mai 21) ? 5 1
corbu1 Posted May 11, 2024 Posted May 11, 2024 Yes, that would be great! I‘m really excited about the Sinai update! 1 DCS Version: 2.9.15.9408 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F - OH-58D - UH-60L(Mod, n.i.) - OH-6A(Mod, n.i.) - A-10CII - F-16C - F/A-18C - AJS37 - F-14 - MiG-21bis - JF-17 - Mirage F1 - MiG-29A - (prepurchase) - FC2024 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Channel - Persian Gulf - Syria - SA - Sinai - Afghanistan - Kola - Iraq - Cold War Germany — Waiting for: BO-105 - AH-1G/F(Mod) DCS-Client: 9800X3D, 64GB 6200, RTX3090, 1TB M2 NVMe(win10), 4TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 64GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro Cyclic: TM Warthog Grip with 30cm Extension + VPforce Rhino FFB FW Stick: TM Warthog Grip and Base, Throttle: TM Warthog Pedals: Komodo Sim. with Dampers Collective: VPC Rotorplus+AH-64D Grip Other: NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s and EUFD, Alain Dufour’s AH-64 TEDAC, TM MFD, Streamdecks (1*32,3*15,1*6), VPC CP#1
IvanK Posted May 18, 2024 Posted May 18, 2024 On 4/14/2024 at 8:12 PM, cfrag said: While I believe that I've read somewhere that Masada will eventually be coming to this map, there is a geological peculiarity of that region that runs up against DCS's terrain engine. Masada, as you probably know is is an ancient fortification in southern Israel, situated on top of an isolated rock plateau and rife with some heroic history (and no happy endings). The problem here: although Masada is atop of a mountain plateau, that plateau is only 60 meters (180 feet) above sea level. The entire surrounding area (dead sea and land) is 400m below sea level. DCS currently can't correctly model terrain below seal level - it shows those areas as water. So Sinai currently puts the surrounding terrain at close to (but still above) sea level, and the Masada mesa currently is more of a Masada molehill. Hopefully, ED's terrain engine will eventually be updated to account for terrain below sea level, and Death valley on the Nevada map is below sea level so DCS engine can deal with terrain below sea level. 1 1
cfrag Posted May 18, 2024 Posted May 18, 2024 (edited) 2 hours ago, IvanK said: Death valley on the Nevada map is below sea level so DCS engine can deal with terrain below sea level. That's interesting, and seeing that you seem to be closely aligned with ED, I will of course take your word under advisement. Seeing that in DCS death valley is indeed modelled at negative altitude, and that the entire Nevada map has no sea (merely lakes) modelled, while Sinai does have sea modelled, and the entire dead sea region (-1200ft) is modelled as a lake 6 ft MSL, can we perhaps postulate that the "DCS engine can't deal with modelling sea and negative altitude on the same map"? Otherwise I'm at a loss to explain why the kind people at ORT would make the effort and change the geo data in the mesh for that region and elevate it by 1200 feet to make it an unrealistic flat lake. What would be the reason for that? I note the same anomaly on the Syria Map, where the dead sea valley (which should be at -1200ft) south of Amman is modelled at 6 ft MSL - and Syria map also has Sea... Why do these two map makers make the same strange change to geo data? Edited May 18, 2024 by cfrag 2
Minsky Posted May 18, 2024 Posted May 18, 2024 (edited) 7 hours ago, IvanK said: Death valley on the Nevada map is below sea level so DCS engine can deal with terrain below sea level. Well, it's obvious that the engine can deal with below the sea level stuff: we have seabed modelled after all. What it seemingly cannot do is to "cut" into the world ocean that surrounds every DCS map, and drain an arbitrary area. So they had to completely disable that ocean for the Nevada map to make the Death Valley possible. While parts of the engine still think the player goes underwater there, creating various artifacts. 0 ft / -2 ft : Edited May 18, 2024 by Minsky 1 1 Dima | My DCS uploads
Glide Posted May 18, 2024 Posted May 18, 2024 If you have Birds enabled, you may notice that the birds fly under the water at times. The code that controls how the birds fly must have limitations in it with respect to altitude.
IvanK Posted May 18, 2024 Posted May 18, 2024 15 hours ago, cfrag said: and seeing that you seem to be closely aligned with ED No just a basic Beta tester. 1
draconus Posted May 19, 2024 Posted May 19, 2024 21 hours ago, Minsky said: While parts of the engine still think the player goes underwater there, creating various artifacts. 0 ft / -2 ft Thanks, I reported it. 20 hours ago, Glide said: If you have Birds enabled, you may notice that the birds fly under the water at times. What do you mean "notice"? The bird setting is just for invisible birds that can strike the engine of FC3 aircraft. The birds visible on maps have no collision models and can not be disabled. 2 Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Glide Posted May 19, 2024 Posted May 19, 2024 2 hours ago, draconus said: The bird setting is just for invisible birds that can strike the engine of FC3 aircraft. The birds visible on maps have no collision models and can not be disabled. Thanks for clarifying. 1
Pikey Posted May 19, 2024 Posted May 19, 2024 On 5/18/2024 at 8:09 AM, cfrag said: That's interesting, and seeing that you seem to be closely aligned with ED, I will of course take your word under advisement. Seeing that in DCS death valley is indeed modelled at negative altitude, and that the entire Nevada map has no sea (merely lakes) modelled, while Sinai does have sea modelled, and the entire dead sea region (-1200ft) is modelled as a lake 6 ft MSL, can we perhaps postulate that the "DCS engine can't deal with modelling sea and negative altitude on the same map"? Otherwise I'm at a loss to explain why the kind people at ORT would make the effort and change the geo data in the mesh for that region and elevate it by 1200 feet to make it an unrealistic flat lake. What would be the reason for that? I note the same anomaly on the Syria Map, where the dead sea valley (which should be at -1200ft) south of Amman is modelled at 6 ft MSL - and Syria map also has Sea... Why do these two map makers make the same strange change to geo data? I also think its an engine limitation. Nevada has no sea. I went out to the west coast looking for it when 1.5 and 2.0 were a thing. We all know sea level is on a plane that exists under the terrain since before DCS World existed 15 years ago in BS1, A-10C. The negative altitude conversation is a frequent debate, ED and anyone who has been here a while know about it, yet its not been addressed, so we can infer what we want from that. 2 ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Nodak Posted May 21, 2024 Posted May 21, 2024 If you take the largest super tanker and set it at speed in the seas you can fly into it's wake trough just a few feet below sea level in a Huey.
Ekkiman Posted May 22, 2024 Posted May 22, 2024 And again no update for the Sinaimap - It's abandonware. 8
Viper33 Posted May 22, 2024 Posted May 22, 2024 Yeah it is clear the developer has missed the projected development targets by a landslide. The map was supposed to be finished and out of EA by Q1 at the very latest. So far we have not received any updates in almost a year. Would really like to see refunds beind handed out. 5
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