Shahriar0 Posted January 27, 2023 Posted January 27, 2023 Regarding the just released 2.8.2.35759 to address the OpenXR issues, what exactly is the syntax to explicitly specify and use OpenXR in DCS command line? - OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS.
Supmua Posted January 27, 2023 Posted January 27, 2023 2 minutes ago, Shahriar0 said: Regarding the just released 2.8.2.35759 to address the OpenXR issues, what exactly is the syntax to explicitly specify and use OpenXR in DCS command line? - OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS. ^This. How would one run OpenXR now without resorting back to the OpenComposite translator? Can you provide all the available command lines? PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
5ephir0th Posted January 27, 2023 Posted January 27, 2023 6 hours ago, Thinder said: So what I can't comprehend is why doesn't developers for DCS, headsets manufacturers and VR packages sort out their incompatibility issue, we should be able to install a complete package without having to fiddle with specific files (i'm down to my 6th restore and I'm lucky I didn't experience yet another Critical system Failure)... Thats what OpenXR is for, a common API for all headsets, no more some headsets with OpenVR (the used for SteamVR), some with Oculus one, the less with WMR, just one API for all, simplying the work for the developers. Its a big change but it had to come some day and i think, for a first OpenXR iteration for DCS, its work well apart from the reprojection bug (that maybe will be fix today with the hotfix), i dont take in account third party software as thats not ED fault 1 NZXT H9 Flow Black | Intel Core i5 13600KF OCed P5.6 E4.4 | Gigabyte Z790 Aorus Elite AX | G.Skill Trident Z5 Neo DDR5-6000 32GB C30 OCed 6600 C32 | nVidia GeForce RTX 4090 Founders Edition | Western Digital SN770 2TB | Gigabyte GP-UD1000GM PG5 ATX 3.0 1000W | SteelSeries Apex 7 | Razer Viper Mini | SteelSeries Artics Nova 7 | LG OLED42C2 | Xiaomi P1 55" Virpil T-50 CM2 Base + Thrustmaster Warthog Stick | WinWing Orion 2 F16EX Viper Throttle | WinWing ICP | 3 x Thrustmaster MFD | Saitek Combat Rudder Pedals | Oculus Quest 2 DCS World | Persian Gulf | Syria | Flaming Cliff 3 | P-51D Mustang | Spitfire LF Mk. IX | Fw-109 A-8 | A-10C II Tank Killer | F/A-18C Hornet | F-14B Tomcat | F-16C Viper | F-15E Strike Eagle | M2000C | Ka-50 BlackShark III | Mi-24P Hind | AH-64D Apache | SuperCarrier
Baldrick33 Posted January 27, 2023 Posted January 27, 2023 9 minutes ago, Supmua said: ^This. How would one run OpenXR now without resorting back to the OpenComposite translator? Can you provide all the available command lines? --force_enable_VR --force_OpenXR 4 AMD 5800X3D · MSI 4080 · Asus ROG Strix B550 Gaming · HP Reverb Pro · 1Tb M.2 NVMe, 32Gb Corsair Vengence 3600MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · VIRPIL T-50CM3 Base, Alpha Prime R. VIRPIL VPC Rotor TCS Base. JetSeat
SPAS79 Posted January 27, 2023 Posted January 27, 2023 (edited) 17 minutes ago, Supmua said: ^This. How would one run OpenXR now without resorting back to the OpenComposite translator? Can you provide all the available command lines? Just calling DCS.exe --force_enable_VR --force_OpenXR seems to work for me... ...nut yeah it would be nice to have it in the changelog... Edited January 27, 2023 by SPAS79 3
-0303- Posted January 27, 2023 Posted January 27, 2023 Game Options. Game avionics mode removed. I never understood why anyone would do "game mode". I imagined it a drain on ED resources to keep supporting. 5 Intel Core i7 3630QM @ 2.40GHz (Max Turbo Frequency 3.40 GHz) | 16.0GB Dual-Channel DDR3 @ 798MHz | 2047MB NVIDIA GeForce GT 635M | 447GB KINGSTON SA400S37480G (SATA-2 (SSD))
Hoirtel Posted January 27, 2023 Posted January 27, 2023 Just now, -0303- said: Game Options. Game avionics mode removed. I never understood why anyone would do "game mode". I imagined it a drain on ED resources to keep supporting. Yeah agreed. I wish they would remove it altogether, including those bindings pages. 2
draconus Posted January 27, 2023 Posted January 27, 2023 Yet the Game Flight Mode is here to stay? Despite the specific advise to not use it in some modules due to potential problems? Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
HoMeBoY Posted January 27, 2023 Posted January 27, 2023 @BIGNEWY Why did you remove OpenXR from the auto search list? Also it's not science fiction to have a prompt that ask you how you want to launch the game (similar to what steam does). something like: - Run DCS on Screen - Run DCS in SteamVR - Run DCS in OpenXR (WMR) - etc... Why we always have to hack our way into the game to get some decent frame and VR? 5
ColinM9991 Posted January 27, 2023 Posted January 27, 2023 4 minutes ago, HoMeBoY said: @BIGNEWY Why did you remove OpenXR from the auto search list? Also it's not science fiction to have a prompt that ask you how you want to launch the game (similar to what steam does). something like: - Run DCS on Screen - Run DCS in SteamVR - Run DCS in OpenXR (WMR) - etc... Why we always have to hack our way into the game to get some decent frame and VR? The UX of DCS, and the lack of clarity in changelogs, certainly leaves a lot to imagination. This is, however, a hotfix to maintain backwards compatibility since many players were having issues. I'd imagine things would hopefully be ironed out in the coming weeks with further updates. Having a configuration UI on Standalone is a good suggestion though, that's what us Steam users get when starting the game. 3
Wizard1393 Posted January 27, 2023 Posted January 27, 2023 (edited) I’m not sure what all this means. I’m sporting a Reverb G2 and have been running DCS through OpenComposite instead of SteamVR. Is OpenComposite no longer needed to run DCS without steam? Edited January 27, 2023 by Wizard1393 GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2
HoBGoBLiNzx3 Posted January 27, 2023 Posted January 27, 2023 (edited) 8 minutes ago, Wizard1393 said: I’m not sure why all this means. I’m sporting a Reverb G2 and have been running it with OpenComposite. Is open composite no longer needed to run DCS without steam? Correct. You do not need to trick DCS anymore by launching through steamvr (opencomposite) for Openxr to work. However, you do need to add this line in the launch options until they add it back into the launch chain properly. --force_enable_VR --force_OpenXR You can still use everything you had before nothing changes except now you're using their .dll file in the bin. You'll have to redo your settings. Make sure you don't have steamvr as your launch option anymore either to load into opencomposite. I have a quest2 and had to change it back to launch though oculus api. Edited January 27, 2023 by HoBGoBLiNzx3 1 1
HoBGoBLiNzx3 Posted January 27, 2023 Posted January 27, 2023 I'm on a quest 2 and my toolkit won't load in. Tried with command line and just oculus as it's chain target (which should be OpenXR anyways) Can someone confirm the target line command please?
VR Flight Guy in PJ Pants Posted January 27, 2023 Posted January 27, 2023 Okay, have you set this setting? Open Oculus application on Windows Click on Setting Find the General tab Make sure entry OpenXR Runtime, you have clicked on Set Oculus as active button. I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
Thinder Posted January 27, 2023 Posted January 27, 2023 3 hours ago, SPAS79 said: Just calling DCS.exe --force_enable_VR --force_OpenXR seems to work for me... ...nut yeah it would be nice to have it in the changelog... That's one done... Win 11Pro. Corsair RM1000X PSU. ASUS TUF Gaming X570-PLUS [WI-FI], AMD Ryzen 7 5800X 3D, Sapphire Radeon RX 7900 XTX Nitro+ Vapor-X 24GB GDDR6. 32 GB G.SKILL TridentZ RGB Series (4 x 8GB) RAM Cl14 DDR4 3600. Thrustmaster HOTAS WARTHOG Thrustmaster. TWCS Throttle. PICO 4 256GB. WARNING: Message from AMD: Windows Automatic Update may have replaced their driver by one of their own. Check your drivers. M-2000C. Mirage F1. F/A-18C Hornet. F-15C. F-5E Tiger II. MiG-29 "Fulcrum". Avatar: Escadron de Chasse 3/3 Ardennes. Fly like a Maineyak.
Supmua Posted January 27, 2023 Posted January 27, 2023 What we need is a toggle option in the DCS setting that allows you to pick and choose among VR modes (OpenVR Steam vs Varjo, Opencomposite Oculus, OpenXR Steam vs Varjo vs WMR, etc.), instead of via command line. OpenVR or OpenXR via Varjo has been borked due to Quad screen rendering rather than Stereo so these are not good options for Aero owners so we are limited to using Steam’s OpenVR or XR implementation or Opencomposite OpenXR wrapper to circumvent this problem. 2 PC: 5800X3D/4090, 11700K/3090, 9900K/2080Ti. Joystick bases: TMW, VPC WarBRD, MT50CM2, VKB GFII, FSSB R3L Joystick grips: TM (Warthog, F/A-18C), Realsimulator (F-16SGRH, F-18CGRH), VKB (Kosmosima LH, MCG, MCG Pro), VPC MongoosT50-CM2 Throttles: TMW, Winwing Super Taurus, Logitech Throttle Quadrant, Realsimulator Throttle (soon) VR: HTC Vive/Pro, Oculus Rift/Quest 2, Valve Index, Varjo Aero, https://forum.dcs.world/topic/300065-varjo-aero-general-guide-for-new-owners/
Mapi Posted January 27, 2023 Posted January 27, 2023 ModelViewer2 still crash with the apache model - save liverie file :o)
Rebel28 Posted January 27, 2023 Posted January 27, 2023 If you use OpenXR and the Toolkit Turbo mode will still lockup the sim. But you can now go back to using open composite and the Toolkit and Turbo mode works as before and all your old setting are still there.
Thinder Posted January 27, 2023 Posted January 27, 2023 (edited) So far I followed all the instructions downloaded everything but my Pico Streaming Assistant still won't start without Steam VR... Switched to Open Composite, DCS doesn't start in VR yet. Headset NOT detected but running with Streaming Assistant, now Windows doesn't detect it. Edited January 27, 2023 by Thinder Win 11Pro. Corsair RM1000X PSU. ASUS TUF Gaming X570-PLUS [WI-FI], AMD Ryzen 7 5800X 3D, Sapphire Radeon RX 7900 XTX Nitro+ Vapor-X 24GB GDDR6. 32 GB G.SKILL TridentZ RGB Series (4 x 8GB) RAM Cl14 DDR4 3600. Thrustmaster HOTAS WARTHOG Thrustmaster. TWCS Throttle. PICO 4 256GB. WARNING: Message from AMD: Windows Automatic Update may have replaced their driver by one of their own. Check your drivers. M-2000C. Mirage F1. F/A-18C Hornet. F-15C. F-5E Tiger II. MiG-29 "Fulcrum". Avatar: Escadron de Chasse 3/3 Ardennes. Fly like a Maineyak.
HoBGoBLiNzx3 Posted January 27, 2023 Posted January 27, 2023 1 hour ago, VR Flight Guy in PJ Pants said: Okay, have you set this setting? Open Oculus application on Windows Click on Setting Find the General tab Make sure entry OpenXR Runtime, you have clicked on Set Oculus as active button. I figured it out, it was skatezilla's launcher. If I run the app from the shortcut it launches just fine. Something I'm sure will get fixed in the near future. For now I'm okay with this. I'm seeing much better performance and can actually run high textures, med shadows, and cockpit illumination 1
Convexrook Posted January 27, 2023 Posted January 27, 2023 trying to add open xr to command line I get this error. null DCS is not running anywhere nor do I have the file open
ColinM9991 Posted January 27, 2023 Posted January 27, 2023 3 minutes ago, Convexrook said: trying to add open xr to command line I get this error. null DCS is not running anywhere nor do I have the file open You need to create a shortcut, not modify the original exe. 1
lvnona69 Posted January 27, 2023 Posted January 27, 2023 7 hours ago, SPAS79 said: Just calling DCS.exe --force_enable_VR --force_OpenXR seems to work for me... ...nut yeah it would be nice to have it in the changelog... does new update OpenXR Motion Reprojection is working?
Stratos Posted January 27, 2023 Posted January 27, 2023 The Ropucha class release is related to the Kola map peninsula? I don't understand anything in russian except Davai Davai!
Devil 505 Posted January 27, 2023 Posted January 27, 2023 The first part of this article on the forums was a life saver. I was having issues with performance after the patch and then came across this. I had previously uninstalled OpenXR tools and windows composite because it would not allow me to record in OBS. I had also uninstalled PimaxXR (I have a PIMAX 8K). After reading the article below, I reinstalled the JUST PimaxXR and run SteamVR the way the article says to. Under setting and developer, you run SteamVR with openXR (must have PimaXR for PIMAX) and instantly all performance issues corrected in DCS. I was back to running 150% per eye in the SteamVR resolution, 1.5 PD on the PItool, and high setting in game. Runs with no issues now. I will post a video here soon demonstrating the performance. I am very impressed now. This was actually an improvement over what I previously had running SteamVR. I really appreciate the article from mbucchia, that solved everything. 1 1
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