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Pilot body appreciation


westr

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Listening to the air combat sim podcast. Got some insight into the effort and work that’s gone into the F15Es pilots. The animations are also a wonderful addition, I think their hard work should be appreciated with some good feedback, I think it’s wonderful. Thankyou Razbam team. 

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10 hours ago, westr said:

Listening to the air combat sim podcast. Got some insight into the effort and work that’s gone into the F15Es pilots. The animations are also a wonderful addition, I think their hard work should be appreciated with some good feedback, I think it’s wonderful. Thankyou Razbam team. 

Btw.

 

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On 8/22/2023 at 6:41 PM, westr said:

Listening to the air combat sim podcast. Got some insight into the effort and work that’s gone into the F15Es pilots. The animations are also a wonderful addition, I think their hard work should be appreciated with some good feedback, I think it’s wonderful. Thankyou Razbam team. 

Thank you for the kind words.

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It's very well done, exceptional job, and makes me feel bad that I turn the pilot body off for 99.99% of all flying I do, in all modules. I need to see those switches....and the ones I need to see are normally the ones that are along the side cockpit, the exact ones that are lower priority, thus not mapped to any of my HOTAS/button boxes, and are completely obscured by the pilot model. Even in VR, I find the pilot body the most pointless aspect of a module. I don't get the insistance on it - if I made a module, I would prioritise other aspects. It sucks up work time (modelling, animation etc), for no real simulation gain, and no functional difference. It's already more of a hassle to flick switches compared to reality, I don't need another barrier.

Before the pilot body lovers complain, that is of course JUST MY OPINION, and one which module makes clearly disagree with.

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3 minutes ago, ARM505 said:

It's very well done, exceptional job, and makes me feel bad that I turn the pilot body off for 99.99% of all flying I do, in all modules. I need to see those switches....and the ones I need to see are normally the ones that are along the side cockpit, the exact ones that are lower priority, thus not mapped to any of my HOTAS/button boxes, and are completely obscured by the pilot model. Even in VR, I find the pilot body the most pointless aspect of a module. I don't get the insistance on it - if I made a module, I would prioritise other aspects. It sucks up work time (modelling, animation etc), for no real simulation gain, and no functional difference. It's already more of a hassle to flick switches compared to reality, I don't need another barrier.

Before the pilot body lovers complain, that is of course JUST MY OPINION, and one which module makes clearly disagree with.

I put the show / off pilot body in my hotas so it´s very easy to check the controls if I need it.
The insistance, from my side, comes from the VR feeling very very empty when no body is there. If I can recall well, Warthog and Viper have no body, and they feel awkward after flying Harrier, Tomcat, Hornet or Strike Eagle.

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On 8/27/2023 at 2:54 AM, ARM505 said:

It's very well done, exceptional job, and makes me feel bad that I turn the pilot body off for 99.99% of all flying I do, in all modules. I need to see those switches....and the ones I need to see are normally the ones that are along the side cockpit, the exact ones that are lower priority, thus not mapped to any of my HOTAS/button boxes, and are completely obscured by the pilot model. Even in VR, I find the pilot body the most pointless aspect of a module. I don't get the insistance on it - if I made a module, I would prioritise other aspects. It sucks up work time (modelling, animation etc), for no real simulation gain, and no functional difference. It's already more of a hassle to flick switches compared to reality, I don't need another barrier.

Before the pilot body lovers complain, that is of course JUST MY OPINION, and one which module makes clearly disagree with.

Well the VR pilot body actually was needed since this is a multicrew cockpit the other guy has to look good when we turn around, so it was 2 birds one stone situation.

3D scanner and spray: $9000.00
(MZ-HM01) Mannequin: $508.00
CWU-27/P (Desert): $37.99
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PCU-15 Harness w/ LPU-9: $516.00
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Belleville USAF Flight Boots: $79.81
and so much more...

Giving people a good in cockpit/VR pilots.. PRICELESS!
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Edited by Timghetta
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Bit late to the party, but as one of the DCS players who "hates" to sit in an empty cockpit, also from me a huge thank you to Razbam for putting so much effort in the pilot body.

As the OP already stated; very much appreciated!!

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DCS is working on the new driver for the F18 which should be the same for the F16 do you think they will do as well as the Razbam F15E?
m
Now I think they don't have much choice but to do as well!!
Thank you Razbam for the work done on your pilots and for having esteem for us.👍👏

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In fact, the only thing I miss is a kneeboard on knee, i put this somewhere on the wishlist section. We already have light for night kneeboard reading, so i think some day we see kneeboard on 3D pilot's model knee...

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I will also express my opinion that the pilot body should be a priority and even requirement for any early access module, for both VR and monitor flying. It totally breaks immersion seeing empty chair with "painted" seatbelts on it during aircraft operation.

@Timghetta What's your future plans to improve the already great body? Fixing clipping, more body and head movement?

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I don't really mind Pilot Bodies either way. (Except in the Mi-8. Those Guys are creepy AF and need to go... 😅)

Most of the time I switch them off for practical reasons....

HOWEVER - I really appreciate the external View of the F-15 crew, which for example accurately show the line of sight of both crew and so on. And I appreciate the effort and talent that went into creating the 1st Person models as well!

👍

Edit: Just came to my mind - I don't know if I have seen it in DCS or somewhere else... there was a pilot model, that got transparent when you moved the mouse over it.....


Edited by Hiob
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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

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On 9/6/2023 at 9:17 AM, draconus said:

I will also express my opinion that the pilot body should be a priority and even requirement for any early access module, for both VR and monitor flying. It totally breaks immersion seeing empty chair with "painted" seatbelts on it during aircraft operation.

@Timghetta What's your future plans to improve the already great body? Fixing clipping, more body and head movement?

Right now working on patches, already added head shadow, and cavity map.
But honestly don't how much further can go yet. 

it's a pain making 3 sets of patches used on the pilot. Got to make the normal map look like patches and that means redrawing them multiple times, just to build layers.
(First set seen here)F4VVeQgXwAEKp1_.jpg


Edited by Timghetta
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On 9/8/2023 at 1:16 AM, Timghetta said:

Right now working on patches, already added head shadow, and cavity map.
But honestly don't how much further can go yet. 

it's a pain making 3 sets of patches used on the pilot. Got to make the normal map look like patches and that means redrawing them multiple times, just to build layers.
(First set seen here)F4VVeQgXwAEKp1_.jpg

 

Exitced to see these at the end reseult!

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5 hours ago, badger7966 said:

I want a female !!!

 

And how do you plan to distinguish her from him inside the flight gear and helmet? 

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

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12 hours ago, Hiob said:

And how do you plan to distinguish her from him inside the flight gear and helmet? 

Hairy arms?


Edited by draconus
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1 hour ago, draconus said:

Hairy hands?

Maybe she happens to have thick dark body hair or he likes to shave? A rabbit hole….. 😂

Luckily the chromosomes of the pilot doesn’t affect the performance or systems of the actual aircraft! 🤔

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

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On 8/27/2023 at 8:54 AM, ARM505 said:

It's very well done, exceptional job, and makes me feel bad that I turn the pilot body off for 99.99% of all flying I do, in all modules. I need to see those switches....and the ones I need to see are normally the ones that are along the side cockpit, the exact ones that are lower priority, thus not mapped to any of my HOTAS/button boxes, and are completely obscured by the pilot model. Even in VR, I find the pilot body the most pointless aspect of a module. I don't get the insistance on it - if I made a module, I would prioritise other aspects. It sucks up work time (modelling, animation etc), for no real simulation gain, and no functional difference. It's already more of a hassle to flick switches compared to reality, I don't need another barrier.

Before the pilot body lovers complain, that is of course JUST MY OPINION, and one which module makes clearly disagree with.

i'm kinda in the same camp, but wouldn't go as far as saying skip modelling the pilot body altogether.

i think it would be really cool, if the avatar would lift his left elbow up, when the player's view is turned to the left side console. maybe add a latency so that repetitive quick glances dont make the pilot dance too hard in the cockpit.

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On 9/7/2023 at 7:16 PM, Timghetta said:

Right now working on patches, already added head shadow, and cavity map.
But honestly don't how much further can go yet. 

Are we looking at decal layers for these as well?  Looking forward to it!

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