Mistermann Posted September 5, 2024 Posted September 5, 2024 How about this one .... I am looking to create a dynamic WHS at a FARP for the OH-6. I want to limit the number of rockets so I can have players replenish the FARP with cargo from the Chinook. However, I cannot locate these rockets in the WHS inventory of the FARP. Anyone know where I can find the XM158 rockets in the base DCS WHS inventory? I can't find them in the AG Rockets section. System Specs: Spoiler Callsign:Kandy Processor:13th Gen Intel(R) Core(TM) i9-13900K - RAM: 64GB - Video Card: NVIDIA RTX 4090 - Display: Pimax 8kx VR Headset - Accessories: VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box Video Capture Software: Open Broadcaster Software (OBS), Video Editing Software: PowerDirector 365 Into The Jungle Apache Campaign - Griffins Kiowa Campaign - Assassins Thrustmaster TWCS Mod
Greekbull Posted September 5, 2024 Posted September 5, 2024 Thanks for sharing @Hawkeye60! AMD Ryzen 9 7950X3D | ASUS Crosshair Hero X670E | 64GB G Skill Trident Z DDR5 6000 | Nvidia RTX 4090 FE| Samsung EVO Plus 6 TB M.2 PCIe SSDs | TM Hornet Stick/WinWing Hornet Throttle and MIP | VPForce Rhino FFB Base | TM TPR Rudder Pedals W/Damper | Varjo Aero/Pimax Crystal | NeoEngress NACES Seat VFA-25 Fist of the Fleet Carrier Strike Group One(CSG-1) Discord
SparrowLT Posted September 6, 2024 Posted September 6, 2024 I cant see the searchlight in the payload ammo reload page.. and the command to deploy it or binds dont do anything... do i need to mount it or its suposed to be there allready?
GrEaSeLiTeNiN Posted September 6, 2024 Posted September 6, 2024 1 hour ago, SparrowLT said: I cant see the searchlight in the payload ammo reload page.. and the command to deploy it or binds dont do anything... do i need to mount it or its suposed to be there allready? Searchlight is to be mounted. It looks like a stage spotlight. I usually have it on the left with the gun. But you need to turn on landing/hover light before you turn on searchlight. Not sure why. Maybe it's a requirement because you'd be near the ground when searching. 2 AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
SparrowLT Posted September 6, 2024 Posted September 6, 2024 11 hours ago, GrEaSeLiTeNiN said: Searchlight is to be mounted. It looks like a stage spotlight. I usually have it on the left with the gun. But you need to turn on landing/hover light before you turn on searchlight. Not sure why. Maybe it's a requirement because you'd be near the ground when searching. Thanks!. found it .. it was on Xtra..i was lookin for it in the other slots and could find it there 1
crazyeddie Posted September 6, 2024 Posted September 6, 2024 A quick question - In flight with and without floats the right hand float/skid is up at the back and slightly down at the front - the left hand floats looks fine. The image in the ME everything appears to be at the correct angles, and thst static model looks fine as well. Its only apparent in flight. Is this a known issue or have I screwed something up. ? (What - if you know ?) 1
tobi Posted September 6, 2024 Author Posted September 6, 2024 2 minutes ago, crazyeddie said: A quick question - In flight with and without floats the right hand float/skid is up at the back and slightly down at the front - the left hand floats looks fine. The image in the ME everything appears to be at the correct angles, and thst static model looks fine as well. Its only apparent in flight. Is this a known issue or have I screwed something up. ? (What - if you know ?) Could you share a screenshot?
crazyeddie Posted September 6, 2024 Posted September 6, 2024 (edited) In the ME it looks fine. In flight I get this: Its affecting the right hand skids/floats only as far as I can tell. I'm using V1.4, and I have been trying to fix this myself without any luck. These images are with a vanilla install and some minor adjustments to how the livereis appear, just a peronsal thing that should not affect this in any way. Edited September 6, 2024 by crazyeddie
SparrowLT Posted September 7, 2024 Posted September 7, 2024 Oh man the floaters are so much fun... didnt noticed that.. will check tomorrow.. today i expent some time as a turbine yatch captain 6
crazyeddie Posted September 7, 2024 Posted September 7, 2024 (edited) Thanks Sparrow - That looks fine to me so I'm guessing I have a conflict of some sort. Will have to try and isolate it. Its an AI issue only - in Flyable mode its fine. The developers have said this is not an AI mod, so that explains it. Edited September 7, 2024 by crazyeddie 4
VR Flight Guy in PJ Pants Posted September 7, 2024 Posted September 7, 2024 Shameless plug to boost viewership: 5 I Fly, Therefore I Am. One cannot go around not saying "Thank you" every time these days, can't you? YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA
crazyeddie Posted September 8, 2024 Posted September 8, 2024 (edited) Sorry - another question about this super little mod - concernning Liveries To get the Liveries to show up in game I have to add both these lines in the entry.lua: mount_vfs_liveries_path(current_mod_path .. "/Liveries/OH-6A") -- with its associated OH-6A Folder mount_vfs_liveries_path(current_mod_path .. "/Liveries") -- with each livery in the that "Liveries" folder And I have to have 2 separate liveries for each line, so duplicating all of them. If I delete one of those lines with its assocaited liveries, none of them show up in the game. I have never come across this before and I have been around the game since it was driven by coal (I'm ancient !!). Is this correct or do I have yet another bug or conflict in my setup - its no big deal, I really like this wee mod - but I'm curious - what is the correct line entry ? Late Edit - Figured it out - its a weird arrangement for the way the game Liveries normally work but its done. Edited September 9, 2024 by crazyeddie 1
DST Posted September 8, 2024 Posted September 8, 2024 How do I get the floaters? Don´t find anything in ME options. I7 8700K 3.7 GHz 32GB RAM NVIDIA RTX 3080 Rift S
crazyeddie Posted September 8, 2024 Posted September 8, 2024 (edited) 4 hours ago, DST said: How do I get the floaters? Don´t find anything in ME options. If you see nothing in the ME dropdowns then I suspect you have the Weapons Mod incorrectly installed. OR - THIS - your looking in the wrong place !! Edited September 8, 2024 by crazyeddie
DST Posted September 8, 2024 Posted September 8, 2024 3 hours ago, crazyeddie said: If you see nothing in the ME dropdowns then I suspect you have the Weapons Mod incorrectly installed. OR - THIS - your looking in the wrong place !! Yes, that was it, I was looking at the three points on right side, but thank you very much now I found it. This is a very fun feature, I really like it how the copter is rocking a little bit on the waves! I still have minor complaint, with floats equipped, it is no longer possible to land on ships, the helicopter is bouncing around like crazy once you touch the deck. It is no problem on land though. 1 I7 8700K 3.7 GHz 32GB RAM NVIDIA RTX 3080 Rift S
Hawkeye60 Posted September 9, 2024 Posted September 9, 2024 https://www.digitalcombatsimulator.com/en/files/3340491/ Tags: Vietnam, OH-6A, Huey, Firebase, UH-1H, Chinook, C-130, Hercules TooBig Type - Static template Uploaded by - TooBig Date - 09/07/2024 13:30:36 Map - Marianas Static Template. Southern tip of Guam Fire Base Rampart overlooks a quiet village of rice farmers. Template for use in conceiving missions utilizing any number of ground, air, infantry, artillery and mechanized armor assets. 3 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
Hawkeye60 Posted September 9, 2024 Posted September 9, 2024 Napalm effect Type - Other Uploaded by - titi69 Date - 09/04/2024 23:29:09 Map - Any map This is a script to simulate Napalm effect there is 2 version of this script: 1. Napalm effect integrated to Splashdamage 2. Only Napalm effect without splashdamage Just create trigger (do_script_file) to load one of the script be aware that with lot of explosion , game can crash https://www.digitalcombatsimulator.com/en/files/3340469/ "Vietnam Era" Forward Operation Base Type - Static template Uploaded by - MrGoodnite Date - 09/02/2024 23:01:26 This is for people who play DCS single player https://www.digitalcombatsimulator.com/en/files/3340437/ 5 "Yeah, and though I work in the valley of Death, I will fear no Evil. For where there is one, there is always three. I preparest my aircraft to receive the Iron that will be delivered in the presence of my enemies. Thy ALCM and JDAM they comfort me. Power was given unto the aircrew to make peace upon the world by way of the sword. And when the call went out, Behold the "Sword of Stealth". And his name was Death. And Hell followed him. For the day of wrath has come and no mercy shall be given."
tobi Posted September 9, 2024 Author Posted September 9, 2024 16 hours ago, DST said: Yes, that was it, I was looking at the three points on right side, but thank you very much now I found it. This is a very fun feature, I really like it how the copter is rocking a little bit on the waves! I still have minor complaint, with floats equipped, it is no longer possible to land on ships, the helicopter is bouncing around like crazy once you touch the deck. It is no problem on land though. Which ships?
DST Posted September 10, 2024 Posted September 10, 2024 14 hours ago, tobi said: Which ships? I tried Tarawa, Super Carrier, Seawise Giant, and the Supply Ship I think. The bouncing effect seems similar when landing on water, but on water the bouncing stops, but on the ships it goes on without stopping. I7 8700K 3.7 GHz 32GB RAM NVIDIA RTX 3080 Rift S
tobi Posted September 10, 2024 Author Posted September 10, 2024 39 minutes ago, DST said: I tried Tarawa, Super Carrier, Seawise Giant, and the Supply Ship I think. The bouncing effect seems similar when landing on water, but on water the bouncing stops, but on the ships it goes on without stopping. Thanks I'll check
Kh4 Posted September 10, 2024 Posted September 10, 2024 Apologies if this has been asked before but a search didn't yield anything. I feel a little stupid asking this as I'm sure the solution will be very simple, but I am unable to find the OH-6A in the mission editor's dropdown list of aircraft. Even when I open an existing mission which contains the OH-6A and copy the parameters exactly I can't find a way to place an additional one Any help would be greatly appreciated
GrEaSeLiTeNiN Posted September 11, 2024 Posted September 11, 2024 8 hours ago, Kh4 said: Apologies if this has been asked before but a search didn't yield anything. I feel a little stupid asking this as I'm sure the solution will be very simple, but I am unable to find the OH-6A in the mission editor's dropdown list of aircraft. Even when I open an existing mission which contains the OH-6A and copy the parameters exactly I can't find a way to place an additional one Any help would be greatly appreciated - Are you able to play the training missions? (just to confirm installation is correct) - Not sure about this but is the watch symbol (historical limitation) at bottom of the ME clicked? AMD Ryzen 5 5600X | Gigabyte RTX 3070 Gaming OC 8GB | 64GB G.SKILL TRIDENT Z4 neo DDR4 3600Mhz | Asus B550 TUF Plus Gaming | 2TB Aorus Gen4 TM Warthog HOTAS | TrackIR 5 | Windows 10 Home x64 | My HOTAS Profiles
Kh4 Posted September 11, 2024 Posted September 11, 2024 43 minutes ago, GrEaSeLiTeNiN said: - Not sure about this but is the watch symbol (historical limitation) at bottom of the ME clicked? This was the solution! Knew it would be something simple. Thankyou so much for your help! 1
SparrowLT Posted September 11, 2024 Posted September 11, 2024 I can confirm the bouncy floaters thing.. did a quick try with a Seawise giant..a Tarawa and a Burke.. all 3 of them had same behaviour.. the floaters bounce a lot and also dont grip at all and the helicopter begins to slide backwards.. did a quick video (warning.. lame flying skills follow, view at discrection) The third attempt in the Tarawa i tried lowering the throttle to idle but no effect..it kept sliding backwards
Morpheus Posted September 11, 2024 Posted September 11, 2024 37 minutes ago, SparrowLT said: I can confirm the bouncy floaters thing.. did a quick try with a Seawise giant..a Tarawa and a Burke.. all 3 of them had same behaviour.. the floaters bounce a lot and also dont grip at all and the helicopter begins to slide backwards.. did a quick video (warning.. lame flying skills follow, view at discrection) The third attempt in the Tarawa i tried lowering the throttle to idle but no effect..it kept sliding backwards Just for test can you try with 1.3 version of Suspensions.lua ? I have similar problem but without floaters with other mods (Upuaut Helipads, CAP boat, .....) and reversing to 1.3 lua file solved it. Suspension.lua
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