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Posted (edited)

Current DLSS is the nvngx_dlss.dll version 3.5.0.0 in DCS

There is a new version 3.5.10, and I just tried it;
It is no revolution, but it makes for some improvements on ghosting.
Or.. ghosting turns out a little different.
If you like it, you keep it. If not, keep the old one.
It is in the bin, and the bin-mt folder.

You find it here:
https://www.techpowerup.com/download/nvidia-dlss-dll/

Edited by Moxica
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Posted (edited)

Oh my... that made a *big* difference on my box. Ghosting is *gone*. Guess this'll be a part of the january patch and boy are we gonna be happy with it 😄 in the meantime, there's this XD

Edited by schurem
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Posted
23 hours ago, Moxica said:

Current DLSS is the nvngx_dlss.dll version 3.5.0.0 in DCS

There is a new, version 3.5.10, and I just tried it;
It is no revolution, but it makes for some improvements on ghosting.
Or.. ghosting turns out a little different.
If you like it, you keep it. If not keep the old one.
It is in the bin, and the bin-mt folder.

You find it here:
https://www.techpowerup.com/download/nvidia-dlss-dll/

How do you manually update DLSS for DCS again?

Posted

Simple to use OVGME or a similar mod manager to "be safe"

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Posted

Neat way to compare both of them back and forth btw.

Learning about mod-managers was one of the biggest game changers in DCS for me. It’s just so handy.

Definitely will try the DLSS update, too. 

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted (edited)

I‘m pretty sure, the devs have any development around DLSS in STT. The only reason they need time for this is probably that, other than us, they can‘t just eyeball it and say „fook it, let‘s try!“ 😅

Edited by Hiob

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted (edited)

DLSS Tweaks and select the F profile for the DLSS level you use, it will reduce the ghosting (but not get rid off)

Edited by 5ephir0th

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Posted
14 hours ago, Hiob said:

I‘m pretty sure, the devs have any development around DLSS in STT. The only reason they need time for this is probably that, other than us, they can‘t just eyeball it and say „fook it, let‘s try!“ 😅

hah. yes indeed. i kept mine the old one 😉 i was only asking if they have seen it. the DLL is provided by ED in their patches right? it is in the nvidia dev site too.

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Posted
2 minutes ago, silverdevil said:

...the DLL is provided by ED in their patches right?

I would think so. Just not sure how much testing is needed until they are comfortable with using the newest version for a release.....

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
11 minutes ago, WolfTangoFox said:

Don't know if it's GPU dependent, but on my end I still get plenty of ghosting. Perhaps it's slightly different, but there nonetheless. Oh well, back to MSAA.

Are you using DLSS or only DLAA? What's your fps (roughly)?

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Posted
Just now, Hiob said:

Are you using DLSS or only DLAA? What's your fps (roughly)?

Tried both DLSS and DLAA, looks the same in terms of ghosting.

Didn't investigate much further so didn't bother looking at FPS, didn't have head tracking enabled either. Just twisted some dials and switched screens on a static aircraft. So can't really give you any numbers on that.

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Posted

I'm just asking, because the ghosting in general seem to get better with higher fps and worse with lower fps. But that's just an observation of mine. Can't really back it up. I was just interested in more data points. 

"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
1 hour ago, Hiob said:

I'm just asking, because the ghosting in general seem to get better with higher fps and worse with lower fps. But that's just an observation of mine. Can't really back it up. I was just interested in more data points. 

I can confirm the same. Coming from my laptop back to my PC I noticed a difference in the level of gosting ( max 50 fps on laptop, steady 72 on PC)

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Posted

Rtx 3060 / i7-11700 here, my testing...

I get much less ghosting with the new version, much less. I'll say as much as 75% less.

I'm on 1080p and DLSS on Quality still makes ground textures a little bit more blurry than I like.

With DLAA only in this new version I get 30 FPS more than with MSAA X4, with only marginally worse textures. But the flickering/shimmering is gone with DLAA.

I hope this is a sign of things to come, this newer version is a great improvement even with DLAA only.

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Posted
17 minutes ago, TheCoyoteHunter said:

Rtx 3060 / i7-11700 here, my testing...

I get much less ghosting with the new version, much less. I'll say as much as 75% less.

I'm on 1080p and DLSS on Quality still makes ground textures a little bit more blurry than I like.

With DLAA only in this new version I get 30 FPS more than with MSAA X4, with only marginally worse textures. But the flickering/shimmering is gone with DLAA.

I hope this is a sign of things to come, this newer version is a great improvement even with DLAA only.

Glad to hear!  🙂

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Posted

Hi all, 

the team are on a break currently for New Year, when they return they will be back to tweaking DCS. I have mentioned about the latest DLSS update from NVIDIA to the team. 

thanks

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Posted

From A-B testing yesterday, I can't say I really see a difference in visual quality. (Just tested DLAA, no DLSS). But due to high fps (courtesy of a 4090), DLAA looked good beforehand an ghosting was limited to position lights in low light conditions in the first place.

But I didn't see any negative effects either - so if it helps in the low to mid range and doesn't hurt anywhere else, I'd call it an improvement.

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Posted
3 hours ago, BIGNEWY said:

I have mentioned about the latest DLSS update from NVIDIA to the team. 

thanks so much. happy new year.

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“The MIGS came up, the MIGS were aggressive, we tangled, they lost.”

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Posted
6 hours ago, Hiob said:

From A-B testing yesterday, I can't say I really see a difference in visual quality. (Just tested DLAA, no DLSS). But due to high fps (courtesy of a 4090), DLAA looked good beforehand an ghosting was limited to position lights in low light conditions in the first place.

But I didn't see any negative effects either - so if it helps in the low to mid range and doesn't hurt anywhere else, I'd call it an improvement.

I also tested yesterday. On a Ryzen 9 5950X, 3080, 64GB DDR4, I didn't notice a bit of difference between the old and new versions of DLSS. I really haven't had problems with ghosting though, so maybe it's only impacting systems that had ghosting issues. 

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