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Exploring Heatblur's New F-4E Phantom II Simulation Platform: A Technical Report


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Posted

A pleasure to hear from you.

Some incredible insights there, ground breaking. 
Thank you for the post. :thumbup:

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- - - The only real mystery in life is just why kamikaze pilots wore helmets? - - -

Posted

Interesting read! Much appreciated! 

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"Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?"

Posted
26 minutes ago, Super Grover said:

and offloading most of the low-level and repetitive development to Anvil,

Really good deep-dive of your Phantom, Love it!
What exactly is this "Anvil" @Super Grover?

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Posted

Sounds amazing. If something stops working in the cockpit can you fix it with a good thump? 

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Posted (edited)

@Super Grover I see a lot of black text on a dark background, can you please reformat that for those of us that use the dark version of the forums?

 

Thanks 👍

Edited by Alicatt

Sons of Dogs, Come Eat Flesh

Clan Cameron

Posted (edited)
11 minutes ago, Qcumber said:

Sounds amazing. If something stops working in the cockpit can you fix it with a good thump? 

I was actually thinking about creating a thread asking for that feature to be implemented. Some poking on the gauge to make sure it's not stuck, or if it is, to un-stuck it.

Edited by average_pilot
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Posted
1 minute ago, Alicatt said:

@Super Grover I see a lot of black text on a dark background, can you please reformat that for those of us that use the dark version of the forums?

I'm sorry, I hope it's better now.

 

19 minutes ago, Maverick87Shaka said:

Really good deep-dive of your Phantom, Love it!
What exactly is this "Anvil" @Super Grover?

It's the codename for our core library/tech managing all components and their communication.

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Krzysztof Sobczak

 

Heatblur Simulations

https://www.facebook.com/heatblur/

Posted

I think for 3rd party development, access to an SDK as you have described is excellent, but it is also a big boon for DCS players. There are so many multicrew aircraft out there (some DCS appearing already and many many more which have not) that would benefit.  Jester, for example, certainly makes the single player experience a lot better and I am all for airframe accurate simulated systems that can fail (or behave) as it adds that bit more complexity to an already studious game.

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Posted
39 minutes ago, okopanja said:

On which bases do you intend to provide SDK to 3rd parties?

We recommend that any interested 3rd party contacts us via our official channels, and we will be happy to discuss the particularities with them. 🙂

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Heatblur Simulations

 

Please feel free to contact me anytime, either via PM here, on the forums, or via email through the contact form on our homepage.

 

http://www.heatblur.com/

 

https://www.facebook.com/heatblur/

Posted

Very interesting to read!

thank you!

 

🫡

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Posted
1 hour ago, Super Grover said:

From the first days of this new platform, we shaped it in the form of SDK, which we want to offer our partners. This includes the entire library of components and JESTER. We believe that cooperation and fostering synergies is more creative and profitable than non-amicable competition.

This is amazing. Absolutely love to see this. A rising tide and all. Great work and thanks for the detailed write up. Super interesting stuff!

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Posted

As a Software Engineer myself, I think I found a new role model. Anvil sounds amazing. I wish I was this smart.

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Posted
1 hour ago, Super Grover said:

total count of components used in our simulation, as in the final build provided to Eagle Dynamics, is 6,389. We used 14,627 component connections. Out of these, 2,297 connections are synchronized in multi-crew. The total number of properties across all components is 34,964, with 25,032 of these properties synchronized in multi-crew. Many of these properties are randomized and depend on the wear and condition of the aircraft. Finally, the total count of all damaged states in the aircraft is 1,562. While this number is already high, we plan to implement many more new failures during the early access period.

Testing all of it must be hell. Kudos to the QA team and all involved in the project.

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Posted

I knew, based on the F-14 which was superb from day 1 (with minor exceptions), that behind the curtain at Heatblur were some extremely talented individuals.  Extremely. 

Now we get to meet one of them, Grover. PhD particle physics!   Welcome Grover to the board and thank you for making my flight dreams (while comfortably snacking in my seat), a reality.  

I personally hope you can find time (in your spare time!) to tell us more about the F-4E.  But even if you can't, may the force be with you and thank you!

Flameoutme

  • Like 3
Posted
2 hours ago, Super Grover said:

inally, we plan to use Anvil and the same library of base components in all our future products, retrofitting them to the already published products where applicable. Sharing the same code will ensure that all our future aircraft will be automatically updated with our latest achievements and changes introduced to the system while developing any new product. This means that from now on, our simulation can only get more profound and more realistic.

So in a future Viggen and F-14 will be "Moved" to this new "Engine"? 

Looking forward to this. 

Thanks.

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