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Posted
3 minutes ago, Devil 505 said:

Or we will have you Knighted 

Didn't he receive knighthood for his asset pack going base?

  • Like 7

System Specs:

Spoiler

📻Callsign:Kandy  💻Processor:13th Gen Intel(R) Core(TM) i9-13900K - 🧠RAM: 64GB - 🎥Video Card: NVIDIA RTX 4090 - 🥽 Display: Pimax 8kx VR Headset - 🕹️Accessories:  VKB Gunfighter III MCG Ultimate, VKB STECS Standard, Thrustmaster TPR Pedals, Simshaker JetPad, Predator HOTAS Mounts, 3D Printed Flight Button Box 

📹 Video Capture Software:  Open Broadcaster Software (OBS), 🎞️ Video Editing Software:  PowerDirector 35

 Into The Jungle (MP Mission)  F18: Scorpion's Sting  Apache Campaign - Griffins  Kiowa Campaign - Assassins 

 

Posted
1 hour ago, Mistermann said:

Didn't he receive knighthood for his asset pack going base?

Now that you say that, I stand corrected.  I will just reduce myself to a beggar now. 

  • Like 2
Posted

I didn't notice the topic owner. I am more excited now. Godspeed

  • Like 5

FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 Mi-24 | F-5 | F-15EF-4| Tornado

Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60

 

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Posted

i dont know if its possible but can you try and give us a real UH-1N/212 or even a 412 (like the UH-1Y/CH146 Griffon) thats been on my bucket list since the huey came out, i have the 212/412 look alike mod but itd be nice to have the actual model and maybe even a functioning second engine, im not sure if the griffon/412 has an apu but that might even be an option too 

Posted (edited)

A full revamp of the exterior would be great for the UH-1 too! Looking forward to the results either way 🙂 

Edited by CommandT
  • Like 3
Posted

Don't suppose you fancy making a simple mod to extend the wake behind the supper carriers? Low hanging fruit for ED but guess they don't have the time to bother. The real wake is way longer and helps line up when recovering to the ship.

Love your mods either way though Massun. Looking forward to seeing your Huey work

  • Like 1
Posted (edited)

Godspeed, Massun!
Much appreciated effort!
It has the potential to bring the Huey up among the absolute favourites. -No pressure. 😄 
A cockpit 3D revamp is just what the doctor ordered!

Edited by Moxica
  • Like 3

ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X  - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8

Posted
On 6/14/2024 at 12:52 AM, Massun92 said:

######################################################################################################

-- DOWNLOAD HERE THE TEST FILE!! -- 

Hello community, I present to you the first test of the UH-1H Huey cockpit. In this particular case, it is for you to observe and help me correct proportions and general shapes. Much of the work is based on photographs, and while I try to be as precise as possible, perhaps someone with real experience with the aircraft might notice things that need correction. Don't expect anything usable, just a white structure of the larger components of the cockpit.

In the file, you will find a .jpg image with the steps to follow for installation (it may break the integrity check, meaning multiplayer mode might not work). Please remember to back up your files, and I am not responsible if you need to clean up the installation after use.

You can leave comments here on the forum (but please quote me so that I get notifications). Thank you very much for your time. Best regards!

######################################################################################################



Hello community! Today, I want to introduce you to a project I started a few days ago. I'd love to hear your opinions and perspectives on it.

About the Project:

The main idea of the project is to update our beloved but somewhat outdated UH-1H Huey. As a 3D artist, my primary focus will be on updating the module's graphical aspects with new 3D models and textures (we’ll discuss the scope of these changes and their implications later). However, I don't rule out the possibility that, with the community's help, the changes could be more comprehensive. Considering that the Huey's flight model is excellent, and its systems are quite complete, any improvements beyond aesthetics would likely involve adding new weapons or features.

Images (WIP):

 

Blender render

Inside DCS

Progress So Far:

Currently, I have partially modeled the Huey's cockpit. There’s still a lot of work to be done, but so far, I think it's looking pretty good. I've attached images of the work in progress. I managed to run some tests in the simulator with the new cockpit added to the old model, and it looks quite promising. I still need to figure out how to make the file changes through the "saved games" folder to avoid breaking the Integrity Check (IC), which I currently have no idea how to do. If anyone is willing to help in this area, your contribution would be more than welcome.

-- We need to replace the file located at: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Uh-1H\Cockpit\Shape" named "Cockpit_UH-1H.edm" with a new file of the same name placed in the "saved games" folder.

Project Scope:

Regarding the project's scope, I envision several possible options. Over the past few days, I've conducted a series of surveys to gauge the community's reaction to the project.

For now, the goal is the following: A completely free mod for the community that updates the cockpit with new 3D models, textures, and animations. There would be no new functionalities. We would need to find a way to include it as a mod that doesn’t break the Integrity CheckIf that’s not possible, based on the survey responses, there would be little community interest in the mod (and therefore, not much reason to continue its development). For those who have installed the mod, the helicopter will function as usual, but with a significantly enhanced level of detail in the cockpit.
For the moment, both the exterior model and the interior cargo area of the helicopter would remain as they are currently. Improves on those parts would cost lots of time for a free proyect. 

The Reason for the Project:

Essentially, I usually do things out of pure enjoyment or whim. The Huey is one of my favorite modules; it’s easy to use, fun to fly, not too complex, yet you can spend quite a bit of time mastering it. Despite this, its graphics, especially the interior, are quite outdated. Therefore, a few months ago, I started thinking about updating its textures to the PBR format. This led to multiple challenges due to the way its UVs were created, preventing the proper use of an AO pass. So, I decided to start modeling the interior in 3D from scratch.

Estimated Timeframe:

There’s no ETA; this is a project I’ll be working on in my spare time.

Other Possible Versions:

For now, I would focus on the version we currently have. I’d love to be able to choose whether to add or remove the radar altimeter and the flare dispenser at will, to make it closer to versions used in earlier periods of the Huey’s history. I’d also love to add the option for side-mounted M60s without the external hardpoints, as used by Hueys in Vietnam. If I were to develop other versions, I would be interested in a "C" version with various weapon systems used during Vietnam. I’m not a big fan of glass cockpits, so I’m not interested in modeling more modern versions of the Huey. However, these ideas are more like "dreams" rather than concrete goals, and they would largely depend on community support (since beyond 3D art, aspects that require programming are not my strong suit).

Conclusion:

For now, this is all. I hope the project interests you, and that together we can build this improvement. I look forward to your feedback!

Best regards!

 

Too bad you don´t like modern Cockpits - i really like the Idea with the C model - but a more Modern Cockpit would also lovely to see. But i know that this would also require Programming a software behind the Glas Cockpit which could be really hard.

Thank you for your work - can´t wait to see the the finished Product 🙂 Keep up your good work 🙂 

Posted

Man! Thanks a lot for youe efforts to bring a new look for this excellent machine. Dale duro amigo! Te apoyamos de corazon!

  • Like 2

5800X 3D, 4080 Super, 32G ddr4 ram, Pimax Crystal OG

Posted

My dear Massun,

Thank you for taking care of the Huey. It deserves a facelift.

I wish you a lot of fun and success with your project. I'm really looking forward to the result and will follow your progress with great anticipation.

It would be wonderful if ED would adopt your improvements as standard. Because your structures for the editor are really great. Thanks again for that.

I'm afraid I can't give you any technical or information support. But if I ever see a "Buy me a coffee" button, I'll be happy to do so.
Or ED could take a part of you and make it the Huey II, but then they should hire you immediately.

  • Like 6

System Specs: AMD Ryzen 7 5800X, RX 6900 XT, 64GB RAM // Tobsen CM Kollektiv, VPC CM3 Throttle, VPC WarBRD Rudder Pedals, VPC T-50 CM2 + WarBRD Base  VR: HP Reverb G2

Helis: UH-1H / KA-50 3 / Mi-8 / Mi-24P / SA-342 / AH-64D / OH 58D / CH-47F  Jets: F-5E / F-14A/B / F/A-18C / MC-2000 / A-10C II / AV-8B / AJS 37 / MIG-21bis  / F-16C / F-15E / F-4E 

Maps: Nevada / Persian Gulf / Normandie 2.0 / Syria / South Atlantic / Sina / Cold War Germany  WWII: Spitfire / WWII Assets Pack  Tech.: Combined Arms / NS430 / Supercarrier    

Waiting for:  BO-105 / G.91R / Tornado IDS / Eurofighter

Posted

have you seen Tanukis MH60R submod for the UH60L mod? he has an amazing CSAR that actually functions with a working hoist, rescue swimmer, etc, not invisible either you actually get to see everything being done, you should see about asking him to add it to your huey model, the only reason the function doesnt exist for DLC helicopters like the UH1H or Mi8 is because the system needs access to the model itself which we all know ED models are locked up, but i think it would be a great addition, here in canada we used the UH1H as the CH118 Iroquois, and used it for SAR until it started being phased out by the CH135 twin hueys and the CH113 Labradors, it would be pretty cool to use these functions with the classic "Ch118", these pics are of his MH-60R with a fictional canadian livery im still making, i tried my best to show the hoist and rescue swimmer etc, you can even do practice sessions where you drop the swimmer in the water and he swims off and will radio you when hes done to hoist him back up, i figured id mention it i know id love to do some SAR in the huey 

Screenshot_20240920_030856_Shadow_PC.webp

Screenshot_20240920_031000_Shadow_PC.webp

Screenshot_20240920_031119_Shadow_PC.webp

Screenshot_20240920_031254_Shadow_PC.webp

  • Like 5
Posted (edited)

I agree, Tanuki's MH-60R is a great sub MOD of UL-60L.

There is a bunch of missions available to try all the features. I just wish a campaign appear some day, like several available for UH-60L.
 

Spoiler


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Edited by Rostic
  • Like 1
Posted
On 6/13/2024 at 6:52 PM, Massun92 said:

Video 12/09/2024 = Talking a little about the project. 

 

Thanks for the update, I looked for the test file to try it myself. I elected to use OvGME to install it, as it is just easier to disable/re-enable:

 

aSesJCW.jpg

 

On DCS it seems to work nicely, the frame rates are very high for my system, guess once it is fully textured and with the instruments animations it should go down a bit 🙂

 

rLd9HwU.jpg

 

Best regards, and looking forward to your advances with this project.

 

Eduardo

  • Like 2

 

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Posted
2 hours ago, Rudel_chw said:

 

Thanks for the update, I looked for the test file to try it myself. I elected to use OvGME to install it, as it is just easier to disable/re-enable:

 

aSesJCW.jpg

 

On DCS it seems to work nicely, the frame rates are very high for my system, guess once it is fully textured and with the instruments animations it should go down a bit 🙂

 

rLd9HwU.jpg

 

Best regards, and looking forward to your advances with this project.

 

Eduardo

Hi Eduardo!

I’ve never used OvGME, so I don’t know if it’s easy to use with the mod or not. However, if there’s something specific about the installation process that could help others test the mod, I encourage you to create a short "how-to" guide and mark it as a solution.

Regarding performance, I’m sure that textures (which consume VRAM) and animations (which use GPU resources) might cause things to slow down a bit. I’m doing my best to keep the polycount low and use textures carefully to avoid performance issues.

Kind regards!

  • Like 5
  • 2 weeks later...
Posted

Can’t wait to see textured cockpit of this mod 🙂 

  • Like 4

FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 Mi-24 | F-5 | F-15EF-4| Tornado

Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60

 

Youtube

MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5

  • 4 months later...
Posted
On 9/27/2024 at 2:32 AM, Massun92 said:

Hi Eduardo!

I’ve never used OvGME, so I don’t know if it’s easy to use with the mod or not. However, if there’s something specific about the installation process that could help others test the mod, I encourage you to create a short "how-to" guide and mark it as a solution.

 

here's a quality guide ..  https://wiki.229th.org/index.php?title=OVGME

i made a webtopdf .... PDF:   wiki-229th-org-index-php_title=OVGME.zip

  • Like 1
Posted

this project is etiher dead or ED told him to do it for an official facelift like F-5

  • Like 1

FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 Mi-24 | F-5 | F-15EF-4| Tornado

Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60

 

Youtube

MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5

Posted
4 hours ago, ebabil said:

this project is etiher dead or ED told him to do it for an official facelift like F-5

I’m proud to say that the project is still active, but progressing slowly due to:

A- I got an exciting new job.
B- I’m in the middle of a home renovation.
C- I was contacted by a couple of developers to model the interior of a well-known mod. With the cockpit of that aircraft about 30% complete, I put my personal project (the Huey) on hold to support that other one. However, they suddenly stopped all communication without prior notice, and all my attempts to reach them were unsuccessful. It now seems like they won’t continue the project.

So, once I get my life reorganized, I’ll definitely be able to dedicate more hours to the project.

8 hours ago, jackd said:

here's a quality guide ..  https://wiki.229th.org/index.php?title=OVGME

i made a webtopdf .... PDF:   wiki-229th-org-index-php_title=OVGME.zip

thanks!! I will read it when I find some free time

  • Like 8
  • Thanks 6
Posted
29 minutes ago, Massun92 said:

I’m proud to say that the project is still active, but progressing slowly due to:

A- I got an exciting new job.
B- I’m in the middle of a home renovation.
C- I was contacted by a couple of developers to model the interior of a well-known mod. With the cockpit of that aircraft about 30% complete, I put my personal project (the Huey) on hold to support that other one. However, they suddenly stopped all communication without prior notice, and all my attempts to reach them were unsuccessful. It now seems like they won’t continue the project.

So, once I get my life reorganized, I’ll definitely be able to dedicate more hours to the project.

thanks!! I will read it when I find some free time

Congrats on A, B & C. Although the home reno may drive you to the nut farm. 
Hope to see you back, once things calm down. Thanks!

  • Like 1
Posted
8 hours ago, Massun92 said:

I’m proud to say that the project is still active, but progressing slowly due to:

A- I got an exciting new job.
B- I’m in the middle of a home renovation.
C- I was contacted by a couple of developers to model the interior of a well-known mod. With the cockpit of that aircraft about 30% complete, I put my personal project (the Huey) on hold to support that other one. However, they suddenly stopped all communication without prior notice, and all my attempts to reach them were unsuccessful. It now seems like they won’t continue the project.

So, once I get my life reorganized, I’ll definitely be able to dedicate more hours to the project.

thanks!! I will read it when I find some free time

I don't suppose you're working on any more DCS ground assets either for DCS core with ED or just separately? Some more animated ground crew would be super great... especially for the Soviet/ Russian/ RedFor side! 

Glad to hear Huey rework is not dead 🙂

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