ldnz Posted September 28 Posted September 28 In opt mode, a2g, in a dive with a good steady solution bombs appear to always fall short. In active pause, the only thing that appears to affect the indicated slant range is the altimeter setting, laser makes no difference. It appears that radar altimeter and laser aren't being used for slant range calculation, only baro alt. Unsure, but in previous mission in mountainous terrain I found a2g cannon with laser (I think, but altimeter would have been no use) to be pinpoint accurate, so possibly just not right with bombs. LastMissionTrack.trk 1
AeriaGloria Posted September 28 Posted September 28 I have a feeling this has to do with the target altitude in DTC. I couldn’t understand the way Wags explained it exactly what this was changing, and it seemed to be for every waypoint 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
ED Team NineLine Posted September 28 ED Team Posted September 28 It's quite simple. For accurate ground attack, it helps for the aircraft to know the exact target altitude. If there is a difference in elevation of the aircraft altimeter and the target elevation, that can throw off calculations. The Target Point DTC function simply sets this elevation, just as Wags explained. 1 Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
ldnz Posted September 28 Author Posted September 28 Thanks, but which part of the calculation? Just density? Right now it appears only barometric altitude is used in the slant range calculation, not laser
Esac_mirmidon Posted September 28 Posted September 28 And we should set barometric altitude to QFE or QNH for the Mig-29 regarding ground attack? " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
AvroLanc Posted September 28 Posted September 28 18 minutes ago, Esac_mirmidon said: And we should set barometric altitude to QFE or QNH for the Mig-29 regarding ground attack? Set QNH for ground atttck presumably, otherwise there would be no need for setting a target point elevation. This also assumes that, by design, you must ensure the target is co-located as closely as possible with your current Waypoint.
IvanK Posted September 28 Posted September 28 (edited) 5 hours ago, NineLine said: It's quite simple. For accurate ground attack, it helps for the aircraft to know the exact target altitude. If there is a difference in elevation of the aircraft altimeter and the target elevation, that can throw off calculations. The Target Point DTC function simply sets this elevation, just as Wags explained. But ....based on the limited documentation out there I believe IRL you cannot actually set a target elevation preflight into the INS/WCS. Though the DTC allows it and the DTC capability is being used to neatly simulate data entry by the ground crew on the ground , IRL there just isn't provision for any altitude entry into the system. Happy to be corrected here. I guess if there is documentation that shows that Baro ranging can be used (and the methodogy) then that would settle the issue ... just haven't seen that in the Docs I can source. So to me the only ranging options are Laser or Radalt. Though I guess changing the QNH to a dodgy value (aka target area QFE) might work ?? assuming baro ranging is even used Edited September 29 by IvanK
AeriaGloria Posted September 28 Posted September 28 As far as I know, per combat employment manual, all slant ranging is done by either laser or radar altimeter elevation method ( like Mi-24) 1 Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
IvanK Posted September 29 Posted September 29 (edited) Found this in the Alan R. Wise version of the manual Page 131: "The input of ballistic data for the aerial bombs is carried out before flight from the monitor centre by the ground crew setting the wafer switches (coded input) to positions corresponding to the code of aerial bombs used. Depending on the conditions of combat use and the bombing mode, additional information about the target vertical separation relative to the departure airfield and the selected drop angle of aerial bombs in toss bombing is entered from the input monitor panel" So my take on that is that certainly for toss bombing on a pre planned target the system knows the difference in height between the departure airfield and the pre planned target... a +- DeltaH. Now whether that has any input in the other bombing modes in OPT who knows. More info required as to exactly how this works. Edited September 29 by IvanK 1
IvanK Posted September 29 Posted September 29 11 hours ago, ldnz said: Interesting If you are using Baro alt for your refrence.
ldnz Posted October 1 Author Posted October 1 Could we please get some confirmation? In the current public build there is obvious huge barometric altitude input, and no evidence of using the laser when bombing. Is this intended (and can more information be given on how to deal with it), or a bug?
Gierasimov Posted October 8 Posted October 8 Now, color me stupid but how do I get QNH / QFE for the target in DCS? Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
razo+r Posted October 8 Posted October 8 23 minutes ago, Gierasimov said: Now, color me stupid but how do I get QNH / QFE for the target in DCS? QNH is in the briefing, QFE would either need to be calculated, or use someone who's flying a Viggen to put a waypoint on the target and let him tell you the QFE. Or fly very low above the target and try to set your altimeter to 0 at the same time.
TeddyThePilot Posted October 8 Posted October 8 (edited) In metric: 1 mm Hg = 11 m, so QFE = QNH - (T. elev/ 11 ) Or Спойлер Edited October 8 by TeddyThePilot 1 1 70+ DCS World modules. Youtube
Gierasimov Posted October 8 Posted October 8 2 hours ago, razo+r said: QNH is in the briefing, QFE would either need to be calculated, or use someone who's flying a Viggen to put a waypoint on the target and let him tell you the QFE. Or fly very low above the target and try to set your altimeter to 0 at the same time. LOL. Thanks 1 hour ago, TeddyThePilot said: In metric: 1 mm Hg = 11 m, so QFE = QNH - (T. elev/ 11 ) Or Reveal hidden contents 2 hours ago, Ornithopter said: QFE = QNH - (Target elev/30) Thank you 2 Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
UWBuRn Posted Thursday at 10:30 AM Posted Thursday at 10:30 AM So it is confirmed that for accurate bombing in OPT mode DTC target altitude and barometric altimeter reference should be set? Is this intended? I made some testing with yesterday patch (2.9.21.16362) with the following attached missions (one with default pressure, the other with 780 mm-hg). My findings are that, even by using laser rangefinder, you can only aim accurately if: Target altitude is set correctly in the DTC Baro. alt. reference is set according to target QNH Proabably you can achive the same by leaving target altitude at 0 and baro. alt. reference at target QFE, but havent tested it atm. Of course, tihs is relevant if you fly with non-standard weather or if you aim targets on the cliffs. Bombing on standard weather at targets close to sea level you won't notice anything. In the patch notes there's the entry: Quote Fixed: Corrected self altitude based on the laser range. Not sure how it should be intended, i was thinking that by using laser rangefinder the target altitude and baro alt reference would not be needed, but doesn't look like the case. @BIGNEWY or @NineLine, can you clarify a bit about it? I can post track files, if needed. Thanks! MiG-29A Bombing Clear.miz MiG-29A Bombing Pressure.miz
ED Team BIGNEWY Posted Thursday at 10:55 AM ED Team Posted Thursday at 10:55 AM Hi UWBuRn could you include track replays so we can see what is happening, not the miz which is just the mission itself. thank you Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ldnz Posted Thursday at 12:51 PM Author Posted Thursday at 12:51 PM Did a quick test and saw exactly the same as previous patch - bombs consistently 100ft short. No response indicating laser was doing anything (ie a2g gun with laser shows range jumping around a bit as you'd expect)
UWBuRn Posted Thursday at 02:55 PM Posted Thursday at 02:55 PM Here's the tracks, no wind in all of them, laser always used: Correct settings: bombs on target Target altitude set in DTC, but no baro reference set (standard 760 instead of target QFE 780), bombs fall short Target altitude not set in DTC, but baro reference set to target QFE 780, bombs fall long Target altitude not set int DTC, no baro reference set (standard 760 instead of target QFE 780), bombs fall long (target altitude effect is greater than pressure diff) Thanks. 1 - MiG-29A Bombing - Correct settings.trk 2 - MiG-29A Bombing - No alt set.trk 3 - MiG-29A Bombing - No TGT set.trk 4 - MiG-29A Bombing - No TGT-alt set.trk
CrazyGman Posted Thursday at 03:09 PM Posted Thursday at 03:09 PM (edited) 2 hours ago, ldnz said: Did a quick test and saw exactly the same as previous patch - bombs consistently 100ft short. No response indicating laser was doing anything (ie a2g gun with laser shows range jumping around a bit as you'd expect) Odd. I found exactly the opposite with bombs now falling pretty much directly on target. Before the patch I would have to have the piper pass over to get bombs on. Now as long as the laser A shaped symbol comes on on the left of the hud it's bang on. did it with multiple times in testing low drag dumb bombs FAB 250 and FAB 500. Both CCIP and CCRP last night Edited Thursday at 03:10 PM by CrazyGman
Ornithopter Posted Thursday at 04:39 PM Posted Thursday at 04:39 PM 1 hour ago, CrazyGman said: Odd. I found exactly the opposite with bombs now falling pretty much directly on target. Before the patch I would have to have the piper pass over to get bombs on. Now as long as the laser A shaped symbol comes on on the left of the hud it's bang on. did it with multiple times in testing low drag dumb bombs FAB 250 and FAB 500. Both CCIP and CCRP last night I just did some bombing runs with FABs and was getting bullseyes, on a non-sealevel map. It looks fixed to me. I didn't even look at the DTC.
UWBuRn Posted Friday at 08:15 AM Posted Friday at 08:15 AM @BIGNEWY, track are in the above post, sorry, i forgot to page quote you. @CrazyGman, are you using english or russian cockpit? I'm guessing if this can be a factor? Personally i'm using english pit + metric units.
Esac_mirmidon Posted Friday at 08:57 AM Posted Friday at 08:57 AM (edited) Im using Russian Cockpit + Metric system. Bombs spot on. Worth a try, taking in count issues with VVI and Radar Altimeter for english Cockpit+ imperial metrics Edited Friday at 08:58 AM by Esac_mirmidon " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now