upupandaway Posted March 6, 2014 Posted March 6, 2014 sorry guys, I know it has been posted, but as it seems not all users knew about it. I did not want to high jack another thread so I started a new one. But even you looked in it, so it can't be that old and not beeing interesting at all. ;) so pls never mind that I brought it up again. cheers, Demon NP. Just made me smile. I don´t have to moderate anything or anyone around here. :) [sIGPIC][/sIGPIC] Deedle, deedle!
lanmancz Posted March 6, 2014 Posted March 6, 2014 Those hills, forests and mountains look amazing in the outerra. This is how I imagine "next-gen" engine - fractal generated environment look very realistic (duh:-)). :thumbup: [sIGPIC][/sIGPIC] Gigabyte Aorus Z390 Elite, Intel i9 9900K, Fractal Design Kelvin S36, Zotac GTX 1070 8GB AMP Extreme, 32GB DDR4 HyperX CL15 Predator Series @ 3000 MHz, Kingston SSD 240GB (OS), Samsung 970 EVO 1TB M.2 NVMe (sim), Fractal Design Define R5 Black Window, EVGA SuperNOVA 750 G2, Win 10 Home x64, Thrustmaster Warthog HOTAS, Saitek Pro Flight Rudder Pedals, Thrustmaster MFD Cougar Pack, TrackIR (DelanClip), 3x 27" BenQ EW2740L, Oculus Rift S
SkateZilla Posted March 6, 2014 Posted March 6, 2014 Considering these guys have an awesome engine that does all that and looks fantastic, wouldn't it be time better spent if ED developed modules for Outerra (yes I mean with all the AFM etc) instead of making another graphics engine? ED are good at making modules, but they have a 10yrs old graphics engine and they're struggling to develop a new one that doesn't seem like it's gonna look as good as outerra does, even in its alpha stage. Considering outerra models the whole world (including underwater) and already has vehicle physics, and even first person and character animations well underway, it seems like a solid investment for dcs world and all it wants to be (land, sea, air). Any thoughts? Outerra Development Started in 2008 EDGE (AFAIK) Started in 2011 after A-10C Was finished. So what was that about Struggling to get the engine finished? What's more cost efficient?, Developing your own engine to the specs that you need, and having the ability to expand it yourself as you need to. Or Using someone else's engine and have to use work arounds to bypass problems, and wait for them to upgrade their engine or add features you want to add. Outerra's Zero Level Terrain Accuracy is about as accurate as 1994 Sim Terrains, the inaccuracies are hidden behind pretty graphics for grass, trees and beaches. There's no Scenery Objects, Buildings, Structures etc in Outerra, so even if they did license the engine, they would have to convert all 3d Assets to their GFX Engine Container format, Considering they are still replacing old LOMAC Models, having to stop and go back and re-tune everything for a new container format (Textures/Materials/Animations etc) would not be cost effective. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Darkwolf Posted March 6, 2014 Posted March 6, 2014 I have included a fanboy section in my first post (maybe i should write it in bold), you should read point n.2 I think I did not made it clear. Outerra engine process bulk data into a 3d world. The limitation of that technology is the fact that you have anyway to place 3D objects manually thru additionnal sceneries. So by the end of the day you have two options : Bulk data -> engine -> 3d world about whatever the engine can do with bulk data Bulk data -> human developper -> 3D world. More time consuming, more accurate, detailled and living world. Simple fact is the amount of scenery done for FSX, while FSX can render the entire world, its innacuracy, despite wide range of tree/houses/random 3d model, can't make the place believable. That is due to the procedural rendering engine vs prebuilt scenery engine (or whatever they call it in english). [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
Esac_mirmidon Posted April 21, 2014 Posted April 21, 2014 For me it seems that the earth, the plane and the clouds are totally disconnected one from each others. The clouds are awesome but it seems a movie screen in the background, not the sky over the terrain, and the plane seems also a static solid in the middle of nowhere. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
cichlidfan Posted April 21, 2014 Posted April 21, 2014 For me it seems that the earth, the plane and the clouds are totally disconnected one from each others. The clouds are awesome but it seems a movie screen in the background, not the sky over the terrain, and the plane seems also a static solid in the middle of nowhere. Each part looks good by itself, but taken together there is just something 'not right'. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
GeorgeLKMT Posted April 21, 2014 Posted April 21, 2014 Each part looks good by itself, but taken together there is just something 'not right'. That usually happens when you combine a game footage with the real one ;) I think that first shot is kinda OK, the rest looks just weird. ■ L-39C/ZA Czech cockpit mod ■ My DCS skins ■
remon Posted April 21, 2014 Posted April 21, 2014 (edited) Yup, fake. Or if not fake, bad. Or the guy posting the video didn't mean to fool people, just to show how the game could be with these clouds. There are no clouds near the plane. And the clouds from the first scene appear to be superimposed over the sky, which is why some parts of them are missing. Edited April 21, 2014 by remon
KaspeR32 Posted April 24, 2014 Posted April 24, 2014 http://sim.unigine.com/news/press-releases/131220-unigine-bell-206/ Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Witchking Posted April 25, 2014 Posted April 25, 2014 Omg... those trees in uniengine look great. I think dcs needs trees at real scale compared to aircraft. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
KaspeR32 Posted April 25, 2014 Posted April 25, 2014 http://sim.unigine.com/platform/built_for_simulation/ http://sim.unigine.com/platform/visual_fidelity/ I would so love for a company that develops for Consumer PC market picks this engine up and gives us a flight sim. Maybe Combat Helo will use it. Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Bourrinopathe Posted April 28, 2014 Posted April 28, 2014 (edited) Really interesting engine. These videos don't really show all the features and a high altitude rendering. But still: great details for an helicopter sim! (and of course, 262x262km is smaller than DCS World) If anyone manages to find a video featuring more of this list, please post a link: Every flight simulator requires realistic visual model for the virtual atmosphere. UNIGINE Sim provides life-like skies featuring: Atmospheric light scattering based on Rayleigh and Mie models with support for physical parameters like turbidity, altitude, depolarization and more Dynamic time of day model The Earth curvature simulation Dynamic weather effects, including wind affecting objects, rain, lightning, and snow Night sky with the moon and correlated stars Volumetric 3D clouds with shadows Edited April 28, 2014 by Bourrinopathe /// ВКБ: GF Pro MkII+MCG Pro/GF MkII+SCG L/Black Mamba MkIII/Gladiator/T-Rudder MkII | X-55 Rhino throttle/Saitek Throttle Quadrant | OpenTrack+UTC /// ZULU +4 /// /// "THE T3ASE": i9 9900K | 64 GB DDR4 | RTX 2080ti OC | 2 TB NVMe SSDs, 1 TB SATA SSD, 12 TB HDDs | Gigabyte DESIGNARE mobo ///
hypersonik Posted May 29, 2014 Posted May 29, 2014 SOOOoooooo.... Cryengine 3 in steam for $9 /Month and no longer keep 20% of yur revenue .. any thoughts :) YES ITS THE COMMERCIAL ONE. go read :P DCSW wishlist : multi-crew :D GTX480, i52400, 8GB, Samsung EVO 840 250G SSD, Raid 0 2TB =~45 FPS [Maxed] [sIGPIC][/sIGPIC]
sobek Posted May 29, 2014 Posted May 29, 2014 any thoughts Pretty sure there's a catch to it. :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives!
karambiatos Posted May 29, 2014 Posted May 29, 2014 SOOOoooooo.... Cryengine 3 in steam for $9 /Month and no longer keep 20% of yur revenue .. any thoughts :) YES ITS THE COMMERCIAL ONE. go read :P still no source code :( i guess a smart thing to do is use the free one, and switch to the commercial one, once the need arises. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
hypersonik Posted May 29, 2014 Posted May 29, 2014 Pretty sure there's a catch to it. :) Yea the audio engine xD DCSW wishlist : multi-crew :D GTX480, i52400, 8GB, Samsung EVO 840 250G SSD, Raid 0 2TB =~45 FPS [Maxed] [sIGPIC][/sIGPIC]
CTR Posted May 30, 2014 Posted May 30, 2014 New Trees in Outerra [sigpic][/sigpic] Flanker driver since 1996 DxDiag.txt
-Demon- Posted May 30, 2014 Posted May 30, 2014 That looks awsome...but I think it is not enuff just to have the enviromental engine. Thats just one part. The other part is the system engine which you need for believabel weapons and flightmodel. Never the less I love the outerra engine and I have played with it quite some time. Would be nice to have DCS on top of that graficsengine. just my 2 ct's Cheers Demon [sIGPIC][/sIGPIC] Founder of the -=VDS=- http://www.virtual-dragon-squadron.de:pilotfly:
Phantom88 Posted June 7, 2014 Posted June 7, 2014 I Haven't seen this Unigine Bell 206 Sim demo posted in this thread,but I think it's worth it Patrick
Witchking Posted June 25, 2014 Posted June 25, 2014 I don't know if it's becos of an off camera video, but that blue color of the ocean is spot on...dead real. The haze also looks perfect. WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA|
WRAITH Posted July 24, 2014 Posted July 24, 2014 (edited) UNIGINE and UNITY 3D GFX Engines are Kool I don't know if it's becos of an off camera video, but that blue color of the ocean is spot on...dead real. The haze also looks perfect. Its UNIGINE 3D Engine at work there according to Youtube Comments Web links........... http://unigine.com/news/ Another UNIGINE Video I also like UNITY 3D Engine............ http://unity3d.com/ There has been good ground breaking GFX in terrain making for flight sims what the future holds any ones bet Cheers :drunk: Edited July 24, 2014 by WRAITH
cichlidfan Posted August 3, 2014 Posted August 3, 2014 Dayum!! ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
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