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DCS World 2.0 and New Maps Discussion Thread


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Posted
Weapon collision with Trees is necessary since you can use forests for cover against something that has fired at you, if you are in a helicopter.

 

Again, if the AI cannot detect you through the trees, they will not fire at all. And human players will have hard time hitting something they can't see.

 

Problem with weapon collisions is that trees aren't 100% bulletproof. If you fire into a forest, part of the bullets will be stopped, part deflected, and part will continue in target's general direction, depending on how dense the forest is. Even missiles won't explode after slightest contact. Modelling this into a sim would be very difficult, unless is there some penetration system involved.

 

Therefore I suggested to omit weapon collisions for now. Of course it will be better to have it, but until somebody comes with elegant way how to do it, I think everything is better than trees we have now.

Posted

RPG games has this for long time... chance... I think is implemented in DCS already...

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Posted
RPG games has this for long time... chance... I think is implemented in DCS already...

 

I don't think so. Fire a maverick through trees one time.

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Posted

I was rather thinking at one bullet Flexi sight is gone in Huey :D

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Posted (edited)
Again, if the AI cannot detect you through the trees, they will not fire at all.

This is true, but what about (for example) Stinger fired by a soldier who saw you near the forrest. You saw the missile right from the launch and have a plenty of time to hide behind the trees, the missile should probably lose its guidance, but it can be fused near you after flying through the forrest.

Edited by Suchacz
Posted
This is true, but what about (for example) Stinger fired by a soldier who saw you near the forrest. You saw the missile right from the launch and have a plenty of time to hide behind the trees, the missile should probably lose its guidance, but it can be fused near you after flying through the forrest.

 

in this case if the soldier cant see through forest but missile can fly through that forest then you will get a direct hit into your face while you wont see the incoming missile coz you think you are hidden by trees :lol:

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Posted
This is true, but what about (for example) Stinger fired by a soldier who saw you near the forrest. You saw the missile right from the launch and have a plenty of time to hide behind the trees, the missile should probably lose its guidance, but it can be fused near you after flying through the forrest.

 

Yep, this is a shortcoming of "my" solution. But imagine what would happen with weapon vs. tree collisions on. Take your Stinger guy for example. In real life, he'd probably hide in the forest near it's edge, so he can clearly see outside, but all those trees give him perfect cover. And he can launch his Stinger through the gaps between trees without any problems.

 

Now imagine the same scenario in DCS. It's impossible to have detailed hitboxes for every individual tree (with trunk, branches, etc.), there will most likely be one large hitbox for the entire forest. Now if the guy in the forest fires at you, his missile will hit the outer hitbox boundary, and will explode in his face. So no good either.

 

Maybe it should be possible for weapons to not collide with forest when exiting it, but only when entering it? I dunno, if somebody finds a way around it, I will be only happy. But for now, I'd settle with being hit through the forest at those rare and unlikely occasions, rather than being hit through them constantly as it happens now.

Posted
Just waiting on Wags' Friday EDGE update now. HE PROMISED! (even though he specifically didn't).

 

me too, however he wrote:

"Not a promise, but if all goes well, I hope to have some new images or a video for you all on Friday"

so let's hope all gone well there :)

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Posted
Just waiting on Wags' Friday EDGE update now. HE PROMISED! (even though he specifically didn't).

 

Even if he is not able to deliver today I can deal with that. I just look forward to him chiming in even if he has a wacky thought. :)

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Posted

Elevation map to 10m ensures more realism for CA uses in my point of view.

 

I hope that rocks and some terrain will have some tassellation in use, just for the eye candy :D

Posted

I'll be racing up and down the strip in my Hummer w/ Fanatec CSR Setup, Lol.

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Posted
Even if he is not able to deliver today I can deal with that. I just look forward to him chiming in even if he has a wacky thought. :)

 

 

Wish Granted:

http://forums.eagle.ru/showthread.php?p=1920313#post1920313

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Posted
Yep, this is a shortcoming of "my" solution. But imagine what would happen with weapon vs. tree collisions on. Take your Stinger guy for example. In real life, he'd probably hide in the forest near it's edge, so he can clearly see outside, but all those trees give him perfect cover. And he can launch his Stinger through the gaps between trees without any problems.

 

Now imagine the same scenario in DCS. It's impossible to have detailed hitboxes for every individual tree (with trunk, branches, etc.), there will most likely be one large hitbox for the entire forest. Now if the guy in the forest fires at you, his missile will hit the outer hitbox boundary, and will explode in his face. So no good either.

 

Maybe it should be possible for weapons to not collide with forest when exiting it, but only when entering it? I dunno, if somebody finds a way around it, I will be only happy. But for now, I'd settle with being hit through the forest at those rare and unlikely occasions, rather than being hit through them constantly as it happens now.

No, just inside the forrest he would not fire because the LOS check would be negative. If he moves a few steps just out of the woods, he could and should be able to fire. That would even be somewhat plausible in RL - you would not want to fire a missile when you risk hitting a tree that you haven't seen because you where following your target with the aiming reticle which blocks your peripheral vision.

Posted

 

That it was!! Las Vegas at night will make for some nice night flying!! Oh and thanks for bringing another taste of Vegas, Matt! :thumbup:

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Posted

Imagine the carnage on those streets when a Russian Armoured Brigade roll in:helpsmilie:

 

Cant wait;)

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Posted
Can we blow up the traffic?

Please.....:)

:megalol:

i would like to blow up some casinos :D possible ? :lol:

 

and thank you for the friday update Matt :thumbup:

 

I personally think helo flying in Vegas will be quit fun.

 

sure it will, especially in the night

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Posted

Looks promising, it'd be funny to fly and blow all stuff up ;]

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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