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DCS World 2.0 and New Maps Discussion Thread


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Posted
Because marketing works. Turns out money can buy people.

 

Does EDGE have SkyActiv technology? Is EDGE gluten free? Is EDGE in "the cloud"? etc.

"EDGE light"? :cry:

"EDGE fat free"? :doh:

Posted
And which one of that helps with the game exactly?

Actually I can imagine some use cases.

 

Well, ok, not for bouncy beach balls, but for example explosions: dirt and stuff gets thrown into the air, vehicles tip over, buildings collapse ..

 

But I'd guess, all that would require quite some more effort than just some "physx = 1;" ...

Posted
Actually I can imagine some use cases.

 

Well, ok, not for bouncy beach balls, but for example explosions: dirt and stuff gets thrown into the air, vehicles tip over, buildings collapse ..

 

But I'd guess, all that would require quite some more effort than just some "physx = 1;" ...

 

and itd be kind of pointless, since you can do it with a precomputed effect.

Posted

BF3 quality physx would be nice for buildings blowing up as well as the particles that explode from missiles hitting tanks and choppers.

 

Anyone who likes realistic sims has seen blastcore visuals in arma2. Wouldn't that kind of work be nice in dcs world, especially the way turrets fly of the T72's after a direct hit with a missile. Blastcore was invented long before physx became standard across the nvida board. Physx will also add realistic fire-balls from exploding vehicles, building etc etc.

 

What is the point of having so much time and effort put into the cockpit in any simulator if the world and everything in it is of a much less quality. It would be like a re-badged FSX. Some really nice planes to fly by no where decent to fly them.

 

Sure there are mod makers out there who have done some great terrain textures for DCS, although I am yet to come across a mod or developer that has added realistic explosions for buildings and objects. ORBX, Ground Environment and REX Essentials all changed the way sim owners viewed FSX. Maybe with the release of EDGE, these kind of devs can jump on board and release some nice stuff for DCS.

 

Physx is a big player in any sim, and should be viewed in the same perspective whether dropping bombs from the air or blowing tanks and vehicles up in combined arms.

Posted
Matt please do not decrease the visual quality for the performance (higher FPS)

I mean: just think about future gfx cards - more stronger will come

so just please make/add more graphics ingame options as ultra high and extreme for textures, scenes, water, visibility range etc. :thumbup:

 

True, but remember not everybody has latest state-of-the-art GPU. Some people simply can't afford it, while some just want to play their sim without upgrading their system every half year.

 

Sure, it's nice to make your software use all the benefits of the hardware yet to come, but don't forget the backward compatibility first.

 

Of course, sims will be always demanding applications, but what I think we need most is to make DCS work well on hardware we have now, without buying one of NASA's supercomputers. However, if US government will run of money again, it's possible they will come cheap. :D

 

"EDGE light"? :cry:

"EDGE fat free"? :doh:

 

Organic EDGE. :lol:

Posted
BF3 quality physx would be nice for buildings blowing up as well as the particles that explode from missiles hitting tanks and choppers.

 

Physx != physics

 

BF3 is using its own engine with its own destruction physics.

 

Anyone who likes realistic sims has seen blastcore visuals in arma2. Wouldn't that kind of work be nice in dcs world, especially the way turrets fly of the T72's after a direct hit with a missile. Blastcore was invented long before physx became standard across the nvida board. Physx will also add realistic fire-balls from exploding vehicles, building etc etc.

 

Arma 3 is using its own engine with its own explosion effects. Its using Physx only for the vehicles.

 

What is the point of having so much time and effort put into the cockpit in any simulator if the world and everything in it is of a much less quality. It would be like a re-badged FSX. Some really nice planes to fly by no where decent to fly them.

 

Sure there are mod makers out there who have done some great terrain textures for DCS, although I am yet to come across a mod or developer that has added realistic explosions for buildings and objects. ORBX, Ground Environment and REX Essentials all changed the way sim owners viewed FSX. Maybe with the release of EDGE, these kind of devs can jump on board and release some nice stuff for DCS.

 

Physx is a big player in any sim, and should be viewed in the same perspective whether dropping bombs from the air or blowing tanks and vehicles up in combined arms.

 

And again, Physx != physics.

 

To reiterate, when people are talking about physx here, Winfield, they're talking about the Nvidia proprietary physics API.

 

You don't have to use physx to have good physics.

 

You want physics stuff that would be useful in DCS? Watch these.

 

 

Posted

:huh:

I think that PhysX is only a proprietary API of NVidia bought to AGEIA to convince people to buy NVidia cards.

From its integration by NVidia, Physx NEVER changed the gameplay of ANY game, it had just made minor improvements to make the game nicer to see.

 

I really think that ED has other priorities than integrate PhysX routines into their code.

And finally, I think it's Off Topic. ;)

DCS Wish: Turbulences affecting surrounding aircraft...

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Posted (edited)

 

 

 

Arma 3 is using its own engine with its own explosion effects. Its using Physx only for the vehicles.

 

and the funny part is that driving in arma3 feels worse than DCS CA

 

and blastcore visuals from arma have nothing to do with physics.

Edited by karambiatos
Posted
True, but remember not everybody has latest state-of-the-art GPU. Some people simply can't afford it, while some just want to play their sim without upgrading their system every half year.

 

yes, they should use low or med gfx settings

all we know this is a simulator with lots of calculations in it - not a first person shooter - obvious this sim needs a high end rig and not a plain, primitive, cheap pc

sign-pic4.jpg

Posted
I'm eally looking forward to increased ground details since all we have are ground pounders in the DCS series currently.

 

The ability to feel the speed when flying low to the ground is going to be amazing!

 

Yeah absolutely, this is something no sim has got right yet. Hopefully EDGE will be detailed enough that the sense of speed will be felt much more. Jets are very fast... we need to feel that rush.

[sIGPIC]sigpic67951_1.gif[/sIGPIC]

Posted

Just Posted By Wags:

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Posted (edited)
Just Posted By Wags

 

AWESOME :thumbsup:

Thank You Matt :thumbup:

seems this mapviewer works like ingame F11 view :)

 

and what's this structure on area 51 ?

919456_10153387844025341_555245510_o.jpg

Edited by NRG-Vampire

sign-pic4.jpg

Posted

Pleasing look ;]

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

the objects, textures, shading and weathering on Nellis alone are better than any Airfield in Caucaus.

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Posted
AWESOME :thumbsup:

Thank You Matt :thumbup:

seems this mapviewer works like ingame F11 view :)

 

and what's this structure on area 51 ?

919456_10153387844025341_555245510_o.jpg

 

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Posted
the objects, textures, shading and weathering on Nellis alone are better than any Airfield in Caucaus.

 

I should hope so. Edge would be somewhat of a let down if that were not the case.

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Posted (edited)
why are people so obsessed with PhysX?, Nothing in the PhysX Library would be useful in flight sims.... except maybe parachutes blowing in the wind after you bail and touch ground.

 

Agreed, PhysX is proprietary crap. Developers should focus on platform neutral solutions unless the manufacturer brings big bucks to the table as incentive. I wouldn't imagine Nvidia investing into high quality simulation when there are too many Battlefield Call of Duty games to cash in on still out there that are low hanging fruit.

Edited by BHawthorne
Posted

Thanks for the brief tour Matt & ED. It seems like we are almost there! :thumbup:

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Posted (edited)

A little fun with Google Maps 45 degree and Google Earth. Overall looks pretty good. Google Map 45 degree shows a bit of differentiation on the buildings. Makes me think that mostly top-down source material was used for a lot of it. Also parking lots are missing. Very minor nit-picks considering of the sheer amount of models Nellis requires and balancing that in mind with FPS in-game. Looks good to me. :thumbup:

 

Google Maps 45 Degree:

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mcuu.jpg

l7j1.jpg

wbjw.jpg

z5xe.jpg

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8xq9.jpg

 

Google Earth:

z8ys.jpg

21ct.jpg

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Edited by BHawthorne
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