Vol_de_nuit Posted August 15, 2018 Posted August 15, 2018 Hello everybody, I'm starting in using 3ds max. Since one day, I try to export a .edm simple file (a sphere with a .dds texture). I think allll is ok in the settings, but when I export I receive this error message : "Error: Uniforms: Can't get parameter Shader Basic Parameters->Specular Level. Material: 02 - Default. File: .build\x86_64\vc140.release\Utils\NGModel_MaxPlugins\2016\Exporter\MtlKeeper.cpp:303." I have tested many different versions of the edm plugins, on the 3ds max 2016 version, but nothing is ok. Can some one help me, please ? Thanks lol Salut Si je pars du principe que tu as potassé ceci https://forums.eagle.ru/attachment.php?attachmentid=72633&d=1351707616 que tu as bien le bon plugin (pas forcément le dernier) il y a plusieurs raisons (des tonnes) pour avoir ce message. Mais ! La 1ère c'est d'utiliser la version "max" en anglais car si tu as 2 versions FR+US le plugin s'installe complétement que sur la version. US La 2ème c'est d'oublier après avoir cliqué sur "Make Cool" bah de cliquer de nouveau sur "Affecter matériau à la sélection" pour mettre à jour
FullGas Posted August 15, 2018 Posted August 15, 2018 Bonjour, et merci pour ces précisions. J'avais en effet "potassé" et suivi la doc.. enfin.. je le croyais. Mais je n'avais pas vu la contrainte de la version US. Après avoir reparamétré la version US, je n'ai plus le message d'erreur, et j'ai bien un fichier .edm qui est crée. Maintenant, je tente d'ouvrir avec EDmodelViewer (version standalone installée) ce fichier. Il semble qu'EDV ait du mal à retrouver la texture! J'ai pourtant collé le .dem dans le dossier Shaders, et la texture sippée (et non zippée d'ailleurs), dans TempTextures. J'imagine qu'il doit encore y avoir une subtilité que je n'ai pas vue ?
DrummerNL Posted September 9, 2018 Posted September 9, 2018 I've spent days trying to get some helipad models to keep horizontally alligned when placed on a hillside. I have hit a wall here... I can't figure it out. I noticed on the reference wiki there used to be an option in the exporter called "export space" that supposedly could be the solution here. I noticed however that this option does no longer exist in the exporter versions I tried. Has this option become absolete? Are there any wsTypes that can be used to achieve this or can this option be brought back in a new exporter release? Image as on the wiki:
Joe_rowe Posted September 10, 2018 Posted September 10, 2018 Hello, I have some models I can export from 3DS and get into mission editor. I would like to know: I have made some police style blue lights in 3DS which flash on and off, but these will not export to EDM in flashing mode (The lights export OK if they are just on)I was wondering if this is possible to do / export? Error: Unsupported controller. Node: Single Blue Light. File: .build\x86_64\vc140.release\Utils\NGModel_MaxPlugins\2016\Exporter\EDModelExporter.cpp:614. This is the error message with the controller added. Thanks in advance
Liger Zero Posted September 13, 2018 Posted September 13, 2018 I need some help. When i try to load the Yak52 model i get the following error. Shader model/glass_instrumental_material.fx failed to compile - HRESULT:ERROR_PATH_NOT_FOUND How do i fix that?
Joe_rowe Posted September 15, 2018 Posted September 15, 2018 Is this thread still active? I do not see much support and DCS modelling seems a "dark art" which is a shame as it can be a full and rich environment if there were more tutorials and how tos. I have manged to create exportable models into DCS, I have worked out the lights (to a certain degree) and I have worked out animation using the ARG based methods. I can get animations to run in model viewer but not in DCS its self. Does anyone know the final step / method that seems to be missing? Thanks
chaos Posted October 2, 2018 Posted October 2, 2018 A lot seems to take place on the discord server. There are a bunch of 'groups' that dabble in modding DCS. Look for 'DCS Modding Hub'. Fairly high level stuff but at least you'll find others who are in the same boat as you... "It's not the years, honey. It's the mileage..."
SkateZilla Posted October 2, 2018 Posted October 2, 2018 Does anyone know the final step / method that seems to be missing? Thanks Scripting a System to Control the Animation. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
denissoliveira Posted December 27, 2018 Posted December 27, 2018 I have a Super etendard (SFP2) ready, needs to be converted to DCS, someone interested?
Silver_Dragon Posted December 27, 2018 Posted December 27, 2018 I have a Super etendard (SFP2) ready, needs to be converted to DCS, someone interested? Has better open a topic on the Mod section or 3D modeling. that post has for EDM tools. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
pitkun Posted January 1, 2019 Posted January 1, 2019 Hello, I guess there is no 2018 MAX ver yet? thank you. IAI KFIR C2/C7 MOD dev blog DISCORD pitkun#2175
Blaze Posted January 2, 2019 Posted January 2, 2019 They don't always support the latest versions, it took forever to get 2016/2017 support. It's a lot of money to buy a new license every year for the latest version. i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
98abaile Posted January 2, 2019 Posted January 2, 2019 The latest versions of Max are subscription based. We'll have to see if they want to amke that jump considering what they've already invested in software.
LoganTMT Posted January 13, 2019 Posted January 13, 2019 So why aren't there any pluggins for 3ds max 2018/2019 versions?
SkateZilla Posted January 13, 2019 Posted January 13, 2019 read the posts above yours. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
pitkun Posted January 15, 2019 Posted January 15, 2019 Guys, If there is somebody who is in touch with ED please ask them, to make some update to the EDM tools set to at least 2018. We have a subscription to max 2018 and there is no way to install another version. We are a studio, and making this big change can ruin some network setups. Maybe, the open source, free from the installer, will allow to only load it a plugin to Max and it will work. Thank you! IAI KFIR C2/C7 MOD dev blog DISCORD pitkun#2175
ED Team DGambo Posted January 15, 2019 ED Team Posted January 15, 2019 plugins above version 2017 are not expected yet. at the moment we do not have a subscription to version 2018, when it appears then and we will collect plug-ins. open code will not be " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..."
Maverick87Shaka Posted January 27, 2019 Posted January 27, 2019 I'm using 3ds max 2017 and appropriate ED Tools, I have some trouble with "transparent" part of my model. I'm using two bitmap, color diffuse and opacity, and the transparency works good in 3ds max, when the model loaded into the game, the transparency doesn't work, and I see white space instead. Any idea? ( I'm saving both bitmaps as .dds file, DXT5 preset ) FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
Automan Posted January 27, 2019 Posted January 27, 2019 I'm using 3ds max 2017 and appropriate ED Tools, I have some trouble with "transparent" part of my model. I'm using two bitmap, color diffuse and opacity, and the transparency works good in 3ds max, when the model loaded into the game, the transparency doesn't work, and I see white space instead. Any idea? ( I'm saving both bitmaps as .dds file, DXT5 preset ) To load the alpha of your dds after Make Cool do these step: Double Click on your Map Bitmap Parameters: Monochannel Output --> Alpha Alpha Source --> Image Alpha Double Click on your Material Material Attributes: Misc --> Alpha Test Btw, for completely transparent not gradient(like empty space in a fence) sould be better use dxt1 +1bit transparency ACER Predator Orion 9000: W10H | Intel i9-7900X OC@4.5Ghz | 8x16GB Crucial Ballistix Sport | Sapphire GTX1080TI | Intel 900P 480GB | Intel 600P 256GB | HP EX950 1TB | Seagate Firecuda 2TB ACER Predator XB281HK: 28" TN G-SYNC 4K@60hz ThrustMaster Warthog Hotas, TPR, MFD Cougar Pack, HP Reverb Pro
ED Team DGambo Posted January 27, 2019 ED Team Posted January 27, 2019 I'm using 3ds max 2017 and appropriate ED Tools, I have some trouble with "transparent" part of my model. I'm using two bitmap, color diffuse and opacity, and the transparency works good in 3ds max, when the model loaded into the game, the transparency doesn't work, and I see white space instead. Any idea? ( I'm saving both bitmaps as .dds file, DXT5 preset ) check here. https://gyazo.com/c726ff3519b75a355bdf336efd563e5b " Умное выражение лица - это еще не признак ума. Все глупости на Земле делаются именно с этим выражением лица..."
Maverick87Shaka Posted January 27, 2019 Posted January 27, 2019 To load the alpha of your dds after Make Cool do these step: Double Click on your Map Bitmap Parameters: Monochannel Output --> Alpha Alpha Source --> Image Alpha Double Click on your Material Material Attributes: Misc --> Alpha Test Btw, for completely transparent not gradient(like empty space in a fence) sould be better use dxt1 +1bit transparency I had completely omitted to select Alpha Test in the material parameters, now it's working fine! I'm now also going to convert the .dds to DXT1 + 1 Bit alpha, thanks! FlighRIG => CPU: RyZen 5900x | RAM: 64GB Corsair 3000Mhz | GPU: nVIDIA RTX 4090 FE | OS Storage: SSD NVMe Samsung 850 Pro 512GB, DCS Storage: SSD NVMe Sabrent 1TB | Device: Multipurpose-UFC, VirPil T-50, TM WARTHOG Throttle, TrackHat, MFD Cougar with screen. Our Servers => [ITA] Banshee | Krasnodar - PvE | PersianConquest PvE Live Map&Stats | Syria Liberation PvE Conquest Support us on twitch subscribing with amazon prime account linked, it's free!
Automan Posted February 1, 2019 Posted February 1, 2019 Animation playback has a bug showing objects out of place, or one argument controlling other objects with different argument numbers.......but It still exports correctly with working animations. Also, no more normal map errors on split objects' seam lines. Is this problem fixed in latest edition of plugin? What is the best "safe" plugin to use for export? ACER Predator Orion 9000: W10H | Intel i9-7900X OC@4.5Ghz | 8x16GB Crucial Ballistix Sport | Sapphire GTX1080TI | Intel 900P 480GB | Intel 600P 256GB | HP EX950 1TB | Seagate Firecuda 2TB ACER Predator XB281HK: 28" TN G-SYNC 4K@60hz ThrustMaster Warthog Hotas, TPR, MFD Cougar Pack, HP Reverb Pro
pitkun Posted February 26, 2019 Posted February 26, 2019 Hello everybody, I wanted to ask regarding exporting IK BONE linked objects, and LOOK AT linked objects... Is there any workaround that? Where can I find a correct way of doing that tutorial? As I'm trying to export, the mesh is missing on the viewer. In my opinion, this is a very obvious set of tools should be implemented in the exporter, ED team please consider this in the next release or fix. Thank you IAI KFIR C2/C7 MOD dev blog DISCORD pitkun#2175
joey45 Posted April 2, 2019 Posted April 2, 2019 I'm having problems with opening the stand alone Modelviewer as in it's not opening. It stopped working when I updated windows 10 Pro a few days back. the builtin one works fine. I reinstalled it as well and it still doesn't open. Anyone else have this problem?? The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
SkateZilla Posted April 2, 2019 Posted April 2, 2019 Check Saved Games Folder for eDModelViewer and Delete. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
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