bongodriver Posted February 13, 2014 Posted February 13, 2014 According to that tool 3840x2160 low persistence is the minimum i would be happy with. On a monitor yes, what isn't well illustrated is the 3d depth that the oculus gives, the effect is so immersive that some lack of resolution is easy to live with, it's hard to describe but even in my DK it is possible to get so immersed you don't even notice the screen door effect and at worst if feels like having slightly blurred vision.
blksolo Posted February 13, 2014 Posted February 13, 2014 On a monitor yes, what isn't well illustrated is the 3d depth that the oculus gives, the effect is so immersive that some lack of resolution is easy to live with, it's hard to describe but even in my DK it is possible to get so immersed you don't even notice the screen door effect and at worst if feels like having slightly blurred vision. I agree,I get totally immersed in the rift,the FPS games make me sick tho. Stupid question,I dont have a 4k monitor so I cant truly see what it looks like in that demo correct? Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
bongodriver Posted February 13, 2014 Posted February 13, 2014 I agree,I get totally immersed in the rift,the FPS games make me sick tho. Stupid question,I dont have a 4k monitor so I cant truly see what it looks like in that demo correct? Yeah the FPS games make me a bit ill after a while, all that fast paced running around really needs 6dof and a treadmill.
maddabboyahoo.com Posted February 13, 2014 Posted February 13, 2014 On a monitor yes, what isn't well illustrated is the 3d depth that the oculus gives, the effect is so immersive that some lack of resolution is easy to live with, it's hard to describe but even in my DK it is possible to get so immersed you don't even notice the screen door effect and at worst if feels like having slightly blurred vision. Totally agree. 1920x1080 would be pretty ideal for most gamers to start for performance rendering reasons. The immersion makes up for resolution. I can read all my guages in dcs with the dk1 so 1920x1080 would be awesome. This also doesn't show how close it is to your eyes or the lens issues. That resolution in a 5" diagonal would be amazing. 2.5K is overkill for hte first gen. 1920x1080 will be the sweet spot for a few years or you won't get 60fps stereo in all your games. -mikey
mhe Posted February 13, 2014 Posted February 13, 2014 I'd rather have lower detail and higher resolution than vice versa. And low persistence. The motion blur and low res give me quite the headache in my DK1. | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
*Rage* Posted February 14, 2014 Posted February 14, 2014 I dont have a DK so hard to comment but the persistence and blurriness has reduced my enthusiasm a little. I would happily pay extra for higher res.. [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
blksolo Posted February 15, 2014 Posted February 15, 2014 I have a DK1 and I think that demo was a very bad example. Keep in mind that using minecraft to demo the rift's resolution was a horrible idea,and that demo does not factor in the immersion. If I put you in my DK1 and put in Half-Life 2 you would be blown away,a little sick to the stomach but still blown away. And I just read somewhere that Oculus has another prototype that blows away the one valve had at steam dev days. Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
mhe Posted February 15, 2014 Posted February 15, 2014 I have a DK1 and I think that demo was a very bad example. Keep in mind that using minecraft to demo the rift's resolution was a horrible idea,and that demo does not factor in the immersion. If I put you in my DK1 and put in Half-Life 2 you would be blown away,a little sick to the stomach but still blown away. And I just read somewhere that Oculus has another prototype that blows away the one valve had at steam dev days. True, there are demos that don't make you as sick as others and even ones that mitigate the low res problem somewhat. Think of Blue Marble demo or Titans of Space, where the background is dark and you don't see the screendoor effect. The first time I tried HL2 was on a prototype treadmill and I broke out in laughter because it was so ridiculously cool to have a lifesized Combine running towards me. Size does incredibly important things for immersion. My stomach turned after a few minutes but it was an experience to behold. And please please try to remember the link, I'd love to read about the better Rift prototype! Brendan Iribe said a few weeks ago that he is really prone to getting headaches in VR and that they have an internal prototype that he can use for hours without problems. Also, Carmack said that 4k will blow away people once they see it, so I assume they have prototypes with this reasolution internally already... | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing.
ED Team Wags Posted February 15, 2014 ED Team Posted February 15, 2014 So, I got permission for Oculus to say a bit more... Both myself and the team in Moscow have the HD Prototypes that are 1080P. (1920x1080) Split to 960x1080 per eye. It also has reduced latency. This version already provides a much better experience than the DK1 with 640x800 per eye (split). Alex has been working with it the last week and we already have DCS up and running on the Rift to include: Head tracking Re-centering hot key Automatic Rift detection Stereo 3D Fixed HUD projection for 3D In-mission GUI Using Rift for view control in Replays F2 view working with Rift control Adjustments for distortion and chromatic aberration More to still do, but things are shaping up well. -Matt Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Mnemonic Posted February 15, 2014 Posted February 15, 2014 These are awesome news Wags! Thanks for sharing, thanks to all the team for efforts!
cichlidfan Posted February 15, 2014 Posted February 15, 2014 Absolutely outstanding. Glad to hear things are going so well. Thanks. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
blackbelter Posted February 15, 2014 Posted February 15, 2014 So, I got permission for Oculus to say a bit more... Both myself and the team in Moscow have the HD Prototypes that are 1080P. (1920x1080) Split to 960x1080 per eye. It also has reduced latency. This version already provides a much better experience than the DK1 with 640x800 per eye (split). Alex has been working with it the last week and we already have DCS up and running on the Rift to include: Head tracking Re-centering hot key Automatic Rift detection Stereo 3D Fixed HUD projection for 3D In-mission GUI Using Rift for view control in Replays F2 view working with Rift control Adjustments for distortion and chromatic aberration More to still do, but things are shaping up well. -Matt My wife will be happy to hear this, because I won't be occupying the TV all the time, and she can watch all the soap opera she wants... Once I lay hands on an Oculus Rift, that is :D Thanks for the update!
Athlonic Posted February 15, 2014 Posted February 15, 2014 Oh please, implement a "-vr" launch parameter ASAP ! :D Now I hesitate to resell my DK1... Thanks for sharing. HW : 4790K @4.6 / GTX 1080ti 11GB / 16 GB / Asus ROG Formula VI / Acer Predator 32" 4K Gsync / X-55 Rhino / Oculus Rift-S / TrackIR Combined Arms/Supercarrier/Nevada TTR/Persian Gulf/Normandy F-16C/FA-18C/AV-8B Harrier/F5-TigerII/SA342-Gazelle/M2000-C/L-39 Albatros/C-101/MiG-21/F-86F Sabre/Mi-8MTV2/UH-1H Huey/A-10C Warthog/Black Shark 2/Flaming Cliff 3/Hawk T1A(RIP) WWII : Spitfire/Bf-109 Kurfurst/Fw-190 Dora/P-51D Mustang
Python Posted February 15, 2014 Posted February 15, 2014 Ahh man this is starting to sound good! I was wanting a Rift before my favorite game adopted it... Now I can't wait. Wags, can I ask is it as engaging as we hope it will be? I.E does it really take you into the game. And are dials etc easy to read on the HD version? [sIGPIC][/sIGPIC]
*Rage* Posted February 15, 2014 Posted February 15, 2014 Sounds awesome! [sIGPIC][/sIGPIC] 64th "Scorpions" Aggressor Squadron Discord: 64th Aggressor Squadron TS: 195.201.110.22
SkateZilla Posted February 15, 2014 Posted February 15, 2014 So I guess my days of 4 screens are limited. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Athlonic Posted February 15, 2014 Posted February 15, 2014 So I guess my days of 4 screens are limited. Definitely. This sounds so ... 2013 :D HW : 4790K @4.6 / GTX 1080ti 11GB / 16 GB / Asus ROG Formula VI / Acer Predator 32" 4K Gsync / X-55 Rhino / Oculus Rift-S / TrackIR Combined Arms/Supercarrier/Nevada TTR/Persian Gulf/Normandy F-16C/FA-18C/AV-8B Harrier/F5-TigerII/SA342-Gazelle/M2000-C/L-39 Albatros/C-101/MiG-21/F-86F Sabre/Mi-8MTV2/UH-1H Huey/A-10C Warthog/Black Shark 2/Flaming Cliff 3/Hawk T1A(RIP) WWII : Spitfire/Bf-109 Kurfurst/Fw-190 Dora/P-51D Mustang
Frusheen Posted February 15, 2014 Posted February 15, 2014 Wags, The question we all want to know the answer to: Do you think the early oculus adopters who have Dev kits will get a chance to try the official DCS implementation or will you guys be holding back for the consumer rift release? __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Cyb0rg Posted February 15, 2014 Posted February 15, 2014 So, I got permission for Oculus to say a bit more... Both myself and the team in Moscow have the HD Prototypes that are 1080P. (1920x1080) Split to 960x1080 per eye. It also has reduced latency. This version already provides a much better experience than the DK1 with 640x800 per eye (split). Alex has been working with it the last week and we already have DCS up and running on the Rift to include: Head tracking Re-centering hot key Automatic Rift detection Stereo 3D Fixed HUD projection for 3D In-mission GUI Using Rift for view control in Replays F2 view working with Rift control Adjustments for distortion and chromatic aberration More to still do, but things are shaping up well. -Matt :thumbup: [sIGPIC][/sIGPIC] Asteroids ____________________________________________ Update this :D
wasyl00 Posted February 15, 2014 Posted February 15, 2014 well i'd like to know what kind of Rig setup ( and why so expensive :) i need to pull HD rift at 60fps- Any suggestions? [sIGPIC][/sIGPIC] Windows 10 Pro x64, Asus PG279Q, i7-6700K, Nvidia GTX1080TI, 16GB DDR4, 1TB SSD, TM Warthog, Saitek Combat Pro Rudder Pedals, TIR5+Trackclip
Haukka81 Posted February 15, 2014 Posted February 15, 2014 Res is poor, 960x1080p = back to 90's :( I really hope that there will be true high res option , little numbers in hud etc.. can be pain to see otherwise :/ Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
blksolo Posted February 16, 2014 Posted February 16, 2014 And please please try to remember the link, I'd love to read about the better Rift prototype! Brendan Iribe said a few weeks ago that he is really prone to getting headaches in VR and that they have an internal prototype that he can use for hours without problems. Also, Carmack said that 4k will blow away people once they see it, so I assume they have prototypes with this reasolution internally already... I found the link,keep in mind I know absolutely nothing about twitter or how to re-tweet etc. Apparently this guy is some kind of game reporter or something and got to test a version we havent seen or heard of yet. Scroll down to his Feb 13th posts. Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
cichlidfan Posted February 16, 2014 Posted February 16, 2014 Here is the tweet in question, for simplicity: ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
blksolo Posted February 16, 2014 Posted February 16, 2014 Thanks Cichlidfan lol Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog
cichlidfan Posted February 16, 2014 Posted February 16, 2014 Thanks Cichlidfan lol No problem. Nice find, btw. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup:
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