digitaljjd Posted February 16, 2014 Share Posted February 16, 2014 I am so excited about this product. @Wags, I realize this is a WIP, but how well does the new prototype track, and what happens if it loses position? For example, if TrackIR loses position and/or tracks incorrectly in DCS it'll wig out like your having a seizure in the cockpit sometimes. Does the same thing happen with Oculus? Also, what about motion sickness? I'll get a little sick after using TrackIR for a while, but I think that's from having to keep my eyeballs locked on the screen while my head moves around. Has anyone on the team felt nauseous after using Oculus Rift? Link to comment Share on other sites More sharing options...
mhe Posted February 16, 2014 Share Posted February 16, 2014 Thanks blksolo and Chiclidfan! The deeplink to the tweet is this one: Also got lots of replies obviously, among them this link to reddit: | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing. Link to comment Share on other sites More sharing options...
Python Posted February 16, 2014 Share Posted February 16, 2014 I'll get a little sick after using TrackIR for a while, but I think that's from having to keep my eyeballs locked on the screen while my head moves around. Really? Is this common, I've never heard of trackir sickness before, can't say I have noticed it myself but then I tend not to play for too long at once. My main complaints with trackir are the unnatural movements, eye strain as you mentioned and the fact that it has a mind of its own sometimes and either goes mental or refuses to work at all. I'm hoping the rift will have all of these issues covered. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
doveman Posted February 16, 2014 Share Posted February 16, 2014 Really? Is this common, I've never heard of trackir sickness before, can't say I have noticed it myself but then I tend not to play for too long at once. My main complaints with trackir are the unnatural movements, eye strain as you mentioned and the fact that it has a mind of its own sometimes and either goes mental or refuses to work at all. I'm hoping the rift will have all of these issues covered. I doubt it's that common as I get motion sickness really easily and can't play a lot of games because of it and I've never had any problems using headtracking with DCS World or ArmA. I'm worried I might not be able to use the Rift though, so will need to thoroughly try it out before buying one. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen Link to comment Share on other sites More sharing options...
Flim Posted February 16, 2014 Share Posted February 16, 2014 Thanks Matt... I knew you guys would jump on board eventually! Link to comment Share on other sites More sharing options...
mhe Posted February 16, 2014 Share Posted February 16, 2014 Here are all the talks from the recent Steam Developer Days at Valve, most interesting for us is the talk of . Very excited for the things to come! | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing. Link to comment Share on other sites More sharing options...
hannibal Posted February 16, 2014 Share Posted February 16, 2014 (edited) hope to see a DCS version... maybe even a official DCS/ oculus video... (not video has nothing to do with DCS - but has rift- sort of..) HQQ1X_Qx3ag uTojfp911fA BTW, VERY EXCITED FOR MATT AND THE ED TEAM FOR the prospect of DCS OCULUS RIFT support... i hope the integration will bring enormous popularity (and SALES) for ED/TFC Edited February 16, 2014 by hannibal find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
doveman Posted February 16, 2014 Share Posted February 16, 2014 Isn't there anything already available that could be used in DCSW to detect hand position, to allow us to virtually flip in-cockpit switches? Could the Leap Motion be used for this? https://www.leapmotion.com/product Or maybe the Kinect? I think this would greatly enhance the virtual experience, even with a monitor but certainly with something like the Rift. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted February 16, 2014 ED Team Share Posted February 16, 2014 Isn't there anything already available that could be used in DCSW to detect hand position, to allow us to virtually flip in-cockpit switches? Could the Leap Motion be used for this? https://www.leapmotion.com/product Or maybe the Kinect? I think this would greatly enhance the virtual experience, even with a monitor but certainly with something like the Rift. From what other users have said Leap motion is not accurate enough to manipulate switches, one of the reason I stopped looking at it. Hopefully in the future the accuracy can be worked out. Edit I am planing to go down the route of voice activated for anything not on my hotas Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
cichlidfan Posted February 16, 2014 Share Posted February 16, 2014 As BN said, the Leap Motion isn't there yet and the Kinect also needs refinement for that kind of detailed motion detection. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
Silver_Dragon Posted February 16, 2014 Share Posted February 16, 2014 That is a very good news :) Link to comment Share on other sites More sharing options...
marques Posted February 16, 2014 Share Posted February 16, 2014 One easy question, can we expect that the World 3d development needed for the rift to work may also increase the 3d quality of world with Nvidia 3d? It would be great, for those of us that already play in 3d. Apologies if this has been treated in the post already, but I have not the strength not to read the 150 pages. Link to comment Share on other sites More sharing options...
dwpenney Posted February 16, 2014 Share Posted February 16, 2014 I'm still hesitant about this. Being able to look outside the game at key cards (ok, I can just get off my arse and memorize the HOTAS) is one thing but flipping switches.... this is required. Fridge ---------- Things which do you no good in aviation: 1) Altitude above you; 2) Runway behind you; 3) Fuel in the truck; 4) The airspeed you don't have. Link to comment Share on other sites More sharing options...
bongodriver Posted February 16, 2014 Share Posted February 16, 2014 I'm still hesitant about this. Being able to look outside the game at key cards (ok, I can just get off my arse and memorize the HOTAS) is one thing but flipping switches.... this is required. Why? switches in a cockpit are labelled. Link to comment Share on other sites More sharing options...
wasyl00 Posted February 16, 2014 Share Posted February 16, 2014 I'm still hesitant about this. Being able to look outside the game at key cards (ok, I can just get off my arse and memorize the HOTAS) is one thing but flipping switches.... this is required. I don't see this as problem, good mouse solution for use in 3D is ok - i think. It shouldn't take long as well since they already managed to resolve issue with HUD projection. [sIGPIC][/sIGPIC] Windows 10 Pro x64, Asus PG279Q, i7-6700K, Nvidia GTX1080TI, 16GB DDR4, 1TB SSD, TM Warthog, Saitek Combat Pro Rudder Pedals, TIR5+Trackclip Link to comment Share on other sites More sharing options...
Legolasindar Posted February 16, 2014 Share Posted February 16, 2014 Good news! Please consider other hand tracking systems if Leap Motion is not good. STEM, PrioVR and others, thanks. [sIGPIC][/sIGPIC] Cavallers del Cel - Comunintat Catalana de Simulació http://www.cavallersdelcel.cat Link to comment Share on other sites More sharing options...
doveman Posted February 16, 2014 Share Posted February 16, 2014 From what other users have said Leap motion is not accurate enough to manipulate switches, one of the reason I stopped looking at it. Hopefully in the future the accuracy can be worked out. Edit I am planing to go down the route of voice activated for anything not on my hotas Yeah, I'm getting there with my VAC profile for the KA-50. Not quite perfect yet but it sure makes a great substitute for physical switches. I can imagine if I was playing with the Rift though, I'd be itching to reach out and flick those virtual switches :) Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen Link to comment Share on other sites More sharing options...
doveman Posted February 16, 2014 Share Posted February 16, 2014 Good news! Please consider other hand tracking systems if Leap Motion is not good. STEM, PrioVR and others, thanks. STEM seems to use a big hand-held controller, a bit like Razer Hydra, so that's not going to be very practical. PrioVR might work but the cheapest option appears to be an 8-sensor upper body suit and I'm not really looking to pay for that when I really only need one sensor on one hand. Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen Link to comment Share on other sites More sharing options...
average_pilot Posted February 16, 2014 Share Posted February 16, 2014 One easy question, can we expect that the World 3d development needed for the rift to work may also increase the 3d quality of world with Nvidia 3d? It would be great, for those of us that already play in 3d. Apologies if this has been treated in the post already, but I have not the strength not to read the 150 pages.Maybe the HUD? I thought that it wouldn't be a problem with native 3D, but Matt said they fixed the HUD. Link to comment Share on other sites More sharing options...
hannibal Posted February 16, 2014 Share Posted February 16, 2014 leap was garbage... a waste of 90$... i think stem and priorvr has potential find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179 Link to comment Share on other sites More sharing options...
leafer Posted February 17, 2014 Share Posted February 17, 2014 Has anyone tried this while wearing glasses? I know their FAQ said a unit comes with replacement lenses but I'd like to hear from user who wear glasses while using one of these. ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
cichlidfan Posted February 17, 2014 Share Posted February 17, 2014 (edited) Has anyone tried this while wearing glasses? I know their FAQ said a unit comes with replacement lenses but I'd like to hear from user who wear glasses while using one of these. I wear glasses (farsighted here) and was concerned as well. It would not be possible for me to wear my glasses with the Rift. However, I found that I could see rather well with the stuff I have tried. I have not gone through the trouble of setting DCS up with it. To me it seems like I will be able to use it acceptably but I won't know for sure until I have a consumer version running DCS. EDIT: It just occurred to me that Yo-Yo wears glasses. Edited February 17, 2014 by cichlidfan ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
whartsell Posted February 17, 2014 Share Posted February 17, 2014 I wear glasses (astigmatism) and tried the rift for about 45 min. No problems here Arduino,EOS and Helios Tutorial Static ATC menu mod Link to comment Share on other sites More sharing options...
mhe Posted February 17, 2014 Share Posted February 17, 2014 I sometimes use glasses with my DK1. Just set the distance screw a bit more to the max side and you're golden. You could make custom lenses so you don't need glasses (they are interchangeable) and I think the consumer version will offer this as well, perhaps you can order the lenses along with it and input your glasses prescription into the shop! | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing. Link to comment Share on other sites More sharing options...
marques Posted February 17, 2014 Share Posted February 17, 2014 (edited) One easy question, can we expect that the World 3d development needed for the rift to work may also increase the 3d quality of world with Nvidia 3d? It would be great, for those of us that already play in 3d. Apologies if this has been treated in the post already, but I have not the strength not to read the 150 pages. Maybe the HUD? I thought that it wouldn't be a problem with native 3D, but Matt said they fixed the HUD. Great! As far as I know, that is the only big problem with nvidia 3d. The problem with the cursor is not so important. Edited February 17, 2014 by marques Link to comment Share on other sites More sharing options...
Recommended Posts