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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted

I'd rather have lower detail and higher resolution than vice versa. And low persistence. The motion blur and low res give me quite the headache in my DK1.

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Posted

I have a DK1 and I think that demo was a very bad example. Keep in mind that using minecraft to demo the rift's resolution was a horrible idea,and that demo does not factor in the immersion. If I put you in my DK1 and put in Half-Life 2 you would be blown away,a little sick to the stomach but still blown away. And I just read somewhere that Oculus has another prototype that blows away the one valve had at steam dev days.

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Posted
I have a DK1 and I think that demo was a very bad example. Keep in mind that using minecraft to demo the rift's resolution was a horrible idea,and that demo does not factor in the immersion. If I put you in my DK1 and put in Half-Life 2 you would be blown away,a little sick to the stomach but still blown away. And I just read somewhere that Oculus has another prototype that blows away the one valve had at steam dev days.

 

True, there are demos that don't make you as sick as others and even ones that mitigate the low res problem somewhat. Think of Blue Marble demo or Titans of Space, where the background is dark and you don't see the screendoor effect.

 

The first time I tried HL2 was on a prototype treadmill and I broke out in laughter because it was so ridiculously cool to have a lifesized Combine running towards me. Size does incredibly important things for immersion.

 

My stomach turned after a few minutes but it was an experience to behold.

 

And please please try to remember the link, I'd love to read about the better Rift prototype! Brendan Iribe said a few weeks ago that he is really prone to getting headaches in VR and that they have an internal prototype that he can use for hours without problems. Also, Carmack said that 4k will blow away people once they see it, so I assume they have prototypes with this reasolution internally already...

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You don't stop playing because you grow old, you grow old because you stop playing.

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Posted

So, I got permission for Oculus to say a bit more...

 

Both myself and the team in Moscow have the HD Prototypes that are 1080P. (1920x1080)

Split to 960x1080 per eye. It also has reduced latency. This version already provides a much better experience than the DK1 with 640x800 per eye (split).

 

Alex has been working with it the last week and we already have DCS up and running on the Rift to include:

 

Head tracking

Re-centering hot key

Automatic Rift detection

Stereo 3D

Fixed HUD projection for 3D

In-mission GUI

Using Rift for view control in Replays

F2 view working with Rift control

Adjustments for distortion and chromatic aberration

 

More to still do, but things are shaping up well.

 

-Matt

Posted

Absolutely outstanding. Glad to hear things are going so well.

 

Thanks.

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Posted
So, I got permission for Oculus to say a bit more...

 

Both myself and the team in Moscow have the HD Prototypes that are 1080P. (1920x1080)

Split to 960x1080 per eye. It also has reduced latency. This version already provides a much better experience than the DK1 with 640x800 per eye (split).

 

Alex has been working with it the last week and we already have DCS up and running on the Rift to include:

 

Head tracking

Re-centering hot key

Automatic Rift detection

Stereo 3D

Fixed HUD projection for 3D

In-mission GUI

Using Rift for view control in Replays

F2 view working with Rift control

Adjustments for distortion and chromatic aberration

 

More to still do, but things are shaping up well.

 

-Matt

 

My wife will be happy to hear this, because I won't be occupying the TV all the time, and she can watch all the soap opera she wants... Once I lay hands on an Oculus Rift, that is :D

 

Thanks for the update!

Posted

Oh please, implement a "-vr" launch parameter ASAP !

 

:D

 

Now I hesitate to resell my DK1...

 

Thanks for sharing.

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Posted

Ahh man this is starting to sound good! I was wanting a Rift before my favorite game adopted it... Now I can't wait. Wags, can I ask is it as engaging as we hope it will be? I.E does it really take you into the game. And are dials etc easy to read on the HD version?

[sIGPIC]sigpic67951_1.gif[/sIGPIC]

Posted

So I guess my days of 4 screens are limited.

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Posted
So I guess my days of 4 screens are limited.

 

 

Definitely.

 

This sounds so ... 2013 :D

HW : 4790K @4.6 / GTX 1080ti 11GB / 16 GB / Asus ROG Formula VI / Acer Predator 32" 4K Gsync / X-55 Rhino / Oculus Rift-S / TrackIR

  • Combined Arms/Supercarrier/Nevada TTR/Persian Gulf/Normandy
  • F-16C/FA-18C/AV-8B Harrier/F5-TigerII/SA342-Gazelle/M2000-C/L-39 Albatros/C-101/MiG-21/F-86F Sabre/Mi-8MTV2/UH-1H Huey/A-10C Warthog/Black Shark 2/Flaming Cliff 3/Hawk T1A(RIP)
  • WWII : Spitfire/Bf-109 Kurfurst/Fw-190 Dora/P-51D Mustang
Posted

Wags,

 

The question we all want to know the answer to: Do you think the early oculus adopters who have Dev kits will get a chance to try the official DCS implementation or will you guys be holding back for the consumer rift release?

__________________________________________________

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Posted
So, I got permission for Oculus to say a bit more...

 

Both myself and the team in Moscow have the HD Prototypes that are 1080P. (1920x1080)

Split to 960x1080 per eye. It also has reduced latency. This version already provides a much better experience than the DK1 with 640x800 per eye (split).

 

Alex has been working with it the last week and we already have DCS up and running on the Rift to include:

 

Head tracking

Re-centering hot key

Automatic Rift detection

Stereo 3D

Fixed HUD projection for 3D

In-mission GUI

Using Rift for view control in Replays

F2 view working with Rift control

Adjustments for distortion and chromatic aberration

 

More to still do, but things are shaping up well.

 

-Matt

 

:thumbup:

[sIGPIC][/sIGPIC]

Asteroids

____________________________________________

Update this

 

:D
Posted

well i'd like to know what kind of Rig setup ( and why so expensive :) i need to pull HD rift at 60fps- Any suggestions?

[sIGPIC][/sIGPIC]

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Posted

Res is poor, 960x1080p = back to 90's :(

 

I really hope that there will be true high res option , little numbers in hud etc.. can be pain to see otherwise :/

Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC )

 

 

[sIGPIC][/sIGPIC]

Posted
And please please try to remember the link, I'd love to read about the better Rift prototype! Brendan Iribe said a few weeks ago that he is really prone to getting headaches in VR and that they have an internal prototype that he can use for hours without problems. Also, Carmack said that 4k will blow away people once they see it, so I assume they have prototypes with this reasolution internally already...
I found the link,keep in mind I know absolutely nothing about twitter or how to re-tweet etc. Apparently this guy is some kind of game reporter or something and got to test a version we havent seen or heard of yet. Scroll down to his Feb 13th posts.

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Posted

Here is the tweet in question, for simplicity:

tweet_zpsffb1c9e0.jpg

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Posted

Thanks Cichlidfan lol

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Oculus Rift CV1

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Posted
Thanks Cichlidfan lol

 

No problem. Nice find, btw.

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Posted

I am so excited about this product. @Wags, I realize this is a WIP, but how well does the new prototype track, and what happens if it loses position? For example, if TrackIR loses position and/or tracks incorrectly in DCS it'll wig out like your having a seizure in the cockpit sometimes. Does the same thing happen with Oculus? Also, what about motion sickness? I'll get a little sick after using TrackIR for a while, but I think that's from having to keep my eyeballs locked on the screen while my head moves around. Has anyone on the team felt nauseous after using Oculus Rift?

Posted

Thanks blksolo and Chiclidfan!

 

The deeplink to the tweet is this one:

 

Also got lots of replies obviously, among them this link to reddit:

| i9 12900K |  64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" |

| Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs |

You don't stop playing because you grow old, you grow old because you stop playing.

Posted
I'll get a little sick after using TrackIR for a while, but I think that's from having to keep my eyeballs locked on the screen while my head moves around.

 

Really? Is this common, I've never heard of trackir sickness before, can't say I have noticed it myself but then I tend not to play for too long at once. My main complaints with trackir are the unnatural movements, eye strain as you mentioned and the fact that it has a mind of its own sometimes and either goes mental or refuses to work at all. I'm hoping the rift will have all of these issues covered.

[sIGPIC]sigpic67951_1.gif[/sIGPIC]

Posted
Really? Is this common, I've never heard of trackir sickness before, can't say I have noticed it myself but then I tend not to play for too long at once. My main complaints with trackir are the unnatural movements, eye strain as you mentioned and the fact that it has a mind of its own sometimes and either goes mental or refuses to work at all. I'm hoping the rift will have all of these issues covered.

 

I doubt it's that common as I get motion sickness really easily and can't play a lot of games because of it and I've never had any problems using headtracking with DCS World or ArmA. I'm worried I might not be able to use the Rift though, so will need to thoroughly try it out before buying one.

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