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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

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Posted
thanks!

so basically you are saying.

the experience is ok...

just ok.

 

You expected comment like "OMG this is so bloody immersive, turn your head to the right and you hear the engines are on the right, unbelievable! It's like being there!" ?

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Posted
I have DK1 as well. And it doesn't look good from a resolution standpoint. I think most are talking about the immersion factor despite the resolution.

I agree, however few times I flew in a glider as a passenger, and I could clearly see every little detail on the ground, from few kilometers altitude, this is huge part of "flying" experience, so I'm not sure if we need to negate resolution as immersion factor for this type of experiences.

 

Of course it's cool when cockpit looks real-life size, with proper stereoscopy, but you should be able to enjoy it not only because of that.

 

For example DCS looks absolutely stunning on three stereoscopic screens with nVdidia 3D Vision surround as well, one can adjust FOV to have real-sized objects, and have nice resolution at the same time. Sure it doesn't cut you from real world, but it can be plus if you use real simpit.

Posted

It is mentioned a lot CV1 version. However, the DK2 version will start to be delivered in July 2014. For this reason I am quite sure that a CV version will be on market 1 year later at best. CV2 version... other 2 years ... otherwise they will not be able to sell CV1 :). We are getting older :D...

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Posted
it'd be nice if Oculus had a Setup Program that allows a user to configure all that stuff globally.

 

(ie run Oculus Setup, and go through a series of images and calibrate the display for your eyes, and if possible save individual profiles for different users).

 

This already exists and is integrated into the Rift developer kit. Initial setup takes you through a series of tests that allow you to establish a profile for your pupil separation, head height, eye/neck distance, etc. This profile is available to any application that has proper Rift support. Unfortunately some apps ignore the profile and cause a lot of unnecessary sickness.

Posted
You expected comment like "OMG this is so bloody immersive, turn your head to the right and you hear the engines are on the right, unbelievable! It's like being there!" ?

 

yep, something like that.

cause either it does or it dont... make u feel like u r there...

or maybe for one person it does, and for another it does not..

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Posted
This already exists and is integrated into the Rift developer kit. Initial setup takes you through a series of tests that allow you to establish a profile for your pupil separation, head height, eye/neck distance, etc. This profile is available to any application that has proper Rift support. Unfortunately some apps ignore the profile and cause a lot of unnecessary sickness.

 

Correct. It is all already there and available. Your monitor settings in DCS and any monitor LUA scripts should have no effect. If they do then the implementation is wrong, if eye separation is off then the implementation is wrong, if the image doesn't fill the screen (which it doesn't) then the implementation is wrong..... On the plus side we are still in beta so I hope it will be done properly before long.

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Posted

So out of the blue my Warthog and keyboard wont work in DCS while in rift mode unless I hit the window key first. They work fine in the setup screen when I push buttons but as soon as the mission starts nothing works unless I tab out with the window key. I am running Steam DCS 1.2.8 and the newest Oculus SDK. I know steam updated a day or two ago,it may be the culprit.

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Posted
So out of the blue my Warthog and keyboard wont work in DCS while in rift mode unless I hit the window key first. They work fine in the setup screen when I push buttons but as soon as the mission starts nothing works unless I tab out with the window key. I am running Steam DCS 1.2.8 and the newest Oculus SDK. I know steam updated a day or two ago,it may be the culprit.

 

Same problem here. No keyboard or joystick interfaces working for me in game since last update (non steam). Tried a repair and it made no difference. I didn't try it in non rift mode yet.

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Posted (edited)

blksolo, Frusheen:

When in cockpit, try pressing Alt + Tab twice (switch to Desktop and back to game).

Edited by ReviZorro

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Posted

I just downloaded the latest DCS beta update and now my controls work properly again. I didnt see anything in the changelog about a problem or a fix.

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Posted
No, the hard part is trying to convince people that keyboards are useless compared to a well implemented clickable pit.

 

I have been convinced since DCS A-10C release to get rid of keyboard from my pit, I only use miniature bluetooth keyboard (pocket size) for typing IP address or rarely chat text message that is incorporated into the pit.

 

Everything else is HOTAS + MFD bezels, two touchscreens with panels, and special keypads for radio control and sim functions control.

Even mouse has been eliminated in favor of mini track-ball stuck to my throttle.

For controling views I have 3DConnexion controller next to throttle.

Everything AI/radio related and additional functions within sim are voice controlled.

I am totally RIFT ready!

 

Should I get DK2 or resolution still to low to read HUD, displays and analogue instruments, for 960px wide @ 100deg FOV I find it most likely so?

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Posted

For controling views I have 3DConnexion controller next to throttle.

 

Pardon the OT post:

 

Are you using a Space Navigator, or one of the higher end units? I have one, and love it, but have never tried it with a game/sim.

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Posted
Pardon the OT post:

 

Are you using a Space Navigator, or one of the higher end units? I have one, and love it, but have never tried it with a game/sim.

 

Not the panel'ed one,

due to features in my pit I went with 3DConnexion for Notebooks, it had necessary size to fix it where I need it most. Cheap solution too!

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Posted
Not the panel'ed one,

due to features in my pit I went with 3DConnexion for Notebooks, it had necessary size to fix it where I need it most. Cheap solution too!

 

Ah, I forgot about that one. Thanks for the tip.

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Posted
Should I get DK2 or resolution still to low to read HUD, displays and analogue instruments, for 960px wide @ 100deg FOV I find it most likely so?

I can tell you that with a combination of DK1 and Trackir5 for 6dof that the instruments are totally readible when you lean forward to look at them.However the game is unplayable for me because of all the glitches and and lag associated with TrackIR. So with higher res and 6dof in DK2 you should be fine,spotting targets in the distance may be an issue though,we'll have to wait and see.

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Posted

Hi All,

 

I'm using a TIR v5 and Rift DK1 and can't get DCS to display anything on the rift (or screen) when the auto detect flag is on.

I've updated the DLL and the firmware of the Rift to 0.18

anyone have got an idea?

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Posted
Hi All,

 

I'm using a TIR v5 and Rift DK1 and can't get DCS to display anything on the rift (or screen) when the auto detect flag is on.

I've updated the DLL and the firmware of the Rift to 0.18

anyone have got an idea?

Use firmware 0.2.5 for rift,dont use the newer 0.3 or the older 1.8

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Posted
Hi All,

 

I'm using a TIR v5 and Rift DK1 and can't get DCS to display anything on the rift (or screen) when the auto detect flag is on.

I've updated the DLL and the firmware of the Rift to 0.18

anyone have got an idea?

 

Let me guess ...you are using an AMD card?.....Join the club. Nothing seems to work. There are a few here with AMD cards getting a black screen. If anyone figures this one out let the rest of us know. Thanks

Posted
1.2.8. "Added initial Oculus Rift support, this does not include front end GUI yet."

 

Anyone tried this in 1.2.8? What exactly is "initial Oculus rift support". Sounds very promising!

 

Cheers.

 

It means that we have support for the current developer kits, hopefully also for the DK2's due out in a few months, it works quite well but the DK1 resolution is not great but at least now we have a proper flight sim using rift support and first impressions are indicative of it being a complete game changer.

Posted

With the support of OR being official, I hope the 3D rendering of DCS will be perfected with it?

 

As I can recall, one of the most annoying things using nvidia 3d vision in DCS is that the sun is rendered on the screen, with no depth. This is second only to the incorrectly rendering of HUD, which makes aiming with the gun sight unusable.

 

I sure hope these get fixed in OR...

Posted
With the support of OR being official, I hope the 3D rendering of DCS will be perfected with it?

The way frame should be prepared for OR is completely different from NVidia 3D Vision

 

As I can recall, one of the most annoying things using nvidia 3d vision in DCS is that the sun is rendered on the screen, with no depth. This is second only to the incorrectly rendering of HUD, which makes aiming with the gun sight unusable.

 

I sure hope these get fixed in OR...

Currently sun is not the problem with 3DV.

HUD is still the problem with 3DV, also 3DV doesn't start when game is in fullscreen mode, somehow works now only in windowed.

Hope besides OR integration, ED will consider better integration with NVidia 3D Vision, which is the best tech for 3D monitors at home so far.

Posted

Any news on when multiplayer will work with the rift?

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