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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

    • 599$ did not faze you, and YOU PRE-ORDER IT!
    • 599$ puts me into bankrupcy - I will not spend that kind of money - WILL NOT BUY
    • on the fence, will BUY LATER (at retail launch)


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Posted

Meh I'm gonna wait until someone develops this piece of kit further before I invest in it.... there's a few on Trade Me (NZ's ebay) but way too pricey :(

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Posted (edited)
Meh I'm gonna wait until someone develops this piece of kit further before I invest in it.... there's a few on Trade Me (NZ's ebay) but way too pricey :(

 

Where in NZ are you? I ordered first day, I don't know when it will arrive but if you are in auckland you can try it.

 

EDIT, ah i remember , you are way down south. Must be cold about now :)

Edited by metalnwood
Posted
Where in NZ are you? I ordered first day, I don't know when it will arrive but if you are in auckland you can try it.

 

EDIT, ah i remember , you are way down south. Must be cold about now :)

 

Yeah Dunedin its freezing lol

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Posted

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Posted
Below is the understatement of the year. Whats even worse the author says very little about the experience. :(

 

E3 2014: DCS, The DK2 Enabled Flight Sim that Flew Under the RADAR

 

http://www.roadtovr.com/e3-2014/

 

Kevin needs a proofreader.

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Posted (edited)
Kevin needs a proofreader.

"- They so far sadly had no ground targets, but it was possible to see the flight model offered a new level of immersion" - oh dear - yes there are ground targets - and are visible on any monitor - unfortunately not on a rift due to low angular resolution (equal to monitor set to 320x200). They should be trying the rift on FC1 LOMAC or older games - the old games from end of nineties seems just like made for rift and actually look pretty good on it (you can't notice much loss of detail).

 

After seeing Elite: Dangerous (my worst disappointment in long time) i'm coming to conclusion that the only way how to make game playable on rift is to completely ruin it - ie. make the game shallow and exchange everything that has been achieved in past 15-20 years for cheap 3d effect. I sincerely hope ED won't get under pressure to ruin the DCS World in the same way frontier did. I hope in future there will be clearly divided titles for PC and Rift titles.

 

Edit: it would be actually good idea to ask ED to remaster the original LOMAC for rift instead of trying to fit a square peg into rounded hole

Edited by zahry
Posted
Elite: Dangerous (my worst disappointment in long time)

I'm looking forward to playing DCS and Elite Dangerous when my DK2 arrives. Why was Elite so disappointing for you?

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Posted (edited)
I'm looking forward to playing DCS and Elite Dangerous when my DK2 arrives. Why was Elite so disappointing for you?

If you will love the Elite: Dangerous on Oculus for exactly the same reasons why it completely ruined it for PC.

 

I was expecting something in style of X3: Rebirth - instead everything is big, chunky with focus on keeping the detail low and everything sooo simple (not in a good way), all the fonts are over sized so everything can be easily recognized on Wide FoV and low resolution. The cockpits, all systems and even dialogs are so simple that's feels like they are assuming everybody is completely dumb or blind.

 

On PC monitor it feels incredibly shallow and cheap (imagine playing iphone game on PC). Sure - it will make the rift experience excellent and whoever is on the Oculus bandwagon will have a great time because of the 3D effect but I wouldn't advertised it as a PC title, spectacular, awe inspiring or beautiful because it is none of it ... it is a rift title with all the consequences

Edited by zahry
Posted
If you will love the Elite: Dangerous on Oculus for exactly the same reasons why it completely ruined it for PC.

 

I was expecting something in style of X3: Rebirth - instead everything is big, chunky with focus on keeping the detail low and everything sooo simple (not in a good way), all the fonts are over sized so everything can be easily recognized on Wide FoV and low resolution. The cockpits, all systems and even dialogs are so simple that's feels like they are assuming everybody is completely dumb or blind.

 

On PC monitor it feels incredibly shallow and cheap (imagine playing iphone game on PC). Sure - it will make the rift experience excellent and whoever is on the Oculus bandwagon will have a great time because of the 3D effect but I wouldn't advertised it as a PC title, spectacular, awe inspiring or beautiful because it is none of it ... it is a rift title with all the consequences

 

It will have 100B star systems and 400B stars. All procedurally generated and unique. Here's their latest video of a main sequence star.

 

 

Say what you will about art style and interface, elite isn't a simple game.

 

Art style is following current VR resolution capabilities. Once those capabilities improve we'll quickly return to more engaging UI.

 

Looking forward to CV1 desismileys_6667.gif

Posted
ignore zahry, he is obviously on an anti oculus crusade.

 

I agree, he's definitely made that obvious. I don't think anybody believes any of the prototypes will be perfect, otherwise there would be no need for prototypes. Basing such a negative opinion on prototypes is ridiculous. The developers seem to be in no hurry to develop the consumer version until they get most of it right. That said even the first consumer version could have issues like spotting distant dots. I already have that problem, on a good monitor, but that was easily solved by winging with folks who can see the dots :).

Posted (edited)
ignore zahry, he is obviously on an anti oculus crusade.

sorry for not jumping on the band wagon and joining the delusional ranks.

 

Sad fact is that the laudest screamers and oculus thumpers have very limited technical knowledge, no clue what is going on with VR and 3D and just parroting the official propaganda. Go and get the Oculus and prove me wrong - stop living in a fantasy. Or just start "Oculus Rift worship" thread if you don't like the facts. This thread is about how DCS World could work with Oculus device - not about supporting Oculus personally. And things won't improve if you'll keep living in a lalala land.

 

As for VR capabilities - oculus even in CV1 speculative version is still 15 years behind PC gaming with incredibly poor angular resolution with exactly the same image quality as VR920 back in 2008 - if DCS will support Rift they will have to take into account that. And for anybody who want to say oculus have bigger FoV - yes, and that's exactly why the resolution looks so bad - it has few extra pixels over VR920 but those are smeared across much bigger area - are you seriously expecting EVERYBODY should be forced to accept the lowest standard and halt all progress and development just because of one gadget some people might buy? Really?!?

Edited by zahry
Posted
sorry for not jumping on the band wagon and joining the delusional ranks.

 

 

You really must be the delusional one. Who cares if people don't understand the tech behind the rift? It's all about the experience, and you don't need a masters degree to enjoy the experience with the rift. I have been flying around in Outerra with the DK1 and the MiG-29 for over a month now, and the cock-pit is nowhere near as pretty as DCS 6DoF pits. It is the single most immersive experience I've had, anywhere, when it comes to flying and feeling like you're there, IN the cockpit.

 

So, I and many other are excited to see what can be done with DCS and DK2/CV1. To sit there and say it's old tech and blah blah blah means nothing. If YOU don't enjoy the experience with the Rift and DCS or any other flight sim, that really sucks for you. But don't say people CAN'T enjoy the experience because you can't.

 

I do appreciate every point of view but you seem to be speaking for everyone when you say things like we're delusional because we had an awesome experience with the Rift.

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Posted (edited)
I do appreciate every point of view but you seem to be speaking for everyone when you say things like we're delusional because we had an awesome experience with the Rift.

 

Once understood, his actual argument isn't as absurd as his posts suggest.

 

He seems to be primarily concerned with how the Rift might affect development of non-Rift PC titles. He is afraid that PC titles will be developed for the Rift first, non-Rift second, thereby giving the non-Rift market a second-rate experience. He cites Elite: Dangerous as an example:

 

If you will love the Elite: Dangerous on Oculus for exactly the same reasons why it completely ruined it for PC .... I wouldn't advertised it as a PC title, spectacular, awe inspiring or beautiful because it is none of it ... it is a rift title with all the consequences

 

P.S. I'm only attempting to de-escalate due to a misunderstanding. If you have an opinion on his argument, don't reply to me please.

Edited by Razi
Posted

Zahry, mate your company makes some great visuals, I'm certainly not gonna take away from that, but unfortunately not that many of us have the space or the money to get the sort of visual setup you guys sell.

 

That's why the RIFT with all it's faults is currently the best choice for most of us. I don't think it's got much to do with blind faith or not understanding the technology but more of the fact that it takes us very little space and is relatively cheap.

 

Ok at the moment the visuals are not great, it has quite bad resolution and the head tracking lags and quite often locks up. However over time these will improve and it still gives the best sense of immersion a general home user like the majority of us here can hope for.

 

If there is something as cheap, that takes up as little room and provides me with the same sense of immersion then please, let me know, because I'm intrested. I couldn't give two hoots about branding and propaganda, I'm just a simple simmer with very limited space, trying to get the best possibly immersive experience. That's all I want, immersion.

 

Cowboy10uk

 

 

[sIGPIC][/sIGPIC]

 

Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros.

 

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Posted
sorry for not jumping on the band wagon and joining the delusional ranks.

 

Sad fact is that the laudest screamers and oculus thumpers have very limited technical knowledge, no clue what is going on with VR and 3D and just parroting the official propaganda. Go and get the Oculus and prove me wrong - stop living in a fantasy. Or just start "Oculus Rift worship" thread if you don't like the facts. This thread is about how DCS World could work with Oculus device - not about supporting Oculus personally. And things won't improve if you'll keep living in a lalala land.

 

As for VR capabilities - oculus even in CV1 speculative version is still 15 years behind PC gaming with incredibly poor angular resolution with exactly the same image quality as VR920 back in 2008 - if DCS will support Rift they will have to take into account that. And for anybody who want to say oculus have bigger FoV - yes, and that's exactly why the resolution looks so bad - it has few extra pixels over VR920 but those are smeared across much bigger area - are you seriously expecting EVERYBODY should be forced to accept the lowest standard and halt all progress and development just because of one gadget some people might buy? Really?!?

 

No, the sad fact is simply that VR is putting your nose out of joint because you are a seller of alternate technology which is going to suffer badly because it is massively limited and frankly inferior.

Posted

Look, I have DK1. It is low res. It's almost not playable. It's not even CLOSE to what you get on a monitor. But it does have immersion going for it. So Zahry has a point. Maybe to a fault - since resolution is not the end all, be all. But I'm *MORE* concerned about not knowing where my hands are. And how to operate the MFDs. Not everything can be done via HOTAS. Otherwise, real jets wouldn't have a cockpit display! I tried motion tracking devices and the simply do not have the accuracy and speed necessary. And if you say "peek out of the bottom of the Rift" you've just blown your immersion story.

 

I see great promise here and I think technology will catch up. After all, we only see HD in a very small spot with our eyes. What we think is HD is really just our brain tricking us into thinking it's HD.

hsb

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Posted

This time huge amounts of people seem to be blown away by the VR experience even with low detail visuals. So its obviously not all about some aspects of the visual quality. Groups are organizing to fund, develop ,and create VR hardware/software in unheard of numbers. The VR hardware itself will be relatively cheap. The only major problem I see is the high cost of the graphics card and system that will probably be necessary for the best experience. This could cause a bump in the road to the acceptance of VR, but once that levels out the skies the limit. Zahry will be lost in the wilderness for a short time, while tech takes a popular detour, but the roads will eventually connect, and all will be well. :)

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