ED Team Wags Posted September 4, 2012 ED Team Share Posted September 4, 2012 (edited) There have been a lot of questions of what the new FC3 Advanced Flight Model (AFM) for missiles entails, so here is description of some of the new features: Launcher platform speed, thrust, missile weight, total drag, gravity, etc. are all calculated to determine missile speed. Missiles now incur realistic energy bleed that accounts for drag, induced drag and gravity. Induced drag calculates g-load and that factors the missile’s lift. Missiles will now bleed energy very quickly if the target performs hard maneuvers. We added a longitudinal-load fuze arming type. The missile warhead of missile will only be armed after reaching the assigned longitudinal g-load (acceleration). Otherwise the missile will not detonate. We added a limited duration to the missile’s power system (gas-generator, generator and hydraulic pump). When the onboard power system is exhausted, the missile goes ballistic. We added a self-destruction timer. Some missiles will self-destruct when the timer is reached. We added altitude based of self-destruction. Some missiles will destruct when reaching an assigned altitude above ground level. We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts. We added parameters of loft trajectory. The initial range to target, the range of transition to proportional navigation, and initial angle of loft are all factored. Edited September 4, 2012 by Wags Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
joey45 Posted September 4, 2012 Share Posted September 4, 2012 (edited) I take it this is for all missiles and not just for A2A? Edited September 4, 2012 by joey45 The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Invader ZIM Posted September 4, 2012 Share Posted September 4, 2012 Can we enjoy the AFM missiles in DCS A-10C for example if we purchase FC3? Or do the AFM missiles only work within the FC3 sim? Or, does DCS A-10C already have AFM missiles?? Link to comment Share on other sites More sharing options...
joey45 Posted September 4, 2012 Share Posted September 4, 2012 The AFM would work in DCS world as it is a COre change not a module change. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
GGTharos Posted September 4, 2012 Share Posted September 4, 2012 ^^^^ Correct. Your sidewinders in your A-10C for example should be affected as soon as the upgrade for DCSW comes out on with FC3. You don't have to buy FC3 for that. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Mar Posted September 4, 2012 Share Posted September 4, 2012 From the shadows of war's past a demon of the air rises from the grave. "Onward to the land of kings—via the sky of aces!" Link to comment Share on other sites More sharing options...
HungaroJET Posted September 4, 2012 Share Posted September 4, 2012 I take it this is for all missiles and not just for A2A? Good question Joey :thumbup: So will we get AFM for SAMs and for A2G Missiles also ? Atop the midnight tarmac, a metal beast awaits. To be flown below the radar, to bring the enemy his fate. HAVE A BANDIT DAY ! [sIGPIC][/sIGPIC] "When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." - R. Buckminster Fuller (1895 - 1983), American Architect, Author, Designer, Inventor, and Futurist Link to comment Share on other sites More sharing options...
amalahama Posted September 4, 2012 Share Posted September 4, 2012 Fantastic! Looking forward to FC3 and DCS World update :thumbup: Regards! Link to comment Share on other sites More sharing options...
G-Lock91 Posted September 4, 2012 Share Posted September 4, 2012 Faareakin sweet sauceness! [sIGPIC][/sIGPIC] "If they can make penicillin out of moldy bread, they can certainly make something out of you" -Muhammad Ali WIN 7 64-bit SP1 | AMD Phenom II X4 955 | 8.0 GB RAM | NVidia GeForce GTX 550Ti | CH Pro Throttle | CH Fighterstick | CH Pro Pedals | TrackIR5 Link to comment Share on other sites More sharing options...
GGTharos Posted September 4, 2012 Share Posted September 4, 2012 I can't answer that; it's either done already, or, 'all in good time'. PLease keep in mind that turning AFM for missiles is neither easy nor quick. This gets a bit worse with SAMs because of their more varied and usually somewhat more complex guidance methods. Good question Joey :thumbup: So will we get AFM for SAMs and for A2G Missiles also ? [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Invader ZIM Posted September 4, 2012 Share Posted September 4, 2012 Thanks for that info guys, Heck for the asking price of FC3 alone just to get AFM missiles would have been worth it for me. That's a game changer for sure, and a very welcome addition. Link to comment Share on other sites More sharing options...
winz Posted September 4, 2012 Share Posted September 4, 2012 Sounds fantastic :) The Valley A-10C Version Revanche for FC 3 Link to comment Share on other sites More sharing options...
Milene Posted September 4, 2012 Share Posted September 4, 2012 Thx for the info. Flanker, Flanker 2.0, Flanker 2.5, Lockon, FC1, FC2,FC3, BS1, BS2, A10C, CA and World [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted September 4, 2012 Share Posted September 4, 2012 Are proximity fuzes modelled also? " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
GGTharos Posted September 4, 2012 Share Posted September 4, 2012 They were always modeled. Perhaps you want to rephrase your question? I feel you're trying to ask something else. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted September 4, 2012 Share Posted September 4, 2012 Thanks for give me the opportunity to rephrase. I want to ask if it´s possible to choose between different proximity options for Large-Medium-Short targets before launching missiles. Or this feature is remodeled or revamped to fit the new AFM. Maybe you are refering to something different XDD ¡¡ and new.. " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
GGTharos Posted September 4, 2012 Share Posted September 4, 2012 No, it is not. There is no sensor model revamp yet AFAIK, just the flight model. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Esac_mirmidon Posted September 4, 2012 Share Posted September 4, 2012 (edited) Maybe in the future could get contact fuzes and proximity fuzes and the option in cockpit to choose from different arming options, taking in count that the acceleration of the missile arms the fuze and now ED had modelled this acceleration and it´s relation with arming the warhead. Also modelling Target Detecion Devices in missiles could be a great addon. Thanks GG. Edited September 4, 2012 by Esac_mirmidon " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4 Link to comment Share on other sites More sharing options...
GGTharos Posted September 4, 2012 Share Posted September 4, 2012 I really believe that we will, but when that will happen is anyone's guess :) [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
joey45 Posted September 4, 2012 Share Posted September 4, 2012 Thanks for that info guys, Heck for the asking price of FC3 alone just to get AFM missiles would have been worth it for me. That's a game changer for sure, and a very welcome addition. It will be in DCS world anyway due to compatibility issues anyway. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Mohamengina Posted September 4, 2012 Share Posted September 4, 2012 There have been a lot of questions of what the new FC3 Advanced Flight Model (AFM) for missiles entails, so here is description of some of the new features: Launcher platform speed, thrust, missile weight, total drag, gravity, etc. are all calculated to determine missile speed. Missiles now incur realistic energy bleed that accounts for drag, induced drag and gravity. Induced drag calculates g-load and that factors the missile’s lift. Missiles will now bleed energy very quickly if the target performs hard maneuvers. We added a longitudinal-load fuze arming type. The missile warhead of missile will only be armed after reaching the assigned longitudinal g-load (acceleration). Otherwise the missile will not detonate. We added a limited duration to the missile’s power system (gas-generator, generator and hydraulic pump). When the onboard power system is exhausted, the missile goes ballistic. We added a self-destruction timer. Some missiles will self-destruct when the timer is reached. We added altitude based of self-destruction. Some missiles will destruct when reaching an assigned altitude above ground level. We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts. We added parameters of loft trajectory. The initial range to target, the range of transition to proportional navigation, and initial angle of loft are all factored. 2 Link to comment Share on other sites More sharing options...
Witchking Posted September 4, 2012 Share Posted September 4, 2012 (edited) [*]We added a guidance timer delay. After launching a missile, the missile will fly straight from the from launcher for safety reasons before initiating the guidance stage. This is typically 0.3…1.5 seconds. For example: the R-27R missile flies unguided forward for 0.5 seconds before guidance to target starts. That explains this: Edited September 4, 2012 by Witchking WHISPR | Intel I7 5930K | Nvidia GTX980 4GB GDDR5 | 16GB DDR4 | Intel 730 series 512GB SSD | Thrustmaster WARTHOG | CH Pro Pedals | TrackIR4 pro | |A-10C|BS2 |CA|P-51 MUSTANG|UH-1H HUEY|MI-8 MTV2 |FC3|F5E|M2000C|AJS-37|FW190|BF 109K|Mig21|A-10:SSC,EWC|L-39|NEVADA| Link to comment Share on other sites More sharing options...
Silver_Dragon Posted September 4, 2012 Share Posted September 4, 2012 Waiting for future realistic Air to Surface / Surface to Air / Antiship / Cruise missile AFM developing ;) Link to comment Share on other sites More sharing options...
sobek Posted September 4, 2012 Share Posted September 4, 2012 Waiting for future realistic Air to Surface / Surface to Air / Antiship / Cruise missile AFM developing ;) One step at a time ;) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
IvanK Posted September 4, 2012 Share Posted September 4, 2012 Maybe in the future could get contact fuzes and proximity fuzes and the option in cockpit to choose from different arming options, taking in count that the acceleration of the missile arms the fuze and now ED had modelled this acceleration and it´s relation with arming the warhead. Also modelling Target Detecion Devices in missiles could be a great addon. Thanks GG. Err what Air to air missiles do you believe have the option to select between contact or prox fusing ? Link to comment Share on other sites More sharing options...
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