Dejjvid Posted December 19, 2012 Posted December 19, 2012 Preliminary DCS Change Log 1.2.3 SUBJECT TO CHANGE New Features: DCS World • Added new Su-27 model. • Added new Mission Editor trigger rule - Bomb in Zone. • New mission editor skin. Incomplete work in progress. • Helicopters will better maneuver against AAA maneuvering when in the threat area. • Added new Mission Editor trigger rule - Expression. • Scripting Engine: Fixed outText and outSound for Coalition and Group • Scripting Engine: Added "Mission" Task for ground groups • Mission Editor UI for group variation placement tool added, not functional yet. • New skins for F-15C and MiG-31. • Model LODs have been better optimized. Combined Arms • Combined Arms. Life-bar for ground units in the F10 Command Map view. This can be toggled on and off with button on Command Map. • Combined Arms. AI units will resupply ammunition from a warehouse or cargo truck at ranges less than 100 meters, periodicity - once a minute. Player's can do this with the LALT + ' key combination. • Command Map control of air units. You can now route them, set speed and altitude, and set targets. • Combined Arms. Ground units in group now stay in formation with user when in first person control mode. User can set formation and ROE when in 1st person mode. • Combined Arms. Updated, higher resolution ground unit HUDs. • Combined Arms. Added min and max range rings for all indirect fire systems. • Combined Arms. Added countdown timer for indirect fire missions. • Combined Arms. Mission designer can now determine which ground units can and cannot be controlled by players (1st person and Command Map). • Combined Arms. Platform Shake is better implemented and provides basic "weapon stabilization" option when the vehicle is on the move. • Combined Arms. Added hot keys for hull / turret alignments, turret lock, and gun lock on azimuth. • Combined Arms. Changing round type loading delay added. • Combined Arms. Added military icons for Command Map. • Combined Arms. Provided NVG gain. • Combined Arms. New compass orientation options. • Combined Arms. Signal flare options. • Combined Arms. Added tracer effect to armor piercing rounds. Flaming Cliffs 3 (FC3) • New Su-27 campaign. • Added new multiplayer missions. Bug Fixes and Adjustments: DCS World • Tuned aircraft gun smoke. • Fixed Set Path to Column formation. • Fixed Georgian soldier animation. • Fixed long range radar break-lock for Russian aircraft. • AIM-120 and R-77 maximum load factor increased to 40g. • R-77 data adjust. Thrust, lift and drag. • AIM-120 data adjusted. Lift and drag. • AIM-9M maximum load factor increased to 35g. • AIM-9M thrust changed 12000 N. • Adjusted AIM-9P drag. • AIM-7M thrust and drug adjustments were made. • Increased load factor to R-27 family to 24g. • Increased R-27ER initial delay to 1.5 sec. • AIM-54 data adjustment. Thrust, drug, lift, initial delay of guidance. • R-33 data adjusted. Thrust, drug and lift, initial delay of guidance. • R-60 data adjusted. • R-73 data adjusted. • Multi-channel missile guidance is fixed. • Decreased the damage value of modern AA missiles warheads from directional to enhanced. Earlier AIM-120 and R-77 had a warheads with large multiplier factor termed "directional". These missiles were very lethal, more so than even an S-300. It was not realistic and we decided replace "directional" warhead with the less power "enhanced" warhead. • Number of simultaneously guided AIM-120s is 4 for F-15, F-16 and F-18. • Number of simultaneously guided AIM-54 is 4 for F-14. • Fixed AI planes unable to engage SA-8 with Anti-Radiation Missiles. • Fixed situation where AI sometimes launch AGM-65 Mavericks from too far away; AGM-65 would self-destructs before reaching target. • Added S-8TsM and S-8OFP2 rockets to inventory of MiG-29A/G/S and Su-33. • Renamed S-8KOM to S-8TsM in the one AFAC Su-25 payloads. • The F-15C and Su-27 will now use their RWR systems when the Mission Editor RADAR USING option is not applied. • Adjustments to the air combat maneuvering of all aircraft. • "Transmit Message" command parameters indication is now in the action list • Fixed infantry not moving when route is changed. • Fixed client crash in MP. • Fixed pilot models with K36 ejection seat. • Debris of a killed soldier has been removed. • Adjusted AWACS action time. • Fixed switch waypoint triggered action. • Changed setting of mission start time (day, month). • Default damage parameters tuned for old aircraft models. • Fixed Mission Editor error when trying to change aircraft country. • Fixed Mission Editor that pressing File\Create in the drop menu did nothing. • Aircraft will reset landing airdrome each time landing procedures is initiated. • Changed color of missile flame and smoke from blue to yellow. • "REACTION ON THREAT" option will now affect active ECM systems. • Problem with random uncontrollable rotation of the tower in some circumstances has been resolved. • Night vision staying switch to on after exit from the previous server has been fixed. • Incoming missiles warning messages has been corrected. • Helicopters will better maneuver against anti AAA when in the threat area. DCS Modules • A-10C. A-10C TGP IR operation is fixed. • FC3. SPO not reacting to launch of an I-HAWK or S300 is partially resolved. • FC3. Fixed F-15C ADI operation reversed. • FC3. Fixed A-10A ADI operation reversed. • FC3. F-15C/A-10A. Fixed autopilot not allowing refueling during tanker orbit. • FC3. Corrected and adjusted Russian A-10 campaign by Dzen. • FC3. Fixed some errors in F-15C campaign. • FC3. The MiG-29 HUD diamond on the target will now only appear when it is locked by radar. • FC3. Updated SEAD payloads and air defense deployments in some missions. • FC3. Missiles DLZ has been partially corrected. • FC3. Stations display on Su-27 and MiG-29 HUDs was made more realistic - just an 'underscore' is displayed if a weapon present, and station number is additionally displayed if weapon is ready to launch. 1) Fixed stations display on Russian HUD - only stations for currently selected weapon are displayed. 2) Implemented MiG-29S style of stations display on HUD. • FC3. Fixed the IRRAD mark for the Russian aircraft. This would overlap with range tape. • Combined Arms. Instant fire on ammunition switching has been fixed. • Combined Arms. Switched the reverse gear after the vehicle has stopped. • Combined Arms: Transition to alarm state GREEN for ground units has been fixed • Combined Arms. Unarmed vehicles will use their sensors when acting as a JTAC. ------------------ Looks like it is gonna be a really nice patch! The FC3 users have gotten a lot of love with tuned missile AFM and CA looks very promising, especially the new fog of war! i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic]
SkateZilla Posted December 19, 2012 Posted December 19, 2012 Early Xmas present from ED? Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
flanker1 Posted December 19, 2012 Posted December 19, 2012 wags, great news! thank you very much for the detailed update!
wasserfall Posted December 19, 2012 Posted December 19, 2012 Great news, i'll start believing again:) Intel Core i5-9600K, Gigabyte Z390 AORUS PRO, 16GB Corsair Vengeance RGB Pro, Gigabyte GeForce RTX 2080 WINDFORCE 8G
Hamblue Posted December 19, 2012 Posted December 19, 2012 Thanks for the Heads Up Hope the MP client crash is true. Would be worth it alone. The only thing missing is an A-10 stealth mode in multiplayer.:music_whistling: It's getting hard these days with the F-15 and 29's flying around getting easy kills. Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive, GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down
159th_Viper Posted December 19, 2012 Posted December 19, 2012 It's getting hard these days with the F-15 and 29's flying around getting easy kills. Grab a Toad and 73's.........Those fast-jet jockeys learn to respect that devil-dart after a while :megalol: Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......'
Hamblue Posted December 19, 2012 Posted December 19, 2012 I think they enjoy watching the pretty fireballs I make. Hard to get anyone to help capping with a few exceptions. Anyhow, back to Wags news.:D Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive, GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down
NRG-Vampire Posted December 19, 2012 Posted December 19, 2012 Early Xmas present from ED? I hope we will get 1.2.3 before Xmas 5 more days :doh:
Elnocho3 Posted December 19, 2012 Posted December 19, 2012 Awesome news, this simulator is going from strength to strength! PC spec: i9 9900KS @ 5.1ghz, 32GB RAM, 2 TB NVME M2, RTX 3090 Peripherals: TM Warthog, Saitek Pro Flight Pedals, Rift S, Custom UFC
Madone Posted December 19, 2012 Posted December 19, 2012 I hope we will get 1.2.3 before Xmas 5 more days :doh: :devil: If we get there... :alien: :lol: Strike Posture Set CAS Center of Excellence Intel Core i5 4690k @4,6Ghz, Gigabyte GTX 970 OC, Gigabyte Z97-X, 16GB G Skill Sniper @2400, Samsung 860/850 EVO , Win 10 64 bits, Dual monitors 27"@144"Opentrack + TM Warthog + Saitek pro flight combat
Pelmo Posted December 19, 2012 Posted December 19, 2012 (edited) DCS Modules FC3 bug nr° 75, Wingtip vapour effect missing from flyables.. Wags, Please!!! Correct it!!!:helpsmilie::worthy: Edited December 19, 2012 by Pelmo Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
Pilotasso Posted December 19, 2012 Posted December 19, 2012 Any changes to ARH loft trajectories? Glad to see heat seeker fixes. .
Quirkitized Posted December 19, 2012 Posted December 19, 2012 Bummer, no mention of artillery fix (fire at point) or wingman logic for engaging targets or datalink targets (it only works sometimes), and no mention of any improvement for some explosions/effects dropping frame rates to 5~fps. Everything else looks great though, knowing ED they probably have done something about the above mentioned issues, just havent said anything. They always seem to make quite a few changes that arent always documented.
Steel Jaw Posted December 19, 2012 Posted December 19, 2012 The only thing missing is an A-10 stealth mode in multiplayer.:music_whistling: It's getting hard these days with the F-15 and 29's flying around getting easy kills. Welcome to the REAL WORLD... ;) It always irritated me that the A10C missions almost universally had no OPFOR fighters to worry about; grossly unrealistic in many cases IMHO. Now you need to bring along some Eagles to the party. Just like in RL. "You see, IronHand is my thing" My specs: W10 Pro, I5/11600K o/c to 4800 @1.32v, 64 GB 3200 XML RAM, Red Dragon 7800XT/16GB, monitor: GIGABYTE M32QC 32" (31.5" Viewable) QHD 2560 x 1440 (2K) 165Hz.
Slayer Posted December 20, 2012 Posted December 20, 2012 Welcome to the REAL WORLD... ;) It always irritated me that the A10C missions almost universally had no OPFOR fighters to worry about; grossly unrealistic in many cases IMHO. Now you need to bring along some Eagles to the party. Just like in RL. Well, not so much like RL because in the past 3 or so wars A-10's have pretty much had free reign unopposed over the battlefield. No OPFOR fighters to worry about at all. [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit
Flia Posted December 20, 2012 Posted December 20, 2012 DCS A-10 has also Wingtip vapour effect missing bug.It will be fixed too ? PC: i7 9700K, 32 GB RAM, RTX 2080 SUPER, Tir 5, Hotas Warthog Throttle, VPC MongoosT-50CM2 Base with VPC MongoosT-50CM2 Grip, VKB-SIM T-RUDDER PEDALS MK.IV. Modules : NEVADA, F-5E, M-2000C, BF-109K4, A-10C, FC3, P-51D, MIG-21BIS, MI-8MTV2, F-86F, FW-190D9, UH-1H, L-39, MIG-15BIS, AJS37, SPITFIRE-MKIX, AV8BNA, PERSIAN GULF, F/A-18C HORNET, YAK-52, KA-50, F-14,SA342, C-101, F-16, JF-17, Supercarrier,I-16,MIG-19P, P-47D,A-10C_II
FishBike Posted December 20, 2012 Posted December 20, 2012 Curious what the TGP IR fix refers to. Something with the FLIR, or the IR pointer, or...?
Cali Posted December 20, 2012 Posted December 20, 2012 Well, not so much like RL because in the past 3 or so wars A-10's have pretty much had free reign unopposed over the battlefield. No OPFOR fighters to worry about at all. The OPFOR fighters were smart, they fled or stayed on the ground. :D i7-4820k @ 3.7, Windows 7 64-bit, 16GB 1866mhz EVGA GTX 970 2GB, 256GB SSD, 500GB WD, TM Warthog, TM Cougar MFD's, Saitek Combat Pedals, TrackIR 5, G15 keyboard, 55" 4K LED
evilnate Posted December 20, 2012 Posted December 20, 2012 Did I miss something, or are MP clients still not getting RWR warnings when launched on from AI?
Heli Shed Posted December 20, 2012 Posted December 20, 2012 Did I miss something, or are MP clients still not getting RWR warnings when launched on from AI? Correct Come pay us a visit on YouTube - search for HELI SHED
Pelmo Posted December 20, 2012 Posted December 20, 2012 Did I miss something, or are MP clients still not getting RWR warnings when launched on from AI? Wags please, order your team to fix this bug as soon as possible! Extremely urgent! It 's time to solve it!!! It 'a bug that comes from FC2!:helpsmilie::worthy: Intel i9-13900K, @5.8GHz, Gigabyte Z690 Aorus Master, 32GB DDR5 6200 DomPlatinum, GIGABYTE GeForce RTX 4090 Gaming OC 24G, LG 48GQ900-B, 4x 2TB Crucial P5plus M2 SSD NVME, 1x 500GB WD SN850 SSD NVME ,Thermaltake ToughPower GF3 1650W ATX 3.0 , Windows 11 Pro, Corsair AiO H170i LCD RGB, TrackIR 5, Thrustmaster Warthog, VPC Mongoos T-50CM3 Base, Thrustmaster MFD Cougar, MFG CROSSWIND, Corsair K95 Platinum, Sennheiser G 600, Roccat Kone Mouse.
leafer Posted December 20, 2012 Posted December 20, 2012 Debris of a killed soldier has been removed. Body parts? I've never seen them. ED have been taking my money since 1995. :P
Posted December 20, 2012 Posted December 20, 2012 Are the G940 issues fixed? I don't see mention of it.....
Frogisis Posted December 20, 2012 Posted December 20, 2012 I think they mean the black chunk of jagged debris sometimes left behind when a soldier is hit by something heavier than a small arms weapon. It was kind of a weird choice to have in there but it did seem less tacky than just having them cleanly fall over after a direct hit from an artillery shell. It sorta said, "yeah, we all know this would be messy but spending time animating gore would seem pretty unserious in this context." • Added new Mission Editor trigger rule - Expression. "Set flag 17 and NEA funding to True if any unit begins a performance art show about its childhood." All these changes look great, and I'm especially looking forward to the new fog of war. For when it goes wrong: Win10x64, GTX1080, Intel i7 @3.5 GHz, 32GB DDR3, Warthog HOTAS, Saitek combat rudder pedals, TrackIR 5 / Vive Pro, a case of Pabst, The Funk
maturin Posted December 20, 2012 Posted December 20, 2012 Pretty sure it was just because soldiers had the same effects as burnt vehicles, with armor fragments lying about.
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