blkspade Posted April 15, 2014 Posted April 15, 2014 Objects were definitely easier to see on my 47" 1080P TV that I briefly played on, compared to my 27' 1440p monitor. The problem is really the combination of resolution and scale. Its not the tech to provide more realistic visual acuity in a sim doesn't exist, its just prohibitively expensive in the consumer space. ZFFbhKlywK0 If DCS ran more efficiently something like this could be achieved with multiple projectors and screens. It would still be expensive, and you'd have to dedicate a room for it. http://104thphoenix.com/
tietze Posted April 15, 2014 Posted April 15, 2014 If DCS ran more efficiently something like this could be achieved with multiple projectors and screens. It would still be expensive, and you'd have to dedicate a room for it. I'm happy that my F-18 doesn't fly that slow ;-) Please fix the KA-50 bugs :-) Black Shark: Controller profile & setup, TrackIR profile, pit. Warthog HOTAS: Lubing the stick and extending the stick. Posts on howto customize switches in DCS & . Must-have mods for DCS World and KA-50 (mostly JSGME). Casual couch pilot, watching capped.tv...
blkspade Posted April 15, 2014 Posted April 15, 2014 I'm happy that my F-18 doesn't fly that slow ;-) Yeah there are a couple different videos about that Boeing setup. One they mention that is could be configured helo's, which is probably what is actually being flown on the bulk of that video as opposed to the F-18. http://104thphoenix.com/
MBot Posted April 15, 2014 Posted April 15, 2014 I made a quick test to check the detection range of a tank. Test setup: Player A-10A directly approaching a T-80 target tank on autopilot. Initial distance to target is randomized. Distance is confirmed by label when target is visually spotted. Target aspect: 90° (direct approach from the side) A-10 altitude: 300 ft AGL A-10 speed: 330 kt Terrain: Off map wasteland, green summer texture Time 12:00 Weather: clear Game settings Textures: High Scenery: Medium View Distance: Medium Resolution: 1680x1050 MSAA: 4x HDR: Normal View settings Game FOV: 75° (default A-10A view) Monitor: 22" at distance 75 cm covering 35° of my FOV Test run 10 time: 1 NM 1.3 NM 1.3 NM 1.9 NM 1.8 NM 2.1 NM 2.3 NM 2.0 NM 2.3 NM 2.1 NM Average: 1.8 NM Conclusion: Test setup is heavily biased towards maximum visual detection range. I knew there was a tank straight ahead. Airplane flew on autopilot and I could concentrate 100% on viewing ahead. I quickly learned where in the HUD the target would appear so I could concentrate my view fully on that spot (a learning effect can be seen in the test results). Even under these optimal lab conditions, maximum visual detection range settled at 2 NM, which would be inside the range to set up a gun attack against a Shilka. Under combat conditions, the first test run of 1 NM detection range (against an expected target in known direction) is probably more realistic. I invite anyone to do similar tests and collect data for various scenarios, also air-air. I will try to dig up some RL studies which I am sure the USAF did a boatload off.
Frogisis Posted April 15, 2014 Posted April 15, 2014 I find SweetFX helped a lot, just by upping the contrast and making everything sharper. Going back to the stock HDR feels like looking through smog now. For when it goes wrong: Win10x64, GTX1080, Intel i7 @3.5 GHz, 32GB DDR3, Warthog HOTAS, Saitek combat rudder pedals, TrackIR 5 / Vive Pro, a case of Pabst, The Funk
KaspeR32 Posted April 15, 2014 Posted April 15, 2014 With that the point im going to say is that you're looking at a flat object in 2 demension. depth perception is lost and there for the extra bits of information the mind could use if looking at it in real life is lost and increases time the brain needs to proccess information about the picture. DCS is bound by the same issue as this.. No matter what resolution it will always be lacking and pretty much allways be looking at a "flat" image.. Even if someone were to spend the money and go with a colaminated screen it still is a flat image streched over an arc. It will give more of an illusion but still not the same thing as what the human eye and brain could pickup in real life over simulated. By the way this concept also corolates with what the human brain wouldn't pickup in RL vs SIM as at times the 2d image would "POP out" something to the brain it otherwise would not see in the real world. You think spotting will be easier in the rift? Intel i5-2500k @ 4.4GHz w/ H70 liquid cooler, ASRock PRO3-M Z68 Mobo, 32G 1600Mhz Mushkin RAM, EVGA GTX970 4GB , OCZ Agility 3 128g SSD, SanDisk 240g SSD, Win7 64-bit --Twitch: http://www.twitch.tv/livingfood --
Wolf Rider Posted April 16, 2014 Posted April 16, 2014 You think spotting will be easier in the rift? It waits to be seen @pr1malr8ge... to expand on what you're saying there, The sim's viewpoint (how the sim world is viewed) is done from a single camera point ( the same as us in the real world looking at something with only one eye open). Everything you said is pretty much spot on. With the newer technology coming along, such as the Rift, perhaps developers could look at a two camera like viewpoint, like how the use of two eyes allows depth perception to exist... basically go 3D. ? City Hall is easier to fight, than a boys' club - an observation :P "Resort is had to ridicule only when reason is against us." - Jefferson "Give a group of potheads a bunch of weed and nothing to smoke out of, and they'll quickly turn into engineers... its simply amazing." EVGA X99 FTW, EVGA GTX980Ti FTW, i7 5930K, 16Gb Corsair Dominator 2666Hz, Windows 7 Ultimate 64Bit, Intel 520 SSD x 2, Samsung PX2370 monitor and all the other toys - "I am a leaf on the wind, watch how I soar"
slowhand Posted April 16, 2014 Posted April 16, 2014 (edited) LOL there is no waldo...and all i was showing was what you would see from that Alt... ...:megalol::music_whistling::thumbup: And sometimes it is best to read them all before one bubbles up.. Edited April 16, 2014 by slowhand [sIGPIC][/sIGPIC] SMOKE'M:smoke: IF YA GOT'M!:gun_rifle: H2o Cooler I7 9700k GA 390x MB Win 10 pro Evga RTX 2070 8Gig DD5 32 Gig Corsair Vengence, 2T SSD. TM.Warthog:joystick: :punk:, CV-1:matrix:,3x23" monitors, Tm MFD's, Saitek pro rudders wrapped up in 2 sheets of plywood:megalol:
AtaliaA1 Posted April 17, 2014 Posted April 17, 2014 Can I have DCS from about 15 years into the future please :) That would be cool! Imagine flying through satellite created imagery of what ever campaign you want in what ever country. generated by actual real time satellite images of that area in real time. We could go help the Ukrainians or Bomb the Halibut out of N.Korea, I would love to send ML a JDAM for Easter. This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
ron533 Posted June 28, 2014 Posted June 28, 2014 bump...any news? I wish smart scaling could be an option implemented in DCS. I know flying IRL, and of course it's WAY to hard to spot targets in DCS, let alone while dog-fighting with them, turning your head all around with the limitations of 2D monitors of course. I'm all into realism and I hate labels and stuff, but there should be an option to compensate for that. otherwise it's a big long frustration. Callsign SETUP
Irregular programming Posted June 28, 2014 Posted June 28, 2014 I agree fully, this game requires smart scaling, I really hope it's an EDGE feature. And no, labels do not do the same thing.
chaos Posted June 28, 2014 Posted June 28, 2014 One argument against smart scaling is that it'll be difficult to guess your closure rate... resulting in an overshoot during dogfighting. No thanks unless they offer it as an option. "It's not the years, honey. It's the mileage..."
Scrim Posted June 28, 2014 Posted June 28, 2014 I disagree since it's that, or not see at all. But as an option, why not? DCS desperately needs this. The dynamic campaign and the smart scaling are the main reasons I hardly play DCS any longer compared to BMS.
Mustang Posted June 28, 2014 Posted June 28, 2014 As long as smart scaling sticks to single player only and NOT multiplayer it's fine by me.
CallsignFrosty Posted June 28, 2014 Posted June 28, 2014 As long as smart scaling sticks to single player only and NOT multiplayer it's fine by me. im sure people would like to be able to use it on multiplayer too, so maybe a mission setting (like the other difficulty settings)
ron533 Posted June 28, 2014 Posted June 28, 2014 ;2103632']im sure people would like to be able to use it on multiplayer too' date=' so maybe a mission setting (like the other difficulty settings)[/quote'] +1 Callsign SETUP
airdoc Posted June 28, 2014 Posted June 28, 2014 I surely support the concept of smart scaling in DCS. I had no problem spotting targets in IL2, CLOD or BOS (the pre-release version, after the LOD fix). DCS is the only sim where i have significant trouble spotting enemy aircraft, even at 1km distance. Now with DCS WW2 coming up and VEAO adding their warbirds, DCS would have to find a way to improve aircraft visibility if they are to attract online players. Warbirds have no radar capabilities and the ability to spot an enemy aircraft is of paramount importance. I hope they introduce a fix to this. The three best things in life are a good landing, a good orgasm, and a good bowel movement. The night carrier landing is one of the few opportunities in life to experience all three at the same time.
gavagai Posted June 28, 2014 Posted June 28, 2014 Those who don't play Falcon BMS will have a hard time understanding the merit of this thread. It's like trying to convince someone that track-ir is worth $150 when he is happy changing views with the keyboard. Anway, I support the OP's intent and hope we see some aircraft-spotting improvement in DCS someday. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
Mustang Posted June 28, 2014 Posted June 28, 2014 (edited) ;2103632']im sure people would like to be able to use it on multiplayer too' date=' so maybe a mission setting (like the other difficulty settings)[/quote'] Well if something like this was ever implemented by ED it would have to be something that could be enforced on/off by the mission/server, the 104th would definately disable it - otherwise you'd have people flying around with radar off constantly and hunting for giant aircraft in the distance :) Edited June 28, 2014 by Mustang
gavagai Posted June 28, 2014 Posted June 28, 2014 Well if something like this was ever implemented by ED it would have to be something that could be enforced on/off by the mission/server, the 104th would definately disable it - otherwise you'd have people flying around with radar off constantly and hunting for giant aircraft in the distance :) No, see my post above. If you haven't tried BMS you don't have a point of reference. P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
Scrim Posted June 28, 2014 Posted June 28, 2014 Well if something like this was ever implemented by ED it would have to be something that could be enforced on/off by the mission/server, the 104th would definately disable it - otherwise you'd have people flying around with radar off constantly and hunting for giant aircraft in the distance :) Have you played BMS? The smart scaling doesn't mean you can see aircraft from across the map, it's "scaling". It becomes large enough to see when you'd see it IRL, and then it's really quite small. Try flying without radar on in BMS, and even at the lowest difficulty setting the AI will shoot you down in MiG-17s before you know what happened.
Pilotasso Posted June 28, 2014 Posted June 28, 2014 Ill pass on smart scaling I have BMS and that's precisely what bugs me the most. Everything well...looks out of scale and planes look slow. .
gavagai Posted June 28, 2014 Posted June 28, 2014 (edited) Ill pass on smart scaling I have BMS and that's precisely what bugs me the most. Everything well...looks out of scale and planes look slow. That is not because of smart scaling. What you describe is due to objects like buildings and runways not being 1:1. Smart scaling on or off doesnt change that in falcon. http://www.benchmarksims.org/forum/showthread.php?15820-Mod-Request-Flying-Low-Level/page2 The real reason why you don't get the correct sensation of speed simply is that the "Falcon world" is not using a "correct scale". By comparison, the landmass is much smaller than it actually should be, i.e. the relationship between the aircraft (and other objects) scale and the world scale is wrong, objects (including aircraft, airports, cities etc.) are way too big - or the world is way too small, whatever perspective you prefer. [/Quote] Edited June 28, 2014 by gavagai P-51D | Fw 190D-9 | Bf 109K-4 | Spitfire Mk IX | P-47D | WW2 assets pack | F-86 | Mig-15 | Mig-21 | Mirage 2000C | A-10C II | F-5E | F-16 | F/A-18 | Ka-50 | Combined Arms | FC3 | Nevada | Normandy | Straight of Hormuz | Syria
SharpeXB Posted June 29, 2014 Posted June 29, 2014 The best solution for object visibility in flight sims will be 4K video. It's not affordable and widespread yet, but it will be. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
Harpoon Posted July 3, 2014 Posted July 3, 2014 A good shimmer in the sky on an aircraft due to light reflecting off the Sun (as in RL) plus (maybe) smart scaling would be a pretty good idea. A person with good vision should be able to spot aircraft a far distance away. Very good idea. If you want to talk to anyone about anything personal, send it to their PM box. Interpersonal drama and ad hominem rebuttal are things that do not belong on a thread viewed by the public. One thing i have to point out... naming a thread.. "OK, so" is as useful as tits on a bull.
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