Jetkar Posted December 11, 2013 Posted December 11, 2013 I am basing past patch releases that are around the 20th of the month. Just being hopeful. Regards [sIGPIC][/sIGPIC] Steam ID: Jetkar Steam Group: 223rd CAS Join and fly with us on the 223rd CAS Dedicated server
Flagrum Posted December 11, 2013 Posted December 11, 2013 I should hope not !! I'd say it should depend on what features come with CA 1.5. ... but also the fact that the current CA as a DCS module is somewhat sub-par compared to others, I'd expect it to be rather on the cheaper side. I would have no problem with something like 10-15 bucks. But if it were like 49.99 ... hrm, I guess, I'd use my 70% Hip coupon then... :o)
Jetkar Posted December 11, 2013 Posted December 11, 2013 I'd say it should depend on what features come with CA 1.5. ... but also the fact that the current CA as a DCS module is somewhat sub-par compared to others, I'd expect it to be rather on the cheaper side. I would have no problem with something like 10-15 bucks. But if it were like 49.99 ... hrm, I guess, I'd use my 70% Hip coupon then... :o) Let see what wag tells us what's in CA 1.5 Regards [sIGPIC][/sIGPIC] Steam ID: Jetkar Steam Group: 223rd CAS Join and fly with us on the 223rd CAS Dedicated server
falcon_120 Posted December 11, 2013 Posted December 11, 2013 (edited) DCS 1.2.7 preliminary changelog If you get a lot of new features you'll have to pay. I see it normal. If what you get is bug fixes then I don't see why you have to pay for a well finished product that you thought you bought at first place. Edited December 11, 2013 by falcon_120
Neon67 Posted December 11, 2013 Posted December 11, 2013 Well then what's the point of paying for a beta if you gonna have to pay later for the full product ? We pay beta to help ED get quickly funds to develop their products
ED Team NineLine Posted December 11, 2013 ED Team Posted December 11, 2013 Before you guys stress yourself out about CA 1.5 this is what was first said, but as always, everything is subject to change ;) http://forums.eagle.ru/showpost.php?p=1909716&postcount=5 This is explained in detail in the CA manual. However, once we complete the new CA 1.5 free upgrade, we plan on creating a training video as well. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Silver_Dragon Posted December 11, 2013 Posted December 11, 2013 CA actualy has no a beta, has release some time ago. The new features have unkonw today, only some details comming to the russian forum, but nothin have confirmed, waiting news. For Work/Gaming: 28" Philips 246E Monitor - Ryzen 7 1800X - 32 GB DDR4 - nVidia RTX1080 - SSD 860 EVO 1 TB / 860 QVO 1 TB / 860 QVO 2 TB - Win10 Pro - TM HOTAS Warthog / TPR / MDF
Raven68 Posted December 11, 2013 Posted December 11, 2013 Before you guys stress yourself out about CA 1.5 this is what was first said, but as always, everything is subject to change ;) http://forums.eagle.ru/showpost.php?p=1909716&postcount=5 This is explained in detail in the CA manual. However, once we complete the new CA 1.5 free upgrade, we plan on creating a training video as well. Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Boberro Posted December 11, 2013 Posted December 11, 2013 Cool, CA is one of my most favourite addons. It has flaws but I hope they will be resolved. It'd be cool to have radar for radar SAMs and possibility to lock target via radar display (not visually if you don't see target being in TOR). Also some helper for Tunguska missile aimer because when you move mouse which is being pointed over the target, it is not going smoothly - and by that missile will fail to hit. To follow target via manual lock you must keep moving mouse, sometimes there is no space on desk :D New interface for unit commands would be better too, some buttons radar on\off, weapons type change and so on. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
ED Team Wags Posted December 12, 2013 ED Team Posted December 12, 2013 are we getting new wake effects for ships? in 1.2.7 looking forward to this feature. Yup Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
Raven68 Posted December 12, 2013 Posted December 12, 2013 Matt thanks for hanging out with us and responding to our many questions. :-) Intel i5-9600K @ 3.7GHz; Gigabyte Z370XP SLI Mobo; G.SKILL Ripjaws V Series 64GB (4 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 4080 16GB 256-Bit GDDR6; Thermaltake Water 3.0 Certified Liquid Cooling System Windows 11 Professional HP Reverb G2 /TrackIR 5 in case VR dies; Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals
Mike Busutil Posted December 12, 2013 Author Posted December 12, 2013 Will there be Any updates for the Ka-50 in 1.2.7? Answering no will be ok in my book. At least we would have an answer.... :D Thanks you. [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mike Busutil/apply/
Psyrixx Posted December 12, 2013 Posted December 12, 2013 (edited) Will there be Any updates for the Ka-50 in 1.2.7? This is honest curiosity on my part so please don't take it as me being an ass. What exactly is wrong with Ka-50? The only fault I can find is that the trimmer adds extra input unless you hold it down before/while setting it. IE: I know if I push stick forward 1/4 and click trimmer, the stick should use that as its new center but the helicopter adds another bit of forward pressure to the trim (I have centralized trimmer mode active so I have to recenter the joystick before I can effectively move the cyclic or rudders and the helicopter still noses down violently... my solution is to hold trimmer button down, correct for the additional input, then release). Otherwise all systems seem to perform as advertised? I haven't noticed any bugs per se. I also haven't looked at the Ka-50 forums yet, but will go take a peek now. I do see a ton of requests for bug fixes in the Ka-50 though, and am just curious what the obvious ones are? Nevermind, found this thread. http://forums.eagle.ru/showthread.php?t=94741 Edited December 12, 2013 by Psyrixx Robert Sogomonian | Psyrixx website| e-mail | blog | youtube | twitter
WildBillKelsoe Posted December 12, 2013 Posted December 12, 2013 RELEASE!!!! PLEASE!!!! AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
ENO Posted December 12, 2013 Posted December 12, 2013 RELEASE!!!! PLEASE!!!! This^ "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art
Pepec9124 Posted December 12, 2013 Posted December 12, 2013 RELEASE!!!! PLEASE!!!! Nah, give it more fixes and release before Christmass in Russia.
B25Mitch Posted December 12, 2013 Posted December 12, 2013 This is honest curiosity on my part so please don't take it as me being an ass. What exactly is wrong with Ka-50? The only fault I can find is that the trimmer adds extra input unless you hold it down before/while setting it. IE: I know if I push stick forward 1/4 and click trimmer, the stick should use that as its new center but the helicopter adds another bit of forward pressure to the trim (I have centralized trimmer mode active so I have to recenter the joystick before I can effectively move the cyclic or rudders and the helicopter still noses down violently... my solution is to hold trimmer button down, correct for the additional input, then release). Otherwise all systems seem to perform as advertised? I haven't noticed any bugs per se. I also haven't looked at the Ka-50 forums yet, but will go take a peek now. I do see a ton of requests for bug fixes in the Ka-50 though, and am just curious what the obvious ones are? Nevermind, found this thread. http://forums.eagle.ru/showthread.php?t=94741 I've also found the Ka-50 to be in pretty good shape compared to some of the other modules. The trimmer issue that you mentioned isn't even a bug, either. That's apparently what happens in the real thing too, annoying as it may be.
karambiatos Posted December 12, 2013 Posted December 12, 2013 (edited) I've also found the Ka-50 to be in pretty good shape compared to some of the other modules. The trimmer issue that you mentioned isn't even a bug, either. That's apparently what happens in the real thing too, annoying as it may be. there are other glitches, that have been there for a long long time. and i highly doubt the trimmer in the real thing is this extreme, because an accidental click can send your helicopter in some pretty wacky positions, which would lead to an extremely unsafe helicopter to fly. Edited December 12, 2013 by karambiatos A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
xxJohnxx Posted December 12, 2013 Posted December 12, 2013 and i highly doubt the trimmer in the real thing is this extreme, because an accidental click can send your helicopter in some pretty wacky positions, which would lead to an extremely unsafe helicopter to fly. Though the trimmer works diffrently in real life, because if you press the trimmer, you will just remove all force from it (or apparently add a slight forward force). Example: If you move the stick 1/2 way forward and then wait for the helicopter to reach that attitude, and then hit the trimmer button, the helicopter wouldn't move. You just wouldn't have to apply as much force as you had to before. Check out my YouTube: xxJohnxx Intel i7 6800k watercooled | ASUS Rampage V Edition 10 | 32 GB RAM | Asus GTX1080 watercooled
Cowboy10uk Posted December 12, 2013 Posted December 12, 2013 Hi guys, I know the changeling is subject to change, but could anyone confirm if the issue with the mp GUI shifting on multi screen setups has been fixed. It was reported on the thread below, Kuky did state during the thread that he had managed to replicate the issue and had passed it onto the bugs team. Hi, first, sorry for my bad english, i have a problem with the multiplayer window until 1.2.6 I can't succed to acced to the "server button" because the multiplayer window is completly shifted like this : The only way to succed is playing in "Full screen" and "1 screen" option, but i want to play with two screens for having my abris on my second monitor... I just can't find a way for launching a server while playing in multiscreen. I tried to uninstal DCS (deleting "saved games/DCS) and i installed DCS again with latest version, nothing has changed, i still have the problem.... And i ONLY have this problem here, everything else is absolutly ok. Is there anything i can do to center that "multiplayer window" ?? http://forums.eagle.ru/showthread.php?t=113771 Many thanks Cowboy10uk [sIGPIC][/sIGPIC] Fighter pilots make movies, Attack pilots make history, Helicopter pilots make heros. :pilotfly: Corsair 570x Crystal Case, Intel 8700K O/clocked to 4.8ghz, 32GB Vengeance RGB Pro DDR4 3200 MHZ Ram, 2 x 1TB M2 drives, 2 x 4TB Hard Drives, Nvidia EVGA GTX 1080ti FTW, Maximus x Hero MB, H150i Cooler, 6 x Corsair LL120 RGB Fans And a bloody awful Pilot :doh:
Psyrixx Posted December 12, 2013 Posted December 12, 2013 Though the trimmer works diffrently in real life, because if you press the trimmer, you will just remove all force from it (or apparently add a slight forward force). Example: If you move the stick 1/2 way forward and then wait for the helicopter to reach that attitude, and then hit the trimmer button, the helicopter wouldn't move. You just wouldn't have to apply as much force as you had to before. Right. From what I understand the trimmer button simply holds the joystick in whatever position you had it when you clicked the button. But in the sim, it seems like it adds additional input into whatever direction the joystick is being shifted. Now, that may be the autopilot adjusting for the new inputs, I don't know and haven't flown a real Ka-50 so I can't comment as to the authenticity. However, it seems that anyone who has a working FFB stick says "I simply push the trim button and the joystick holds the new position and the helicopter doesn't bounce around or over correct at all". That makes perfect sense to me, which is why I have Central Position Trim Mode turned on in the options: my joystick won't add any additional input after a trim until I re-center it. This is fine and conceptually makes perfect sense to me. Despite that, if I take off and hold the helicopter in a hover and click the trim button, the helicopter lurches in the direction that I am holding the cyclic and I have to then correct in the opposite direction, at which point the helicopter over corrects that way, all without any additional joystick input because I haven't centered the stick yet. It seems like it's adding 1.5 to 2 times the joystick input in any given direction when the trim button is pressed, even with Central Position Trim Mode turned on. This is only with the "holy trinity" autopilot channels on so I am inclined to believe it is expected behavior and the autopilot is being weird. Also, like I said, if I hold the trim button down and set an attitude then release, the helicopter holds it just fine with no over correction. Anyways, to the mods: sorry for going off topic! Robert Sogomonian | Psyrixx website| e-mail | blog | youtube | twitter
Fishbreath Posted December 12, 2013 Posted December 12, 2013 Right. From what I understand the trimmer button simply holds the joystick in whatever position you had it when you clicked the button. But in the sim, it seems like it adds additional input into whatever direction the joystick is being shifted. Now, that may be the autopilot adjusting for the new inputs, I don't know and haven't flown a real Ka-50 so I can't comment as to the authenticity. However, it seems that anyone who has a working FFB stick says "I simply push the trim button and the joystick holds the new position and the helicopter doesn't bounce around or over correct at all". That makes perfect sense to me, which is why I have Central Position Trim Mode turned on in the options: my joystick won't add any additional input after a trim until I re-center it. This is fine and conceptually makes perfect sense to me. Despite that, if I take off and hold the helicopter in a hover and click the trim button, the helicopter lurches in the direction that I am holding the cyclic and I have to then correct in the opposite direction, at which point the helicopter over corrects that way, all without any additional joystick input because I haven't centered the stick yet. It seems like it's adding 1.5 to 2 times the joystick input in any given direction when the trim button is pressed, even with Central Position Trim Mode turned on. This is only with the "holy trinity" autopilot channels on so I am inclined to believe it is expected behavior and the autopilot is being weird. Also, like I said, if I hold the trim button down and set an attitude then release, the helicopter holds it just fine with no over correction. Anyways, to the mods: sorry for going off topic! I'm not an expert, but I have some guesses as to why it behaves like it does in this thread: http://forums.eagle.ru/showthread.php?t=114496 I don't claim that the real helicopter is like this, but I don't have a lot of trouble explaining the bouncing. Black Shark, Harrier, and Hornet pilot Many Words - Serial Fiction | Ka-50 Employment Guide | Ka-50 Avionics Cheat Sheet | Multiplayer Shooting Range Mission
karambiatos Posted December 12, 2013 Posted December 12, 2013 Then explain this, you dont get extra input when you click the joystick and move it to where you want it and release, but you do if you move the joystick where you want it and press the trim button. for example doing trimming like this in the ka-50, is really hard nigh impossible, because the helicopter will bounce all over the place. A 1000 flights, a 1000 crashes, perfect record. =&arrFilter_pf[gameversion]=&arrFilter_pf[filelang]=&arrFilter_pf[aircraft]=&arrFilter_DATE_CREATE_1_DAYS_TO_BACK=&sort_by_order=TIMESTAMP_X_DESC"] Check out my random mods and things
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