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  2. Remember that the pylons that the aircraft has loaded are different as well. With the air-to-air loadout, only the LAU-129 rails are present, but in the air-to-ground loadout, you have LAU-118 rails for the HARMs attacked to MAU-12 racks. The SMS is aware these pylons are present, which could be contributing to the CAT STORES condition.
  3. Please @BIGNEWYhave a look at it please, two equal final states but with two different behavior from FLCS. If it is correct as it is, then what is the logic behind?
  4. Whoa! So it's a really old issue (that somehow I've never noticed before ) that had been fixed at some point, but got broken again... Hmm... So, should I add a new comment on this older thread? Or do I keep this thread here open?
  5. M47 variants, m48 variants, m60 variants, leapord variants, ypr 765. M102 howitzer, love how you do the m777 towed howitzer. Nike Hercules. Thinking of these we actually already have a good bit, and nato didnt really have the range the Warsaw pact had. More Warsaw pact would be nice too. Rm 70 and ot 64. Spg 9 would be cool. 2s7 and all the Soviet towed artillery. Infantry of any kind. Although I know that's very primal in DCS. M47 variants, m48 variants, m60 variants, leapord variants, ypr 765. M102 howitzer, love how you do the m777 towed howitzer. Nike Hercules. Thinking of these we actually already have a good bit, and nato didnt really have the range the Warsaw pact had. More Warsaw pact would be nice too. Rm 70 and ot 64. Spg 9 would be cool. 2s7 and all the Soviet towed artillery. Infantry of any kind. Although I know that's very primal in DCS.
  6. Having custom skins for a squad is quite tedious and when fully implemented, every player even has to make changes to texture files that will break 'pure textures' so you can't play on multiplayer servers. It would be nice to be able to make one 'package' that people can install in their user folder and be done with it. It should not just change how you see yourself in the cockpit, but also how others (which have the same mod) see you, without changing core DCS files.
  7. How are the tablets set as monitors? It would be helpful to know if they're using something like screendesk to emulate virtual monitors, have natural monitor thingies, or what have you
  8. Saved games/DCS/config/input If your device ID's change you may need to change the file names to get them back into game. There are a few files around to automate that process in case you need to use the backup.
  9. With the ASC C-130J coming ... a must have is the M-551 Sheridan! I dropped my share of those back in the 80's. I appreciated you putting it in your USA Assets Pack mod.
  10. Habs kapiert. War anfangs nicht ganz einfach, weil ziemlich konfus was AMD hier mit labeling veranstaltet hat. Mein Fazit: Hauptsache ein E. Der Rest ist echt fürn A... oder fürn Geldbeutel, allen voran der neuen 8..er. Ich möchte also gerne ein E kaufen! Asus ROG Strix B650E-F für 160€ B-Ware (Sparfuchs option) Asus ROG Strix B650E-F für 180€ Neu Asus ROG Strix B650E-E für 220€ B-Ware (hat eigentl. alles) MSI MAG X670E Thomahawk 180€ B-Ware (wenig USB-A am I/O, keine DeBug Segmentanzeige:( ASRock B650E Taichi Lite 265€ B-Ware (overkill für X3Ds) Hab schon die absoluten P/L Kracher rausgesucht würd ich sagen:) Schwanke zwischen allen! Aber enger zwischen Asus B650E-E und dem X670E. Ein Asus ROG Z490E hab ich aktuell und bin zufrieden bis auf das Ai OC gedöns und dem aufdringlichem Softwaregehabe.
  11. Precisely. And this is what the OP described pretty well, which is not a new problem, sadly.
  12. page 160 (but not write about Bx): Navigation points (B1-B9) points and target waypoints (M1-M9)are handled slightly differently. In general one can state that a normal navigation fix is to update the status of the navigation system, whereas the target fix is to update the position of the target "in the real world" But if I use Radar fix, Bx handled slightly like B1-B9 and update the status of the navigation system. Maybe Bx must work like B1-B9 in Visual Own-position fixes too? Sorry if I wrong.
  13. Bedenke aber noch, dass die Preise auf der Pimax Seite immer erstmal ohne MWSt. sind! musst also ein bisschen und dann noch ein bisschen oben drauf legen.
  14. If George is "safe"-ing the aircraft when he shouldn't be, check your controller and make sure your hat (assuming you are using a hat) isn't misfiring in multiple directions when it shouldn't be. (i.e. you are pressing "right" on the hat and it is also sending a "down" command.) Yes, the annoying loop telling you the "aircraft is armed" after you have hit the ground in a crash is a bug, but not something you are doing wrong. I find George most useful when engaging enemies from a hover, at a distance. Park behind a hill with a good line-of-sight to your enemy group at about 7km and go to work. If the aircraft is stable, and you aren't being rushed, he does a good job (too good?) at finding targets and taking them out. Now that you have the ability to queue up targets for him, and for him to adjust his track while maintaining his lase, you can wipe out multiple vehicles in one batch. You can take it to the next level and WAS missiles yourself in the back and keep a steady stream of missiles in the air to work through the queue very quickly. You can also use him successfully when rolling in on your target, taking the shot, then rolling out to circle back around for another run. Picking off one or two vehicles this way works well for me. When things tend to go bad with George for me is when I have gotten myself in way too close and am expecting him to engage a specific target (the one that is shooting at me) while I'm flying around like a madman trying to save my ass. Finding that specific target is a pain, then he takes his time to get his crosshairs on the target when you are moving, especially laterally to the target. I usually still use the "my LOS" method for directing George, but I do use the "scan" mode when I am flying toward a known enemy area so that he can spot them while we are still out of range and I can decide where to go to engage.
  15. The workaround I use is to start the mission with the aircraft in flight or on the runway if I care about the replay.
  16. It's a release weapons command
  17. hI @currenthill how do you get the sky sabre and related units to be in deployed configuration ? ie missiles ready to launch / Radar etc ready to deply.
  18. Today
  19. Well if you read the manual you can interpret item #26 as either WITH gear extended (partially) or not at all. I would assume that with item #26's placement in the manual where all the other items around it is regarding lamps and other stuff with gear extended or with gear extended but not locked, that item #26 would also be interpreted as the warning horn will sound If you have extended gear, that is not locked down AND throttle less then one quater open. As i perceive the FM of ED they interpret it as only throttle less than one quater open, no matter the gear.
  20. +1 Sent from my FP4 using Tapatalk
  21. Bump. Are working windshield wipers going to be implemented to the Mi-8? Sent from my FP4 using Tapatalk
  22. Hi folks, Is there a particular folder in DCS that contains all of our bindings? I want to backup the data. Thanks in advance. Wolf
  23. you can select those off of NAV mode. just not in AG without AG weapons. kinda backwards. but one would need public evidence to get it changed.
  24. I have to thanks you, my friend. I guess you know that - when testing ones own missions, one simply doesn't see the most obvious of things. Like in my case the mismatching number or wrong heading - I was simply anticipating the correct ones
  25. On my end, seems there is a difference between setting controls "in a mission" vs "in the main menu". In the main menu, my controls were saved/persisted correctly after a game restart - while it did not when i adjusted controls in a mission. Can anyone confirm if this makes a difference for them?
  26. If you have any further questions, feel free to leave a comment below!
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