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  2. My video of test results on the ranges of the IRST against American fighters and helicopters, it has look down penalty and clouds will block it so much better modeled then FC3. I also include the seeker ranges of our best Fox 2 missiles and some COOP tricks such as -Radar ranging an IRST lock and locking radar on them -Radar COOP where IRST will pick up lost radar lock if it can, allowing you to keep track in say a notch and allow IRST to keep guiding a previously fired R-27R/ER -How to IFF from an IRST lock my Many thanks to Gman for helping me figure out the exact IFF sequence and radar locking!
  3. What’s the recommended usecase? Locking radar on a head on IRST lock?
  4. Is it because of insufficient thrust or insufficient lift? Can you also try K quality test and climb test?
  5. I'll give that a go later today. My thanks for the suggestion. Seems a bit of an odd "fix", but hey, we're talking about IT.
  6. +1 vote, I have been looking forward to this feature for a long time!
  7. На тебе одного из бывших - https://www.youtube.com/@RealVirtualPilot А тут кто играет? Макс или те ребята которые смотрят как курок в реальном самолёте отрабатывает? Реальные лётчики это такие специфические товарищи, зачастую не обращающие внимание на мелочи важные игрокам и радующиеся откровенно ерунде (знакомой, напоминающий отдалённо то на чём они когда-то...). dcs не игра а так правда, осталось уточнить причины и все будут довольны (возможно)
  8. Совершенно иная бро. Совершенно. Только сейчас?
  9. Ta Taxi light/ landing light, exteenal nav light, anti collision light..and also master switch if it's not implemented
  10. Yep, it's not just you. It happened to me too, but only starting today (yesterday was still fine). But I found an easy fix: I just deleted all my fxo and metashaders2 data and presto! You should give it a try.
  11. Join VNAO discord first: https://discord.gg/R8R2krqmCj What "lights switch", there are many of them. If you looking for the master switch, the names are Exterior Lights Master FORWARD and Exterior Lights Master AFT.
  12. Несколько раз видел, здесь же на форуме, мнение от летавших, что ближний бой в ДКС ничего общего с реальностью не имеет. А потом мы обсуждаем "игра-не игра". Истина, как всегда, где-то посередине.
  13. From the manual, you need tail wheel extended to be able to extend the hook.:
  14. Hi, you are using the default airburst altitude of 300 ft, which is insufficient for proper dispersion with the FMU-140 fuze. You should use at least 1,500 ft airburst for armour penetration to be successful. Hope that helps
  15. Today
  16. MiG-29 just came out in early access...
  17. yes but you're pursuing a strange unrecommended usecase
  18. Will they be able to work without the WWII pack in the future? and will the A 22 have a more believable sound? Let's say like the Yak 52
  19. In the end, it's all personal preference. We all sit at different distances/heights to the screen, screens are of different resolutions and sizes... That why there are settings to fine tune it to your own liking. What's good for me, likely isn't good for a lot of you. Same goes in the other way. If someone has problems, post what's bothering you and ask for advice.
  20. Вот в этом и есть вся соль! Но не все это улавливают,
  21. threads merged, this has been reported already to the team thanks
  22. MIG-29 dont have it
  23. The after landing checklist is complete. I do all these steps and get the big "Mission complete" splash across the screen. I think the problem is with me not switching the engine master switches off. Just saying above that that checklist isn't in the campaign. The checklists end here: null
  24. Phasing effects happen in real life with multi-engine aircraft, so there shouldn’t really be any reason to want to eliminate the possibility of that occurring in a simulation. It’s natural consequence of having two identical engines turning at nearly the same speed. The phasing harmonics go away easily by simply running them at exactly the same speed. In any case, it basically sounds like part of the sounds are missing on the right engine. Not sure why this thread is marked as “cannot reproduce”, unless only some of us are experiencing engine sound differences, but others are not. If that’s the case, I’d like to find out how to fix it.
  25. You are not alone. Here is another thread, (pointing to a third one.)
  26. Generally I just use Quaggles to strongarm the binds in. https://github.com/Quaggles/dcs-input-command-injector?tab=readme-ov-file
  27. That sounds like a pretty good average (like 600 MB/s which is like half of the theoretical throughput) with no slowdowns, I stand corrected then. My pessimistic stance was based on some aluminum USB enclosure sourced from ali with a terrible HDD controller which would periodically get overwhelmed and then the transfer speed would just go down to a zero for a while.
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