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  2. +1 I would also like to have that option for my helicopter flights.
  3. ICARIVS

    Bug Spitfire

    Bonjour, Depuis ce matin le spitfire part en montée comme si je tirai sur le manche à fond. Ce problème n'apparait pas avec le TF51. Mes réglage n'ont pas changés, je n'ai pas ajouté de nouveau périf, j'ai redémarré, j'ai pu voler sans Prb hier. Asus B550-F Ryzen 9 5950x Geforce RTX 4090 124MB Win 11 HOTAS Warthog + Stick, MFG Croswind
  4. Thank you! @RealDCSpilot I'll try that. So, I shouldn't worry about the OpenXR layers warning?
  5. I tried this procedure with TGP and have same result. Only Full Alignment is right for a start-up checklist If your loadout is AGM65. ARM or SIMULATE haven't done the thing. Yes HOT start is fine for boresight (in air spawn) Store HDG alignment I don't recommend. But I don't tell If this is real life function, that Store HDG has this "Disability" for no-Boresight AGM65. If does. It will be great to add in manual, that Full NAV Alignment is needed for boresighting AGM65.
  6. following this topic, very nice idea thanks for sharing
  7. Yep, it is a pain in the !@#$, I can't believe they haven't fixed it yet, it's a real problem for anybody with an exported display
  8. Yes! This was exactly what was I looking for. Thank you.
  9. @Priest pretty neat solution! I don't wanna waste any buttons, so I just say "map view" and "cockpit view". Also, you can use buttons/hats to browse the radio menu, and those hats/buttons will only browse the radio menu, when the radio menu is open. But, I don't use the radio menu, I use VAICOM, a free plugin for VoiceAttack. I just mention it for users in general. Cheers!
  10. Hi, rato65! What about highskid variant? Have you got any news?
  11. The water injection controll mechanism we have now is the one installed in the final Goodyear built Corsairs, which were also the final F4U-1 series planes built during the summer of 1945. All contracts were quickly cancelled with the end of the war. Vought had already converted production to the F4U-4 model early that year. Only the manuals were updated in 1946. Engine management shoud in no case be simplified to make it more "fun". There are other sims for that, or difficulty options in DCS themself. Make it optiopnal if you have to, a special option "indestructable engine" or so.
  12. Наткнулся на неплохую виде презентацию самолета. В числе прочего наконец-то удалось разглядеть квадрант РУД с обозначенными режимами работы: TAKE OFF = взлетный; MAX CONT (maximum continuous) = максимально продолжительный или номинальный; FLT IDLE (flight idle) = полётный малый газ; GND IDLE (ground idle) = земной малый газ; MAX REV (max reverse) = максимальный реверс. Как и предполагал, у него полноценные реверсивные воздушные винты с выходом лопастей на отрицательный шаг и очень эффективным торможением на пробеге, вплоть до остановки.
  13. Today
  14. Howdy all, following some questions/suggestions by Rooman296 I've added in some flak types to the explosives table. Initially, it's set to 0.0000001 damage so that it will produce light and sound only. (If you set to 20 it will create an additional explosion near the detonation site of the flak) This will produce light for time time flakkery Only change was adding in the below into the explosives table: ---***AAA set to 0.0000001 so there is no extra damage but there is light and sound - added for night time use*** ["weapons.shells.Bofors_40mm_HE"] = { explosive = 0.0000001, groundordnance = true }, --WWII Bofors 40mm AAA ["weapons.shells.Flak18_Sprgr_39"] = { explosive = 0.0000001, groundordnance = true }, --WWII German 88mm Flak 18 ["weapons.shells.Flak41_Sprgr_39"] = { explosive = 0.0000001, groundordnance = true }, --WWII German 88mm Flak 41 ["weapons.shells.KS19_100HE"] = { explosive = 0.0000001, groundordnance = true }, --Modern Soviet 100mm AAA ["weapons.shells.QF94_AA_HE"] = { explosive = 0.0000001, groundordnance = true }, --WWII British 94mm AAA ["weapons.shells.ship_Bofors_40mm_HE"] = { explosive = 0.0000001, groundordnance = true }, --WWII Naval Bofors 40mm AAA ["weapons.shells.Sprgr_34_L70"] = { explosive = 0.0000001, groundordnance = true }, --WWII German 88mm Flak 36/37 ["weapons.shells.Sprgr_38"] = { explosive = 0.0000001, groundordnance = true }, --WWII German 88mm Flak 38 ["weapons.shells.Sprgr_39"] = { explosive = 0.0000001, groundordnance = true }, --WWII German 88mm Flak 18/36/37 ["weapons.shells.Sprgr_43_L71"] = { explosive = 0.0000001, groundordnance = true }, --WWII German 88mm Flak 43 Change can be downloaded here: https://github.com/stephenpostlethwaite/DCSSplashDamageScript/blob/master/Splash_Damage_3.4.2_Standard_With_Ground_Ordnance.lua At some point I'll make an enable/disable flag if I continue to make any changes to the script - currently no changes planned I've also spun it out into a separate script:
  15. Yes, pretty much so. By 1945 and particularly after the battle of the bulge, there were too many allied fighters and not enough Luftwaffe to shoot at. This is why many otherwise “unemployed” Spits and P-51s were send to do fighter-bomber stuff, in spite of not being great at it, especially the Spits. As ground pounders and AAA fodder the thousands of existing Spit IX variants were just as good for that as the Spit XIV, so the latter were not rushed to replace the older IXs. On the German side the situation was reversed - they would have replaced every older 190 and 109 with D and K variants, but just couldn’t.
  16. That looks really cool! Awesome! Sent from my SM-A536B using Tapatalk
  17. Internal cargo finally works! Awesome addition to the Hip!!!
  18. Simply place the file in the C:\Users\xxx\Saved Games\DCS\Kneeboard folder and you should see the page in any mission with any plane.
  19. thank you, we have reproduced and reported to the team.
  20. Because we cannot fly the MiG-15 and the Sabre there? The time period is also wrong. It's already released, and no. Can't compare. With 4.0 in 10 years maybe. You should read the rules. Discussing other sims is not allowed here. You should also read the Wishlist rules, thoroughly. You start to remind me of another frequent participant. You could also learn to use the search function, some of your own wishes has been wished for before. Cheers!
  21. Interresting that it worked for you after a restart. I tryed to fly that Nellis mission which comes with the module several times but its just impossible to taxi. But -Rudel- mentioned in another thread that they will have a look after dealing with the WEP issues.
  22. I meant if I fly for example in Buddyspike Blue Flag servers, so I could write down some frequencies, coordinates and other notes. I managed to get this working on my own missions, but it would be great to have "common" kneeboard which you could view in any mission.
  23. That was not a whole lot of information. How would anyone know? The DCS.log will probably tell you. My guess it's either you've installed them wrong, or they conflict with some other mod you have installed. Cheers! Sent from my SM-A536B using Tapatalk
  24. Ah, that's great! Did you solve your issue? I was going through my emails yesterday, but I couldn't find anything, but it's like five years ago. Sent from my SM-A536B using Tapatalk
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