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  2. I recorded it. It's towards the end at about 13:50h (mission time 55 mins). FW 190 A-8 (lw11 #003). That bugger is flying in circle at about 3000 ft, on fire, trailing smoke. He's doing between 350 and 440 mph. As I said, I've seen this before, and as I recall pumping more lead into a plane that does that is useless. Tacview-20250811-193757-DCS.zip.acmi
  3. Gotcha. Thank you. Weird how it deletes them Because what if someone else ever needs the file, but I guess it frees up space.
  4. Hi @Robi Hobby, I am new in this thread, is it possible to tell me where I can download the mod? Thanks.
  5. Yes, it will remove the attachments you deleted from the posts in which they were. As an alternative, you can also use external hosting websites. Imgur for pictures, Dropbox for other files, as an example.
  6. Let me chime in with both. After a decade of playing (and scripting) ArmA followed by a 5 year milsim hiatus, I've jumped on the DCS train 2 years ago. Generally, I've had a pleasant experience playing the game (after upgrading to 64G of RAM to keep DCS from crashing). I didn't even know DCS is what I've always wanted, until I started playing it after getting sucked in by the Grim Reapers Youtube channel. Right now, nothing else compares to DCS, so until a superior alternative pops up – if ever, DCS will always be the benchmark for a good military aviation milsim experience. While I don't have DCS street cred, I'm a software engineer by trade and I do have 20+ years of coding experience (concurrent, multi-threaded C/C++ systems programming). Eventually, I couldn't resist DCS Lua scripting. At that point, however, my DCS experience changed drastically, as my perspective shifted from mere entertainment seeking to software engineering: The documentation – or better the lack thereof – is frankly embarrassing. Compared to ArmA – which I also cursed at times – and its comprehensive, official scripting docs, DCS is basically undocumented. That's an absolute no go for a product that depends largely on community content creation. The DCS scripting API with its plethora of different, undocumented Lua states and another separate a_do_script() environment is terribly convoluted and thus unnecessarily complicated to work with, obviously exacerbated by the lack of documentation. I implemented a browser-based Lua console as a learning project just to figure out how everything works. What makes matters worse, is the need to maintain this improper API to avoid breaking API compatibility and a lot of community content along with it, as the recent net.dostring_in() change illustrated. Such incisive, breaking API changes should not be released without prior discussion with community developers and advance warning. The scripting API is unnecessarily buggy, up to SEGFAULTS, due to an apparent lack of even basic testing [1, 2, 3, 4, 5]. Modern coding practices, even rudimentary unit tests, and the use of appropriate tools like AddressSanitizer (possibly combined with a bit of fuzzing) should prevent introducing and releasing with such bugs. Although adhering to such practices may sound like overhead, it'll pay for itself multiple times over by obviating a lot of time otherwise wasted by inefficiently debugging code weeks/months after having modified it. The scripting API lacks very basic functions, e.g. Unit.setLife(), with ED hesitant to add it [1, 2, 3]. With the presumably dire state of the scripting system, I do however understand the reluctance to change anything. There seems to be a lack of understanding for the needs of community developers. According to %DCS_INSTALL_DIR%/API/Sim_ControlAPI.html the net.dostring_in() function is entirely obsolete: This is grossly wrong. Many missions, mods, admin scripts, Olympus, etc. would seize to work without that very function. The mission scripting engine is still vulnerable to arbitrary code execution via malicious mission files, despite a (temporary) mitigation being available. This matter deserves urgent attention. All Lua scripting appears to run in the main loop without runtime constraints, allowing a single script with an infinite loop to freeze a client/server. That's an obvious performance issue. The first ArmA already had scheduled script execution. The DCS core presumably relies on a global, locking, all-comprising, single-threaded event loop. Adding a (few) thousand units on the far side of the map (or planet), i.e., far outside of the visibility range, will slow the renderer to a crawl. Rendering is apparently not decoupled from the simulation (i.e., AI, pathfinding, logic, flight models, etc.), although it could and should be for obvious performance reasons. This is most likely owed to DCS' single-threaded legacy. I presume a lot of engineering effort will be required to fix this. The elusive brown crater texture bug and the on-again, off-again multiplayer scoreboard issue, and more importantly the time it took to fix either of them, point towards the DCS core being non-trivial to maintain. All of these issues indicate that there's a lot of technical debt within the DCS core. Eventually, dealing with the bugs and issues caused by such technical debt will crush feature development. I agree with the previous posters that argue for better prioritization of core development time. More time should be allotted to improving the DCS core, including the scripting system and its documentation. Obviously, a full feature moratorium on the DCS core would be too much, as that would interfere with its business model. If strictly required for module releases, features need to be added. However, IMHO, too much development time may have been spent on not strictly necessary features in the past, e.g., the aircraft radio integration of the voice chat system (everyone still uses SRS), the currently incomplete mission state save feature, the botched C-ares integration, and the recent net.dostring_in() mishap to name what's at the top of my head. I love DCS and I'm confident ED can turn the ship around. Take the necessary time to stabilize the DCS core (incl. documentation, pwees!) and postpone not strictly necessary feature work for the time being. I'm hopeful the community will understand. Ask the community for feedback early on before deciding on breaking changes (I feel like the scripting system will eventually need a complete, breaking overhaul). A publicly accessible bug tracker may be another improvement. Using the forum to file bug reports may be susceptible to oversight of straightforward bug reports [1].
  7. Does anyone have the firmware for this, rel4y isn't responding to any of my communications. Cheers and Thanks!
  8. Jagdbombergeschwader 35 Geschwaderabzeichen des JaBoG 35 Abzeichen der 1. Staffel Abzeichen der 2. Staffel Hallo, Mein Name ist Alex oder Rohrkrepierer und ich betreibe das Jagdbombergeschwader 35 als immersive Milsim Staffel für deutschsprachige DCS Pilotinnen. Unser Anspruch ist es dabei das reale JaBoG35 der 80er Jahre so genau abzubilden wie es uns in DCS möglich ist und nur dort mit dem Realismusanspruch zu sparen, wo es uns nicht möglich ist mit DCS glaubhaft nachzustellen was die Erfahrung der Piloten der Zeit war. Dies spiegelt sich in unseren SOPs, den Taktiken, dem Funksprechverkehr, den Limitierungen der F-4F und einigen anderen Aspekten wieder. Vom Fliegerhorst Pferdsfeld aus fliegend, absolvieren wir die meisten unserer Trainings in der südwestlichen Gegend der CW Germany map ab und nutzen dabei eine Vielzahl an realen Lokalitäten um uns ausführlich auf die größeren Events vorzubereiten, an denen wir gemeinsam mit anderen Milsim Staffeln teilnehmen werden. Dabei nutzen wir reale Anflugkarten wo immer es uns möglich ist. Hier ist uns vor kurzem ein großer Durchbruch gelungen bei dem uns einige sehr hilfreiche Mitglieder des Flugzeugforums gleich mehrere Tacan und VFR Charts zukommen haben lassen, die auch allesamt aus der richtigen Periode stammen, sodass wir mit der Dokumentation unseres Projekts hier einen riesen Schritt nach Vorne machen konnten. Gepaart mit einem ausführlichem Trainingsprogramm in den Bereichen A2A und A2G können wir sichergehen dass alle Pilotinnen unserer Staffel selbstbewusst in jede unserer Sessions treten können und sich vollkommen auf den immersiven Flugbetrieb einlassen können. Lange Rede, kurzer Sinn: Was erwartet dich im JaBoG 35? Ein inklusives, freundliches und respektvolles Staffelgefüge in dem du dich einbringen und mitgestalten kannst Eine immersive Abbildung des Day to Day Flugbetriebs des JaBoG35 der 80er Jahre auf dem Flugmuster F-4F Phantom nach der Peace Rhine Aufrüstung Ein holistisches Trainingsprogramm das sich auf die Schlüsselelemente der Jagdbomberei fokussiert und ein Tactical Combat Training Program (TCTP) welches alle Mitglieder auf dem aktuellen Stand haben um die Gewährleistung eines Trainingsstandards durchzusetzen und zu erhalten Die Nutzung einer gut präparierten Karte in Rücksichtnahme auf im Jahr 1989 bestehenden Lufträume (zur Verfügung gestellt von User File Nutzer JE78, hier zu finden). Diese wurde von mir um die POLYGONE EW Range erweitert, um die historischen Threat Emitter und Stellungen ergänzt. Regelmäßige Unterstützung unserer Flüge durch ATC und GCI Controller Regelmäßige Teilnahme an größeren Events mit anderen Milsim Gruppen Wenn dich diese kurze Zusammenfassung unserer Staffel anspricht, dann sieh bitte nach ob du folgende Bedingungen erfüllst! Was bringst du mit? Du bist mindestens 18 Jahre alt Deine Muttersprache ist Deutsch und du sprichst English auf relativ hohem Niveau Du besitzt das HB F-4E Phantom Modul Du besitzt die Ugra Media CW Germany Karte Du besitzt ein HOTAS und Head Tracking jeglicher Art Du hast SRS installiert Falls du Interesse hast, bitte ich dich mich hier oder auf unserem Discord Server zu kontaktieren! Vielen Dank und mit freundlichen Grüßen, Rohrkrepierer o7 Einige unserer Maschinen im Lineup vor dem Hangar westlich des Tower
  9. I figured Jester would just be following IRL procedures like he does in the F-14. Appreciate the answer.
  10. It's been well known that in recent times search lights have been used to look for aircraft. Baghdad 2003 for example. I'm fully aware there's the purchasable WWII asset pack with search lights but not everybody has or wants to purchase it. Can we just get the search light as a default ground unit that is reskinned or remodeled to fit/work for modern times?
  11. Yes, it is modelled. The electric system is simulated down to volts, watts and individual wires. This is also why Jester specifically waits and asks if you are done with moving the generator switches around before he starts the INS alignment. A more indepth look (but still an approximation) will be available with the next Phantom build that features the EFB (more specifically its Electrics page) - details in the manual. Cheers
  12. Прошу прощения, бывает увлекаюсь и ухожу в сторону от обсуждаемой темы.
  13. Busy, busy, busy! Two orders shipped today, one will go out tomorrow and four are in the process of being built and are expected to ship this week! As always, all within our typical one- to two-week production schedule.
  14. Today
  15. У AC-130, конечно, наполнение оборудованием очень плотное, дополнительные рабочие места операторов. Геркулес в сравнении с ним совсем простенький. Я бы в ближайшие пару лет точно не ждал бы.
  16. Hi Bones, Which one do you mean: Scripts\Export.lua or Scripts\VaicomPro\export.lua? Thx!
  17. Definitely, I had my doubts but with the Zero official announcement I am a PTO believer. Where is the PTO assets pack? Here is my cash.
  18. Really the best campaign I played in DCS. Great! Thank you! In mission 5 the wingman doesnt fight at all against the ZSU near the palace and the ZSU is sniping in the night as always. The mission is to difficult I think, when you have to go with missles and gun in a knife fight with the ZSUs in the middle of the night. But thats only my personal opinon. When the wingman will fight too it might be possible but without you really get shot out of the sky when approching with your limited range weapons. I orderd the wingman to primary task and to defense AAA without any outcome. He is circuling around. DCS must work on the AI for years because it often destroys everything in SP. But you dont earn money with AI bug fixing I think...
  19. Consider this more like a tease you might see at the end of the Beyond videos, you dont get much, but you know its coming.
  20. The Zero announcement should have been announced with a really big ass trailer. I think the reason they didn't is because they don't have much to show. Sadly. But Nevertheless, we are getting a zero! It is beyond amazing.
  21. Мда. По Супер Геркулесу «J» фик найдешь доки. Обрывки и брошюры лишь. Некоторые результаты раскопок: 1) Двигатели у него английские Rolls-Royce AE 2100D3. Дефорсированы (по некоторым сведениям) до 4590 лошадей с 4637 возможных. Имеют полноценное цифровое управление FADEC. Режимы плохонько видны на пьедестале под РУД и это ЗМГ, ПМГ, номинал и взлетный. Есть ещё 4 кнопки, предположительно пониженный режим для руления. 2) У него CATII метеоминимум, по крайней мере в USAF, то бишь 30х400. Был. Ганшип с артиллерией по левому борту для расстрела необороняющихся целей. Возможно, будет позе.
  22. Thanks for your advice. I don't have any overclocks, all factory settings. I can check the disk and memory, which I do from time to time. I saw in the logs that it says I have parked CPU cores (CPU HAS PARKED LOGICAL CORES (this can be a source of stuttering and reduced performance, especially on hybrid CPUs with P/E cores). Since there's already an open discussion about this, I'll try asking there for advice on how to best set up the cores.
  23. Fine, forget about those missions, not important anyway. But what about that Corsair one? No baked views in that one, as you said it yourself. As mentioned and clearly seen in the screenshots, on this mission "DCS" not "just" zooms out the default view, but it also messes up ALL the other saved snap views! Again as mentioned, I never use used Flight / Prepare Mission, I use always the green button “Fly mission”….. Still astonished by ED not showing signs of life concerning this matter.....
  24. Please go by official announcements. Things can be teased or shown that might not be announced yet, or later were removed from the plan, etc. Focus on all the exciting things we announced, and don't worry about the non-announced items until they are announced. Our assets are in varying stages of readiness; they might make the occasional guest spot here and there.
  25. In S-530 mode, radar unlocked : no informations for the time of flight of the missile. @+
  26. Think I found WHY CH's assets aren't playing nice with the CallArtilleryScript : The CallArtilleryScript has included all the ammonition artillery and mortars which are being by the BASIC DCS ASSETS Some unit's for CH's use very specific ammonition ... which are not in the ammo list of the script (It would explain why you get the out-of-ammo reply and why the CH's assets aren't reloading) Gonna change the CAS script tommorrow and try it
  27. У Су-34 вооружение висит отдельно от самолёта.
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