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  2. Just today I was looking for a C-5 Galaxy and found 'Military Aircraft Mod' https://www.digitalcombatsimulator.com/en/files/3307071/ which contains KC-10. Until today I never noticed that plain and I noticed one more, a C-130. Let me tell you that I'm in love with KC-10 and I utterly hate C-130 how it looks and sounds.
  3. Я тут в контексте появления новых наземных CH юнитов, решил впервые зайти в combined arms погонять на танчиках, был весьма удивлен реализацией в VR. С этим ничего не сделать? ED совсем никак не подгоняли CA под VR?
  4. Thanks for the kind words man.
  5. Dear Eagle Dynamics, First of all, thank you for the incredible work on DCS World and for continuing to expand its scope. Hiring modders like CurrentHill shows real commitment to quality and community content, and it’s something we all appreciate. That said, there is an issue that is increasingly frustrating the player base: the ever-growing size of the CoreMods folder and mandatory livery packs. The Problem Many modules include 10–15 GB of liveries (e.g., F-14 = 14GB, F-4E = 12GB, others = 8–9GB). These are downloaded by all players, even those who don’t own the module, because they’re placed in CoreMods. The result: Install size is inflated by tens of gigabytes. Frequent updates are huge and slow because they touch massive files. Players are forced to buy new SSDs or split the game across drives just to keep playing. This isn’t just an inconvenience. It actively prevents new players from trying DCS, and makes existing players frustrated when every update eats bandwidth and disk space unnecessarily. Why This Matters We understand the reason behind CoreMods: everyone needs to see the same aircraft and skins in multiplayer. But the current implementation is heavy-handed. Right now, we’re downloading and storing content that many of us will never use. Constructive Suggestions There are practical solutions that would keep multiplayer compatibility intact without punishing everyone with bloated installs: Optional Livery Packs – Move liveries into modular downloads (via Module Manager). Players who want them can install, others can stick with a default skin. Fallback System – If a client doesn’t have a specific livery, DCS should display the module’s default skin instead. This is common practice in other sims. Lightweight Core Option – Allow players to choose a “Minimal Core” install that includes only essential assets. Great for single-player or those with limited storage. Better Compression/Deduplication – Many liveries reuse textures or differ only slightly. Optimizing this would cut gigabytes without removing content. Conclusion DCS is already a large, complex game, but it doesn’t need to be unnecessarily bloated. With every new module (and now with more asset packs from CurrentHill), this issue will only get worse. We ask that ED prioritize a solution to reduce storage and update overhead caused by CoreMods and excessive liveries. This would improve accessibility, performance, and overall user satisfaction. Thank you for considering, P.S. CoreMods>tech>Animals contains only one animal a Cow and it is 51MB in size!
  6. Hello, found a strange bug (not sure if it is already known, didn't found any other threads about it): Since the last DCS update Japanese WWII ground units (and only those) disappear after destruction. Dead static objects of the same ground unit types placed on a map are not visible after loading the mission. Track file is attached, a short (cutted) video can be found here: To be sure it isn't an impact by some mod or script I tried it with a virgin Saved Games folder with the same result. Japanese units disappear after destruction.trk
  7. Looked at my topics and deleted them, instead moving to a more consolidated topic for all of my skins. For the current listing here's my current crop of skins that I offer. More will be posted as time goes on: https://www.digitalcombatsimulator.com/en/files/filter/user-is-EricJ/apply/
  8. Just a quick addendum to note that if one saves targets via a mix of methods (both keypad entry and via shkval), any targets saved using the shkval and laser rangefinder will have their altitudes shifted as well, so if you go to engage those targets, be sure that your altitude is set to the same value when you stored the targets before caging the sensor to engage.
  9. Sigh.... Nah, you didn't, that's the point, at least not in both no-wind-taxiing tracks. Granted, I watched only these two to take the problematic wind out of equation. There's nothing in them comparable to the video, which shows that plane's inertia in itself, at a taxiing speed comparable to a jogging man, is sufficient to groundloop, even with engine off. It corresponds more or less to how the other single engine DCS warbirds behave, except Corsair (and I-16,which I don't own so can't comment on it). Your tracks, however, show different behaviour and highlight one of the issues I pointed above - you need to throttle up to military power for a moment (40-45" @ 2700) and then keep it at cruise power (30" @ 2700) to swing the tail around. That's simply not right. Let me post a short track of 109, doing something similar to the Corsair vid. No peripherals plugged in, so only mouse and keyboard were used. Even though I didn't keep the left brake on and just tapped it after shutting off the engine, the plane kept tightening the turn, as any taildragger with castering tailwheel would and should. Now, If I tried to do the same in DCS Corsair, it would stop straight, that's the issue. I don't mind imperfect tailwheel animation if it indeed turns out to be general DCS limitation that we have to deal with. Tough luck. There's something iffy with inertia (or rudder effectiveness?) at low power and taxiing speeds, however, and I hope devs will find some time to revise it again in the not-too-distant future. 109_turn.trk
  10. Hey @quantumchance Yes, flying straight towards the tanker could trigger Matrix response. Try again approaching tanker from rear as normal, use your radar and SA page to position yourself. This however should have no impact on the radio calls. Make sure you are using the correct keys/bindings for Comm1 and Comm2. See below. Hope this helps.
  11. Today
  12. Hi @Paladin1cd, I'm looking to get back into DCS after a hiatus to do some training flights, public servers, and making own missions. I'm UK based flying the hornet. Feel free to ping me a message
  13. Hi @Hoirtel, I'm in the UK and fly the hornet. Haven't played DCS much lately so looking to get back into it. Ping me a message
  14. I have researched the best virtual reality headsets for the past few days to find the perfect one for daily use. I read expert reviews from trusted sources like Meta, PCMag, and TechRadar, two models consistently stand out as top recommendations: Meta Quest 3 https://www.amazon.com/Meta-Quest-512GB-Breakthrough-Reality-3/dp/B0CD1JTBSC?th=1 The Meta Quest 3 offers a standalone VR experience with powerful mixed-reality features, improved resolution, a faster Snapdragon XR2 Gen 2 chip, and no need for a PC or console. PlayStation VR2 https://www.amazon.com/PlayStation-VR2-PSVR2-5/dp/B0C1QJ6VHY?th=1 The PlayStation VR2 is designed for the PS5 and delivers stunning 4K HDR visuals, eye-tracking, adaptive triggers, and highly immersive gameplay. I am having trouble deciding which one would best suit my needs. I mostly use VR for gaming, fitness, movies, and occasional social experiences. My budget is flexible but need something truly of best quality. So which one would you recommend? Any advice or personal experience would be appreciated. Thanks in advance.
  15. I'll look through my emails. It must be there, while a can't remember Rel4y's email. If one has it. DM me with it, and I'll do a search.
  16. Yeah, I'll skip WW. I might get a Moza while I wait/finally take a plunge at Rhino/Beast, or I'll wait for VPC. The Moza will probably be fine in a dedicated heli simpit.
  17. providing the develper with HF8 seat specimen first would be greatly appreciated as well I think
  18. Purtroppo già preso da ED, eh si, sto provando il CH-47, e alla fine mi tocca esaurire le miglia che ho a disposizione
  19. Right now the programmers are focused on the water injection and engine damage model. They'll look into it afterwards
  20. Not been using DCS and SimShaker for a while, but now back warbird racing using version 2.9.4.0 with the TF-51D and still getting this same problem when I fly the Mustang. ShimShaker cuts out mid flight after working for 20 minutes or so and I get the above "index was out of range" message. Any ideas F4I0? I am using a standard HF8 I see that granola1861 (above) has been having the same problem and also posted on Discord. A solution would be greatly appreciated. Thanks in anticipation. Happy landings, Talisman
  21. Thanks for the feedback. I'm the voice of "player". I honestly don't know why I chose to do the lines in that manner when I've done countless other characters and had a more neutral tone. I'll be more conscious of that for anything else. Try to keep it more realistic and less "ace combat".
  22. THATGUYYYYYYY

    VFA-37 8K

    Heads up, the non-HMD HGU-55 has a VFA-105 skin right now, lol
  23. Just odd that all other modules seem fine. Not sure why the Mossie got the end of the stick… That would be my guess as well with WW. And that’s fine, if it will bring the FFB support along with it. I think I will skip WW FFB as I’ve got my sights on Virpil to really bring it ( hopefully). Moza is working okay for 90% of it all, but there are a couple shortfalls that bug me more and more with it. I try to ignore it, but as soon as I can order the Virpil FFB, I’m there.
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