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I have used this one in the past to show off DCS, so long as you can get past some of the video being sped up for effect and being mainly the F-14 and F-18. Failing that maybe look through Keller Dominik's channel for something? He posted some good stuff over the years. https://www.youtube.com/@kellerdominik7256
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Hillman started following DCS: MB-339
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Cold War Sale | Currenthill Assets | Contention PVP Servers
waterman replied to Graphics's topic in Official Newsletters
Just a quick Note about Trains im not trying to drift off topic - There was a problem with Trains being sunk into the tracks on some maps. This has now been fixed in an update. As far as i can tell the DCS Maps have had their Rail Track Database heights reset to zero . Decoded that means great news the DCS trains all run on the tracks at the correct height. If you want the Trains to be the correct gauge thats a different matter build your own i guess ? E.G. I have a cute little animated 0-6-0 Sugarmill Locomotive im hacking together and i will adjust it for the new narrow gauge track on New Marianas WW2 map. Marianas WW2 will be interesting with its narrow gauge sugar mill steam trains. Have Fun ! -
draconus started following F-14B, what are the most common EP's you have experienced?
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F-14B, what are the most common EP's you have experienced?
draconus replied to Abahji's topic in DCS: F-14A & B
It is but it's only for internal single engine fire. https://heatblur.se/F-14Manual/general.html#fire-suppression-system Hand pump is only for the brakes and refueling probe. https://heatblur.se/F-14Manual/cockpit.html#hydraulic-hand-pump -
Hegemon12 started following AI_ATC Nellis AFB
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It is sort of stated in the manual page 133.
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AI ignore wind direction on takeoffs
NRG-Vampire replied to Mangrove Jack's topic in Bugs & Problems
BTW: there are some "only-1-way" runways (as design intent): regardless of wind direction AI will takeoff to and come from to land using same heading -
Tempelhof: AI helos fly into terminal building
Eisprinzessin replied to Nealius's topic in Bugs and Problems
Starting planes crash as well after take off (Trees/buildings crash) -
From what I've experienced, yes they are destructible. Adding a destruction level trigger in the ME will destroy them. No sure how much ordinance it will take? Don't think repairing is simulated currently in game. But maybe if you set a timed trigger for destruction ( instead of at start) at a "time after" in mission & then reverse? Not sure if that would work to simulate? Could have vehicles move close to simulate them repairing. So all would have to be triggered (if possible) & would have to try co-ordinate with real time action
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WIP похоже на ...RIP Спасибо за видео. Надеюсь оно будет не последним в этом году .
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Shanks0 joined the community
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Yippee! I got my hands on a 9950X3D at MSRP, sorta! All I had to do is flew to Taiwan, walked into the first shop off the escalator in the infamous/famous KwangHwa Market and asked about it. OK OK, I have some business to do in Taiwan. So I thought I’d give it a shot. That market hasn’t disappointed me since the 80’s. With the RTX 5080 I already have, I can finally start ordering other parts for the new gaming rig.
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Eagle Dynamics "modular" dedicated server installer
Gaudin77 replied to BIGNEWY's topic in Multiplayer Server Administration
Thanks - updating now, lets see if this works! - Today
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У тебя же, я по контексту вопроса понял, 4090? Я сам переехал с нее на 5090. Эффект определенно ощутимый, хотьи нетакой вау, как при переезде с 3080ти на 4090 в свое время. Я сам с собой договорился, когда думал, покупать или нет, что выгоднее продать 4090, пока это прошлое поколение, и купить 5090, доплатив относительно большую разницу, чем продавать 4090, когда это будет позапрошлое поколение, и покупать 6090, потому что доплата будет уже едва ли не 2\3 карты
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На наших то дорогах? Это дорожники с гайцами тогда в минус уйдут. Такие машины и в заграницах себя не плохо чувствуют. "Горбатый" наше всё . пс У меня в загашнике есть Пень4. Он симулятор потянет на минималках? Если потянет тогда каеф.
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Cold War Sale | Currenthill Assets | Contention PVP Servers
TheBiggerBass replied to Graphics's topic in Official Newsletters
There's always room for improvement. As long as the trains run on tracks only it's good enough for me. They are only there to be bombed away anyway -
Flew yesterday on several points and encoutnered a bunch of border crossings. Are they generated in the map there much to much of this crossings. Not o big problem but still not very accurate. Border crossing at the Brocken? Now way in reality, in DCS there is one. But in general what i saw was very satifsying (ok i missed Prora - i really missed it.) https://en.wikipedia.org/wiki/Prora At Mukran Harbor there is missing the wall and watchtowers completely.. http://www.denk-mal-prora.de/html/wachturm_in_mukran.html Kaiserstuhl not there as well. Would be nice if this stuff will be added. Are there planings?
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draconus started following Datalink / no AWACS / no human RIO
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No, he didn't. It was some other source, either Hornet buddy or EWR.
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Cold War Sale | Currenthill Assets | Contention PVP Servers
pjbunnyru replied to Graphics's topic in Official Newsletters
u understand dcs isnt train sim world -
Give me Penzing and Lagerlechfeld.
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Currenthill Asset Pack (from 4/25/25 Newsletter)
currenthill replied to NineLine's topic in Currenthill Asset Packs
Thank you! Thanks! Stay tuned for upcoming batches of assets, we try to find an interesting mix. Thank you! Thanks for your input! I see your point, it's definitely different from before. But I consider the good things completely overshadowing the bad ones. We finally get more advanced weaponry in DCS, like the Iskander, ATACMS, GMLRS etc. Weapons that we could only badly emulate with mods. And they will be available for everyone, without them knowing anything about mod installation. I hope you'll enjoy the new core assets! Thank you very much! Yep, that's a compromise done to keep development time and polygon count lower. Since they are AI assets primarily made to enhance immersion and most often viewed from afar. -
julpeuz started following F-1 tactics vs. F-4
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FA18Flyhigher joined the community
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Realtek ALC1200 audio causing simulation speed fluctuation?
BJ55 replied to Aluminum Donkey's topic in Game Performance Bugs
A dcs.log could be helpful... If you don't own a RTX 50 series card don't install any driver past 566.36, until they sort out the mess they've made, don't install NV App and if you use you're MB audio device or a sound card don't install NV HD Audio drivers. (Windows 10/11 sucks, don't ask me why...) Check your event viewer logs for errors. -
Hi, thanks for the track, just a point the audio warning wasnt deactivated in your example, but we do see the issue the CMS aft deploying bypass program and have reported it. So thank you for the tracks. @SwordSmith95 if possible please attach your example track replay it would help the team. thank you
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ergnoor37 joined the community
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It has but it has improved considerably in later releases, i haven't seen it this bad in a while, have you got bloom turned on in VR? usually reported as a strange square
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I swear I had the same thing happen at the same point... I manually hit the trim and got it under control, and was surprised later when I pulled up the controls indicator and my trim was centered - I thought it would be well to the left. I didn't change payload or anything, thought it was a deliberate failure (too early to have taken enemy fire)