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Bombing solution seems to use Barometric Altitude only
ldnz replied to ldnz's topic in Bugs and Problems
Could we please get some confirmation? In the current public build there is obvious huge barometric altitude input, and no evidence of using the laser when bombing. Is this intended (and can more information be given on how to deal with it), or a bug? -
hello. not definite though likely to be a DNS issue. can you share two bits of info? one is the output of IPCONFIG/all from command prompt. another is the output of NSLOOKUP www.digitalcombatsimulator.com also from command prompt.
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Strange doubling of controls since latest update
flanker0ne replied to Lixma 06's topic in Bugs and Problems
Commands are doubled because Keyboard/default.lua and Joystick/default.lua doesn't match -
Strange doubling of controls since latest update
MirabelleBenou replied to Lixma 06's topic in Bugs and Problems
Yup, latest quaggle installed and no custom But because I had quaggle mod I was not surprised of the double inputs. No problem there for me, that's normal behavior. I'm just surprised to not have any after removing it, where others have. That's why I thought they may have this mod installed also. Whatever, not a big deal. -
investigating Trim HAT to sensitive
Flederfant replied to 303_Tees's topic in Controller Questions and Bugs
I wonder if the trim button in the original jet is digital like in the module or rather analog. In one original, easy to find flight manual (would attach, but not sure if there’s a copyright or not) there is a side and top view of the stick on page 1-65 figure 1-30 which shows a thin stick-like attachement which may indicate an analog function. If that’s the case, an option to bind that button to an analog axis might be a solution. Anyone here who has an original MiG-29 in the backyard and could take a quick look? -
Is anyone else not feeling this map at low level?
HC_Official replied to swartbyron's topic in DCS: Iraq
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wip Radar losing lock way too easy in all modes.
NineLine replied to LaCiKa's topic in Bugs and Problems
This is still being tuned by the team; we should have some news soon on this. Thanks. -
As told, just let them work on the future F1M model, as there are a lot of new systems to be created.I prefer to have this silence, than incredible announcements with disappointments compared to expectations. I can understand that some of you are eargerly await news, but IMHO, EARGES will release some news when the F1M will be next to release instead of announciating freaking news and releasing an "early acces" module. I think they deserve more encouragement than questions about the time of release of the F1M. Personnel message to the EARGES dev team: Just keep your time to work on the F1M development and bring us an alsmost perfect module as you have done it yet. As an amateur creator in question of development, I'm on your side as it could be hard an difficult to create systems almost from zero. And to make them work fine in DCS. All my thoughts and encouragements to you! And in advance, thanks for all the work done and the future work of this great module.
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Ahh awesome! love seeing the progress that everyone is making. Never considered having it laser cut.... might actually look into it. I've printed a few bits, done some designs for panels for the laser cutter and other bits for 3d printing, but i'm no where near this stage. Productive use of my break time at work coming up!
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DCS World 2025 Screenshots and Video Thread
Nazgûl replied to ST0RM's topic in Screenshots and Videos
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SO I think this is by design, sort of like saying yes, you own it but you forgot to enable the module, if that make sense. If you want to get rid of it in your cockpit, its best to just disable in the Mission Editor and leave it alone in Special Options.
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Strange doubling of controls since latest update
MAXsenna replied to Lixma 06's topic in Bugs and Problems
Have you made any customizations yourself? Because, obviously, if one adds the defaults from ED in the Saved Games files, then one would of course have doubled the inputs. The Munkwolf files I use don't have that. Just to check, have you tried the latest Quaggles version? There was a new release after this update. Cheers! -
https://magnitude-3.com/downloads/
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Cyclic trimmer not working correctly in instant mode (FFB)
tekwoj replied to tekwoj's topic in Bugs and Problems
sliders are set to 0. The final position of the stick is correct, there's just that annoying pull at button release. -
Weather mod v2.0 for DCS
grim_reaper68 replied to bandit648's topic in Utility/Program Mods for DCS World
Hi I tested it on Kola map on sunrise and din't have this issue with Cirrocumulus 3. Here is a wonderfull screen with this preset with a great rainbow effect.- 450 replies
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- thunderstorms
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This mod has great potential. Unfortunately it has some constant crash issues with Pimax Play resulting in game crashing to desk top. I have researched and tried numerous ways to comply with the online system crash advice, but nothing seems to work. Trying the old open XR and Pimax play start options initially start off fine, but then almost at the exact same spot taxiing from a cold start the sim crashes. It is very frustrating, especially considering the amount of time I have dedicated to learning this module. As far as my rig, I am operating a Cyber Power Intel(R) Core(TM) i9-14900K, 3200 Mhz, 24 Core(s), 32 Logical Processor(s), with Nvidia GeForce RTX 4090. So handling this module and DCS should be no problem. These crashes only happen with this MiG-29A module. Something is wrong with this module and Pimax Play. Anyone else having these issues?
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Hello, When I try a pop-up attack if there is an obstacle between me and the target during ingress for the attack, I cannot see the distance to target but the distance to the obstacle on the HUD lower right corner in CCRP mode. How can I overcome this issue? Is this a bug? Can I see the 'B' range (slant range) to target instead of 'F' range which shows the target to obstacle in front of me.
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Fletch64 started following A10C Divert Airfield Page Information Missing
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Hi hoping for some help here. When using the A10C divert airfield function the list provided in the CDU page shows no airfield information, the airfield names are replaced by letters and numbers only e.g. H17, all other information is missing, pressing the corresponding OSB opens the airfield page but there is no runway, tower frequencies, ILS frequencies etc. Anyone in the community seen this before and apologies if this is a noob question
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Hi, Thanks to everyone who took the time to read my post. I have fixed the problem, after changing the order the export.lua file runs scripts. You learn something every day! Thanks again, Gareth
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FFB implementation of the stick pusher/AoA limiter
MAXsenna replied to Dentedend10's topic in Controller Questions and Bugs
With the roll limiter in the F-5E, you should feel resistance. It shouldn't move the stick either in a push nor pull movement. You have to specifically choose the correct option in the special settings. It's quite self explanatory. If you also choose the linear stick option, the stick will "tilt" forward, so you have less travel forward and more backwards, as in the real aircraft. Cheers! Sent from my SM-A536B using Tapatalk -
fagulha started following High mouse polling rate causes stutter
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I notice something similar. However when pulling it back again, then the limiter is activated again. So I cannot actually hold the virtual stick beyond the limiter. the forces can be very subjective.. I personally cant feel the forward force at the limiter, only the violent shaking. I will experiment some more and try the F5 as well for comparison.
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need track replay Uncommanded Rudder and Aileron Mid Mission
McMouzar replied to McMouzar's topic in Controller Questions and Bugs
Sadly - or more like thankfully - it hasn't happened again, so no luck recreating. Ahh right, still familiarizing myself with the virpil gear, I just upgraded. Definitely not wake turbulence. Only other plane around was my wingman 0.7nm off my wing and back a bit. I suspect you might be right with the random bad luck of gremlins. -
I did see that maybe 4 or so missiles did reach the base. I just happened to open the map as they were hitting. I have a track, but it's too large to upload and I don't have a screenshot of the results. I managed to gun two right off the bat, then use two sidewinders, and then for the ones that got a little further away I used my two AMRAAMs. My wingman got 4 with sidewinders and AMRAAMS. Though, on that run I turned off fuel consumption so I could RTB faster because I was tired of doing it again (my fault and an input control bug on previous attempts), so that probably helped with my ability to get 9 kills. I'll try again with fuel consumption on and only gun if I can easily get in range. See if I get fewer kills and prompt the dialogue. If I don't get the dialogue I will post the results, but I assume the track file will be too large to upload again. Regardless I'll try again and post the results that I can. Appreciate the input! Cheers!