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  2. There should be a beacon.lua in the installation directory of the map (DCS/mods/terrain) where you can add any beacons you want. Also worth a shot searching first if someone already did such a mod.
  3. I know this might be aiming a bit high, but as they say – it doesn’t hurt to ask. I’m currently building a larger mission for myself and my squadron. Since we’re focused on a very modern setting, I’m trying to make the mission feel as modern as possible. Unfortunately, during the GDR era, there was no ILS or TACAN in East Germany, which makes creating a realistic modern scenario a bit more challenging. Here’s my main issue: Laage is an important airbase for QRA flights, and it offers some amazing potential for immersive scenarios. But without ILS, landings in poor visibility are really hard to implement. And let’s be honest – aren’t those the coolest landings? The TACAN issue is easy to solve – you can add that directly in the Mission Editor. ILS, however, seems to be impossible to add – even via scripting, at least as far as I know. My idea would be to enable ILS at the East German airbases, even if it’s not 100% historically accurate. This would greatly expand the range of possible missions. I really can’t imagine anyone being bothered by this, but for a portion of the player base, it would be an absolute game-changer. Especially with the hopefully soon-to-be-released Eurofighter, having ILS at a key QRA base like Laage would be just perfect. Thanks so much for taking the time to read this! I’d really appreciate any feedback – especially if anyone knows of a way to script ILS into the game.
  4. Самолет классный и уверен что реализация будет хорошая, но коллеги, что вы на нем делать будете в DCS? Прям вот грузы возить? Это же надо себе какую-то миссию делать, мир "оживить" вокруг хотя бы Я ни разу не осуждаю если что! Наоборот, больше разных типов в "мире" - однозначно плюс. Задумался, если я его прикуплю, я же не буду его катать совсем, так походить вокруг и в кабине только.
  5. Had something similar happen while setting up how to get jenny mod sometimes it’s just a small file conflict that crashes things.
  6. Tough times for GPUs at the moment. What @virgo47 said is on point. It is better to avoid using the VRAM tips for general games in DCS. It is not only resolution that will scale the usage of your VRAM. DCS has massive assets and textures, unlike the normal videogame that can run on a console, so you'll need VRAM to load the assets 1080p or not. It is one of the main reasons hardware outlets said that 12gb of VRAM on a 3060 was "too much" and not necessary. They don't play DCS or memory heavy sims nor majority of their audience. Textures anything other than maximum is a harsh degrade and not recommended in older modules as the cockpit will become unreadable in everything other than gauges. Getting your hands on a 16gb+ current gen card or nothing is the best way to go with this. Best of luck with the build.
  7. You setting the preset via the DCS autoexec.cfg file, or some other method?
  8. While it would be really cool to have this natively, there is a current way to do it: Scratch Pad https://www.digitalcombatsimulator.com/en/files/3344152/ And if you combine it with Openkneeboard, it is even better.
  9. this is an insanely weak analogy. First off, if that ever happens then Shell would be the last people you talk to, and second of all, even if that did occur then YOU bought the wrong gas.
  10. Reproduced - selecting "On start" leaves infantry where they were spawned in the mission editor and requires the LCVP to pick them up first. LCVPEmbarkFromStart.trk
  11. Sure, you can try. But you won’t get access to any documents, agreements, etc. Fortunately you can always change shell to BP.
  12. This is not true. They did want to continue, but they couldn't/wouldn't accept the new contract, and thus they couldn't release new modules.
  13. Pedal software maybe. ..
  14. I'm biased because I can't wait to see the new version, but I'm pretty sure most mod amendments just get credited. Especially like in this case where the original creator isn't active. Maybe release it as a linked fork of the original on Github? That way people will know where it came from
  15. I don't think they do, in simapp pro is there an option to configure them as axis, there usually is an option to set them as 'button', 'axis' or 'both'... (At least on other win wing devices)
  16. Hi, this is a known issue and reported, but lower priority currently. thank you
  17. Bonjour, voici le dernier de ce jour, merci beaucoup Hello, this is the last of this day, thank you very much dcs.log
  18. Today
  19. I'm having the same issue and finally found a solution, thanks
  20. That suggests it might be an issue with the stick hardware or hardware driver and not with the SIM software.
  21. From discussions I have seen it could be graphics card driver related.
  22. I contacted on the discord too, but no answer, I wonder if the authorization is really necessary... or just simple thanks...
  23. The thumbnail shows the TE flaps out. Not sure where that footage is taken, though.
  24. I could imagine to by an AC 130 as well as a B52 Bomber. But I also would consider to by a tanker. Playing the Boom Operator would be cool, I think.
  25. The preview's features has a rather enigmatic description: Key features at early access: Authentic Cargo Operations: Perform realistic cargo loading, management, and aerial delivery procedures. Conduct precision air-drops and logistical support missions showcasing the aircraft’s capabilities. Can we find out what exactly this is supposed to be? For example, EA and possibly soon later? From what I can see, I have some cargo on pallets to be air-dropped + GBU-43, but that's only a fraction of the Hercules' capabilities. Will it be possible to transport, for example, HMMWVs or the other vehicles (with ramp entry animation)? Will it be possible to transport soldiers from point A to B at an airport (also visible in the cargo hold as well or without at beginning)? Will it be possible to drop paratroopers? DCS currently has some limitations, but from what I understand from the interview, some things are being changed and worked on. Could you please provide more information on this? It's actually one of the most important features of this aircraft type (I'm not counting the MC-130J, which will be added later). Thanks!
  26. Are you sure? Specifically between 13:48 to 14:14. Past 14:14, they're inside a different shelter at RAF Marham (which uses a shelter very similar in design to USAFE generation 3 HAS) and there the trailing edge flaps can be seen down. I guess it doesn't matter though as the 2nd video I posted shows Phantoms inside the type of HAS in the OP.
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