Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. You say, You don't have this option?
  3. It happens randomnly, the view goes in spyzoom all by itself (no button pressed) and do not get back to normal FOV (even if I exit the flight) I could record the behavior in this video: min 3.53 (I didn't press any button to go in spyzoom) Anyone else is getting this bug?
  4. https://sketchfab.com/3d-models/lockheed-c-141-starlifter-26e2f284ce584d65aebc1e77722af458
  5. nulli want b-21 raider but its not appearing in my mission editor i download usa pack from current hill anohter its working and thadd also not showing in that one
  6. auto populate airports. Now they seem like deserted.
  7. I don't think so. If chaff were considered useless, the soviet combat manuals of the 1980-90s wouldn't have had such extensive sections devoted to chaff countermeasures tactics, both from aircraft dispensers and with special chaff rockets.
  8. ffs, i was shure i downloaded the last version, but maybe during troubleshooting, i messed up. Thanks a lot for your help!
  9. Mission editor is getting hung up when loading .miz files, doesn't matter what map is being used. Exact point is "Terrain Graphics Init: 97, 'map name'.ng5". Known issue? Any fix? I've tried the repair facility twice with no change.
  10. Nice one, thanks! Would you consider releasing an alternate version with metric data?
  11. Catapults on a Fleet Carrier are for launching aircraft in full load, zero wind conditions and are much slower turn over than fly off. A fully loaded Corsair can T/O from spawn position at the island with no problem. Taxi back was not done on a Carrier. It was pushed back by a crew, but if you must, then either reverse down the deck, or have the Ship stationary with no wind, then turn round and indulge your fantasy. Interesting fact: Essex Class Carriers were desighned to launch stern first if required by circumstances. ..
  12. Testing DCS 2.9.20 .15010 released in this September. Make a new clean mission on that version. When an airplane is placed on Tel Nof airbase's slot 84, it spawns 200 meters above the runway and falling down. This behavior might come from "Not connected any logical taxi routes" for that slot.
  13. Is there a way to please make the aerodrome list in the DTC interface in an alphabetical order? Right now, selecting the proper airfield is a true chore, as they'reall over the list without any concievable ranking. I have so far only tested it on CWG. Thanks.
  14. Oh! That did it. So it's related to whether or not I have an AI wingman.... How have I never noticed that before? Well, you learn new stuff everyday, I guess. Thanks buddy.
  15. There are many comments like yours on many different forums, and I agree. The general comment is that the MiG-29's radar is useless. IR mode doesn't work well either; it's unusual for it not to detect a target until it's right above you, against the sky and in clear view. What use is this system when it's easier to detect a target visually? Regarding the radar, the FHS or RHS aspect setting doesn't matter, or the radar is in auto mode... as you say, it's incapable of locking onto a target in close vertical mode, even if you're seeing the target right in front of you. I also agree that you can lock onto a target (which is difficult since if it's not close, the radar can't see it), you fire your missile, you track it well with the nose of your aircraft, aiming where it should be, and it turns out that when the target approaches head-on, the lock is lost and the missile is lost... just before impact. The RWR is as if it didn't exist. I suppose that in reality it may be like that, but they could have warned that the systems are toys, because it is somewhat disappointing. That's my feeling, and it's a shame because I like the plane, the flight model, textures, etc., but you feel helpless in it. The GCI that guides you to the objective is very necessary for this plane. We were all hoping for a RedFor capable of taking on BlueFor in multiplayer, but this MiG-29 is too old.
  16. page 9 of this very subject search for beldin message who uploaded the last version of the mod , the plane player side is glitched but the carrier itself work , even the landing mirror does but only for vertical indicator @James454
  17. Решил проблему наконец. Нужно было включить режим разработчика. Если на Пико4 это делает без каких либо проблем, простоя 10 раз нажать на серийный номер в настройках шлема, то на квесте3 нужно заморачиваться с созданием организации для разработчика. Для этого нужно связывать телефон с шлемом, мучится с ПНВ, вводить всякие коды подтверждения и т.д. и т.п. Звучит вроде просто и есть куча пошаговых гайдов в сети, но на каждом этапе столько всяких заморочек вылазит, что пришлось целый день на это потратить. Слава богу не в пустую.
  18. Seems like a simple reasonable idea, all this needs is a standard track in the game. Some reasons why I think it hasn’t been done: It could only use free maps and modules and so might not provide useful results for the range of content in the sim. Personally how an Su-25 flying over the Caucasus performs is irrelevant to me. It would require a working track feature. This has been broken for many years, not sure if that’s been fixed entirely. DCS as a sandbox has the potential for such a wide range of scenarios, a “typical” one is hard to define. Multiplayer is sometimes much more demanding than single-player. Any preset or standard track has the potential to have bugs or break. The game will change and evolve over time so trying to be so exact about how any particular component performs for this one game at this one moment isn’t worthwhile. Finally all you need to test your own performance is to run your own track. I don’t know that a standard one matters so much. But it would be easy to include with the game.
  19. I havn't played in a couple months so I my memory may be off but I just updated and started DCS and the loading time seems to have greatly improved, from the icon to the menu was less than 10 seconds, and from mission start to in the cockpit (VR) was less than 15 seconds. That seems to be a big improvement based on my memory. Thanks for your hard work devs! I7-14700, Quest 3 using VD, 64gb ram, RTX5080
  20. Спасибо. А про 1200 есть сведения? Или это просто максимальная дальность пушечной стрельбы? По логике ведь должно на сближении с целью и при больших дистанциях показывать (это просто предположение)
  21. you have the wrong dcs bios version , it's written in the README , you need to DL the latest build , not the 0.8.4 nightly build required for CH-47F here too For CH-47F: Download nightly build (or later than 0.8.4)
  22. I have the same problem, but there is a bit of a conflict in the briefing notes and your instructions. in your briefing note you imply that we should wait for Olive to launch and join up, certainly thats what i was waiting for, and as i did so an S3 starts to taxi to my rights and just stops... and then we get stuck ... i will try and taxi as soon as and wait for her to launch
  23. Keep in mind there's not just the amount of force for each effect, but also the frequency at which they occur. I tend to not touch these settings, but my current 'Low Pass Output Filters' are suggested by Walmis himself so I'm using those.
  1. Load more activity
×
×
  • Create New...