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Military Assets for DCS by Currenthill
Cepacol replied to currenthill's topic in Static/AI Mods for DCS World
The SA-4, Nike Hercules, Su-7, F-111, Mirage III, Kfir, MiG-23, MiG-27, etc... -
If the aircraft was flying purely vertically, as described, then stall behavior in the conventional sense wouldn’t be expected — because the wings are not generating lift in the traditional way during a vertical ascent. Stall is a function of exceeding the critical angle of attack while attempting to produce lift; in vertical flight, the aircraft is no longer attempting to balance its weight with lift but is instead relying entirely on thrust and inertia. If, after this vertical segment, the aircraft transitioned into level flight by gradually reducing pitch angle, it would have done so in a partially unloaded state, producing lift below 1g. In that case, as long as it had retained sufficient energy, it could re-establish normal flight once its speed increased above the minimum sustainable airspeed. This sort of behavior — while seemingly unusual — is consistent with known energy-state transitions and doesn’t inherently indicate that the FM is being violated. Additionally, it's worth noting that low-speed unloaded flight (i.e., with load factor below 1g) is actually one of the most energy-efficient modes of flight for propeller-driven aircraft. This is primarily because: Since induced drag is directly related to lift (and increases with the square of load factor), reducing lift demand below 1g sharply reduces drag — especially important at low speeds, where induced drag dominates. Unlike jet engines, piston engines and propellers are well-suited to producing useful thrust even when the aircraft is slow, allowing for continued acceleration or climb, provided excess power is available. When not fighting against gravity with full lift, the aircraft retains more of its kinetic and potential energy, allowing it to convert between the two more gradually — for example, by accelerating in a shallow dive back to sustainable flight conditions. This makes unloaded low-speed flight a perfectly valid and sometimes optimal maneuvering regime, especially when trying to recover from steep climbs or regain speed after vertical maneuvers — assuming the aircraft has sufficient power to avoid settling into an unrecoverable descent. It would also be possible to replicate the same maneuver manually, starting from identical initial conditions. If the aircraft’s configuration and power allow, entering a vertical climb followed by unloaded low-speed flight and gradual pitch-down can result in a smooth transition back to controlled level flight — just as seen in the AI’s case.
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This single scene keep me flying cat for a long while,anyone the same?
RustBelt replied to Ddg1500's topic in DCS: F-14A & B
Optical titles still look better. -
No, devil, everything vanished. Spent today putting it all back together. Great tip, though. I'm gonna make a backup config folder and tuck it away. Thank You!
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You know, and here I thought that the 3rd party partnerships for DCS meant that we weren't all going to die hopeless and alone...
- Yesterday
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Очень важный вопрос по самолёту Су - 27.
GrayZeeCat replied to xlPhantom's topic in DCS: Горячие Скалы
Что-то ты не так делаешь. Видно, что положение виртуального центра (маленькая точка) смещается триммером, а вот сама ручка (большой кружок) за ним не идет. Ты либо ее сам тянешь на себя, либо в настройках управления с осями кавардак какой-то. Стабилизируй самолет, отдав ручку от себя, и потом опускай нос триммером одновременно возвращая ручку на себя, и так поймаешь стабильное положение. Ну или назначь на кнопку джойстика команду автопилота "Приведение к горизонту", отпусти управление, нажми кнопку и не мешай САУ выровнять борт, она стриммирует самолет для горизонтального полета. -
My experience with the AI is that the FM is so deplorable that they're not even worth fighting. I've seen P-47s go pure vertical from 200ft to 2000ft, info bar showing 83KCAS, no stall behavior whatsoever, and just accelerate back to normal 200KCAS flight with no loss in altitude.
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so.. found it and thought I installed it correctly but when I start the program, I get- The Following DLC's are not authorized and will be disabled; German Ship WWII DKM-Scharnhorst When I go into the mission builder, I don't see any of the German warships- Help? Thanks Motch
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Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
I would LOVE to have a SU-7 -
Yurgon started following Suggestion per ASC Interview Request
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Can't speak for BD, but could you condense that into a few written questions? Your video looked quite interesting to me, but I wasn't ready to invest 35 minutes to watch all of it.
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you are the man that worked. ive been trying for days with no avail. LETS GO
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DCS World 2025 Screenshots and Video Thread
Drunken Leprechaun replied to ST0RM's topic in Screenshots and Videos
Thanks to everyone that participated in our PvP Event! Hope to see everyone at the next public event! https://www.youtube.com/watch?v=GDwXXa5p7ng *Please note that this group is led by a group of flight enthusiasts, and none of us claim to be experts!* -
Take Flight - Weekly Events
Drunken Leprechaun replied to Drunken Leprechaun's topic in Tournaments & Events
Thanks to everyone that participated in our PvP Event! Hope to see everyone at the next public event! https://www.youtube.com/watch?v=GDwXXa5p7ng *Please note that this group is led by a group of flight enthusiasts, and none of us claim to be experts!* -
@baltic_dragon Baltic, I heard you were going to be interviewing Matt with ASC about the C-130. You think you could watch my video above and throw a few questions in there for me. Be curious to see what he says. Specifically, the Maritime insertions and the JTAC/Halo first person stuff. I would greatly appreciate it. I feel like there is some real untapped potential with the C-130 that they could bring to DCS.
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Recalibration is not needed, all the other modules axes work fine. Sliders are also just another stepped ramp of potential from zero to one, as you move the stick axis, just as curves are, so i dont really get your point. It works fine exactly like a custom curve does but with more control
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waiting for resolution ED/RAZBAM Situation Info & Discussion
MicroShket replied to NineLine's topic in RAZBAM
Their products were bul very average even in the time of FSX before DCS. And there were competitors. -
alright, got. yea before i got a new system this wasnt an issue. so i dont know what they changed or what we did wrong. PS. since i havent added any of my binds back cause i couldnt really play the game like i want. does the back up matter or is it to insure i dont screw something up.
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A fellow Ex SES winger!
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You´re welcome. Glad i could help. Enjoy! PS. i use it in my liveries on saved games folder and it´s livery specific. Whatever works for you is perfect But if you get a livery without the 3D kneeboard for some reason, now you can edit and add it.
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Nice to meet you Raptorattacker "Nobody thinks about you as much as you think about yourself" Thats true Thankyou for the kind words and advice . I have re-assessed the situation. Best advice i have recieved for a long time "People who use them mostly do it because they think it's a good mod/idea" My mod was to provide user created trains for the narrow gauge Marianas WW2 tracks. I thought that users would prefere usable trains as an alternative to looking at the baked in Oversized DCS Locomotives and wagons in the sidings. I will wait for a Train Deactivation update.
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Don't have the hand tracking module, but after viewing some youtube videos I'd be interested. Have a Super 50PPD Standard now. Might be a good addition even though I have a full HOTAS setup.
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correct as-is Blurry Mavericks camera
RogueSpecterGaming replied to duke17's topic in DCS: F-16C Viper
Do you have any screenshots? -
Mike Force Team started following Shadowser1409
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Mission 9 - XM158 Rocket Pod broken
taiyang replied to zdub's topic in DCS: UH-1H Peacekeeper Lebanon Campaign
I have no gunners as others and not working trigger. After rocket attack I recieve a message that it was ineffective (in spite of the fact that in aftermission list there were killed) so I repeated with a machine gun and thats it, nothing happens at all (tried two times). I even tried to reload with rockets thinking that trigger needs some rockets. So much time wasted.