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Thanks for the engagement, suggesting ways to approach it. Dont worry though, the team will have a look and get the experience back to what it is supposed to be [emoji846] The track is helpful, now its time to wait for a dev to fix it [emoji106]
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Tobias00723 started following ME API auto completion for VSCODE
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DCS Scripting API Prototypes — TGFB Edition info This utility allows for more efficient and cleaner code so, help you make better scripted missions! With this you will gain the ability to lookup and see all functions available to you in the DCS Mission Scripting API. You will get function auto-completion so you will always know what param a function wants/needs. It will also warn you for sketchy nil and Mission Scripting errors so my advice if you see a "warning" in your file you better check that out and fix it to prevent bugs and unintended fun!! The original idea as far as i can see was from 'asherao' Installation and download -> HERE TGFB Info Website: tgfb-dcs.com Discord Feel free to join the TGFB Discord or visit or website to stay up-to-date with my latest projects, mission and tools Enjoy using this tool!! This tool is updated for DCS version : "2.9.19.13478" Credit : - Hoggit Discord - asherao See Screenshot EXAMPLES :
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Gillygilbert joined the community
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de_Lutz started following DCS Mi-28N/E MOD
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Maneuvering On The Ground With Differential Braking
GeoS72 replied to AG-51_Razor's topic in Bugs and Problems
This is the struggle that most of us experience. In this track file, I attempted to taxi to the takeoff spot in the Corsair School campaign. The player is directed to taxi forward, turn left to the takeoff point (indicated by green smoke). I wasn't able to get there. Without using the brakes, the plane started turning right, all on its own. I don't know if there was a cross-wind or wind component. I attempted to use the power up then pivot left. I couldn't even do that. See the track file. This module is massively bugged and is a BIG fail. A player struggles just to take off. That has 0 fun-factor. I will NOT fly this plane until the diff braking problem is resolved. Please address this problem SOONER than LATER. What good is an airplane if you can't taxi to the runway? 2025-08-16 Corsair School Cant Turn to Takeoff.trk -
FFB “Stick Shaker” Occuring Too Early
GTFreeFlyer replied to GTFreeFlyer's topic in Bugs and Problems
I recorded a beautiful flight this morning, but having trouble with the track file export. I was even toggling the gunsight on and off for you whenever I was able to feel any stick shaking. This issue is something on my end for sure, nothing with the Corsair. I haven't saved a track file in many years. I'll get it to you eventually. Maybe someone can help me figure this out: After a flight I try to save the track file, and then I get an error saying that it cannot open C:\Users\[myname]\Saved Games\DCS\Tracks/LastMissionTrack.trk. That file does not exist in that folder, so I have placed another track file in that folder, renamed it to match, and then DCS is able to save the track, but what it really does is just make a copy of the existing LastMissionTrack.trk along with the new filename I gave it. It is not the actual track file from my last flight. It is currently autosaving any mulitplayer track file, but nothing for single player, even when I click Save Track after the flight is over. I'm stumped. While I figure this out, I can give more details: The stick shaking appears to start almost right at 3.0 G's, but there is still plenty of margin before a stall or buffet occurs. I thought it was tied to G's, but when I got slow and pulled back (All my movements were very slow and smooth while I was testing here), the shaking started closer to 2 G's. So now it makes sense that perhaps the feedback is tied to AoA, not G's, which I like, but it is just triggering a little too early in my opinion. In other modules, you'll feel the stall buffet onset, and then just a little tiny more pull on the stick will cause the wing to drop on you. In the Corsair, once you feel that stall buffet in the FFB stick, you can continue pulling, and pulling more on the stick before the stall occurs. Hope that makes sense. I'm running the FFB mode in Moza as Direct Input, since I get zero feedback when running in telemetry mode. I also don't get telemetry effects to my simshaker yet, but I understand that's really not a priority here so I'm not worried about it. Thanks! (I will keep trying to get a track file to export, and will send it when able). -
Terry Dactil started following Special Options Slider to Adjust Trim Rate
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You can alter the trim sensitivity by changing its value in the default.lua file located ... >> DCS World\Mods\aircraft\F4U-1D\Input\joystick\default.lua Here are the original values. --/N/ Trimmers {pressed = device_commands.iCommandElevatorTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.002, name = _('Trim, nose down'), category = _('Flight Control')}, {pressed = device_commands.iCommandElevatorTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.002, name = _('Trim, nose up'), category = _('Flight Control')}, {pressed = device_commands.iCommandEleronsTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.002, name = _('Trim, left bank'), category = _('Flight Control')}, {pressed = device_commands.iCommandEleronsTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.002, name = _('Trim, right bank'), category = _('Flight Control')}, {pressed = device_commands.iCommandRudderTrim, cockpit_device_id = devices.CONTROL, value_pressed = -0.002, name = _('Trim, yaw left'), category = _('Flight Control')}, {pressed = device_commands.iCommandRudderTrim, cockpit_device_id = devices.CONTROL, value_pressed = 0.002, name = _('Trim, yaw right'), category = _('Flight Control')}, {pressed = device_commands.Trim_reset_kb, cockpit_device_id = devices.CONTROL, value_pressed = 0.0, name = _('Trim, reset all'), category = _('Flight Control')}, This method has been reported to be successful in another thread.
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Definitely worth a test. MOOSE apps tend to spawn single ships by default and when I have asked about 2 ship behavior, they have suggested I make it two single ships. If you are just using MOOSE Spawn function, then it uses the DCS AI behavior. MOOSE features like AI dispatcher, use different/additional logic. The main issue I tend to see with the single ship groups is that they can all focus on one target and exclude all others if they triggered their engagement on one unit. Usually if a second or third unit is far enough away that they all focus on one. Target fixation vs. target ignoring. Slightly better issue, but still one.
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need data Sound of engine winding down during startup
MeanJim replied to P3CFE's topic in Bugs and Problems
I wonder if this is some kind of auditory illusion like a Shepard tone, or where different people hear different things like the Yanny Laurel thing. -
Provide single-button command for "Takeoff Trim"
GTFreeFlyer replied to LeCuvier's topic in Wish List
There are a few of us making, or have made trim boxes for our home simpits. Please make sure the axis commands will still override any keybind so that the hardware stays synced up with the virtual knobs. Trim reset is a great idea for keyboard/hat switch users though! Just want to make sure this isn't overlooked if implementing this. -
MFD exported viewport brightness & contrast - critical on TGP
Mapi replied to ZACHI's topic in Bugs and Problems
it is an old problem für the export users ... -
Hi Greg, I just completed your Hunters over the Yalu campaign and I have to say I thoroughly enjoyed it - thanks for the great experience! The last mission was tough for me, I had to do 4 attempts in order to survive it, nevertheless I had great fun during each attempt. All in all I achieved 16 air-to-air kills over the course of the campaign. The simplicity of the F-86 in combination with the challenging dogfights that can emerge with these early jets is really something special and has me longing for more... I would love to see a another campagin set in this period based on the MiG-15.
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Would this apply to AAR as well? A few months ago I was on a PVE server doing a deep strike mission. It was late and there weren't as many players on, so decided to go with just a center tank so I could bring more ordnance. My plan was to top off at the tanker on the way in. I was just under 6000 lbs. of fuel when I got to the tanker. I connected, and didn't take on much fuel when it disconnected and told me to return to pre-cotnact. I returned to pre-contact, was cleared contact, moved in and the tanker would not connect to me. I was sitting there under the tanker staring at two green lights, but it the boom wouldn't connect to me. I've had that happen before, but both times there was a TRP FUEL warning flashing in the HUD. Not this time though. DCS tankers seem to know you can't take fuel, but will still clear you and just won't connect.
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Rudel_chw started following Help with file structure
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You can have many folders there, depending on your history flying DCS, the one on my PC has these: Some common folder names you can have are "DCS", "DCS World", "DCS.openbeta", etc .. all of them have the DCS prefix. The important one is the one currently in use by DCS, one way to know is to check the /Logs/ folder inside each, and look at the modified date of the "dcs.log" file, like this: So, on my case, the "DCS.296" is the Saved Games folder in use by my DCS. Keep in mind that you could have more than one DCS version installed on your PC.
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I have the same issue over here. I've tried everything. The thing is, i had this problem before, and i managed to fix it about a year ago by completely formatting all my drives and reinstalling windows and everything. It seems logical that this worked. The issue started happening a couple of days ago, i have managed to make the freezes appear less often by cleaning up my fxo and metashaders2 folders every time before i boot into the game. The best I've had was today, a total of 2 hours of no freezes. After that, back to "normal", a freeze every 10 minutes or so. Most of the time they appear when i input something, like changing view with the F keys, like moving the camera, like moving the throttles, almost every time it freezes up it freezes when i input a command. As of writing this, i am currently trying to reinstall windows without deleting my other files, to see of any corruption was only in the windows folders, not in the dcs ones. Thing is, this only happens in dcs, not in any other games or stress tests, or anything. Happens even in menus aswell, when the system isn't under load. Will keep you guys updated
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Engine damage modeling is a great feature, but I hope it's not been implemented in kinda an "artificial" way. Have not tested this update yet but saw many people complaining. If max power rating is 5 min, it's not that the engine will die at 5min 1 sec. Or if you exceed engine temp limit by 1 degree, the engine will not blow up straight away (well, actually it might blow up anytime even if within parameters, but that's not my point). Again, I have not tested it yet, but I hope it does allow for some "flexibility".
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ZACHI started following MFD exported viewport brightness & contrast - critical on TGP
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I've been using Cubesim monitors for my MFD viewports for quite a long time. I always noticed that the MFD image brightness & contrast on the Cubesim screens is much worse than the image in the cockpit on the main monitor - obviously, I thought it's the monitor quality. This is becoming critical in the TGP page, where it's tough to see, detect, and identify targets, finding myself always increasing the MFD brightness to max and playing around with the contrast (using the Viper's MFD controls) to somehow get a better image, while the image in the cockpit gets burned out. I just tested the exported MFD viewport on the main screen, and was surprised to see that the same issue occurs there too (no mods) - see attached images for reference. Is anyone else experiencing the same? Thanks!
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That is correct if you had once upon a time both or either version installed (stable and openbeta). But as nowadays they are again unified, one of them is not needed anymore.
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How can I animate a static object using a script?
waterman replied to Misuta-T's topic in Scripting Tips, Tricks & Issues
こんにちは I use cfrag`s DML to animate my Railway signals up/down and open and close Level Crossing gates and activate Water Cranes over the locomotive water tanks . I also use it to raise and lower cargo using the baked in cranes at the London Docks on Normandy Map It is a very basic animation method but will do a simple job. You can do the same for your Hanger Doors - 1 - Create 5 door 3d models ( or how many you want ) for hanger doors 3d models are - closed (Full door ) - 1/4 open - half open - 3/4 open - and open. 2 - Use a DML Sequencer to spawn and despawn the door models one after the other. then use a reverse sequence to close the door. I think its limited to one sequence per second. 3. You can use the DML " lookfor " to trigger the sequencer. eg - " lookfor " a specific approaching aircraft outside hanger ) I use this method to control level crossings and signals as trains approach. Even activates which signal to use at junctions by the approaching Trains name. ED you need to fix the broken " TRAIN DEACTIVATION PLEASE " Trains are still going off track as Lawn Mowers. -
Groffsky joined the community
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Thanks for explnation. I try to follow the rules, but i know it`ll take a while til I got everything in mind. Thank you. I keep your advices in mind. And I will work hard to manage that bird. If others can, I can do it too (sooner or later).
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It's bad enough you can't ditch in the channel in ETO. It will be even worse in ETO. It you were in doubt you could do the landing on the boat (damage, visibility, etc) you ditched close to a destroyer in the fleet and got picked up. I also hope they fix the instant death of ejection into the sea. This is needed both both for Korea and Vietnam. Untold number of pilots got saved by barely making it feet wet in a damaged jet and ejecting into the water. Some times so close to shore the north Vietnamese tried to get the pilots by sending patrol boats after them
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Помимо любителей воевать, присутствуют ещё и любители просто летать и общаться с техникой. И ни один другой симулятор не сравнится в этих аспектах с DCS. Я вот обожаю процедуры, рутинные операции, выдерживание точных параметров полета, посадки в СМУ, отклик техники на мои действия и т.д. Боевая составляющая почти совсем неинтересна (хотя иногда и неплохо, что она есть). Для таких, как я, C-130 очень интересен. Особенно с учётом функции лоад-мастера. И мне бы хотелось, чтобы в DCS и дальше появлялись транспортные и другие небоевые аппараты. Спасательные или поисковые, например. Даже некоторые гражданские не помешали бы. Наоборот, даже украсили симулятор. И привлекли бы новых пользователей. Некоторые любители вертолетов пришли из гражданских симуляторов в DCS только из-за самой реалистичной физики, в не из-за возможности пострелять. Так что мнения о целесообразности модуля C-130 очень разнообразны и субъективны. Не надо категоричности.
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Ive taken a look at your miz and scripts and believe this is not a DCS issue A lot of your table structures are incorrect and some 'id' values you put in simply do not exist in DCS hense the "Unknown task" Errors and when the 'id' is valid you give it incorrect DATA than it wont accept so wont execute (BTW) in the scripting API attempting to making a plane land at the coords of a carrier i dont think it will do much because that would be a impossible task for the plane i dont know atm of a better solution for this.... Anyway DCS is requires specific table structures to make task works and even if it gets it it still does it own will TLDR; dont take this negatively but read the hoggit task wiki bit more : https://wiki.hoggitworld.com/view/Category:Tasks and follow the exact table structures and try doing one task at the time and maybe use "push task" not "set task" I have automated a lot of the task generation although working with AI is very difficult and annoying in the Scripting API All my systems still seem to work (Sorry cant share any) so with what ive seen very sure its not DCS today Hope this helps