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Please Address Game Bloat from CoreMods & Excessive Liveries
SharpeXB replied to celestHawk's topic in DCS Core Wish List
You can’t expect devs to tailor a game to such inadequate specs. It’s up to you to get better service.- 59 replies
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Mike Force Team started following jink
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Mike Force Team started following Virtuality
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Please Address Game Bloat from CoreMods & Excessive Liveries
Pillowcat replied to celestHawk's topic in DCS Core Wish List
SORM hardware can't handle such dataflows- 59 replies
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Mike Force Team started following Tavilha
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Mike Force Team started following Jakie
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Запустили сервер по этим гонкам. Сегодня-завтра практика, вск - гонка детали тут VIRPIL Controls FlightSimRacing Debut | VIRPIL Servers кто желает приходите
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DCS World 2025 Screenshots and Video Thread
Nazgûl replied to ST0RM's topic in Screenshots and Videos
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Please Address Game Bloat from CoreMods & Excessive Liveries
Rudel_chw replied to celestHawk's topic in DCS Core Wish List
Kb/s ? No wonder it takes 20 hours, I’m lucky to have broadband:- 59 replies
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Mike Force Team started following Jenna Clarke
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Mike Force Team started following Skroxs
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Well, I'm sure your special but in a different way LOL Oh, I remember Manas...First Afghan deployment was Bragg-Manas-Bagram-Salerno. Chartered commercial flight to Manas then C-17 to Bagram and C-130 to Salerno. 2nd Afghan deployment was Bragg straight to Bagram on a chartered commercial bird, if I remember correctly.
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Please Address Game Bloat from CoreMods & Excessive Liveries
Pillowcat replied to celestHawk's topic in DCS Core Wish List
Still it is ~20h of time wasting with avg 700Kb/s downloading- 59 replies
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Love the Tyler Durden reference! No worries. Just a curiosity question. I'm probably being anal about it since I did 2 out of my 4 deployments to Afghanistan...Funny, all 4 of my deployments are available as maps on DCS. Don't know if that's good or not Lol
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Hiya. I think there are a few minor inaccuracies with the GMLRS M31 rocket: - Burn time is too low. Right now it burns for 2.25 seconds, when sources show it's a bit longer than that (not sure how long exactly). It's at least explicitly stated as purposefully slower burning than the M26, which is 1.5 seconds. - The terminal trajectory can be unreasonably shallow at times as if it's performing a pull up manoeuvre, increasing it's ability to be intercepted by shorad. Near vertical terminal trajectory is one of it's key marketed features enabling it to hit targets masked within odd terrain or between buildings, albeit it is an optional trajectory. - The rear fins don't spin (I'm guessing this is just a limitation of DCS for now, but thought worth mentioning just in case). Sources: https://www.scribd.com/doc/41048136/fm3-09x60#content=query:M31,pageNum:29,indexOnPage:7,bestMatch:false https://apps.dtic.mil/sti/tr/pdf/ADA592645.pdf Thanks for reading : )))
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Bottom line up front: An ACH-47 mod for the CH-47F, download here Background: During the Vietnam War four CH-47s were converted into helicopter gunships, the ACH-47A also known as "Guns-A-Go-Go". Ultimately, the ACH-47 concept was abandoned in favor of dedicated gunships, like the AH-1 Cobra. This mod explores the what if had development of the ACH-47 continued into the modern day, and provides similar capabilities for those looking to have an ACH-47A in DCS. Mod Overview: 1) Adds the ability to mount and fire a variety of armaments on the CH-47F -Nose Mounted 40MM Grenade Launcher -Guided Missiles (Hellfire and APKWS) -Unguided 2.75" Rockets -Air-to-Air Stinger -30MM M230 Cannons -Increases the ammunition loadout for gunners from 600 total rounds each to 1600 each, roughly aligned with the original 1000 rounds per gun of .50 cal ammunition on the ACH-47A (we only have 3 guns on the CH-47F of 7.62MM) -Unlocks the M-134D minigun on the port gunner station (starboard M134 is in the code but remains disabled as it results in a crash to desktop when firing). 2) Requires the CH-47F module to function 3) Breaks integrity check 4) Known issues: -Outboard Wing Pylon Mounted Weapons can be mounted without the wing being mounted. -Wings pylons do not update when liveries are changed - I recommend using either of the "Dark Green" liveries to match. -Use of the wing mounted 30MM cannons prevents the use of the ramp gunner (necessary limitation to prevent crash to desktop). -Cannot self-lase, requires an external laser designator (JTAC, other aircraft, scripts, etc.) for laser guided weapons. 5) Requires two separate downloads/installations (ACH-47F Mod (Core Mod) and ANDR0ID Weapons Pack (saved games mod): -ACH-47F Download Link (extract & install "coremods" and "mods" folder into your main DCS directory) -ANDR0ID Weapon Pack (extract and install "mods" folder into your DCS saved games directory) User guide and how-to video to be provided at a later date. Please enjoy!
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Smashy started following Flight Stick Axis?
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Yes. Every analog axis can be configured to send one or more DX button presses to the PC using Virpil's config software. Once it's written to the device EEPROM, you won't need any intermediate software running in the background. Pretty slick.
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Объем улучшений Джорджа стрелка просто огромен! Зачитаться можно. В двух словах концепция большей близости к реальным процессам эксплуатации. Почти все хотелки, когда-либо высказанные, теперь есть. С рабочего места пилота теперь можно провернуть: Indirect Fire со стрельбой НАР с кабрирования, стрельба навесом через препятствия по навигационной дальности. Переключение FLIR/DTV из задней кабины. “Short List” - последовательная стрельба по выбранным приоритетам из списка обнаруженных целей, без повторного вызова списка. Наведение на точки из базы данных (таргеты, вейпоинты и т.д.). Стрельба хелфаерами за пределами 8 км дальности. Подправка наведения TADS, если IAT автосопровождение съехало. Запоминание таргетов в базу данных в любой момент, если TADS наведен. Широкий автопоиск в ППС 90 градусов (Forward Area Search) и узкий 45 (PHS Area Search) относительно нашлемки пилота.
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mondaysoff started following Missing Tank Engine Sounds - Fix
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Wie holt man eine F-35 vom Himmel? Mit ein paar Litern Wasser: https://www.flugrevue.de/militaer/f-35-kampfjet-stuerzte-wegen-wasser-in-der-hydraulik-ab-kuriose-unfallursache-bei-usaf
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Esteban73 started following Update to 2.9.19.13478 failed or is corrupted.
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On 8-15-25 I tried to update my DCS to 2.9.19.13478 but it seems to have failed and corrupted my install. I’m only now finding the time to attempt a repair. ---------- My system: Windows 10 Pro 22H2 updated to build 19045.6093 32GB Ram. RTX 3070 Ti GPU. Intel i7-8700k CPU. The main install of DCS is on SSD drive D which had approximately 80 to 90 GB free space prior to updating. I use hard symlinks for The Channel, Persian Gulf, Syria and Nevada maps which are on SSD drive Y. I had Nevada ‘deactivated’ in the Launcher prior to the update attempt. I unfortunately did not notice the size of the update before attempting the update. The updater gave no warning of insufficient drive space. DCS_updater.exe said it updated "successfully" to 2.9.19.13478. When I opened the Launcher and then started DCS, I received a message onscreen saying: Authorization failed Authorization is valid for 2d 23h 59m The following DLCs are not authorized and will be disabled: TheChannel The ‘Files’ feature in the Launcher showed The Channel as installed but I didn’t find any Channel content after DCS itself was loaded. I closed DCS for a while to search for guidance online. When I restarted the Launcher and restarted DCS I received the same error message again with the validity at the same 2d 23h 59m even though considerable time had passed. I restarted the Launcher and used the Repair feature. Some action of repair occurred but the details flashed by too quickly. When I restarted DCS once more, the error message no longer displayed. However, I still didn’t find any Channel content within DCS. Within the Module Manager, the Channel map didn’t even show as installed though the Launcher still showed it as installed. I have attached the logs from the update and the repair update. The update log indicates it may have tried to update the Channel map. The repair update log indicates it repaired or installed the Persian Gulf map, but nothing showed about the Channel map being repaired. The Eagle Dynamics online Change Log doesn’t indicate any kind of updates for these maps. On drive D there are now two new ‘backup’ folders: _backup.002 which contains the Channel map _backup.003 which contains the Persian Gulf map. Both are dated 8-15-25 and seem to be only partial backups (maybe just backing up what got changed?). On drive Y the Persian Gulf was partially(?) installed or updated. Syria, Channel and Nevada seem to have not been updated. I’d appreciate suggestions on how to recover from this point without a complete reinstall. (I understand I may need to buy a larger SSD dedicated to DCS but I still prefer the option to use hard symlinks.) Since my D drive was low on free space that may have caused the installer script to fail. Ideally, wouldn’t the scripts analyze the installation layout, the free space available, whether symlinks are present and then provide the user with a warning if a complete, clean update is unlikely? I received no such warning. I do have backups of folders D:\Eagle Dynamics\DCS World, Y:\Eagle Dynamics\DCS World\Mods\terrains, and C:\Users\xxxx\Saved Games\DCS from before the failed update. Can I just delete the post-update folders and replace them with these backup folders? Will that restore my installation to the way it was prior to the update attempt? Are one or both of the scripts unable to handle the use of hard symlinks? How do I remove and reinstall the corrupted maps? Are the _backup.xxx files even useful at this point? If I do have to do a nuclear option and reinstall everything, is reactivating as simple as signing into my DCS account online? Any guidance will be much appreciated! (A larger drive is on it's way...) autoupdate_log.txt repair_autoupdate_log.txt
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Okay something definitely changed since I flew in dogfight server all the time many months ago. At low altitude I can now pull 9 G all through the expected speed range. It takes either almost or full back stick, but it does it. Maybe a stealth fix while they work on the FF…..
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Bold Cheetah - A 13 Mission DCS F/A-18 Campaign by Sedlo
MnMailman replied to Sedlo's topic in Missions and Campaigns
Ok, thanks!- 430 replies
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TIM_33801KUB started following Хотелки к Великолепной Восьмерке
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Oasis Driver now in Steam Store for windows mixed reality
mbucchia replied to Kayos's topic in Virtual Reality
https://steamcommunity.com/app/3824490/discussions/0/592906686979854790/ -
TIM_33801KUB joined the community
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Can DCS please upgrade the (F10) MAPS and knee board maps to include the grid numbers or letters to help navigate in game. I fly the WWII MAPs. In game you get a message on enemy activity as heading (W) , Bearing (S), altitude (Low) which has no valuable info as a pilot there is no grid to reference the location of enemy aircraft if we had a grid number and letters on the sides of our map we could triangulate our target. Maps have grids that you can triangulate a course without knowing a town name it makes the game more immersive. Can we please address this in the next updates. Remember WWII did not have radar scopes or GPS in their aircraft it was all maps and land mark recognition.
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1) Why no head lights or brake lights on vehicles? (Its a simulation) at night people drive with their lights on. Not every vehicle has night vision and tanks do have headlights. (easy fix) 2) Why aren't there more realistic tank explosions? for example Russian tank turrets popping there tops or catastrophic explosions when their ammo cooks off. Or vehicles that don't explode or burn but are disabled. Not everything has to explode. Tanks loosing their tracks and are immobile but can still fire their weapons. These should be also be easy. 3) Realistic ship sinking times. It can take hours for a ship to sink depending how fast water is flowing into the hull. (The Russian cruiser Moskva was struck by Ukrainian missiles on the evening of April 13, 2022, and sank in the early morning of April 14, 2022, approximately six to ten hours later. The cruiser, hit by two Neptune anti-ship missiles, experienced a fire and ammunition explosions, leading to its capsizing and eventual sinking while being towed.) 4) Why when a column of vehicles falls under attack the ENTIRE group instantly make 90 degree turns and then park themselves out in the open so they are easy prey. (Something more realistic would be... if I'm driving at the front of a column, and the back of the column is attacked, I might not be aware. So I would just keep driving as nothing had happened. If I became aware I would speed up, making evasive maneuvers, seek cover behind builds or under trees. Why wouldn't people be jumping out of the vehicle, running for cover and opening up with small arms fire at incoming aircraft?) Sorry, but in DCS World, the AI sucks. These are some things that are completely stupid and should have already been resolved.
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Новое видео по МиГу от тов. Matt "Wags" Wagner
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pigr joined the community
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VR stuttering - less cores, less stuttering (to a point)
beacon replied to NeinNineNiner's topic in VR Bugs
ive got i7 12700kf 64GB ram RTX4070 12GBvram VR Quest 2 At 72hz Msi z690A i cant play vr without the ghosting efect because i can not holdd72 fps Why??? text map is on high, i fly the apache i ve set off core parking in windows ,ohter games are running very fine with no cores are parked , when i play dcs cores are parked, used Process lasso , still can no t hold 72 fps without dlss What the hell is wrong with dcs I think 72fps should hold . i mean in the counter the yellow and the green line are heavely drawing ( like a kid that draws a drawing) Or is just not possible with a rtx4070 to get 72hz in a quest with quest link???