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investigating Radar losing lock way too easy in all modes.
AeriaGloria replied to LaCiKa's topic in Bugs and Problems
Where did you hear auto mode changes PRF for target aspect? It should just change randomly every second or so, meaning it might not hold long range locks or short range where there isn’t enough closure. 2. P mode has quirks, you can easily get locks to 30-35 km but you need to be above about 3 km altitude. Below 3 km altitude its lock range quickly decreases to 20 km or even less at very low altitude. When range becomes close, especially above 3 km altitude, P is the best mode to turn an STT lock to or engage STT when range decreases to 30 km or less. It can have a smaller notch and you’re only way to receding targets. -
Reshade VR Enhancer Mod (VREM)
mkel2010 replied to lefuneste01's topic in Utility/Program Mods for DCS World
Quad view targets and Target region are set to all or all views in both places. -
cannot produce and mssing track file Impervious to SAM's
NineLine replied to Convoy's topic in Bugs and Problems
Still waiting for a track please. -
Suggestion: Su-25A Full Fidelity after the MiG-29A FF?
R_0xD replied to R_0xD's topic in Su-25 for DCS World
I hope we will get more of them "soon" -
Request Mission Editor: "Hidden on MFD" revision.
Actium replied to Tom P's topic in DCS Core Wish List
I appreciate the suggestion. If this does end up in the sim, it should however be in a backwards-compatible manner. -
I agree with your wish for coherence, but still, the fact that we can chose between metric and imperial should be maintained. The MiG-29Gs were former MiG-29A (9-12A) that were converted to english/imperial and only very "moderate" changes on top of that. If I were nitpicky, I could as well say that it is unrealistic to fly the DCS MiG-29 with soviet liveries, because the announcement clearly states, that it simulates the Warsaw Pact export version (9-12A as opposed to the regular 9-12). Oh...and in that case also: AA-10C (R-27ER) and AA-10D (R-27ET)...nope...unrealistic.... See where we are getting with this?
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JackFusion joined the community
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NineLine started following Command bars on ADI
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cannot reproduce and missing track file Command bars on ADI
NineLine replied to Martin2487's topic in Bugs and Problems
Sorry, can you include a short track on Caucasus? Works fine in public version with localizer and glideslope indications on the ADI. The bank and steering indications should only operate in Approach and Automatic Landing mode. We are not having much luck replicating this. Thanks! -
Exactly 3 seconds!!!!!
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disable the power service (and every other background process you can live without). The .1 lows are mostly caused by interrupt calls from other processes. The power service is one of the big offenders and easy to live without with. I suppose you have disabled the AV already.
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Mig29A Fuel difference between FC3 and FF
AeriaGloria replied to Hawkeye_UK's topic in DCS: MiG-29A Fulcrum
Yes, and the Germans explicitly modified theirs for wing tanks -
Throttle settings not saved 29 only
Volator replied to Tshark's topic in Controller Questions and Bugs
Same. -
I fill all data BRG, RNG and WPT and nothing happens, i also have LOC mode active and the indications are non visible on TAD and i don't know, TIME function doesn't work too , ANY TIP ¿?
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My apologies. Yes I took too long getting my video out, I intended to get it out the day before the AG video, but life gets in the way. No issue with Wags timeframe, it was impressively quick production for such a long video, which I am very aware can be exhausting to make. Thought I do believe the purpose of pre designate should be added to the manual rather then “do it if you have time.” As Ivan kindly told me, it was only meant for 5 m/s wind or more.
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Hey Guys, I recently seen in fpsVR I can see my 1% and .1% FRametimes. I had noticed the .1% was rather high and I am trying to reduce it under 16.6ms. I am currently around 17.6ms so I am close, I was just wondering if this is even possible to do? Having lowered it from about 26.5ms I am close now but it still has eluded me.. I am wondering since DCS Seems to always have that random spike if it would even be possible in DCS to lower the .1% FT down under 16.6ms? I was wondering what setting would affect that FT the most if anybody knows? I have lowered the main FT too 6.7ms but the .1% seems problematic.. I was going to try and reduce the resolution in the VR Headset and see what happens I was just looking for some suggestions on what else I could try here? thank you.
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Ironhand started following Pre Designate
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Знаю, что зеркала в целом проблемные. Но. При сглаживании DLAА c DLSS возникают такие графические артефакты. DCS.exe 2025.09.25 - 22.26.51.05.mp4
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I think you misunderstood stood him. He said that it took too long to get HIS video out.
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Please Fix the Replay system, I'm so tired of this...
G21pilot replied to VinntoreZ's topic in General Bugs
Yep!- 10 replies
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Come and join us as students seek to find and blow up the instructors! It's a fan-favorite event!
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SEPECAT Jaguar GR1.A By SkyForge Studios
flyingscotsman replied to Cam1McH's topic in Flyable/Drivable Mods for DCS World
Awesome loadout, but it's gonna pull a hernia lifting that lot, and it was underpowered from the start. -
Что логично, учитывая то, зачем он нужен)
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В реальности триммер медленее раза в два.
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Cross-Map Asset Porting for Overlapping Map Sections
Silver_Dragon replied to celestHawk's topic in DLC Map Wish List
It's as simple as this: the system isn't designed for it; they are independent maps. You can't load two maps simultaneously. And speaking of the Middle East, there are three companies creating flat maps (ED, Ugra Media, and OnReTech), and even though there's some overlapping territory, none of them share maps or assets. (For example, the maps of Syria and Iraq have different levels of detail for the airbases along the Syrian-Iraqi border.) Each company creates its own assets, even though they use the same SDK for development (the TDK). That's what the "spherical earth" and the "2.0" version of the TDK are intended to address: not only creating circular maps, but also allowing players to fly seamlessly from one map to another, all within a spherical environment that dynamically loads the necessary terrain (like some commercial flight simulators). ED has working on that technology years, and Wags talked about them on the January 2025 Q&A. (from 10:53 to ahead some map topics, include the World Map and Map expansions). -
DCS World 2025 Screenshots and Video Thread
Nazgûl replied to ST0RM's topic in Screenshots and Videos
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cashman75 started following Bankler's CASE 1 Recovery Trainer
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1. Файтер29, кажется, писал, что в реальности триммер менее чувствительный. 2. Замечал, что тенденция к левому крену возникала при взлёте на форсажном режиме.