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It does not matter. If I place radar to dummy, and in IRST scan mode lock someone, I will get radar range in 3 seconds. If with radar in Illum and IRST scan mode lock someone outside laser range, then place radar into dummy, I will then get radar range within 3 seconds. You just can’t use radar in coop mode while it is in dummy, so you need to move it back to Illum while keeping coop switch forward for that. Eventually coop switch forward will force radar to MPRF and 25 km scale
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Тут народ вангует что у dcs в разработке rafale(но как мне кажется это инфа с редита вполне может быть и фейком).
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Single Players: What would win you over to a multiplayer server?
AdrianL replied to Dangerzone's topic in DCS 2.9
So what is missing from the original post is that people avoid the public servers. A lot of people will host a server from their machine, for 2 or 3 friends, where they are free to play how they like. -
known issue ATC: Unable to clear takeoff message
Freakmeister51 replied to YoYo's topic in General Bugs
Sorry YoYo, it didn’t work for me last time I was on DCS. I’ll check again next time I’m on. -
Radar switch is placed to DUMMY before or after irst lock to get those functions?
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PSVR2 - now works with Eye Tracking and Quad Views!
RealDCSpilot replied to proxlamus's topic in Virtual Reality
With only 68% super sampling every headset will look blurry for sure. It's a drastically low resolution. First of all, in SteamVR you can't change super sampling during runtime, it'll do nothing. You have to restart DCS (or any other VR app) every time you change this in Video Settings. Also make sure that Throttling Behaviour is set to fixed and the HMD is running in 120 Hz mode. Then check your system if any of the former Quest 2 tweaks are still in place / running in background... get rid of them. OTT and whatever. Also make sure SteamVR is the main OpenXR handler. For Quad Views settings check my earlier posts for a base to start on (there are two posts, take the newer one). Also check Quad Views log file, and DCS's logfile, they will post the settings and resolutions that are applied for the final images per eye. Make sure you have the latest PSVR2toolkit installed (with SteamVR integrated eye tracking). Also check if you have the latest DLSS dll running and try "Performance" setting with Preset K. -
Single Players: What would win you over to a multiplayer server?
Dragon1-1 replied to Dangerzone's topic in DCS 2.9
I want to play at my convenience, not when others have the time. MP is always a commitment (unless you play with total randoms, which I don't care for), with SP I can play or not, and nobody else will care. My at times unreliable internet connection (I'm on a radio link) also doesn't bother me, nor am I affected if someone else doesn't make it, or has connection problems. Playing with others just adds a whole other level of fuss that I'm unwilling to deal with. Plus, as a VR player, I don't have performance to spare, and MP is poorly optimized in DCS. -
Rudel_chw started following Single Players: What would win you over to a multiplayer server?
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Single Players: What would win you over to a multiplayer server?
Rudel_chw replied to Dangerzone's topic in DCS 2.9
yes, this is my case, I enjoy learning each plane or helo, dcs is not a game on my case so no need for other players -
Civilian air traffic auto-generation feature
waterman replied to twistking's topic in DCS Core Wish List
I have been using Cfrag`s "DML" "CivAir" for Years ! It is fantastic and i have a similar setup i use for running random timetable DCS Trains if ever the Broken Deactivation gets fixed ! I cant believe you people dont know about CivAir ! Download the DML Lua files the Manual and the Demos and give them a try. Sadly Cfrag is no longer updating DML " A VERY SAD HUGE LOSS to the Community " I Believe recent DCS updates and this Forum have stuffed things up yet again. You cannot afford to loose creators of His caliber. Give CivAir a go - I have attached the .miz demo - Civ Air International.miz -
DCS Autumn Sale | MiG-29A Progress | DCS Patch
VR Flight Guy in PJ Pants replied to Graphics's topic in Official Newsletters
I can confirm anyone that it worth any currency you are paying for Kiowa. Shame about the state of the module is in. -
Having built many WW2 missions using the bombers we have, they remain very very slow to defend themselves , fighters can all to often rampage right through Large formations and not even be tracked or fired at by the bombers. Sometimes enemy fighters literally can fly formation with 12 bombers, ...and not draw any fire at all. This is my suggestion, ED creates the following in the ME. Levels of Bomber aggression. 1. LOW, Bombers will react to fighters as they do now 2. MEDIUM, Bombers track and then engage fighters at around 1 nm, using approximately half their capabilities. 3. HIGH, Bombers , start engaging fighters from over 1 nm, as a combined force using ALL their capabilities. The options that a formation can realistically use are , NO REACTION, and PASSIVE DEFENCE. Both of these are not enough and we need more detailed options. Historically Bombers fought like crazy to get to their targets and home safely, thats why fighters often waited for them to break formation...to pick off the stragglers. Attacking a massed formation of B 17s should be almost suicidal for a few fighters, Our Sim should allow Mission Builders to Mimic that reality., if they choose to do so.
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On FFBeast trim works correctly by default
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correct as is Sniperpod Crosshairs Disappearing in XR
BIGNEWY replied to Maddog852's topic in Bugs and Problems
Hi, this is correct, the crosshair and the TD box (if point tracking) disappears during XR processing. Was added in the patch. DCS: F-16C Viper by Eagle Dynamics Fixed: Crosshair and Point Track Box hidden during XR Processing. thank you -
I know the new "Update has not been released yet" but what I asked is about those tram and steam-loco what we seen in that "DCS Normandy 2.0 preview" preliminary 2022 screenshots. There are already many big railway stations on both - French and English - side of the Channel. So nobody found those tram and steam loco on the map ? since 2022 ? Was really a "probably Early Click Bait to buy the Map" ? (by waterman) Well, I can hope only these vehicles will be released in the next update
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Thanks ! I thought this was not implemented.
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reported AG Radar Image sticking to crosshair in GMT and SEA mode
BIGNEWY replied to Delta134's topic in Bugs and Problems
this is reported thank you -
Sorry team, Since the last update and Hot fix, I'm still losing the crosshairs when going into XR and point track on the sniperpod. Helios is exporting the MFDs, so tried removing it all back to default but still losing the crosshairs. Are there other reported issues ongoing or worth running a repair? Thanks for the help!
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Zligor started following PSVR2 to PCVR is releasing today.
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You can read all about it in my post here If you only move coop switch you only get IRST picking up lost radar lock. If you move radar switch from ILLUM to dummy when using the IRST modes ( IRST search/IRST vertical scan/opt/helmet) you get all the other functions I talk about in the post. Let me know if you have questions
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draconus started following keybinding in UI Layer to navigate radio menu and Mission tasks for F-117
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It's not flyable module - it's AI only. Make sure you either have correct date for the aircraft operational years or remove historic filter (watch icon at the bottom of ME). Also make sure you selected US as the country.
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Hi, wing flex will be added after the damage model is completed. thank you
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Yes, thats what would be very appreceated. As I said, its a communication thing. Lot´s of claims out there, lot´s of noise around the Razbam Situation, DC and the general course of DCS. Some clarification whats your longterm strategie is, and what we could expect from a DC would at least help me to adjust my expectations and get a much better feeling about purchases in the future, I hope. For example the C130. Basically, I want to own and learn this module. But that primarily depends on its possible use. If I just want to fly it, there’s a better simulator where I can fly large transport aircraft all over the world. However, if I have the prospect of being able to meaningfully use the included gameplay mechanics in a dynamic campaign, then the situation looks quite different. But therefore I want to roughly know, what this DC will look like, and if it will suite my wishes of a dynamic campaign. Thanks @NineLine for clarifying, that SP, Caucasus and modern era are just development steps. I can live with that. A little deeper insights in what we will be able to do in a DC will help me to anticipate if I will like it or not.
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First, nobody here is interested who thinks what. Only facts are appreciated. Second, you didn't read my original post about balance. I wrote not about gameplay balance but simulation consistency putting all units in same level of application of physical laws. Third. I never saw any real technical input from you regarding SPO. I posted an excerpt from one Soviet document citing that it works, you posted an excerpt from other Soviet document citing that it doesn't. Both claims are in words not in math and so don't matter. If you have information proving HOW it doesn't work as intended - please go ahead. Fourth. Intercept system for F-102 F-106 is very different from what Soviets ever did, it just has different task and function and overall phylosophy. As for GCI overall, its origin lies in Battle of Britain and it was never a secret for any state. Everybody knew it's needed, everybody developed it, it's not a big deal at all. It was 2 vs 2 and 1 vs 1 encounters of F-15C and MiG-25PD. In 1 vs 1 both F-15C and MiG each launched all 4 medium ranged missiles at each other with no result. All AIM-7 malfunctioned or missed and all R-40 missed or MiG had to break lock to evade.
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Hello, From what I understood this is not implemented yet. But there was some talk here that there are some functions. So my question is: Are there any functions and benefits from this switch, currently?
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reported SPI shifts when FCR GM-lock nearby SAMs emissions
BIGNEWY replied to falconzx's topic in Bugs and Problems
this has been reported thank you -
keybinding in UI Layer to navigate radio menu
draconus replied to fabio.dangelo's topic in DCS Core Wish List
It wasn't. 2.9.0 beta added it in October 2023.