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Torquesplit changed their profile photo
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Is it me or did I miss the propellor reverse blade angle on the landing? Way to lame, no they don't use brakes to slow down, not the ones I crewed in.
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RazorbackNL started following Is this module based on the Anubis mod?
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Is this new module based on the Super Hercules mod by Anubis which was released a few years ago, or is this an entirely new module from scratch?
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Moonshine started following HUD display bug since release 2.9.18.12722
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HUD display bug since release 2.9.18.12722
Moonshine replied to grim_reaper68's topic in Bugs and Problems
that has been reported already, lets not mix topics: -
This is good advice, as both of your options aren't good.
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The 5060 has 44% more performance than the 3060 and is slightly under my 2080Ti I run DCS on full settings on a 1440 monitor. So the 5060 will be the better of the two. ...
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ya, the Magic isn't caged. As for the sidewinder, I can't remember. would be pretty easy to test. just put a cargo plane in front of you, place it in the centre of the HUD so that it isn't locked and then uncage the sidewinder to see if it locks it.
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DCS Su-22 by VinntoreZ - Mod Developement Thread
diego999 replied to VinntoreZ's topic in Flyable/Drivable Mods for DCS World
Good bay America. -
HUD display bug since release 2.9.18.12722
JarrodR5 replied to grim_reaper68's topic in Bugs and Problems
In this case I actually do found that CBU105s are missing CCRP Steering line currently.. F16BFL.trk -
Ah, ok. That's what i've missed
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Tom Kazansky started following HUMOR: Leathornucks, who's that guy?
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We will not get Litening II for Viper since they don't have enough public docs for that, We should get Lantirn later on.
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My only takeaway from this is that spending money on DCS products is a lot like gambling. You put your money in, and if you're lucky, you don't just lose everything immediately.
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Pretty much. Tomcat 21 would have been sweeeeet.
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Wow, thank you for the very good post! @RogueSpecterGaming Interesting findings on the 8vs10-degree pitch, i always just learned that 10-degrees was the correct way to do it. I also hope this helps the ED team to investigate this further, its a very detailed post. Again thank you for taking the time to test this even further then i did, and offering your insight.
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Yup, it’s been happening to me as well.
- Today
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Release in 2026 but barely any info 6 months before 2026?
Scott-S6 replied to LimePartician's topic in DCS: F-35A
The FAQ says 2026 release goal. I agree that it sounds exceedingly optimistic but ED have now set that expectation. -
"Into The Blue Simulations" would be great. He's a pilot and knows his stuff big time. He does great reviews. Love to hear what he thinks of the C-130.
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Sound could use a little better mixdown, but it's not too bad. Although I do run all external sounds, like engine, environment, guns, ect through my THX external speakers at a pretty good volume (subwoofer included), and get the ATC, and other radio transmission through my headset. I don't usually run all audio through my headset.
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I have to believe ED has already put some thought into a future Iran expansion map given the extent of terrain already modelled to the east.
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[SLOW PERFORMANCE] Unusually long load times and close times
Mainstay replied to SOLIDKREATE's topic in Game Performance Bugs
I had to uninstall DCS and uninstall all PIMAX related software as a last resort. Reinstalled everything and like a miracle everything works like a charm again.... -
There IS a standard in F-16, it's for: - multiple-step switches/knows right click is up, left click is down - 0-1 switches is which ever click (left or right) - rollers (potentiometes), left mouse button hold and move the mouse forward (for up), backward (for down) -- As said, the only one that buzes me, is the probe heat/test, it just doesn't work that way.
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I am currenty building a mission and have the same settings. Evade off, Status Red. I cannot get the SA15's to engage the harms. So whats the difference? I am trying to get the SA15's to defend the SA2 next to it. But every time the only start to launch about 1 second before the harm impacts the SA2. Too late. They used to be much more aggresive. I now am unable to get any sam to engage the harm. Maybe the new harm profile is now too good?
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Looks like it’s been updated now. And again it was already possible to get. No new features needed.
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DML - Mission Creation Toolbox [no Lua required]
DD_Friar replied to cfrag's topic in Scripting Tips, Tricks & Issues
@unclesneep Salute and welcome to world of DML. Not sure why you are using the pulse module to feed into the explosions. What was your understanding of the pulse that made you use it? not criticizing, just trying to understand your approach. try the following Radio menu option (for example)"Start Explosions" flag triggered = startExplosion Explosion Module boom? parameter set to look for startExplosion num parameter set to number of explosions you want rndLoc parameter set to true (explosions will be randomized within the zone This should work each time the menu option is selected. -
I get an issue where I'm told to check picture with F10 after reaching waypoint 2 (Gori), but I never see F10 option in comms. The mission still continues even without it, but it seemed odd.