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wingman topped off no problem, mine capped out at 12.2k thanks for the help, i did suspect i may have messed with a refuelling switch somewhere but its not something ive ever messed with or bound, maybe i mouse clicked it when i was hunting for the damn curser lol thanks for the iinfo, i did suspect i may have done something like that, il go and check it
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Cyclic moves on its own regularly during flight.
razo+r replied to Voolpy's topic in Controller Questions and Bugs
Any unwanted double bindings? Does it only happen in the CH-47? Have you checked your hardware for noise or loose contact? -
Thanks @NineLine much appreciated
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I'm not talking about the trim settings. The only trim setting for FFB, is the default one, and you have selected that. The issue with DCS, is that the FFB effects are linear, so if you use a curve, the stick curve/input won't match the FFB output. Hence why you might experience the stick moving doesn't match the trim settings. I can't remember if you're using an extention, while I highly recommend it instead of curves. What I'm asking, I can't check right now, is that the Gazelle has some sliders in the special settings, and if they're used when using FFB, it causes trouble. But try without curves first, to see if it gets better. Cheers! Sent from my SM-A536B using Tapatalk
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swartbyron started following DCS AH1G Cobra and DCS Su-22 by VinntoreZ - Mod Developement Thread
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Cougar133 changed their profile photo
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СПО-15 FC3. Классификация угроз как в FF МиГ-29
Flyout replied to суховей's topic in DCS: Горячие Скалы
В Локоне и ГС3 Береза сделана далеко от реала. Вероятно так было проще в то время. -
draconus started following AAR and "Pre Contact" Binding on Joystick did not work.
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AAR and "Pre Contact" Binding on Joystick did not work.
draconus replied to FriedrichNix's topic in Bugs and Problems
Yeah, about that, if you use such a binding (tanker or ball) who's radio is used for the call? -
Yup, that about covers it @Devil 505 !
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If you want to use curves with FFB and it causes issues, I recommend to use the hardware trim option of your FFB stick (if it has one like the Rhino). Works like a charm.
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No key bind for arming ejection seat
LeCuvier replied to Scorpion27's topic in Controller Questions and Bugs
It took me about 15 minutes plus a bit of testing time, to add a line into the "default.lua" for "UI Layer", so it works across all aircraft modules. -
Thanks for answering! Yesterday I removed all the mods (yes, I have the UH-60L) and apparently everything went smooth. I will try putting back just the A-4 mod and see what happens. If I get the same problem, I will attach my log file
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GPatricks started following "NeckSafer" style enhanced head movement in VR
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It does have various trim options to cater to different type of equipment
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Turning off the Info bar for VR and 2D at the same time
YoYo replied to YoYo's topic in DCS Core Wish List
Yes, but the point here is to force the info bar to be displayed on the track regardless of user settings. The shortcut will work this way regardless of the settings. Thanks. Another option in the mission settings (in Editor) is the new Force Info bar tab for 2D and VR - as On and Off (using a checkmark). -
"NeckSafer" style enhanced head movement in VR
GPatricks replied to dlder's topic in DCS Core Wish List
I agree, there are a LOT of us out there using VR that have neck mobility issues that need this or something similar. All there needs to be is a modification of how the game reads head movement and allowing an acceleration algorithm\implementation at a given point of movement so (for example) once your head is turned 45 degrees L\R every degree is interpreted as 2-5 degrees of movement, dependent upon your settings, to achieve ~170\190 degrees of view. I know its theoretically possible to implement as even an old game like IL-2 Clod (in the VR beta) has it implemented! XRNS is a godsend to people like me, and it's days are numbered (unless @J2_NobiWan updates\fixes it). As of yesterday it has gone tits-up for me in DCS, looking L\R (once it kicks in) slowly moves my body sideways until i;m outside looking down the opposite side fuselage at the tail. Up\Down works normally.. Still works fine in IL-2 GB and BMS 4.38. And Nobiwan hasn't really "abandoned" it, he has a fairly active XRNS Discord here.. -
Hello, I sometimes, and for me too often, have the cyclic pitch rise on its own. I trim it to center it, It therefore returns to the center, but automatically and on its own it pulls the cyclic upwards. Automatically up my nose! It's unplayable. I'm using the default centering setting. Has anyone else experienced this?
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Tried without curves? What might "work" in module, might not in another. It's a known case that DCS does not support curves with FFB. Doesn't the Kiowa have some specific FFB settings like the Gazelle?
- Today
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I have swapped the axis. If not the trim would go flying to the opposite direction when releasing force trim. This is more that the stick moves a a cm or so from where I let go of the force trim. The special trim settings are set to instantaneous. And i have 15 curves on both axis(same as I have on the Apache.
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Кажется я понял, скорее всего вы непоняли что лично меня интересовало и как я использую Квест3. Я вообще снял накладку (раньше я писал "маска" и возможно вы не понимали суть моего вопроса) и использую Квест3 вообще без накладки. И теперю из-за отсутствия накладки сам Квест3 при активном вращении головой начинает "опускаться" перед глазами... и после каждого кручения головой, а иногда и во время кручения головой приходится рукой поправлять оголовье... Меня интересует именно оголовте которое держалобы Квест3 навесу перед глазами без смещения.
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MAXsenna started following Turning off the Info bar for VR and 2D at the same time and Inaccurate force feedback trim
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Like @Hiob mentions. What are your trim settings in the Kiowa, as this does not happen to me. Polychop does FFB a little different from other modules. Have you swapped the FFB axis, if needed? Have you applied any curves or reduced any saturation on the axis? Sent from my SM-A536B using Tapatalk
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how to download this map on Dedicated server
AdrianL replied to josh-109's topic in Bugs and Problems
See -
this has already been requested, I have merged it with the original thread so all the feedback can be seen on the report it is linked to thank you
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Yes, please and thank you! And please ask them to consider this option as a default in all future modules! Cheers!
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Turning off the Info bar for VR and 2D at the same time
MAXsenna replied to YoYo's topic in DCS Core Wish List
@YoYo Great idea, and they could add an option in the general settings that we can have it off by default in any view. Cheers!
