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F14 Skinners thread (Paintkit in 1st post)
FriedrichNix replied to David A Sell's topic in DCS: F-14A & B
Really? No valid link to the official paintkit? Would be really awesome if the file would be made available again. -
Endless "Net sim post start" after update to 2.9.18.12722
Shot replied to Shot's topic in General Bugs
Well after giving up for some time, I can now report that the issue still kind of exists although it got better again. The symptom however still remains: On some servers (e.g. "[PL] Gildia.org - Dynamic Range Germany (Cold War) PvE", my machine is stuck at "Net sim post start" for around 3 minutes. I can join any other servers (also with the Germany CW map) but none takes that long. The issue just appeared since the last patch, before I never even had observed that message during the loading process. My machine is a i7-10700K with 64 GB Memory and a 5090. -
Hi All, After a steer if possible. I have created an airfield - so dispersal and runway etc. I have added in both collision shell and collision lines and these are now 'solid' in that I can land on them. Not sure which does what so added both modifiers - but it works. I then created and added 2 small hangars, as separate standalone models and cut/pasted them into the overall scene. I did the same (collision shell/line) and these are now solid - in that if I taxi into them I hit a solid object. When I created them (in Blender) I solidified and applied the modifier to the model. I have now created 2 further hangars, added exactly the same collision shell/lines - yet can easily fly through them? The hangars have a solidify modifier (to make the walls solid - exactly as per my initial buildings - but it wasn't applied) - but if I apply it (thinking that to be the problem) - I then get errors during export (which it doesn't). Not sure what I am doing wrong at this point - and is driving me crazy - having tried all different combinations...
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Hi! The link on Mega allows you to download version 2.5. Perhaps it's 2.7?
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Mission is impassible at 100 completion rate. A few I've come across which are worth noting, listed below: No.2 (wingman) disappears from the F10 map, but somehow is still showing on SA page, post the attack on bridges at WP1. Despite giving No.2 the "push" to attack waypoints 4 and 5 in their respective order and sequence, he drops altitude, does his own thing and drops 2x bombs on Bomb Factory and propaganda center simultaneously. No.2's voice updates only become audible when attacking/confirming. However, post bridge attack (WP1), I never get a pickle nor shack calls from him until attacking WP6 (propaganda canter). Even with all targets supposedly destroyed, and after receiving AMC's message to RTB, the mission end is not triggered, neither after objective completion, nor upon landing back at Incirlik. Attaching Tacview file for reference. Tacview-20250804-221453-DCS.zip.acmi
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Yes please, i jumped in and pre-ordered this, hopefully the module continues and there is enough support to do an AC-130 variant as well
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Hey there. The F-4E includes the DSCG variant and the DMAS variant (which is to follow still). Generally HB plans to work on a Naval F4 in the future as well. Its not more than a thought at the current stage though, which version is also undecided. Details in the FAQ, cheers.
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Zabuzard started following Is there an "F-4B" in the Pipeline...?
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Mike Force Team started following Updated Roadmap?
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The best place would be a wishlist item with publicly available evidence of what you are looking for.
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BaronVonVaderham started following F-86 Throttle Quadrant project
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Thanks for your Feedback! OK thats very interessting. Do you think this procedure was different in different countrys? Which unit you are refers to? Polish aviation right? Thats even more special because both were Warschau Pact countrys. Do you think its possible? In the east german army it was leaved in MK according to the source above.
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Mod Loading Help - Whats the best instructional video?
MAXsenna replied to Stevecat's topic in Static/AI Mods for DCS World
Let us know! -
Gustavj0321 joined the community
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Community A-4E-C v2.3 (May 2025)
MAXsenna replied to plusnine's topic in Flyable/Drivable Mods for DCS World
Did you try to change the trim speed in the special settings? -
Been asked repeatedly. By myself and others. They are probably using editing tricks. I can do the same myself. However the methods I've found. Makes the vidoes very dark. So actually using it on dark vidoes doesn't work very well. I need to fly on full moon nights with no clouds to get it light enough to see anything with my night vision video effects
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hello. make sure you have the correct time and date on your computer. pick a good source from the Internet and let it sync. try that and come back if you are still having issues. old post but essentially the same.
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Disable DSCG repetition on LCOSS (Problem with Helios integration)
MAXsenna replied to biguest3's topic in DCS: F-4E Phantom
Happy to help! I found out myself last year after reading another post. -
Also Ruheposition leicht nach oben schon, und nicht horizontal... gut . Das hilft schonmal
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EricJ started following SOLIDKREATE
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Great idea! I did just this. I guess the question is if the "cage" button does the same thing for all Sidewinders. With the 9J, the seeker is uncaged only once you get a tone and only while the button is pressed. Release the button when the target is off bore, and you lose tone. This is just like the F-5.... which makes sense, since it's the same missile. Magic II seems to look at what the radar grabs. -Ryan
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Mike Force Team started following RogueSpecterGaming
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Hi I just tested the new weapons and noticed that they could be carried on pylon 3, 4, 5. But IRL in France they were only on the pylon 4, which has been confirmed by people who worked on the F1. And as a wish they should be available on the Mirage F1 CT. I'm waiting for more informations if the CR had used them. As soon as I have the information, I will share it.
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guido3430 joined the community
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Note sure what that has to do with the question whether the escrow contract was a cause of VEAO leaving or the result of them leaving.
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Hi new update today! from now the mod version will match the DCS version, so it will be easier to know if up yo date. Added BAT100/BAP120 to the CT but only on pylon 4 as IRL. OVGME friendly, just install in the root folder.
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investigating Stuck in the middle of mission 3
YoYo replied to pbt31's topic in DCS: F-16C The Gamblers Campaign
Once again, everything went well and the mission proceeded correctly. You must report exactly at the IP point, not before. If you do it before then, the mission will freeze and you won't be able to complete it. -
Thanks, added to the bug list. Priority - medium
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Weather mod v17 for DCS
Esac_mirmidon replied to bandit648's topic in Utility/Program Mods for DCS World
Ohhhhh The Earth is not flat ¡¡¡¡¡ Here is the proof ¡¡¡ Thanks Bandit ¡¡¡¡- 322 replies
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- thunderstorms
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