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Hippo started following Please make the ME more energy efficient
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Should my 5090 be hitting 41% util when I fully zoom out the map in the ME? It's not enough that this application has the worst interface design in the history of humanity, it turns out I'm having to pay through the nose to run it as well?
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investigating M03 - Wingman does not re-attack tank with GBU12
Aerovenator replied to Aerovenator's topic in Bugs and Problems
Hi, I achieved everything till point 5. So I had GBU-12 left and I attacked the wrong tank. The script declared me as Remington and Devil22 is tasked. He took out the first tank with a GBU-12 (Loki acknowledged the hit) and is then tasked to re-attack but instantly Loki confirmed Good Hits, although Devil22 did not re-attack. He still had one GBU-12 under his wing and circles on his waiting position. I didn't make any changes to loadouts or anything like that. -
Great shots. I'll try to get more of mine on. I was there on Sunday but did not have my big lens. My back was playing up so I had to travel light. I had a 18-300 mm lens and found that it is not that great at the long end. I was down at the far east end near the Aircraft Restoration Company hanger. I did not see the mini tank. I wish I had. Looks hilarious. That's what I ended up doing with the take off. There were just so many planes lined up ready to take off on the main runway and the grass. It was too much to photo so I just watched in amazement.
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Can we have the combine harvests back, my crops are going to be ruined soon ??
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Something like that did cross my mind (I didn't know it is activated by pushing the lever), but I use a hotas bind for the gear. So no mis clicking (I am however also using Pointctrl, so a miss click is never far away and could still be the cause)
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I can't get this to work. Is there anything special that needs to be done when saving the template? Template doesn't save radios.mp4
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- Today
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Moh3B2Cod1 joined the community
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Honestly - I don‘t know. But since all of us habe night visibility problems, I don‘t think it is hardware related, since the displays should be capable of showing black without halo and the other stuff… As you see, the problem with sunrise/clouds can already be solved by settings in the software. Maybe Pimax / Calvin can make a statement here…
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Are there any game-related differences between the F4U-1D and F4U-1D_CW?
Saxman replied to tigershark1-1's topic in F4U-1D
There's anecdotal claims the clipped wing Corsairs had a faster sink rate during landing, but AFAIK there's no actual flight tests that confirm this. -
I am really impressed with the checklists that highlight the switches you need. In my opinion this is even a step farther than the in-game manual by heatblur.
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LMAO Next time, it would be better to do it in a way that multiple artists participate. But I don't think anyone will participate in the future.
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I know it’s always work in progress, but the lights up on the bow “65” should not be lit.
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Airspeed Indicator - Needle Tail and Face
Terry Dactil replied to VampireNZ's topic in Bugs and Problems
What name did you change it to? I would prefer to keep all my mods in 'Saved Games' and avoid any changes to the main program. -
Simple Request. The ability to restrict liveries. Why? Many reasons, the ability to PID by tail flash, single player missions/campaigns that are focused on a certain unit. Multiplayer missions, squadron missions, etc. We can restrict weapons
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juancpiloto joined the community
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scommander2 started following The Current DCS World Performance
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There is two cents according to my experience so far: After DCS login, wait for 5 to 10 mins (I also launch task manager for monitoring all core activities till they are kind of stable that tells by graphs). Then, proceed step 4.
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Here’s one hypothesis that may explain your event. I’ve committed the human factors error of unintentionally activating the emergency gear deployment while clicking the switch for the landing light /taxi light on. IRL you push in on the lever , but in game it’s triggered by a mouse click on the lever. Once the emergency gear extension is deployed , it will not retract.
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Are there any game-related differences between the F4U-1D and F4U-1D_CW?
-Rudel- replied to tigershark1-1's topic in F4U-1D
The tests that the FAA performed, found that the rollrate is negligible compared to the standard US wing rollrate. -
odin_2344 joined the community
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Liveries taking up too much space for planes I don't even own.
Czar replied to MoCluck's topic in Game Performance Bugs
See if it works. If it does show in game, is no problemo. -
Ah. That's always been a point of confusion for me in the Viper; magnetic or true as well. Sometimes I see it automatically changes to match what I have set in the HSI as well. Anyway, I shot another ILS and it doesn't put me into the hill, but it does put me quite close to the hill when there's a perfectly flat space along the river right along the runway axis. So I still don't understand the logic of offsetting the LOC to put an aircraft closer to terrain.
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Looks like I had to change the name of the folder from "default" for it to work in Saved Games.
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Liveries taking up too much space for planes I don't even own.
Czar replied to MoCluck's topic in Game Performance Bugs
This is not MSFS or XPlane. There is no priority. Everything is loaded in demand as the game loads up the models, either in Mission Editor, Mission or whatever as soon as the game needs to show the model with the texture. Separate directories and textures in .dds. -
Just realized this was missing...please add
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I wouldn't know how.
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Liveries taking up too much space for planes I don't even own.
Rudel_chw replied to MoCluck's topic in Game Performance Bugs
zipping liveries does not save disk space, because the graphics format of the textures is usually already compressed. -
That would be cool,