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Авиасимулятор DCS Ка-50 «Черная Акула» Руководство пилота На основании данного факта , а также периодически возникающими спорами об адекватности работы джойстиков с «Force Feedback» и целесообразности их использования в авиационных симуляторах, я решил непосредственно опробовать данную технологию и как говорится почувствовать разницу. :joystick: Выбор пал на джойстик Saitek Cyborg EVO Force Прежде чем делиться собственными впечатлениями, думаю, будет лучше выложить видео полетов с демонстрацией работы джойстика, а точнее режима «Force Feedback» смотреть тут Небольшой комментарий к видеоотчету: Рус джойстика я немного переработал - добавил еще одну хатку, удалил настроечные болты, так как они в комплексе с хаткой утяжеляли головную часть джойстика, в результате чего получался небольшой завал ручки. И самое главное - была удалена центрирующая пружина. :Flush:3 points
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LOL :lol: thx for your cards and ...presents :) :megalol: Cheers :beer: :drunk: out of reps for today!3 points
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Ну, пустой (а он пустой), да вниз по ущелью, да улепетывает, спасая жизнь - думаю, что возможно :) Я задал там максимальную скорость, вот он и шарашит, как может :) Работаю над заключительной миссией, скоро все будет. И спасибо всем за терпение! P.S. Теперь понимаю, почему ED всегда так расплывчато говорит о датах ;)2 points
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Let me add another gift like Vecko`s ;) Happy birthday! Best wishes :drunk: :cheer3nc: :drunk: :cheer3nc:2 points
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F-15C Cockpit Upgrade for FC2 and 1.1 EDIT: Slightly brighter version 1.01 is available. Visual Upgrades: - New HUD - New Canopy Frame - New Mirrors - New Gauge Light Color - Improved HUD Control Panel Outline and small refinements everywhere. Functional Upgrades: - Fully Visible Annunciator Panel - Corrected ADI Waterline - Recalibrated Speed Meter ModMan compatible. Normal Version; http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=269&lid=1772&title=F-15C%20Cockpit%20Upgrade#dldetails http://www.filefactory.com/file/b1cdb43/n/F-15CockpitUpgrade101.zip Fake Mirror Version for those who don't use mirrors; See the second image attached. http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=269&lid=1773&title=F-15C%20Cockpit%20Upgrade%20with%20Fake%20Mirrors#dldetails http://www.filefactory.com/file/b1cde7c/n/F-15CockpitUpgrade101FakeMirrors_zip1 point
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Hi all, Thought I'd introduce myself as is the only polite thing to do before asking endless questions... I've been into flight sims for about a decade now (and think I just missed the Jane's sims people talk about!). I've played a fair bit of each MSF as they have come out, and a small amount of IL2. I decided I wanted a new one and came across Wings of Prey, which whilst fun (and beautiful) didn't really have any depth for realism. After a bit of a search I came to this, and think I've jumped in at the deep end, especially after watching the startup tutorial! Anyway, my only question right now is: Just how realistic is this? I understand most of us haven't ever flown a real Russian attack chopper, but is this generally regarded as the most realistic chopper sim? Thanks all, Conure1 point
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I think topol-m wants to nuke the enemy in the first minute of an mission :megalol: Why not have a big nuke on our A-10A? That would sort the A-10A slew problem out forever :beer:1 point
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Well, say, you're at 300 knots TAS (relative to the air around you). If you've got a 30 knots headwind, then your ground speed will actually be 300-30 = 270 knots. So you have TAS > GS. (TAS is the speed relative to the air - check http://en.wikipedia.org/wiki/Airspeed)1 point
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Теперь собственно делюсь впечатлениями. :drink: Что понравилось:beer: Триммер. Работу триммера EVO Force выполняет на достаточно неплохом уровне. Правда, сравнивать мне особо не с чем, так как с технологией «Force Feedback» никогда раньше не приходилось иметь дело, но, тем не менее, то, что я получил, меня вполне устраивает. Ручка фиксируется в любых положениях, в том числе и крайних достаточно уверенно. При попытке отклонить ручку от затриммированного положения на угол больше определенного значения – получаем достаточно ощутимое сопротивление. :chair: Разница в качестве управления и пилотирования вертолетом с помощью джойстика с « обратной связью» и без нее - ощущается сразу. Вертолет управляется настолько уверенно и плавно переходит из одной эволюции в другую, что я сперва подумал, не включен -ли у меня какой-нибудь аркадный режим управления.:huh: Вертолет стал намного послушней и легок в управлении. Я даже толком до конца не понимаю какое влияние оказывает здесь триммер, но отличия явные. Раньше я мог более менее уверенно посадить вертолет только на подготовленные площадки, теперь практически везде. Кто-то скажет, мол, можно и без всякого «ФФ» нормально летать, триммироваться и т.д. и будет, по-своему прав. Но в данном случае речь идет об одном человеке, с определенным уровнем опыта и навыков. :drunk: Процедура подготовки к режиму висения также стала проще и «спокойней». В общем я не пожалел потраченных денег. То, что я хотел, а именно «честную» работу триммера конкретно в Ка-50 – я получил. Что не понравилось:cry: Загрузка. Как я уже писал выше - пришлось снять центрирующую пружину, так как с ней «фитбеку» не хватало сил держать ручку в крайних положениях. Кстати с виртуальной пружиной те же грабли. Так что в настройках драйвера параметр «Spring» пришлось выкрутить на ноль или близким к нему. В результате всех этих операций загрузка ручки стала довольно мягкая, точнее непривычно мягкая. Так как через несколько часов налета я уже не обращал на это никакого внимания. :smoke: Несмотря на то, что сами по себе моторы за счет зубчатой передачи (см. фотки ниже) дают своеобразную загрузку, которая по ощущениям очень похоже на загрузку настоящего самолета. Во всяком случае, того в котором мне как-то довелось посидеть и порулить (Речь идет, конечно, о стоящем на земле самолете, т.е. загрузке без влияния усилий возникающих в полете от эффекта управляющих плоскостей). Особенно заметно она проявляется при нажатой кнопке триммера - при перемещении ручки чувствуются все шарниры и зубчатые передачи. Тем не менее, хотелось бы иметь ход ручки пожестче. :joystick: Кстати в MFSX отсутствие пружины вообще никак не сказалось, так как в данном симе очень богатая на эффекты «Force Feedback» Правда в некоторых случаях я так и не смог понять природу некоторых эффектов, но загрузка, реализованная программно, присутствует постоянно. Что не может не радовать. Вообще что касается различных эффектов, таких как тряска, вибрация при стрельбе и т.д. Saitek Cyborg EVO Force справляется очень даже хорошо. Хотя для «ЧА» это не актуально, так как кроме работы триммера других эффектов «Force Feedback» не реализовано. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Интересный момент, когда в редакторе выставляешь вертолет с какой-то начальной скоростью полета, то во время загрузки миссии ручка джойстика сама становиться в соответствующее положения тангажа -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- И напоследок пару слов об оптических датчиках, с которых снимаются показания осей. Это походу единственное слабое звено джойстика Saitek Cyborg EVO Force, устранить которое с ходу врят-ли получится. Не смотря на то, что оптика прослужит гораздо дольше, чем обычные контактные резисторы, точность (разрядность) осей на оптических датчиках оставляет желать лучшего. Например, при перемещении руда явно заметна «ступенчатость» хода. (Но я уже один такой датчик с твиста снял ... – думаю, в качестве крутилки отвечающей за зум он будет в самый раз…, осталось только придумать, как его прикрутить ) Все же, несмотря на пониженную точность, и связанные с этим трудности прицеливания:fear: мне без особых проблем, удалось поразить все намеченные цели с борта Ка-50 малым темпом и застопоренной пушкой. Однако в Ил-2 снайперскую стрельбу вести стало несколько сложней… не говоря уже про эффект отдачи. Итог: Конкретно для ЧА , конкретно для реализации «честного» триммера - Saitek Cyborg EVO Force вполне себя оправдывает. (для чего собственно я его и приобретал) Хорошо ведет себя в MFS. Явно не хватает загрузки (при отсутствии центрирующей пружины) и точности наведения прицела на цель в Lock ON и Ил-2 Одна из особенностей – требует частой калибровки осей. :smartass:1 point
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It takes time for anything to gain speed. Your best defense against a laser guided missile is to create as much perpendicular movement to its flightpath as possible, assuming that you cannot hide.1 point
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Under the first waypoint navigation type select Start from ramp. *edit* damn beat me to it while I was uploading the pic :lol:1 point
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Wow. Great minds think alike. I was just messing around with bomb settings last night to make nukes. On FC2.0 of course. ;) Here's what you do: Go to C:\Program Files (x86)\Eagle Dynamics\LockOn Flaming Cliffs 2\Config\Weapons Open up warheads.lua Go to and say Save and close. Load up FC2.0 and put a few Fab 250's on a mig. Profit! Drop a few in the Sea as well, and go external views and watch a huge huge splash! :D1 point
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But a wiimote costs almost as much as a TrackIR... :P Conure, my tip for learning to fly and fight in the Shark is to never, ever, give in to the temptation to learn two things at the same time. If you do not feel in control flying it there's no point trying to learn navigation at the same time - you'll just end up overloading yourself and learn neither. Select something to learn and spend a couple hours with it - then turn the sim off and let it stew in your head for an hour before you try the same again to see if you retained it. Some flight behaviours that you might want to read up on because they can seem very very mysterious at first: Rotor Vortex Ring State and Rotor Disc Intersection. The previous is (basically) that your helicopter is in it's own downwash - this can happen when you are going slow and descending quickly, and is extremely dangerous. Just pulling more collective won't save you, it'll just make it worse - getting more airspeed (nose forward) to get up above 50km/h is what'll save you. Rotor Disc Intersection is usually caused by flying too fast and pulling to hard on rudder. Caused by the rotor discs going opposite directions. If going fast any hard maneuver should be accompanied with a very rapid decrease in collective. And don't hesitate if you run into problems. A tip: if you find something not doing as you expect, remember to click the "save track" button afterwards. You can then upload the track file here and people can look through it to see if you are doing something wrong. Very handy. :)1 point
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Сейчас можно триммироваться даже в вираже, АП поддерживает угловую скорость. Курс будет удерживаться, только если угловая скорость меньше определенной, т.е. курс стабилизирован.1 point
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You say dont go blaming Lockon ? In those pics you are flying fully zoomed in = hardly realisitc now is it ? How many pilots in real life do you know that can zoom their eyes in ? The scale is waaay off, ok armour has camo in real life and in game to make them harder to spot, but they are still far too small, I dont care what anyone says, because you can see them doesnt mean to say that the game isnt to blame. I have a 1440x900 monitor and larger ones also and with 16xAF and 8xAA I find it hugely difficult to find ground targets, depending on what they are and their location on the map. These settings maybe ok for BS since we are moving slower and closer to the ground, but in LOFC2 they simply need adjusting to something a little more realistic, after all everyone here craves realism and I can tell you that the settings in lockon are not realistic when it comes to view distance for ground targets. I fly every 2 weeks IRL and can see things better in real life without needing to zoom in than I can fully zoomed in with FC2. But, its just my opinion in the end, nothing more, for me I wish they were slightly adjusted to make them ever so slightly more visible, nothign too drastic, just something that would make them stand out when you get within a certain distance.1 point
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Ув. разработчики тут в одной совместной миссии получилось вот так. То есть я подошел к низко висящему вертолету и застрял в нем. Причем в итоге на некоторой высоте и скорости выскоьзнул и упал, пилот умер. Нельзя ли сделать так, чтобы пилот прицеплялся к Ка-50 попрочнее. Допустим клавишей, а потом отцеплялся, той же клавшей. Тогда можно было бы проводить ПСС операции и на Ка-50.1 point
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Having trained as a heavy anti-armor infantryman for 6 years, I can tell you that trying to spot armor from a distance in real life is far harder than even FC2. And I was one of the best in the unit. Why do you think the military uses vehicle identification panels, and even then there are friendly kills? FC1 was a turkey shoot. You could just make multiple passes until everything was dead. In real life you are going to make a single pass, and then you are going to wait for recon data from another flight or the ground to determine the damage you did. I applaud the devs for making it harder. Now if there was better ground vegetation and the ground AI took evasive maneuvers. IMO if you want it easy, use labels, arcade mode, or get Ace Combat.1 point
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Yes that would explain it. Try putting in full fuel (no tanks) for both the F-15 and SU-27. Take off and and 400 knots pull straight up into the vertical. You will notice that the F-15 climbs higher before stalling out.1 point
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Ok guys heres mine.. 7inch Lilliput I picked it up at thinkgeek.com for $99.001 point
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Damn does that work? Are u sure it wont fade slowly out of its heading? Ok gotta try it out tonight! Thanks Avilator!1 point
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Yes, thanks Case. Forgot about that. If we go with a unified mod pack then we'll have to remember to remove the file from the mission.1 point
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Nice Tornado vid: http://www.youtube.com/watch?v=tgg3nzVpSRI&playnext_from=TL&videos=Ccetqe_zjns&feature=grec_index1 point
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It was certainly possible when the Ka-50 was designed, just decided against apparently. It's also a question of overall navigation system architecture. The HSI unit in the Ka-50's panel is surely some standard type unit used in other aircraft with the possibility of a heading bug-out data source. The PRK-800 is already such a complex array of possible heading hold value sources for steerpoint direction that adding a whole branch separate could be problematic. Belief that the PNK-800 was all the pilot would or should use for normal, planned flight navigation encouraged actively inhibiting alternatives. The 3 to 4 AP channels along with the physical trim and hold pairing supposedly working in concert might play bad music if the heading hold was allowed to be as independent as getting its value from the HSI manual knob. There would also be the possibility of having an active PVI-800 point shown and automated flight in an entirely different direction. In all, Kamov wanted a passive display for the PNK-800's steering information and found it in an off-the-shelf instrument, slightly perverting its use. The fact that the HSI can be switched to manual for knob adjustment is just a bonus that allows some extra functionality and prevents knobs on the instrument face without any use which is quite the faux pas. The only possible change that could be done is for the DH/DT switch's middle position (which I have doubts even exists in the real aircraft) to source from the HSI. But likely Kamov wanted to avoid this gray zone between fully INU-directed flight handled by a complete package and the very simple, direct "what you see is what you get"assisted flight mode.1 point
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Preemptive vs. post-launch effectiveness wasn't well tested in those runs, it's true. My experience running those trials however is that, if there's a difference between preemptive and not, it's much, much less than real life. With a SA-18 shooting at you with its 3 missiles, dumping flares like crazy from before the first shot and through the second, turning off the flare faucet before the 3rd launch.... it will hit you on the 3rd missile. It seemed to be very simple behavior were the biggest (or only) factors were in what part of the missile's flight the flare was launched and how many flares were launched.1 point
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IgorMK, I just finished Georgian Havoc. Bravo! The campaign moved in a logical manner. All of its elements were varied and challenging, which maintained freshness and interest from one mission to the next. Aside from the few minor weather and enemy strength issues already mentioned on this thread I think you did a great job, especially considering the short amount of time you had to produce it. I hope you'll keep writing campaigns in this style. Thanks.1 point
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Hello everyone. It's been a really long time since the last update. Sorry about that. I have been traveling a lot for my work since January this year and I had to spend the few time home with my family rather than my pit. Anyway, more time now so I could add a few things. First, I change the seat. I bought a used car seat (20 euros) and covered it with some black leather lookalike fabric. I found for another 15 euros some used 5 points seat belt that I bolted on the stand I built. Don't know if I will keep them though. I also built a kind of "avionics bay" instead of the crappy stand I used to have for the screens. This allows me to make a nicer cable management or hide inside all the USB cables, power cables, USB hubs, power supplies, secondary computer, speakers and so on. Also found a way to have this overhead panel a little more secured and easier to reach when seated. This is how it looks like know (not very different from this point of view, but the room definitively looks a lot cleaner). I am pretty happy with the result. Now time to start the led part. :book:1 point
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Hi every body , i currently devellop a small tool to automaticaly generate ream.lua part and entire RC-rearming-*.res check the following link the tool is currently tested and will be available next month (lack of time), the licence will be GPL... and run on linux or windows (XP32) i'll provide a link if you are interrested cheers1 point
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DoctorK, I'm really liking the canopy rail, though it could be a bit lighter, imo, but that's just me. Very nice job. I am working on a similar project, focusing mostly on gauges and the functional aspect fo the cockpit. I would love to collaborate with you if that sounds good to you. Send me a PM if you're interested. Again, nice work. I would never have had to courage to tackle the canopy rail texture. Aero1 point
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I'm on the fifth mission now and loving it! Not to rag on the fourth mission anymore, but what triggers the friendly fighters? On my first couple of tries, I was shot down trying to flee the Hinds. Then on the third try, I get a decent lead, we suddenly have fighter support (~3min into the mission,) the Hinds are shot down, and life is good! Did the friendly support fail to be triggered the first couple of times? Edit: If you want, I'll have some time this next week to clean up the English in the mission descriptions. Would you like me to? Edit 2: Voice glitch report: When Sibir 1 is supposed to say, "We're expecting a lot of enemy activity," only the text appears. Edit 3: Upon further inspection of the thread, I realize that I didn't download the fix for mission 4. Oops. Ignore above comments. Edit 4: Further comment: Mission 6 is pissing me off to no end. I can take out the first ambush, although not without the convoy suffering fairly heavy losses. Out of 4 attempts, though, they've only radioed for the other convoy once. When I get to the second ambush, I run out of Vikhrs because my stupid AI wingman is too much of a blithering idiot to take anything out before dying. Arg!1 point
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