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With a bit of luck, Amazon will be delivering my TMWH any day now, and I would very much like to donate my MINT Saitek X52PRO to someone who really fancies one, but genuinely can't afford to buy one. I was thinking of allsorts of ideas of how to go about this and in the end, I figured I'd pull a name out of the hat!! To get your name into the "hat", you just need to make a small donation to Martin House Children's Hospice (they looked after my son). When filling in their donation-page, please put "Michael McQuiggan" in the " In Memory Of " field. Delivery to the UK Mainland will be arranged by me and will be completely free. Sadly, delivery overseas must be paid for by the other party (Interparcel are good for this). So, drop me a PM and let me know that you made your donation to the hospice - then your name's in the hat! The winner will be drawn next Sunday (7th Nov) If I've overlooked something, please let me know. Regards, Tom. UPDATE : UPDATE: UPDATE: I'm also going to include my FULL COLOUR Black Shark printed manuals!!!! Go on, take a chance and make a small donation. And don't worry, I won't don't want to know how much you gave - any small amount helps the hospice (they don't get government funding!).3 points
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You've probably all heard about the Iraq War Logs posted on WikiLeaks.org. The files contain a wealth of information on operations conducted during the war in Iraq. Then there is also the Afghanistan war diaries. There are hundreds of reports on CAS operations. I had the idea to make some of them into missions for DCS: A-10C. The first issue that comes to mind is no Iraq or Afghanistan map. My opinion is that recreating the events in the sim could create just as nice an experience as if we would have such a map. True, it will kill some immersion, but you will still be going trough the same processes as the real pilots did. Second issue is that all reports are isolated events. So for a realistic scenario you'd have to comb multiple reports and mold it into a scenario. I consider this doable though it is quiet some work. I had planned to wait with making a mission like this till final release but I was building away anyways so I made a concept mission. For this concept mission I have selected the following report from the Iraq War Logs: AT 1150D, THE MEDEVAC HELICOPTER (FROM SIGACT AT 030900D) SPOTTED 3X BOATS FLEEING FROM THE IED SITE ON THE . ___ WAS OBSERVED WITH RPGE___. RW-CAS IDENTIFIED THE TARGET AND FIRED 2X TOW MISSILE INTO THE BOAT. THEY REPORTED SECONDARY EXPLOSIONS FROM THE TARGETED BOAT. ___ DETAINED 2X AIF WHO SWAM TO THE NORTH SIDE OF THE . ___ BOAT PULLED ASHORE AND 4X AIF SURRENDERED TO THE /___ QRF. THE THIRD BOAT PULLED ASHORE ONTO AN ISLAND IN THE MIDDLE OF THE ___ AT (___ FU ___). ONCE ASHORE, THE OCCUPANTS THREW SUSPECTED ___ CRATES INTO THE ___ THE . ___-CAS DROPPED 1X GBU-___ AND FIRED 2X ___ DESTROY THE SUSPECTED WEAPONS CACHE ON THE ISLAND. 1X ___ A UXO, SO BOTH ___/RW-CAS CONDUCTED ___ RUNS ON THE ISLAND TO DESTROY THE MISSILE. I chose this one because I had a nice idea of how to do it in sim once I read it. As you can see, the details, like ordnance used, are blacked out. So I had to use my imagination a bit. Also for this mission, I didn't want to go as far as to search for related events. There are some skirmishes here and there and other planes doing CAS. The main "window-dressing" event though is a full-fledged airborne assault on an insurgent position complete with F16 strikes, Apaches, Blackhawks dropping infantry and Chinooks dropping some heavier stuff. I have been detached for 3 months with the dutch air mobile brigade and I tried to make it look like how they do it for real. The assault is nicely coordinated. I didn't do an effort in recreating true to life command structure. There is one commander for the entire mission and his callsign is Romeo. I chose these solutions for this concept to spare my time. If people like missions based on these war diaries, I plan on incorporating true events that happened at the same time as the mission the player is flying including real command structure and so on. As for the events described in the report, I tried to incorporate them as close as possible using my imagination where necessary. You'll have to do some observing and then drop ordnance. I did add a cold-war style surprise event when the main mission is complete. It has to do with the airborne assault, lets just say somebody got pissed off :) (be sure to check out the little details) It was hard to make a mission unfold while playing, making a detailed briefing impossible, and still giving the player necessary info. I had to use text for that and there are quiet some messages. Maybe you need to pause sometimes, its hard to guess for me. Have pen and paper handy in case you need to write some coordinates down. Because there is quiet some AI this might affect your fps negatively. Its not just random AI though, almost every unit has a purpose in the storyline. The terrain where the mission plays is not so demanding and I was able to maintain good fps troughout. On homebase fps is down but i think thats normal. Some things to know before you try the mission: Callsigns: Your callsign: Enfield1 (important!) Commander : Romeo RW-CAS from Iraq War Logs report : Uzi1 QRF from report : Quebec Alpha Frequencies: CAS aircraft : 128 AM Air Assault Op : 126 AM Everybody else : 124 AM All in all, this mission was a lot of work. You might say, how can it be? Lots of work in three weeks? But I am self-employed and I took the past weeks off to fully crash into A-10C. Please try it and leave a comment if you have one. I am curious to know how you found the mission particularly if the story was clear and if it was clear what was expected of you. Be sure to also check out the air assault, maybe on second play-trough, it looks quiet nice and I am happy with the result. Also, I am looking for any documentation on SOP's. Especially of course on air operations but also counter-insurgency. I have ordered a nice stack of books for reading already but the more the better. I hope you enjoy this concept as well as this concept mission. EDIT: Updated mission. -Tweaked the air assault. I made a last-minute move in some units which kind of broke it and I am sure if anyone that has ever participated in such an assault saw this and knew i had created it, he would come to my door knock me out and burry me under 6ft of concrete. So now the assault is as it should be. Fast, furious, no remorse, firepower, kill, -More events relayed to the player. Now you get messages when critical events occur. I think this has increased immersion tapping more potential of the events I scripted in the mission. -Briefing has been hugely expanded listing more callsigns so you can keep track of each of them on radio. Briefing now also include an intel briefing by the gorgeous Sarah O'hare :) -Dedicated invisible JTAC introduced in final part in case the other JTAC does get finished because the Apaches are having a bad day. They seem to be very inconsistent with Hellfires in current code. Not a problem it makes my mission dynamic :D EDIT: added light version with reduced AI EDIT: added link to documentary (pretty leftist) : http://topdocumentaryfilms.com/iraq-secret-war-files-wikileaks-special/?utm_source=feedburner&utm_medium=email&utm_campaign=Feed:+TopDocumentaryFilms+(Top+Documentary+Films+-+Watch+Free+Documentaries+Online). I do not endorse this doc whatsoever, just thought I'd put it up for anyone who's interested in some backgrounds on the wikileaks files. No hatemail please or posts about the doc here :) EDIT: Note to anyone who wants to try mission with BETA 2: It works, but the AI battles in the mission need rebalancing since they perform quiet differently now. The yankees get hosed now! Also blackhawks are invisible but I think that is known issue. EDIT: Uploaded v1.3! Changes: -Mission is now take-off from runway with a 4 minute intro window giving you opportunity to look around the AI units. It was the easiest way considering increased startup times due to aligning. -Speedboats popping flares due to LOD issue -Tweaked Messages -Tweaked AI -Randomized AI skill -Ending stage changed (now no crashes!) -changed default loadout IraqWarDiary1_v_1_3.miz Co2.IraqWarDiary.miz Co2.IraqWarDiary_night.miz2 points
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*NEW* Back by some demand! http://www.youtube.com/watch?v=0dqoDMjeSdY Less length, more incompetent. And in the game! HD no VD. ******************************************************************** Video I made of one of my first attempts to fly the Mig-29. Comment please! Watch in HD2 points
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Ive had alot of requests about my selfmade Checklists so I thought Id share them with all of you so feel free to use them. You can print them either in DINA5 or A4. http://www.megaupload.com/?d=Q90Q2CDO Thats how they look:2 points
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There is no way you're getting a serial for two hours lol. Here is a link to the manual http://forums.eagle.ru/showthread.php?t=58315&highlight=manual Here's a link to the short manual in Italian http://forums.eagle.ru/showpost.php?p=1006628&postcount=97 Pretty sure there was a localized Italian versions of FC2, so I would think there would be one for A10C-lot's of Italians, and Italian squadrons flying DCS sims) Italian Squadrons http://forums.eagle.ru/showpost.php?p=938746&postcount=29 http://forums.eagle.ru/showpost.php?p=851158&postcount=262 points
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When you install TrackIR and is going to use this all the time you don't need the numerick keypad to switch around in the cockpit. Remove all assignments of NUM1, NUM2, NUM3, NUM4, NUM6, NUM7, NUM8 and NUM9. Do not remove the keymapping for NUM5 as this resets your cockpit view. Then map TrackIR to NUM4, NUM5 and NUM6 instead of the function keys. Make sure you select NUM5 as the view reset in TrackIR also. Now start the SIM and press NUM5 and you should reset your cockpit view and the TrackIR view. Works like sharm ;)2 points
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BuzyBat, on my cp I see one giving me negative reputation (including unnecessary insult), did you alone manage to do that?????? Apol's for OT - Let's get Back on Topic, shall we ;)2 points
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Hi guys, few more screenshots:music_whistling: :2 points
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YouTube - JaBoG32 - http://www.virtual-jabog32.de/index.php?section=downloads&subcat=28&file=1185〈=e n1 point
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Just got back from works haloween party to find amazon dispatched notice. My hog is somewhere in nottingham with a fat arsed mono brow courier with BO, ( in Hollywood movies he would be an elegant dashing renegade noble called Robin. Or geoff. ). He'd better respect the package. Bird away tomorow so have clear runway to install hog in cougars place with bint none the wiser Ninja hotas mode activated. Only my shit eating grin may give me away Hic ~•*1 point
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Ya. I just figured it was one of those drug induced mood swings, you know. :lol:1 point
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Me again, sorry for double post : If someone want a pict in HD, just ask! :) Just for fun:1 point
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Q: T.A.R.G.E.T RC 22 10 will not run in Win7 64-bit? A: Carry out the following workaround:1 point
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Yes. Saved automatically and located in your Temp folder. Replay via SP GUI.1 point
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As I was shown by Wag's in the tutorial, I start both engines then APU Generator off, then I shut down the APU. Here is a checklist I put together to help me memorize the cold start procedure. There are much better ones than mine with pictures inserted that other members have made, so check them all out.1 point
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Strikes in France? LMFAO: what next? Will the sun rise in the East tomorrow morning? LMFAO.1 point
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Yes I am, as well as standard fence in/out checks. All that stuff will be included along with all the emergency checklists that are relevant to the sim. I won't be able to do any more work on it until mid Jan so don't expect to see a final release until sometime in Feb.1 point
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New Checklist for Warthog I've made the following check list that simply puts the HOTAS commands onto Seahawk's A5 template. Warthog users (or any other HOTAS users for that matter) should find it useful. I've used the table from the official HOTAS document in the DCS download area, so if anyone has any problems with me doing that, then I'm happy to change it :) You can get it here: http://rapidshare.com/files/427577009/Check_Lists.zip p/w: Warthog PS: The images at the bottom aren't meant to be 'read'. They are just a quick indication of which table you are refering to :thumbup:1 point
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You people... what has this got to do with Input-Output section you are posting in? These forums are full of meaningles posts and threads1 point
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Жизни строений прописываются в файле \\Bazar\StructTable.sht Параметр life1 point
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In the manual there is a whole section explaining the storages of TER and SER and all of the weaponry and their differences.. I was also confused but it helped to read the manual... ;)1 point
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So much for a balanced global launch...I'm surprised by TM, this isn't their first rodeo, so I expected better. But, maybe there was an announcement that I did'nt catch that there would be a staggered release with the European market getting the first batch.1 point
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Sorry guys, problem with my hosting company this morning and had to switch to backup server. Should be fixed now.1 point
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TM Warthog is overrated and way over priced. Advise CH or Saitek HOTAS for a third the cost.1 point
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у беты тоже 10 активаций? допустим я могу у друга взять ключ и полетать у себя дома?1 point
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НЕНАДО!!! После опыта онлайна ЛО с "птичками", могу сказать, что на это нервов у людей не хватит. Дисцилинированно летать поможет только серьёзная организация вылета. Если самолёт в вылете например привысит эксплуатационную перегрузку, то на земле его ждёт осмотр.1 point
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приятно иметь дело с толковыми моддерами. ты обращайся, спрашивай. открытую скриптовую систему настройки техники для того и делали, что бы можно было от бронепоезда до броненосца всё смоделировать. насчет установки объектов внутрь друг друга - на этом лучше не зацикливаться, в А-10 это исправили. будут ставиться на крышу, как раньше.1 point
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Я решил попробовать с ботами... сделал компанию из 3х миссий. Первую начал проходить на раз (там Ф-15 по одному нападают) А вот начиная со второй где Фки парой идут уже сложности. Я никогда не воевал по этому сложновато. Если есть желание попробуй http://www.freewill-rf.ru/lockon/missions/ganzo_trening.rar Так как вторую миссию мне пройти еще не удалось возможны какие то недоработки которые я не оттестил :)1 point
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Ну не совсем без полезно против ботов тренироваться, я кривые отстраивал, фритрек отстраивал . Без него тяжело держать противника в поле зрения плюс почувствовать самоль , держать скорость и т.д. Без мало мальских навыков тебя сразу валят, как сказали оставляют груду металлолома. Насчет двб там да есть проблемы , да еще стреляют в тебя весь боезапас.1 point
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На самом деле никак:) Есть специальный ганзо сервер АКАДО, на котором летают только на пушках, там можешь БВБшить, сколько угодно. На ракетных серверах в виду больших возможностей ракет в ЛО2 практически не реально сбить противника из пушки, даже если дойдёшь до БВБ (что случается очень редко, к сожалению:(), то скорее будешь пускать Р-73, а не стрелять из пушки. Пока ракеты не приведут к реалу, о динамичных БВБ придётся забыть. Так что идти надо на пушечные (ганзо) серверы. В рельефе есть шанс, а вот с противоракетными маневрами всё затруднено - против активных ракет их выполнять практически бесполезно, против остальных тоже не всегда помогают. Разве что в ситуации ракетного боя МиГ-29АхМиГ-29А или Су-27хСу-27 можно прорваться через ДВБ и сбить противника из пушки в БВБ.1 point
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Просто дело в том, что кроме как меткости вряд ли чему то еще можно научиться в оффлайне. Имхо, судя по всему, боты крайне не комфортно чувствуют себя на маленькой скорости, при этом маневрирование вызывает у них разрыв шаблона. Когда пытаешься крутить с ними сталфайт, начинают отворачивать, при этом поймать его в прицел или зайти в хвост труда не составит. Если стараться самому летать на средней скорости, становится уже сложнее, но все равно словить его на вираже не проблема. В онлайне же, летая с более опытным соперником, с точки зрения нуба (меня), это выглядит примерно так. Если сила луны на твоей стороне, и в первом же маневре после схождения тебе не напихали полные крылья свинца, начинаешь пытаться угнаться за противником. Процесс настолько захватывающий, что по неопытности забываешь все что читал раньше в умных мануалах:D, судорожно дергая рус:joystick:. При этом солидно теряешь скорость, и вот ты уже крутишь сталафайт. Вернее, так думаешь. В отличие от бота, который бы уже плюнул и отвернул в сторону, более опытный соперник, сэкономив лишний полтиник-другой скорости (видимо используя особую уличную магию), без проблем доворачивает на тебя, и в вираже бизжалосна отгрызает драгоценные куски обшивки. Угнаться же за человечиной на средней скорости еще сложнее, ибо в глазах темно, в голове пусто, плюс постоянная перспектива словить блэкаут, при этом стараться маневрировать так, чтобы не потерять скорость и противника из виду. В общем полный карабах. Я, собсна, это к чему, если знаешь как включать двигатель и на какую кнопку тыкать чтобы стрелять, то хватит мучить ботов, как Кот написал выше, день в онлайне как три в оффлайне.1 point
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Сиваш а ты в какой игре летаешь? ЛО ГС 1.12 или ЛО ГС 2 ? Просто если ты летаешь в 1.12, то там у ботов модель полета очень упрощенная, из-за чего они могут делать то что игроку, с честной флайтмоделью, недоступно.1 point
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Everyone needs to remember that the mavericks are now modeled correctly and very close to real life performances. We are all used to the stupidly long range locking capabilities in other sims (which is unrealistic). If mavs had that long of a range, A-10's would be used as a SEAD platform instead of CAS. ;) I get these mavs to lock at 5-7nm all day long. You can't expect them to lock something they can barely see over 10nm away. Set TGP as SOI Point track target with TGP (TMS FWD Short) Designate SPI (TWS FWD Long) Switch to mav display Slave mav to SPI Narrow FOV Redesignate SPI Then, as soon as you let go of TMS FWD Long, immediately press TMS FWD Short to lock. I will redesignate SPI with the mav from about 10-15nm out (if i have the time and space) I will wait until about 5-7nm before i try to lock. If i hit TMS FWD Short and the mav doesn't lock. I will immediately switch back to TGP and start the targeting all over again. I don't play around with trying to slew the mav back onto the target, unless i happen to be running in with an extremely smooth approach. Sometimes i'll miss the lock at 7-8nm and by the time i run through the steps again i'm at 4-5nm..which is plenty of time to launch the missile and break away.1 point
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I made up a PDF of the steps required to save marked targets as a flight plan since that process was pretty involved and a bit hard to follow in the video, at least for me. Enjoy: DCS A10-C Saving Targets Via Flight Plan1 point
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I made a guide on how to do this (it assumes basic familiarity with the training material, but you can jump in it from there) and threw it on youtube as per request: It's not gospel on how this is done, but the method I'm using seems to work pretty well. I like the fact that you can store target data in flight plans.1 point
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I hope so! Thank you Case! We will see if there is anything left to do in the future... :)1 point
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Thanks Sobek, As said above the checklists are a WIP, the normal operation sections are complete but the emergency checklists and performance data sections still have quite a lot of work to be done. Hope you all find them useful.1 point
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Here are some daytimne pics of cockpit and terrain, etc. Last two, i got a little bit too low skimming the river lol1 point
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Simple... 1. Press tgt type on DL panel.. (blue icon will flash on ABRIS) 2. Press Ingress button on DL panel. 3. Press "O" key to uncage shkval. The shkval will slew to the DL tgt.1 point
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