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Showing content with the highest reputation on 01/20/23 in Posts
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We tried to separate the assets by country, Egypt and Israel have their own buildings and assets. Of course, there are same objects for both such as industrial buildings, ports, etc... When flying, I am absolutely sure that everyone will understand in whose sky and on whose territory you are) We tried to separate the assets by country, Egypt and Israel have their own buildings and assets. Of course, there are same objects for both such as industrial buildings, ports, etc... When flying, I am absolutely sure that everyone will understand in whose sky and on whose territory you are)18 points
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Just wanted to say thank you for this beautifully made module. I am really enjoying it and love the fact that we get fly the upgraded versions. I think more devs should do this. I'm sure you have alot of work but I would happily pay for ground attack variant like EQ,CT or CZ. Keep up the good work Aerges and I wish you all the best.9 points
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Следующая заметка о разработке модуля посвящена «сердцу» самолёта Ла-7 - мощному мотору воздушного охлаждения АШ-82ФН. Этот 14-цилиндровый радиальный мотор делает Ла-7 крайне опасным противником. Основой этого технически совершенного мотора послужил производимый в Советском союзе по лицензии американский двигатель Wright Cyclone R-1820, который претерпел множество доработок и модификаций, включая мотор М-62 истребителя И-16. Мотор АШ-82 спас конструкторское бюро Лавочкина, которое находилось на грани закрытия после снятия с производства перетяжелённого самолёта ЛаГГ-3 со слабым мотором жидкостного охлаждения. Именно замена мотора привела к появлению линейки великолепных самолётов от Ла-5 до Ла-11. В той или иной модификации этот мотор-долгожитель встречается и по сей день. Безусловно, мотор самолёта Ла-7 заслуживает должного уровня как математического, так и визуального моделирования. Глубина визуальной проработки наглядно продемонстрирована на приведённых скриншотах. В игре для осмотра мотора можно будет открыть капот. В свою очередь, математическая модель обеспечивает высокую точность воспроизведения дроссельных и высотных характеристик мотора. Яркими линиями на графиках отмечены результаты расчёта нашей модели двигателя на форсированном и номинальном режимах. Стоит заметить, что форсированный режим включается постановкой РУД в крайнее переднее положение при первой скорости нагнетателя и автоматически выключается при переключении нагнетателя на вторую скорость, что позволяет безопасно и максимально эффективно эксплуатировать мотор. Использование форсированного режима благодаря модернизации системы охлаждения и смазки не ограничено по времени. А система непосредственного впрыска помимо увеличения мощности повышает стабильность работы двигателя при отрицательных перегрузках. При этом мотор требователен к соблюдению режимов по оборотам и наддуву. Для управление винтомоторной группой самолёта предусмотрены: - рычаг управления нормальным газом (1) - рычаг управления шагом винта (2) - рычаг совмещенного управления двухскоростным нагнетателем и форсажем (3) - рычаг управления совком маслорадиатора. (4) - органы управления боковыми створками капота и лобовыми жалюзи (смонтированы на правом борту кабины). Рычаг управления нормальным газом, как и на самолёте И-16, имеет дополнительный ход для ручного управления степенью наддува. Состав топливной смеси регулируется автоматически высотным корректором. В умелых руках самолёт Ла-7 с мотором АШ-82ФН становится чрезвычайно эффективным истребителем.9 points
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The next note about the module development is devoted to the "heart" of the La-7 aircraft - the powerful air-cooled engine ASh-82FN. This 14-cylinder radial engine makes the La-7 an extremely dangerous opponent. The basis of this technically advanced engine was the American Wright Cyclone R-1820 engine, produced in the Soviet Union under license, which has undergone many improvements and modifications, including the M-62 engine of the I-16 fighter. Thanks to the ASh-82 engine the Lavochkin design bureau continued to exist (the bureau was on the verge of closing after the overweight LaGG-3 aircraft with a weak liquid-cooled engine was discontinued). It was the engine replacement that led to the implementation of a line of magnificent aircraft from La-5 to La-11. In one modification or another, this long-lived motor is still found to this day. Of course, the engine of the La-7 aircraft deserves the proper level of both mathematical and visual modeling. The depth of visual elaboration is clearly demonstrated in the screenshots. In the game, you can open the hood to look around the engine. In turn, the mathematical model provides high accuracy of reproduction of the motor throttle and altitude performance. The bright lines on the graphs mark the results of the calculation of our engine model in forsazh (WEP) and maximum power modes. It is worth noting that the forsazh mode is activated by setting the throttle to the FWD position at the first speed of the supercharger and automatically turns off when the supercharger is switched to the second speed, which allows you to safely and efficiently operate the engine. The use of forsazh mode due to the modernization of the cooling and lubrication system is not limited in time. And the direct injection system, in addition to increasing power, increases the stability of the engine during negative overloads. At the same time, it is needed to strictly observe the regimes in terms of RPM and boost to prevent motor damage. To control the engine and propeller, the following are provided: - throttle handle (1) - propeller control lever (2) - lever for combined control of a two-speed supercharger and forsazh (3) - oil cowl flaps control lever. (4) - controls for the cowl side flaps and frontal flaps (mounted on the cockpit right side). The throttle handle, as on the I-16 aircraft, has an extra stroke zone for air throttle direct control. The composition of the fuel mixture is automatically adjusted by the altitude governor. In skillful hands, the La-7 aircraft with the ASh-82FN engine becomes an extremely effective fighter.8 points
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Chad Vader Posted 8 hours ago Hi, First, I realise this is a sim and realism is paramount and must take precedence. However i would like to ask if there is an option or ED has considered perhaps adding a special option to have this procedure carried out by the ground crew and not the pilot. This adds about 5 to 10 minutes of time onto every pre flight, as you have to wait for the mavs to warm up and in a multiplayer environment, if you lose a few airframes could add up to half an hour on to the play session, depending on efficiency. It would be great if there were a special option like this so we could start in a hot aircraft with the mavs pre boresighted and warmed up. Thank you for taking the time to read my suggestion, please be civil if you disagree with the sentiment here.7 points
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Hello, Want to share one of my projects: 3D printing cyclic for DCS AH-64D. I have design based on pictures a 3D model which can be print, assemble and wire with simple commercial components. The model is available here: https://www.cgtrader.com/3d-print-models/hobby-diy/other/ah-64d-apache-cyclic-3d-printing-model-with-electric-componenets6 points
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Frederf is completely right. The GBU-24 has an autopilot (in real life) with mid-course guidance and different modes, extending the range more than just having bigger fins would. The GBU-24 doesn't have an INS nor GPS guidance so it will not be accurate at all without laser guidance in the terminal phase, but it will be able to get close enough to capture the laser. In DCS you literally can't even drop the GBU-24 at its maximum range according to the DLZ. The target will be beyond the max range of your laser designator and therefore the GBU-24 will just fall ballistically and impact way short of the target. I was really stoked for the GBU-24 but it is literally useless compared to the GBU-10 with it's current implementation so don't even bother. You get a slight increase in maximum range in exchange for not knowing what the actual maximum range is since the DLZ seems to be correctly modeled but the bomb itself isn't.6 points
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This thread...right here... is living proof that for some individuals, they could win the lottery, marry the playmate of the month, and go tax free for the rest of there life... And they would *STILL* find *something* to bitch or cry about... What a miserable life that must be.6 points
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Very soon. I just have to tidy some stuff up and package it. And since this is the Misc Military Asset thread. As a small side project I felt the urge to make a battleworn Ukrainian BTR-4. It's equipped with the ZTM-1 30 mm autocannon, the KT-7.62 MG, the AG-17 automatic grenade launcher and two RK-2 Barrier ATGM.5 points
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Thanks for the info, it will help a lot! We will make an asset for Egypt, it will consist of mounds and support objects. Like this: There will be a place to put the air defense objects in the mission editor. Do you think it's worth making an icon for the mission editor for such places? So that everyone can see on the map?5 points
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This is a very short analysis, there are many more things to say about the data collected. However, no one will ever watch a 2h-long slideshow of charts. Thus, the proper dissertation will be posted only on the website. The video instead focuses on a general look, some of the neat stuff I have seen, and some of the issues. The final part gives you a few points worth remembering and using, imo. Needless to say, manual loft is pointless or even counterproductive if the geometry is off, or in other conditions discussed in the video. Use it well and it will help you. Abuse it, and you will end up trashing your own missiles.5 points
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Also die G2 läuft auch mit 'ner ollen () 3090 (ohne TI) auf max oberhalb der 24 bis 25 FPS , die das menschliche Auge so auseinander sortieren kann (PAL-TV läuft auf 24 FPS). Das reicht schon, finde ich. 90 FPS finde ich überflüssig, muss aber jeder selbst wissen, was er für Ansprüche stellt. Und was den relativ kleinen Sweetspot der G2 angeht: Wenn man kein Brillenträger ist, Einsatz rausnehmen und mit neuem Polster an die Augen ran, hilft schon weiter (oder als Brillenträger Einsatzlinsen besorgen). Und: Kopf bewegen statt der Augen. Muss ich im echten Jet auch, wenn ich die Umgebung nach Traffic scannen will, Peripherie gibt höchstens eine (oft zu späte) Warnung. Und mit NVG erst recht, da hat man tatsächlich die sprichwörtlichen Klopapierrollen vor den Augen, da gibt's kein Peripherie-Erkennen mehr. Alles Übungssache! Edit Was VR betrifft: An dem Tag, wo ich meine erste VR-Brille, eine Rift S, aufhatte, habe ich mein TrackIR verschenkt und es nie wieder vermisst (der es jetzt hat, wird es bei seiner nun anstehen PC-Aufrüstung ebenfalls weiterverschenken. Er ist der letzte, der bei unsere wöchentlichen Freitags-Runde noch auf einen platten Monitor schaut und möchte auch VR). Bester Vergleich – echter Jet und UAV: Wer eine VR-Brille aufhat, fliegt richtig. Mit 2D auf dem Bildschirm ist es quasi nur eine Drohnensteuerung, verglichen mit RL.5 points
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I hope i don't violate any forum rules by linking this video!? As a fan of the F-15 i found this video so interesting and thought a couple of you might as well. greetings out of switzerland Loopan4 points
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@OnReTech I've attached a few below for Egypt, Israel and Jordan, taken from "SAM Site Overview.kmz". The original (which contains EWR and SAM site locations from just about everywhere and something I highly recommend) can be found here. Incindentally, for the EWR sites, would it be possible to leave them without radomes and only include the revetments/berms etc? This would allow us to place functional units instead of a static map object (which is what other maps do). Egypt_SAM_sites.kmz Israel_SAM_sites.kmz Jordan_SAM_sites.kmz4 points
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I tested these scenarios and those are just CA quirks, not specific to my vehicles. 1. Use the radio menu to briefly change the formation (I think the default is column so pick any other formation). This should get them moving, you can then switch back to the column formation. do note that they leave a relatively large interval between vehicles. You might also have to repeatedly asked them to "follow leader". 2. Another CA quirk. If the vehicle was given waypoints in the mission editor and you take direct control of it, it will wipe the waypoints. Autopilot wont work. If you occupy a tactical commander slot, give waypoints to vehicle and then take direct control of it, the waypoint will still show on the F10 map but the autopilot wont work. What you need to do is first take control of the vehicle and then give it waypoints. Now you can toggle the autopilot on and off No plans for women drivers. I know someone is working on a civilian "infantry" unit. I have forwarded your request. No ETA tho4 points
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So nothing from this list has ever been implemented, or for that matter even dictated priorities. . For all we know not a single developer at ED ever looks at this forum3 points
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Двигатель спроектирован как дальнейшее развитие опытного мотора М-81 с уменьшенным ходом поршня. В конструкции мотора использован тот же диаметр цилиндра, что и у выпускавшихся массово заводом № 19 с середины 1930-х гг. звездообразных однорядных 9-цилиндровых двигателей М-25, М-62 и М-63 (155,5 мм, первый являлся лицензионной копией американского мотора Wright R-1820F-3 Cyclone 9), но ход поршня уменьшен с 174,5 до до 155 мм. Благодаря этому габаритный диаметр мотора уменьшился с 1375 до 1260 мм. Источник контента: https://naukatehnika.com/aviaczionnyie-dvigateli-m-82.html naukatehnika.com https://perm-motors.ru/production/archive/piston/ash82/ Поршневой двигатель воздушного охлаждения М-62 разработан в ОКБ А.Д.Швецова в 1933 году. За основу был взят американский двигатель Wright «Cyclone» R-1820 F3. http://xn--80aafy5bs.xn--p1ai/aviamuseum/dvigateli-i-vooruzhenie/aviamotorostroenie/aviamotory-sssr/porshnevye-i-dizelnye/porshnevoj-aviatsionnyj-dvigatel-m-62-ash-62/3 points
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Given the fact that most people fly solo (even if they fly on MP servers), I think most are simply looking forward for an awesome strike fighter. The fact that it can also multicrew is just the icing on the cake for those select few of us who actually do MP and MC. I'm truly looking forward for this bird3 points
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Please god yes, especially because it seems to be all manner of broken from time to time and the only way to get a perfect boresight is to airstart! The Hornet, the A-10 and the Viggen don't have to boresight Mavs in-game, so please give us the option to experience the same level of bliss. That goes for the Apache bore-sighting too (in VR it just plain doesn't work) - all forms of manual boresighting are a complete pain and getting a good boresight seems impossible.3 points
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Thanks, now I understand what it's about. I think that we are able to add it, i added to to do list. Thanks guys! It would be nice to get a .kmz file, in this case we will place them exactly at the coordinates. Thank you in advance!3 points
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But it can do DEAD, if it has friends in the area. By the way, switching from a CAP mission to a DEAD mission in an instant, isn´t that the hallmark of a multirole fighter?3 points
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In this DCS: F/A-18C Hornet video, we’ll look at some of the changes coming to the Electronic Warfare, or EW, page. This consists of new ALR-67 symbols and enhancement. It’s important to understand that enhancements are regarding an existing emitter contact on the EW display, they cannot be displayed independent of an emitter symbol. Let’s get started. First, we have a new symbol for Early Warning Radars, or EWRs. These are the large, low-frequency radars that operate independently of a SAM site. These now appear as stylized radar dish. Another new symbol is for radar-guided anti-aircraft artillery units like ZSU-23-4 or Gepard. This appears as a bent line with two protruding lines on the top. Now let’s look at some of the new symbol enhancements. First is an open-X symbol that will surround an emitter symbol that is also jamming. If the FLIR is slaved to an emitter on the EW page, a circle will surround the correlated symbol. When a HARM is handed off to emitter also on the EW page, a staple will be drawn below the EW symbol indicating the two are correlated. If an EW symbol is correlated with a friendly radar contact, a hemisphere will appear above the symbol. If, however, the radar contact is ambiguous, it will appear as a staple above the symbol.3 points
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Unit, date, deployment? Outside of safety tests, there was no operational usage. Again, the testing was in support for the F upgrade, which shaved a couple hundred pounds off the empty weight. Only a handful of the modified GAU-19/Bs were delivered for this test routine. If you went to any operational unit and checked their TOE, you wouldn't find the GAU-19 on the list. The reason is that the OH-58D always struggled with weight, especially at the end of its service life. The GAU-19/B still clocked in at about twice the weight of the M296 and brought with it a number of other problems. The M134 is a similar situation, except now you're also reducing the caliber and thus your range and power. In light of this, the M296 was more than adequate for the job, and the saved weight could be put into fuel or munitions (and maybe the crew could have Big Macs for lunch instead of a small fruit cup). Won't clear the ground, in addition to the aforementioned weight problems. Somewhere I have a picture of a 58D with a M261 rocket pod and the edge is literally centimeters shy of the ground. Sources? Test beds don't count, because otherwise there's a lot more than you might be aware of. Off the top of my head: 20mm cannon in place of copilot's seat, TOW launchers with sight above copilots head (this was so heavy they could barely takeoff), 7 cluster rocket pod launchers, 6 cluster rocket pod launchers (same as the 7 shots on UH-1), 7.62mm gunpods, M296 on the starboard side, DAGR pods on the M272 rails, and FIM-43 launchers in streamlined housings. These were all aviation test loadouts that never attained operational nor safe usage and most were on the older A/C model (in preparation to arm the at the time upcoming D model).3 points
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Sir, first of all, it is always a pleasure to see you come down from the heavens and impart some worldly tech knowledge on us mere peasants. Now, it's a bit hard to follow your augments as you typically seem to take any disagreement with you as a personal attack then go on a disjointed tirade, but let's try to take this piece by piece. I do apologize in advance if I'm misunderstanding some of your ramblings as English is not my first language. Since you like to quote AMD (see pretty pictures below),there is the info from the horses mouth regarding their own CPUs so they should know best right (if you can believe their marketing at this point)? According to AMD marketing, Zen4 X3D brings 21%-30% uplift in gaming-performance from 5800X3D. null Let's be honest here, Zen wasn't DESIGNED to be speed limited by their memory controller/IF; it's not like engineers went, you know fellas, I know we can hit 4400 on our memory controller, but lets cap it 3200-3600. It was a compromise, which left them favoring latency because they knew they wouldn't be able to hit the speeds... and that's fine, the performance is there in the end. But as you mentioned, going outside of the limits wont help as you will have to downclock your RAM. Which brings us to the next point of going for 3600 CL14 memory to add to a EOL platform (still capable). Not really sure who died and made you the RAM King to decide what people need or don't, but DCS will handily take more than 32Gb of RAM. Then, and this is where it's fairly evident that you're a bit out of your depth but still decided to jump in, while speed plays a role in performance, so does the capacity. What happens when RAM needs overflow available RAM, that data goes into the Page File, which is stored on your HDD/SSD/NVME drive...all of which are significantly slower than RAM (performance hit). DDR5 has come down in price significantly, to the point where it makes little to no sense in buying DDR4 if you are building a new system. While the latency of DDR5 isn't as low as something B.die (28 vs 14), it's an apples to hotdogs comparison as the sheer speed of DDR5 is nearly 2X that of DDR4. If we ever see CL14 on DDR5 it won't be in the near future, but one thing is for sure, DDR4 won't ever see 6200/6400Mhz. Lastly let's look at the value aspect. At this point building a new system and going for older gen doesn't make sense, if you're doing a drop-in replacement I understand. Quality DDR4 3600 CL14 RAM which you love (in the US) will run you $200-$600 for 32Gb-64Gb packs. (https://pcpartpicker.com/products/memory/#b=ddr4&S=3600&Z=32768002,32768004,65536002,65536004&L=25,140&sort=price&page=1). 5800X3D will be $350ish, motherboard $150-ish... that's in the ballpark of $700-$1000 for RAM+CPU+MOBO which are end of life and won't be re-used unless you continue to use old hardware. 7700X (sells for $350 right now), 32Gb DDR5 6000/6400 CL32/30 that can easily be tuned to CL28 (https://pcpartpicker.com/products/memory/#b=ddr5&Z=32768002,65536002&L=280,320&S=6000,6400) is $197-250 and 64Gb packs are $350-400, a solid B650 motherboard is $250. So for $800-1000 you can have a system that will mostly trade blows with 5800X3D in gaming (beat it sometimes) and outright beat it out in productivity while providing you with years of upgrades. If you throw the 7800X3D into the mix, I would "expect" the price to be in the $450 range, so for $900-1100 that will handily hand 5800X3D it's 3rd-point-of-contact while costing $200 more? PS: I know you get a tingle in your undies when you see AMD and RAM used in the same sentence, but CL14 vs. what you call "unoptimized" CL16 isn't going to cause some performance-crippling effect on your gaming...the performance delta, on a good day is around 5%.2 points
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It's a "bug" but in a way it should not allow this loadout2 points
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I will only endorse hypothetical or fictional units once every real-world, in-service, sea, land, and air unit is represented in game. We have some glaring gaps in the DCS OOB, filling those should be the priority.2 points
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I'm not a fan of any of this boresight stuff, that's not the kind of realism I'm looking for primarily when playing a sim.2 points
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Well, Wag's newest oevre shows off the Sinai map with what's most likely Cairo - and the pyramids seem a dead give-away. The houses there seem a mix of generic and individually crafted, and I hope that the pyramids are part of the latter, so you will be able to identify parts of where you are based on those. Now, the Syria map is currently the map to beat, and I'm hoping that Sinai accepts that challenge. The variety and local 'flavor' of the Syria map are indeed breathtaking, and I'm cautiously optimistic that Sinai will follow suit. I think this is a sore point in Syria. There are way too few helipad in metropolitan areas (Haifa, Damascus, Beirut, Adana, Larnaca, Nicosia) - a great chance for Sinai to distinguish itself2 points
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Look at your throttle panel in the cockpit. You will see the AP switche there. The 2,3,4 buttons on your keyboard just move the AP select switch to the three different positions and thus selecting one of the three modes. That means there is ALWAYS a mode selected as the switch is always in one of the three positions. A/Q just toggle the AP on/off, based on the mode selected by that AP mode switch. If you switch to a different AP mode while the AP is engaged it won't have any effect. You will have to disengage the AP and re-engage in order to change AP mode. Just to make sure there is no misunderstanding: You don't need to select a mode first before engaging the AP, as there is always a mode selected. So pressing 2/3/4 is optional. You can just press Q/A right away to activate the AP without pressing 2/3/4 beforehand. You only need to press 2/3/4 to CHANGE the AP mode, which only takes effect after the AP gets (re-)engaged.2 points
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I'm starting to think you're trolling here, and your English is too good to chalk it up to some kind of language barrier, but I'll give it one more try. The DCS function is called "Coolie Hat Left". That function can be bound to any key or button. By default, it's bound to the keyboard 'H'. So if you press and hold 'H' for more than 1 second on your initial image with the TAD on the left MFCD, you should see the TAD become SOI. You appear to have "LCtrl + POV1 left" also bound to "Coolie Hat Left." So if you press and hold LCtrl and POV1-left on your joystick together for more than 1 second, you will get the same effect. Your lack of the Thrustmaster HOTAS is irrelevant. The names of the switches refer to the functions in DCS, not the switches on your controller.2 points
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Looking at your video and reading your response, it is not clear to me that you have read any of the other responses from others. At least 4 people so far have mentioned to you that SOI is selected by pressing the keybind for Coolie Hat Left or Right long.2 points
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Given the quality of these mods I really don't want to complain though noting a few things I came across 1. if we drive the lead vehicle in the group the other ai vehicles in the group don't follow the leader. However if we set the lead vehicle to ai, the other vehicles follow suit. 2. Autopilot is not working, if we press c the vehicles dont drive themselves to waypoints.Not sure if it is a known behavior. I tried above with the civilian suv.. not tried with other vehicles. I'm getting really obsessed with the civilian Ural. Such a beauty! Pretty sure the next few days n dcs, I'll be on the road driving rather than in the air flying.2 points
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There was no procedure for approving weapons from external developers. Usually after the release, users raised the issue and we were forced to check. External developers tended to over-estimate their weapons. Therefore, in order to avoid disputes and disagreements, we decided to make weapons only inside the ED, according to an ED standard.2 points
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By ED, new weapons coming as GBU-15 y AGM-130 with the RAZBAM F-15E2 points
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Hey there, Sorry at this time I don't want to share it for local reference since I haven't finished it, and I've had previous documents of mine ripped by virtual squadrons without my permission. When I finish a basic overview of the F1 I may make it more accessible once I get someone to clean my work up.2 points
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I didn't say I didn't see the logic for the developer. That part is apparent. You can't really compare crowd funding a product to pre-ordering a finished product.2 points
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Soon to be released in the Misc Military Assets by Currenthill - the M142 HIMARS. It will be featuring three different weapon loadouts: GMLRS GLSDB ATACMS2 points
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…then why are the last three posts people commenting on the release date instead of the liveries? IMO, further discussion on that topic is useless. HB’s not sitting on a finished F-4E module just to torture us out of spite. When it’s ready it’ll come. If it’s next week or next year I’ll be happy either way.2 points
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