Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 01/27/23 in Posts

  1. ED add new Caucasus map screenshots: On develop
    15 points
  2. It drives me a bit nuts how people throw around the words and mixing stuff up adding more to the confusion. Let's try to clear this up: - VR runtimes and VR APIs - SteamVR can do OpenVR and OpenXR. Oculus can do LibOVR and OpenXR. Windows Mixed Reality can do WMR and OpenXR. (Microsoft couldn't find an additional name to distinguish between their VR runtime and VR API) :P 1. DCS now talks OpenXR 2. Before the latest patch DCS could only talk OpenVR (SteamVR's native VR API) and LibOVR (Oculus's native VR API). 3. DCS never could talk WMR, the Windows Mixed Reality API by Microsoft (Sadly HP chose WMR as main VR runtime for the Reverb series, here starts most of the trouble...). 4. Microsoft made a very bad "WMR for SteamVR plugin" so that WMR headset owners would be at least able to play VR games over SteamVR and it's OpenVR API because nobody really made VR games for WMR. This WMR plugin is basically a very underpaid translator, talking OpenVR to WMR, a bad choice of middleman software for popular headsets like HP's Reverb series. 5. So for DCS that means - it talked OpenVR to the WMR for SteamVR plugin wich translated everything to WMR. This wasn't working very well. Thank you Microsoft (good that they now finally stopped this). So OpenComposite came in for the rescue. It translates everything from DCS to OpenXR, the only other VR API that WMR understands. And OpenComposite put a lot of tuning options into it to compensate WMR performance troubles. It is the better translator. 6. OpenXR was developed by Khronos Group to end this mess - One API for ALL! 7. Guess what, SteamVR can also natively talk OpenXR. Oculus can also natively talk OpenXR. 8. OpenComposite is not OpenXR. Sadly a lot of people, mostly HP Reverb owners, refer to OpenComposite as OpenXR. That's not correct. It's also unfair to blame SteamVR for having bad performance if you plug a WMR headset to it via the inferior "WMR for SteamVR plugin". 9. For DCS now everything is about to change! SteamVR native HMD --> Oculus native HMD --> OpenXR --> DCS WMR native HMD --> No more translators needed, finally. Each VR runtime has OpenXR included for quite some time already. If you have a myriad of VR tweaks installed, especially if you were going the OpenComposite route, just start fresh. Step by Step. In the coming months a lot is going to change. Most guides are already deprecated now. Especially for DCS and VR and HP Reverb owners. (And no, DCS bought on Steam doesn't mean you have to use SteamVR. Steam as a shop and SteamVR as a system component are completely different things. You can now use DCS standalone or DCS from Steam with every VR runtime that is compatible with your VR HMD.)
    12 points
  3. updated first post OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS. If you need to force openXR in DCS command parameter is --force_enable_VR --force_OpenXR motion reprojection crash is fixed. thank you
    11 points
  4. Dear AH-64D virtual pilots, Although the DCS: AH-64D was released with a rich set of features, there are certainly important features that will still be provided during the Early Access period. To help understand what is still planned and the status of each, we’ve created a roadmap to ensure clarity. As with other roadmaps, we will color-code items based on their status: Green – delivered. Blue – in development. Gray – to be developed. Our roadmap features are as follows: Auxiliary Fuel Tank / Gun Ammunition Option AGM-114L Radar-Guided Hellfire Laser Spot Tracker (LST) Improved Flight Model and Stability and Control Augmentation System (SCAS) Improvements (continuing improvements) Datalink Laser Warning Receiver FARM Reports BDA/SHOT Reports Fire Control Radar (FCR). GTM first being developed. AI Damage Model Improvements Priority and No Fire Zone Data Transfer LINK Mode ZOOM C-Scope FCR RMAP Mode FCR Air-to-Air Mode FCR Multicrew Synch TPM FCR Mode After Early Access Continued Flight Model and Flight Control System Tuning Campaign Data Transfer Cartridge Anti-Ice System Radar Frequency Interferometer (RFI) Radar Jammer Selectable Pilot Patches Automatic Pedal-Input Assist Option Kind regards, Wags
    10 points
  5. Симуляторы - это игра расчитанная на узкий круг людей. Хотел бы поблагодарить разработчиков, которые готовы работать ради этого узкого круга. Потому что если сделать игру более простой и популярной то она мне станет просто не интересной.
    10 points
  6. Sorry I Posted and Update on my FB Page and forgot to post it here, as it's been a pretty busy last few weeks behind the scenes. Good Day Everyone, I Hope everyone is having a Safe new year. The App has been going through internal testing for a few weeks now, so far it's going smoothly, no major issues, Any bugs found are logged and processed, along with User Feedback. So far the main focus is on the major features, and thread syncing. There's still odd behaviors that need to be ironed out when it comes to threading. That being said this week was Phase I of the Cleanup process: -Cleaning out rem'd code that was left for testing functions and just in case I needed to revert to a previous code base for some functions, -Cleaning out unused controls, -Cleaning Out unused or replaced UI Art. It was also decided late in development to replace a majority of the controls due to how they reacted to being in a multi-threaded function. Work will continue on cleaning up the thread management functions as well as adding / cleaning up existing functions. There's still a few features that are only integrated as a basic level and need to be expanded to their full potential. Once I am closer to a release I will put out more visual content.
    9 points
  7. I can confirm that I am observing the same exact xrWaitFrame() deadlock as before. This is the same issues that certain users of Pimax (not WMR) are experiencing too (and there is no motion reprojection involved there). This is not an issue specific/related to motion reprojection: this is an issue of frame loop that gets exacerbated with specific frame times. The frame loop seems to entirely skip a frame and go back to the top of the loop (which the first call appears to be xrPollEvent()). The last "good" call before that "skip" is to xrGetActionStatePose() to check for motion controller tracking. The OpenXR API is agnostic of motion reprojection. This is a bug that could happen even without it. I would look for what can go wrong between xrGetActionStatePose() and xrBeginFrame() and that may cause the code to hit the top of the loop (xrPollEvent()).
    8 points
  8. https://www.instagram.com/onretech/ Sinai map Israel aera Port Said
    8 points
  9. Hi, Just edited a Cold Start Training mission for this Mod: Will upload the mission to User Files, but I will try first to expand on it by adding a take-off and landing mission first Cheers, Eduardo
    7 points
  10. DCS now supports OpenXR natively Depending on which headset you have select the openXR runtime and DCS will work without any third party apps. Edit: OpenXR is removed from autosearch. DCS has a chain of VR vendors in priority oculus, OpenVR, Varjo, etc. OpenXR was in that chain in top priority, now it is removed from this chain and only available when you explicitly specify it in command line of DCS. If you need to force openXR in DCS command parameter is --force_enable_VR --force_OpenXR Please ensure you are doing the command parameter on the DCS.exe or a shortcut from the DCS.exe (NOT the DCS_updater.exe) for multithreading it is the same process but you are using the bin-mt DCS.exe thank you
    6 points
  11. What a feeble and puerile comeback. Heatblur have repeatedly demonstrated excellent and consistent engagement with this community; they document their sources where they can and demonstrate reasons for the choices they make in the face of ambiguity. Where new data highlights inaccuracies in their modelling they have made efforts to revisit their programming and make revisions appropriately. They hold their hands up and admit their mistakes publicly on the rare occasions that something goes wrong. Finally they respectfully respond to the communities requests for additional features or suggestions for adjustments where these are delivered politely. Excuse me for finding this kind of engagement refreshing and wanting to maintain it, hoping that other devs follow their example. Your pessimistic sensationalism delivered in tones of incredulity and insinuations of deliberate apathy or downright malice on the part of Heatblur are well wide of the mark. Furthermore, I notice you choose to ignore any of the informed responses to your insidious comments that prove you wrong or attempt to provide you with nuanced information, hints, tips and procedures to follow to improve your in game performance, but then why I am not surprised? I had you pegged as an entitled angry little man boy who wants game developers to compensate for his lack of skill, stoicism and patience after your first posts; and the evidence keeps accumulating.
    6 points
  12. Playable VR and DLSS support should be TOP priority for ED, instead of adding minor features to modules... We can pass without a new radar feature but NEED a playable experience in VR. What happened here with this unannounced and KEY change is BAD. Instead of playing our game (our free time is precious), we spent hours angry trying to understand what happened. Many stopped buying more modules until they can again play their favourite game in VR. Just a note to be considered by ED.
    6 points
  13. For pity's sake. What a load of histrionic bovine excrement. Grow up.
    5 points
  14. Few things that may be useful. With OpenXR supported in the game, you do not need OpenComposite anymore, regardless of what headset you use. The goal of OpenComposite is to bridge OpenVR to OpenXR. Using OpenComposite now would be redundant. With OpenXR, you may have the opportunity to either USE or NOT USE SteamVR. See the table below for headsets capable of native support (bypassing SteamVR): Headset brand Has native OpenXR support? (without SteamVR) Windows Mixed Reality (HP Reverb, Samsung Odyssey…) Yes Oculus (Rift, Quest, Quest 2, Quest Pro…) via Link Yes Oculus (...) via Virtual Desktop No Varjo (Aero, VR-3…) Yes Pimax (5K, 8K…) Yes (via PimaxXR) HTC Tier 1 (Vive original, Vive Pro, Vive Pro 2) No HTC Tier 2 (Vive Cosmos, Vive Focus) Yes (via VIVE Console) Valve Index No Pico (Neo 3, Neo 4) No NOTE for Oculus users: if you are using Virtual Desktop, you MUST USE SteamVR (as of date of writing 2023-01-26). Only Link cable and Air Link will work with Oculus native OpenXR support. NOTE: headsets in the list above without native OpenXR support can still use OpenXR, but you MUST USE SteamVR as your OpenXR runtime, as explained directly below. If you want to USE SteamVR with OpenXR Why/when to use SteamVR OpenXR? - I have a headset that does not support OpenXR natively (eg: Valve Index). - I rely on SteamVR features (like overlays or controller button bindings). - I rely on SteamVR 3rd party apps (like fpsVR or OVRMC). You must set SteamVR as your OpenXR runtime and run DCS.exe with --force_OpenXR (see BIGNEWY post above): If you wish to revert to using OpenVR instead of OpenXR Why/when to use OpenVR? - I rely on OpenVR 3rd party injections (mods) like ReShade or vrperfkit - I could not get OpenXR to work You must run the game with the extra command-line argument: DCS.exe --force_steam_VR If you want to NOT USE SteamVR at all Why/when to use OpenXR without SteamVR? - I have a headset that supports OpenXR natively (eg: HP Reverb). - I want to remove the overhead of SteamVR (lower memory usage and possibly higher image clarity). The procedure varies by headset/brand, and you must run DCS.exe with --force_OpenXR (see BIGNEWY post above): WINDOWS MIXED REALITY (use EITHER method) From Mixed Reality Portal: From OpenXR Tools for Windows Mixed Reality: OCULUS (Link cable or Air Link only) From the Oculus app: VARJO From Varjo Base: PIMAX You must download unofficial Pimax OpenXR support: Home · mbucchia/Pimax-OpenXR Wiki · GitHub Then from PimaxXR Control Center: HTC (Vive Cosmos and Focus only) You must install the HTC Vive Console For SteamVR. Once opened: To inspect the current configuration on your system (and make sure OpenXR is properly installed and configured), you can use OpenXR Explorer. It will show you the currently active OpenXR runtime (which should match your device if you want things to work!):
    5 points
  15. Ah, but not all Military vehicles are American ! - But to be honest I was just playing with it and used a standard colour swatch which often gets adjusted by the Normal and RoughMap files, its just eye candy at the end of the day.
    4 points
  16. Yeah it was really hard to believe they included native Open XR support in the update without even mentioning it in the changelog. I mean for VR users that was a pretty big deal.
    4 points
  17. If employing a real bug-tracking solution is off the table, perhaps using the "forum tracking" method more effectively could help? Create a sub-forum for bug reporting, and move the posts to another sub-forum when they have been accepted by the devs, then move them to another sub-forum when they have been resolved. This means there are shorter lists of posts in the reported and accepted forums for users to look through and understand what has already been reported and being worked on. Don't let just anyone post a bug report. You've got a nice readme pinned to the top of the forum, but apparently not very many people are reading it. Allow users to submit their reports for a moderator to approve before being posted. If it doesn't contain a comprehensive screenshot, a video, or a track file, don't accept the post. Ask the community to help confirm the bug by reproducing the bug with the included track file on their hardware before moving it on to the devs to look at. This is all just brainstorming for 5 minutes while I write this, but you get the idea. The bug reporting system in place right now is not working for the community, and probably not working very well for the devs, either. If nothing else, realize that you have community members that are taking the time to create concise bug reports with steps for reproducing the issue, and including the requested track files. At a minimum, come up with a reliable method for seeing them, downloading and viewing the track files, and processing the reports that are generated.
    4 points
  18. after the DCS.exe add --force_enable_VR --force_OpenXR
    4 points
  19. The New Version has all that integrated, the old version doesnt.
    4 points
  20. Yes. Default (as in override check box unchecked) will set a recommended render resolution based upon your VRAM. If you override the resolution via either the desktop tools app or ingame with the toolkit then it will ignore the default. You can see what actual resolution is being rendered on the second tab of the desktop tools. 100% depends on your headset, for my G2 it's 3160x3050 or something along those lines. It takes the target resolution (what you have set by override or from the default as above) and reduces that by the value set in the upscaler and then upscales back to the target resolution. The actual rendered resolution is shown in the toolkit when you adjust the upscaling value. Note that values above and below 100% reduces the render resolution, pay attention to the actual rendered resolution as displayed by toolkit. If you want to improve image quality, increase the target resolution above 100% with overrides and then apply the upscaling; it may take a couple of restarts to get the settings all nailed in to what you want. Currently the CAS upscaling component isn't implemented but I believe that it is planned or at least has been worked on. Personal preference really, they handle colours and sharpening in different ways so it's up to you. I must say that the CAS sharpening is superior to either NIS or FSR in my opinion. I think it's applied before, I'd recomment leaving it at 1.0 as you have far more granular control on resolution overrides in the toolkit. Unsure, I would imagine that it would be before as it's a DCS integration rather than a seperate tool applied afterwards. Just need to restart the VR app, in this case DCS Hope that helps
    4 points
  21. At the moment no, At this moment in time ive completely rebuilt the wing from the ground up and we are focusing on getting a working aircraft for people to fly in, Maybe we will do some AI assets as a modpack to play around with at some point but focus now is getting client aircraft working
    4 points
  22. Hello all, toan has been helping me fix the take off and landing issues. We are very close to having take off and landing for up to 16 Rafale/Etendard. Or you can do 15 with an E-2. Basically enough for 1 full squadron with E-2 support. All Rafale M versions will work AA, AG and Tanker. I'll post stuff here soon as well. There are early (outdated) files and pics in the Rafale thread currently if you want to see what we're up to.
    4 points
  23. Dear all I have just tested and set to merge a fix for this issue. I hope to see it in an upcoming update. Thanks for your extreme patience on this, and sorry for the time it has taken to get corrected.
    4 points
  24. Liveries file passed to Mod owners for inclusion as they see fit.
    4 points
  25. The virtual USS Forrestal's log entry on January 1st, 2023, reads - as is tradition in verse: "We send our thanks to the kind DCS crew, we're now sailing due south 180°, Would it have not been for you to help see us through, We would have been lost in deep waters with freezing degrees. We're set south now, on a warm course to sunnier shores, We no longer dread the upcoming tasks, duties and chores. We sail with a heart full of courage and love, occasionally waving off players, And cheering at 3-wires, as we follow you all beyond, up and above." To state the obvious first: it was incredibly tough choosing a winner. Each team member chose his personal top three, and from this we get the winners, by points. We also selected a 4th and 5th place for honorable mentions, plus one special mention we simply could not pass on. To all of you: thank you! Christmas/ Holiday season is an awesome time, and your screenshots made it even better. The creativity in this community has always amazed us and it is great to see that it is running strong as ever. All of you, who participated, cheered up the Forrestal's crew (and us), and we would like to thank you all for taking the time and submitting your stunning takes on a Festive Forrestal. Those of you who did not make the top 3 this time - it was a close call for sure, all your submissions were great, and we hope you have more luck next time. Thank you! Top honorable mention: YaeSakura - "A Strange Parody of Frosty the Snowman." Without a doubt a labor of love, sprinkled with a pinch of snow, ehem, and certainly sailing in as a top mention higher than a kite. Yae however is part of our team and inner circle and thus he wasn't eligible for points, but ofc couldn't go without mention. The effort and amount of time it must have taken to arrange the crew alone, the angle, the composition, the mood set with the snow, the carrier steaming through the sea like a snow plow, Santa ready to start up - it is simply perfect in many ways and a classic already, one might dare to say. We'd also like to take this opportunity and thank Yae for the many great and remarkable skins he made for us and all the effort he puts into making the Tomcat and thus DCS a bit more visually appealing. Thank you for everything, Yae! Forrestal Crew Remarks: "The Crew assembles on deck for a photo op, while Santa is smoking a last cigar with the plane captain, before firing up Rudolph, the rednosed engine. Two Tomcats fly an overhead pass, capturing the scene. Shortly after the crew breaks up and disperses again, kicking off Holiday Season with loud cheers and returning to their duties, dedicated to help Santa deliver his gifts. A welcome moment of fresh air on deck passes in a whiff, like the last year, and we sail off to new shores. In other news beloved holiday icon Frosty the Snowman was arrested on drug charges and may be facing a court martial. He was caught together with his mate Jim 'Polar' Bear snorting black lines of gun powder in the armory." 1st Place Winner: _BringTheReign_ - "Home - For The Holidays" A true masterpiece in composition, lighting and effect and a powerful display of the beautiful capabilities of DCS. Not much is needed to add the festive touch here. Taken from a clever angle, the lights and waving Santa set us into a Christmas mood at a glimpse. We find ourselves on the carrier in first person view from the pilot's position right away, almost like stumbling into a scene. Yet when viewing it from a distance, we find ourselves as if we're looking through a small window filled with toys, with one of those scenes so often found in toy shops around Christmas, like a kid marvelling at all the trucks and buggies, ships and planes neatly set up around a fictional winter landscape among Christmas trees. And no matter how we look at it, we are and just want to be there at the same time, both in the sim and in the real world. It is a picture that is both simple and multi-layered and one never grows old from looking at it. Better than our words ever could, this picture speaks for itself in a both quiet and welcoming voice. Thank you and Congratulations! Forrestal Crew Remarks: "Victory205 is sitting in the cockpit, prepping the jet for startup, ready to go through the checklists with JESTER. But just before all the action starts and 205 takes off for his Christmas Cap Duty, the CAG stumbles out on Vulture's Row in a Santa costume and waves the crew good-bye! Being away from home during Holidays is hard for everyone, but it needs not much for us to get that Christmas feeling, and everyone is happy to add a bit to it, to change some light bulbs, to put on a costume and to set up a tree in the mess... We sail, so others can enjoy their gifts, this is our gift to them. In our thoughts, we are home, and Santa sails with us." 2nd Place Winner: DonJosh - "Armed Rudolph as Wingman for Santa" Another true masterpiece, this image stands out in many ways that continue to impress us, and would deserve a 1st place, if not coming in 2nd in a run-off after a tie, unfortunately, and only for the reason that there can only be one 1st place. But a true winner it is nonetheless, though not un-ironically leaving the lead to Santa and taking the position as number two, as it suggests itself. What greater honor than to fly wing off of Santa could there be though? Its carefully set tone of colors, its focus, naughty and shiny at the same time, its clarity, its neverending sky losing itself to infinity, the palpable cold air and wet deck and the clear sense of a mission to deliver the most joyful gifts of the year - it all drags us into the scene. It is skillfully balanced between the melancholy and monotony of a cold winter day on deck and the warm and fuzzy feeling of a patch of light blue sky breaking through the clouds and the dark and wet grey giving way to bright and cozy red colors. Like Santa bringing joy into our lives with his gifts, this image is a gift to celebrate Holiday Season and the Forrestal's Crew just could not pass on having it as a wallpaper for all Holidays to come. Thank you and Congratulations! Forrestal Crew Remarks: "On the flight deck, temperature is 24, altimeter is 2424. Clear the port catwalks, now launching aircraft on the waist, stand clear, we got 24 knots, shoot em!" 3rd Place Winner: DonRudi - "Christmas Tree with Candles and Balls" "Oh Forrestal, oh Forrestal, how mighty is your air-wing With Tomcats, Hawkeyes and Vikings, but also Corsairs, Prowlers and Sea Kings Oh Forrestal, oh Forrestal, unleash your mighty air wing" Coming in at a strong 3rd place, this image is a masterful representation of creative deck arrangements, and the Forrestal's Crew absolutely loved the mood it set for them! While we loved all the other great attempts at beautiful deck arrangements, this Christmas Tree stands out in its liveliness, using a historic representation of an air wing while carefully setting mood and tone with a selection of Christmas colors and fitting equipment and personnel. It misses nothing, from balls to candles to fir needles to a strong stem made out of Tomcats and branches of the remaining airwing. Well, it maybe misses one thing: the presents. But that is alright, because this constellation is a gift in itself, and the crew absolutely appreciated the festive distraction from their day to day duties during the Holidays. And if one looks closely, Felix is bringing gifts anyway, so no one has to miss out... Thank you and Congratulations! Forrestal Crew Remarks: "Oh DonRudi, oh DonRudi, You showed our mighty air-wing, With Corsairs, Prowlers and Sea Kings, But also Tomcats, Hawkeyes and Vikings, Oh DonRudi, oh DonRudi, We find your image is striking!" 4th place honorable mention: Tomcatter87 - "Felix 200, sporting a special christmas paintjob, lighting the candles we all love the most to welcome a most distinguished visitor." "Fly, fly Tomcat Out of all the fighters you know you are the mastermind Fly, fly Tomcat, Hornet ain't too far behind Fly, fly Tomcat, Snort's gotta make it to town Snort, make him hurry, tell him he can take the runway down Fly, fly Tomcat 'cause I'm reelin' like a merry-go-round." In a very close 4th place, we would still like to mention this picture. Flying through snow, escorting a most distinguished visitor, the wind whipping down the deck, the freezing grasp of winter in northern waters, the crew assembles on deck to pay their respects to the most senior pilot around. We absolutely love this picture and so does the Forrestal's crew, giving it a distinguished position on the wall of the ready room. The hurling snow, the cold waters and the harsh conditions we do not mind when looking at it, as they bring back those memories of white Christmas days, with a snow blanket covering earth for a short time in the year. To mention is that here, too, a historic deck composition is to be seen and Felix is carrying gifts for everyone. Thank you! Forrestal Crew Remarks: "To serve it takes a Tomcatter's guts! Even for Christmas we stand, what the heck, Our watch on an icy and snowy deck, Literally freezing off our butts!" 5th place honorable mention: RevampedGrunt - "Joy Bringer 1-1 set for launch" Last but not least we would also like to mention Operation Joy Bringer coming in at 5th place. We could not see past the effort put into the image, from the lights decorating the Island, the shooter wearing a Christmas hat, to Santa's catapult being operated in ice-sled mode to the charming, slightly glowing Christmas Tree, the forest in the back and the snow falling all around, just like we'd all hope for for Christmas! It is almost like a painting and spreads that warm Christmas mood that by now has left us already again. But we like to preserve it a bit longer, and looking at this picture certainly helps us to stay in it just a little longer still. Thank you! Forrestal Crew Remarks: "It was our busiest Christmas yet. The deck was completely packed, but there he was, pilot of all pilots, a shining beacon of light, a source of warmth and coziness, lining up on Cat 1 with his magnificient slay. Operation Joy Bringer kept us from home, yet we take pride in delivering the joy year after year. May it reach you all, in your homes, with your loved ones, now and forever." ---------- 1st, 2nd and 3rd place winners please expect a PM from me beginning of next week. Congratulations again! ---------- Winner gets: 1. Place: A lifetime supply of free Heatblur DCS modules, past, present and future. You get two copies of each module we release as long as you (and us and DCS) live, including existing and future modules, by Heatblur Simulations for DCS. 2. Place: Two copies of the upcoming DCS: F-4 Phantom by Heatblur Simulations (or two existing modules by Heatblur Simulations of your choice). 3. Place: One copy of your choice between the DCS: Viggen, DCS: Tomcat and DCS: Phantom by Heatblur Simulations. Everybody else: a place in our hearts and a warm thank you from the Forrestal's crew. --------- Congratulations and a big thank you also to everyone who participated. Believe us if we say: not choosing you was incredibly tough. We absolutely loved all your entries and could not be more proud to witness your creativity and efforts. You absolutely made our Christmas a lot more festive! Thank you! We also wish you more luck next time, and hope to have you all again for the next one! The Heatblur Team To check out all original entries please visit this thread: https://forum.dcs.world/topic/315412-the-2022-festive-forrestal-screenshot-competition-deadline-extended-till-jan-8th-2400zulu/
    3 points
  26. As the title states, I've tried on multiplayer and singleplayer, bombing runways on both Caucasus and Syria, It appears that no matter where the craters are, they are not actually stopping planes from taxiing or taking off over them. the weapons/craters I tested were F1 Mirage BLU-107/B Durandals, and SU25 Betab 500 HD Concrete Piercers, as well as KH29s. Aircraft then subsequently ran over them with no issues, and I also could take off running directly over large Betab craters with no issues. Video Proof as of 1/27/23
    3 points
  27. Mission 2 - play through If you want to see how I disgrace myself, have a look. Two hours of boredom for the viewer, two hours of terror for me
    3 points
  28. rather minor but when the hook is dropped, it releases an uplock switch to inform the pilot that the hook is no longer up and locked in.
    3 points
  29. Nope. ED called dibs on the UH-60. Good news is the flight model, 3d and 2d will be most likely be really good. Bad is news is it's probably half a decade away...
    3 points
  30. Well, a official UH60L DCS module would be fantastic we‘d all be so happy. The developer of the UH60 mod is actually working for Polychop and should be busy in their projects.
    3 points
  31. From Ron's Twitter: How good does this pilot look?!
    3 points
  32. From OnReTech Instagram
    3 points
  33. Awesome liveries @crazyeddie, thank you! I will incorporate them in the next update. In the meantime, here is the link for those interested: CrazyEddie's Liveries for CAP Vehicles (drop in Saved Games\DCS\Liveries) The issue with MV and the EU log truck is odd but its UV is the same as the EU box truck.
    3 points
  34. 27 января 2023 года Дорогие друзья, Надеемся, что вы довольны зимними скидками в рамках Lunar Sale 2023. Спешите, если ещё не воспользовались возможностью получить 50% скидку на большинство модулей и продуктов DCS World. Благодарим за поддержку! Выпущена Открытая бета DCS World версии 2.8.2.35632 c поддержкой OpenXR. В это обновление вошло много исправлений и улучшений, включая переработанные миссии быстрого старта для DCS: F-16C Viper, DCS: F/A-18C Hornet и DCS: AH-64D. Пожалуйста, ознакомьтесь с полным списком изменений. Как было объявлено ранее, в этом году будут выделены значительные дополнительные ресурсы на улучшение ядра DCS и устранение давних ошибок в UH-1H, Ми-8МТВ2, F-5E и других. Пожалуйста, следите за новостями. Aerges Engineering представила новый бесплатный вариант для модуля DCS: Mirage F1 – модификацию EE, которая приносит новые возможности, включая инерциальную навигационную систему и новый приёмник СПО ALR-300 (RWR). Читайте подробности ниже и посмотрите видео-трейлер. Мы рады сообщить, что доступны две новые кампании от Reflected Simulations и StoneSky! Приобретайте DCS: F-14 Speed & Angels и DCS: MAD AH-64D прямо сейчас, вы будете впечатлены! Как всегда, спасибо всем вам за вашу приверженность DCS World, энтузиазм и энергию, – вместе мы воплощаем наши мечты в жизнь. Ваша страсть и поддержка делают наше сообщество лучшим! Искренне ваши, Команда Игл Дайнемикс Распродажа заканчивается Выгода до 50% Посетите наш магазин и получите до 50% скидки на самые популярные модули. Остается совсем немного времени — скидки в нашем магазине будут активны до конца суток 29 января по Гринвичу, а в рамках DCS Lunar Sale to Steam до конца 30 января. Посмотрите на специальные комплекты по весьма привлекательным ценам. Mirage F1 EE Отчёт разработчика Aerges, команда разработчиков DCS: Mirage F1 представляет ещё одну модификацию самолёта — DCS: Mirage F1 версии EE. Это модификация была создана для испанских ВВС и отличается возможностью производить дозаправку в воздухе; оснащена интегрированной инерциальной навигационной системой и более современным приёмником системы предупреждения об облучении ALR-300 RWR имеющим дисплей, возможности приоритизации сигналов и их классификацию. Возможность использования старого варианта RWR сохраняется. Мираж F1 EE (также как будущие BE и M) входит в комплект модуля DCS: Mirage F1 и не требует дополнительной покупки. Все, кто уже имеет DCS: Mirage F1 получат эту модификацию бесплатно. В целом, модуль был заметно улучшен в последнем апдейте. Одной из главных задач была тонкая настройка чувствительности по тангажу, позволившая получить увеличение запаса хода РУС на кабрирование и улучшило управляемость при перемещениях ручки. Уточнены коэффициенты аэродинамического сопротивления, настроен эффект помпажа двигателя и система управления. Были исправлены некоторые проблемы с радаром, управление углом возвышения, сканирование в режиме TL и стабильность захвата цели в при обзоре в 1 строку. Самолёт теперь способен нести УРВВ S530F Supermatra с полуактивной РЛ ГСН, которая была очень прогрессивна для своей эпохи. Aerges продолжит работу по настройке лётной модели, функционалу РЛС и СПО. Команда активно работает над выпуском модификаций BE и M, которые, мы надеемся, в скором времени станут доступны. Новые кампании от Reflected Simulations и StoneSky Кампания DCS: F-14 Speed and Angels Эта новая кампания, о которой было рассказано в предыдущем новостном выпуске уже доступна в нашем магазине и в Steam для Открытой бета версии DCS World. Кампания DCS: MAD AH-64D Окунитесь в бурю событий! На этот раз вы будете летать от имени капитана Халид Аль-Мансури, вышедшего из бедуинской семьи офицера группы Специальных воздушных операций ВВС ОАЭ. Кампания DCS: MAD AH-64D базируется на очень правдоподобном сценарии, который откроет для вас интересные возможности и особенности применения вооружения AH-64D, о которых мало кто знает. По сюжету, вы пройдете обучение палубным действиям по программе NATO Helicopter-Ship Qualification в Персидском заливе и затем примите участие в коалиционной военной операции под кодовым названием "Sweltering Heat". Кампания уже доступна для загрузки: DCS: MAD AH-64D Campaign. Искренне Ваши,
    3 points
  35. My experience with upscaling in DCS has shown that if you start with a lower resolution then the upscaling will add a LOT of shimmer and aliasing. You will get a healthy performance uplift but at the expense of a lot of image quality, however the uplift from upscaling is generally more than the uplift from simply reducing the resolution. I run 3300 (around 105% on the G2) wide target resolution and use NIS 75% which reduces the render down to around 2600 which is than upscaled back up to the 3300. I've found that this gives a very good balance of clarity, performance and lack of shimmer when coupled with MSAA2x.
    3 points
  36. @BIGNEWY Why did you remove OpenXR from the auto search list? Also it's not science fiction to have a prompt that ask you how you want to launch the game (similar to what steam does). something like: - Run DCS on Screen - Run DCS in SteamVR - Run DCS in OpenXR (WMR) - etc... Why we always have to hack our way into the game to get some decent frame and VR?
    3 points
  37. Just calling DCS.exe --force_enable_VR --force_OpenXR seems to work for me... ...nut yeah it would be nice to have it in the changelog...
    3 points
  38. You can make a shortcut for DCS and in the properties and target line of the shortcut you add --force_enable_VR --force_OpenXR to the end of the line. Now when you use that shortcut to start DCS it will always force openXR and VR
    3 points
  39. VR is still pretty immature and yes it can be hard to keep on top of everything. IMHO it is worth it though. We are fortunate to have guys like @mbucchia @edmuss@nikoel @speed-of-heat and others who share a wealth of knowledge here. Following them is a good start! One of the biggest issues is the way we (the community) have adopted the beta version of DCS as the "normal" version. By its nature a beta version will regularly change and undo stuff we had working great! ED did mess up with not giving a heads up such a massive change was coming for VR users but the fact we typically update as soon as a new version comes out exacerbates the issue in my view.
    3 points
  40. FFB is fixed internally. It will be available in next update.
    3 points
  41. Title - Mr Paco was so mad at me that he didn't even give a grade. Just to let you understand who am i, and why i did what i did. Let me itroduce myself. I am UN9249 and am a simmer since 1998. Am not an native english speaker (so sorry for my mistakes i learn your language from MTV, movies and flight manuals with paper dictionary cause that time i think google was just a garage start up) and I flew simultors since f-117 on dos. I flew F-22 raptor \ Mig-29 Fulcrum (https://www.youtube.com/watch?v=I0T-zyo9MIM). Israel and usaf air force from Janes. Than i was playing European Air war, IL-2 Sturmovik and even DCS (but that time it was Flanker\Lock on) One day i understand i wanted more and become an airline pilot for more than a decade. I learn 737-200 to 800. 747-2to800 (yes i knew INS before Mirages XD),767-787. MD11, Tu-154 (flight enginier 3 engines\mechanical doppler navigation\no Lnav-Vnav autopilot - still only in MSFS (later in X-plane))/Il62-86 and a lot of others i can't even remember. I was thinkin am kinda expirienced pilot, but Mr Paco didn't. As he said on a briefing we're not going to learn how fly f-14. i forget exact word maybe - switchology. - Ok. (I allready fought F-14 in black sea in other Reflected campaign. That squadron with skull on vertical tail. It was fun and great.) Long story short i thaught i knew how to fly this. I was wrong. Upon take off everything was standart. Checklist, ATC communication. I was relaxed doing what i used to for a long time. But i never actually fly this procedures from a military plane. From that airport. (They didnt gave me VISA XD joking) Ok. Pretty easy departure. Straight than to left. Yes i was presumptuous. I started worry when he said: - don't fly more than 350? knots. (350? - isnt limit 250 under FL100). Is he checkin me? trying to catch on something? Than ATC says - over truck stop turn left 350, clmb 170. At that time i was overflying something looked like a truck stop, so i immediately turned left. And than mr Paco said that the truck stop is our WP1, i was violating SID. I allready climbed at FL100 in a wrong direction when should fly FL035 for next 10 nm. UFFF...sorry, mr Paco. it was your fault too. Who uses truck stops as a landmark? - Yes, i know i should put right frequency in TCN. But i thaught you're a navigator today!!! ok. Forget it. Hope owners of that mall get used to newbies on that airbase. Am so sorry. Than we fly to a training area. And than it started. (everyone knows americans has buildin compass? Agree? You know when JTAC says - north of the city, "Three quarter" of a mile from us and you open your map, calculating qarter means 25% and 3*25% this is a 75% of a mile (which mile? nautical? ok. Lets imagine nautical. it's smt like 75% of a 1800 meters which is smt like...ammm...1300 meters. OK...1300 meters from JTAC to north of the city....am...we got a lot of buildings...Am sorry joking again XD So the americans has no only built inn compass. They also has a built inn g-meter and a pitch meter. If no, i don't understan how i should maintain 30 degrees pitch, turning left or right with 4G and not loosing altitude. (VSI on the left, Pitch in front and a g-meter far below left right). How this even possible mr PACO???? And than he wanted more and more. Loop with 40 degrees down keepin 350 knots at FL150. Split-S, Immelman...Why just don't say half up or down loop as everyone used to. Do this do that. Fly below 250 feet and than climb up with full afterburner. Right turn at 350 knots. Hurry up. What you waiting for? - Am gaining 350 from almost stall speed. - i was almost crying. Once it was over i was very angry at myself. That never happened before. If its in a task, you can do it. You got malfunction not the plane. Than happened strange. We was on final. I was cleared to land. Allready? Mr Paco said keepin 350 knots. 3 nm till runway?! Cleared to land. I did all my best to loose speed making S before runway. (Hope no one will take off from 3R). - Gears down, flaps down. Ready to land. Than Mr PACo said - smt like go around, and wanted me to turn right from middle of a runway. At that moment i wasn care of anything. - gears up, flaps up, toga thrust. Climbing runway direction 3500 (i remember its a pattern altitude for this airfield). Than right hand turn. He was saying smth, but i allready didnt understand any. I mechanically flew plane (blah blah blah aircraft carier ...navy...700...i barely understand some of his words.) I land exactly on runway marks with a kiss, like used on 737. mr Paco didnt say anything. I feel his mad behind me. I rolled till the end of runway and parked next to closest f-14 on a free parking spot. Mr Paco was so mad at me that he didn't even give a grade and remained silent. I quit the mission. Thank you Reflected for giving me that noob feel. I cant even imagine how taught work you made to simulate all this to me. To give me that feeling of a newby. This atmosphere is amasing. I am so sad and so happy that theres a lot of new things to study. Hope soon i won't let mr Paco lose consciousness and he give me an A+ All above is my pure emotions and jokes from 1st mission of that wonderfull campaign. Don't be so seriouse XD
    3 points
  42. Well even if people provide tracks, data, graphs, evidence and logic, then a lot of bugs are not followed up properly. HARMs not using INS. With evidence from tacview data graphs (a lot of them) of track files (a lot of them) and the logic of 1G means they're not guiding to anything, as well as actual INS guidance (EOM mode) looking different (not 1G) and they actually hit somewhere near the target. Verdict: Correct as is, topic locked. Objects not being cleaned up properly. Destroys long running servers' performance. High impact bug. Result: "Can not reproduce" for half a year. Then Flappie got to it, reproducing the issue from the data provided in short order. Actual communication taking place with that hero. He asks for stuff, he gets the stuff to find the root cause. People are in fact willing to help and go the extra lengths. One of mine. FPS issues when using TV mode and looking into the woods (FLIR works perfectly fine). Maybe just me, not sure. Provided track with the first post. Labeled "can not reproduce". Provided video evidence, no further communication. No asking for information, no follow ups, just silence. Then there is stuff like the recent patch. "Added: IAT now syncronized". Then I'm flying for 5 minutes and IAT desyncs when using LMC. Surely one couldn't blame me for coming to the conclusion that testing wasn't done thoroughly enough, especially since this was the big new thing and the patch was in development for over a month now, granted with a christmas break in between. I submitted a bug report, but it certainly doesn't scream competence when "Fixed bug" in patch notes and 5 minutes afterwards the same bug is found when I'm not even specifically testing the feature with all the variations like it should've been done after implementing it. Again, it's EA, one expects bugs, that's fine. But I'm sure you can at least see where I'm coming from here. This one has been here for 5+ YEARS. Mig-29 locks anything STT, whole server gets spiked. Not 5 months, 5 years. Are you kidding me? And that's not one of those "windscreen wiper knob doesn't turn to HI without generator power." RWR is a major feature in DCS for all aircraft that have it, it's very visible and obvious, it's been reported many many times now. Why is this still a thing? Sure it doesn't blue screen the computer, but it affects basically everyone. How can this be? I can understand most things, but those are just incomprehensible to me. And that's just a tiny sample of the things that have been going on. I could go on for pages. I'm sure everyone is working hard, but maybe the methods are wrong. Or you just need more people.
    3 points
  43. Been quiet a bit lately. Havent done much work to show off apart from adding jg4 and jg6 waistband templates. My main work currently consists of cleaning up the layer mess the current workfile is and reorganizing the layers to creat a nice and coherent template. Means i have to redo alot of masks, and plan layer groups and folders,so they can be masked properly.. tedious work. But itll pay off in the end, cause i dont want a bare metal chip layer stuck ontop of everything thing going, but real subtractive work so each paint layer can be adressed (think corsair with the bare metal, oxide primer and paint layers showing on the worn of areas).
    3 points
  44. Liveries Textures passed to Mod Owner to include as he sees fit.
    3 points
  45. Hi @St4RgAz3R I watched your track and observed that you are using a vehicle at the end of the runway opposite to your starting point. That's is a pretty valid boresight target, but it's at approx. 1.20nm. That may seem enough to boresight, however, remember that if you pick close targets to aim, like aerodrome off ground items such as antennas or even scenery objects as in this case, there's a slight chance ground boresight alignment becomes offset due to parallax. When I took over your track, that's what I observed, a parallax induced error that's not at that far off, but is noticeable. In combat, targets are usually more than 3 miles away, so it's advised that you pick farther targets to align. I did just that by taxiing to the left and picking on of those houses in the hills at about 2nm, still not optimal, but the alignment was flawless. We will continue to monitor the boresight alignment and may tweak it in the future if necessary. But for now, we believe this is accurate.
    3 points
  46. I'll give you some dos and don'ts. Viper wins acceleration from 300-400 knots, so you really want to use that range unless winning the rate fight is easy. Sure the Viper accelerates great above that but so do most other aircraft. The Viper is very powerful when the pitch is a little below the horizon, probably 5-20 degrees down. Turning in that range is called a slice and it is a very powerful maneuver for the Viper. Unloading to under 1G ASAP (stick forward) with the nose 5-20 degrees under the horizon accelerates you like crazy. 10 degrees down and 0.5 G at 300 knots will get you to 400knots in a couple seconds. This is the check and extend and is very powerful for the Viper. This maneuver is mostly about reducing the induced drag by reducing AoA so it is less effective above about 400. Very good at 300 though. Don't turn with the nose above the horizon unless you need to slow down to make turning room. This is a high yo-yo and a very common maneuver for the Viper. A typical error is to bring the nose too far above the horizon causing undue speed loss. As long as you finish this maneuver above 300 knots with the nose below the horizon then you can check and extend to get back your speed. The usual thing that happens after a hi yo-yo in the Viper is a low yo-yo (acceleration maneuver). Out of plane maneuvering is typical for energy fighters like the Viper. If you want to go over the top, do it EXACTLY vertically. Angles fighters like the Hornet and Eagle won't follow you unless they have energy on you, in which case you should have done a check and extend first. Do not accelerate while going vertically but try to sustain your speed as long as possible. In the vertical, roll to whatever angle you want against the target in their turn (aim for a point above and behind them). Make sure you account for enough radius in the turning circle from the target because you are going to come down on them hard and fast and don't want to waste speed trying to get turning room on them. In other words, make sure you don't end up going too fast to turn in behind them. 250 at the apex is what you're aiming for and probably 230 knots at the apex would be the minimum. Much slower than that and you should have started the over the top faster or spent less time in the vertical. (The Viper typically loses pointing straight up vs things with two engines). This sets you up for a check and extend as your nose falls 5-20 degrees below the horizon. Don't go too fast though, else you will waste altitude. 300-330 is plenty fast here and is the minimum turn radius for the Viper so it will preserve your altitude as you pull through the vertical and away from the earth. You have the option to check and extend again as you're coming out of the loop 5-20 degrees below the horizon. If you are going, for example, 450 knots and you want to do an instantaneous turn into the targets turn circle, bleed off speed at a rate that will leave you at around 330 when you are closest to them. (330 is the minimum radius turn speed for the Viper.) When coming close to the target SUSTAIN 330 knots to get behind, even if the target begins to extend away in his turn circle (your line of sight is moving up your canopy). As long as you are directly behind the target spatially (low aspect angle), the increasing HCA (Heading Course Angle, aka angle off) isn't a big deal because you can just check and extend to a lag pursuit. Practice maintaining full pitch deflection at 330 with a really deep slice but be careful not to let the nose get too low, it takes a lot of energy and time to get back up. A split-s is a good maneuver for the Viper at 330 (minimum turn radius). Have a nice check and extend before you come out of it. You will notice the Viper is very powerful 5-20 degrees below the horizon but most angle fighters like to climb in an oblique maneuver (climbing turn). Don't follow them into this as you will eventually lose. It is best to allow a vertical separation. A quick check and extend can get you over 500 knots fast while they're still at corner speed and you can do a hi yo-yo or even an over the top to get back on them, with energy. This might surprise them because they think they're beating you due to the expanding vertical distance and your check and extends are gaining them angles. If they're inexperienced they are probably getting too slow because it looks to them like they're beating you and they get excited and start pulling too many Gs. For an IR fight you do want to get into a 1 circle (I prefer the term nose to nose) but get out of the flat scissors asap by converting it to a rolling scissors. The airplane at the top is going slowest and the airplane at the bottom is going fastest and you want to get behind them. I'll let you figure that one out but don't forget about check and extend. If the target gets an angle on you pop flares and disengage the afterburner even before they Fox2 you. Hopefully you are going well over 400+ knots at that point. I think this covers all the Viper's most obvious strengths and weaknesses that I've noticed. Obviously do the don'ts if you have energy on the target but you might be surprised at how much doing the don'ts will ruin your energy management. I didn't really talk about aspect angle but you should be able to work it out with the info I've given. BTW, turn circle is the geometry of an aircraft's sustained turn and turning room is the ability to turn into their turn circle (get behind them).
    3 points
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...