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Showing content with the highest reputation on 10/19/23 in Posts
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Final checks permitting we are still good for today, just need to be patient now. Looking forward to everyone's feedback and reports.28 points
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Patch notes discussion October 2023 - DCS 2.9 We hope you enjoy DCS 2.9 and we look forward to your comments and feedback Known issues can be found here thank you18 points
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The Mirage F1 BE two seater variant has full MultiCrew capability and includes a sight repeater, gun pods, priority control for major aircraft systems and avionics, as well as several systems repeater indicators. The aircraft can be concurrently controlled by both pilots in the 'Combined Flight Controls Mode' first introduced in C-101, which you will find useful while teaching you friends how to fly the aircraft. Coming soon to DCS 2.9 https://www.digitalcombatsimulator.com/en/shop/modules/mirage/16 points
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off topic now, but I served with my brother in the same battalion, I am bigger than he is, and our surname is Newnham. Infantry guys are not very creative with nicknames15 points
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DCS 2.9 Graphic Options FAQ The introduction of DCS 2.9 into the Open Beta provides users many new options to tune and improve performance and visuals. Please note that you must be running the Multithreading version of the game to use these options. DLSS 3.5 for Nvdia Users DLSS, or Deep Learning Super Sampling, has been introduced for DCS users that own a Nvidia 20xx, 30xx, or 40xx series graphics card. With DLSS you can run DCS at a lower resolution that is upsampled to a higher resolution to provide better visuals without a performance hit. Why is the option greyed out? As stated above, you need to be running in Multithreading and have an Nvidia 20xx, 30xx or 40xx series Nvidia card. These options are not available for the Single Thread version of DCS. Why is it blurry? With DLSS you have a number of options; Quality, Balanced, Performance and Ultra Performance. These along with the Sharpening slider, described below, allow you to adjust the upscaling between visual fidelity and performance. There is no one answer for all players, so we suggest that you experiment to find the best balance for you in combination with the Sharpening slider. Is Frame Generation supported? Because DCS 2.9 is a DirectX 11 title and DLSS 3.0 Frame Generation requires DirectX 12, it is not possible at this time. Why do I see little to no performance increase with DLSS? If you are CPU-limited, meaning that CPU computations and not your graphics card are limiting performance, you may see little to no improvement. Further, if the scene is not very graphically demanding, you may not see much change. You will see the most change over high-density scenes like large cities. FSR 2 for AMD Users FSR 2, or FidelityFX Super Resolution 2, is a similar solution to Nvidia’s DLSS. One main difference is that Nvidia users can also enable FSR 2, which opens up options for other Nvidia cards like the 16xx series. As with DLSS, your results may vary; try out different settings to find the ones that work best for you. What is Scaling? FSR 2 Scaling controls how much the image is scaled up; adjust this to control your FSR 2 upsampling results. What is Sharpening? As an image is scaled up, it may become more blurry or fuzzy. This may be particularly true for a Heads Up Display and Multi-Function Displays. Use this to adjust how much sharpening is added to the image to try and smooth it out. The more sharpening, the greater the impact on performance. NIS (Nvidia Image Scaling) NIS is a cross-platform alternative to Nvidia’s DLSS. It does not require RTX cards and can be used on other brands such as AMD. Like FSR you can control the scaling and Sharpening. TAA (Temporal Anti-Aliasing) TAA is an anti-aliasing option that uses current and past frames to smooth out the jaggedness of the current frame. It will also result in better performance but with some loss of visuals compared to MSAA. Does Sharpening work with TAA? Yes, you can use sharpening to try to improve the image if it's still too fuzzy or is jagged. Again though, increased sharpening can impact performance. Like much of the graphics settings, it’s about finding the balance that best meets your needs. SSS (Screen Space Shadows) This is a new option that allows for better shadow rendering, specifically in environments with many objects such as grass, bushes, and forest. It gives these areas a more realistic look and feel without any performance hits from standard shadow maps. Color Grading Color Grading was generally added for you to easily add different color effects to your images and videos. You may also find a color grading that you prefer to fly with. You should see no difference in performance using this. LOD Switch Factor As we work to improve the LOD (Level of Detail) system in DCS, this option allows you to control when the LOD system changes from a more detailed model to a less detailed model at greater distances. The current default is 1. Lowering this lowers the details on closer objects/units, and this will increase performance. Conversely, increasing the slider value will allow for more detailed models to be seen at greater distances, and it will reduce performance.12 points
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So many guys complaining about why choosing DLSS instead of FSR first and both are releasing on the same patch... ED boss!12 points
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Dear Virtual Fighter Pilots, Partners, and Friends, During the past 30 years, we have worked hard to bring you the most realistic combat flight simulators available for PC. Be it a WWII aircraft or a modern fighter our aim was and remains to offer realism and fun to the entertainment market. With the exceptional technical progress made in hardware and software, it is difficult to tell the difference between DCS and real-world footage. This is wonderful for you and for the industry in general. However, in the light of the current situation unfolding in Israel and Palestine, it is paramount to refrain from generating images which could be misconstrued and potentially put lives in danger. Therefore may we beg you to be sensible and avoid using DCS to create videos of this nature. Our thoughts are with everyone during these uncertain times, and we thank you, our dedicated and caring community for flagging such content and bringing it to the media’s attention. Fake news of this nature is too serious to be left alone and needs to be called out by those of you who know what to look for. Thank you for your understanding and for your support. Kind regards,12 points
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First test of DLAA: SUPER impressed!!!!!!!!!! No more shimmering of trees, power lines, water and possibly clouds! Looks soo good and even better FPS than before. Didn't drop below 40 FPS on Mariannas flying low over the city. Now let's test DLSS11 points
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10 points
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8 points
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8 points
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Just a heads up once patch notes are live I will close this thread and link patch notes discussion thread. thanks8 points
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Ведутся работы, чтобы сделать треки надежными как швейцарский банк. Уже с одним этим можно будет ускоренно проматывать запись до момента когда "все пошло не так". А раз треки не будут расходится, то по идее можно будет подумать и над системой сейвов.8 points
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work on refuelling physics continues, not in this patch I earnt my nickname in the army, but I have been called worse.8 points
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I will start here: Improved Replays/Tracks: Improved track replay for human controlled aircraft by conducting more frequent continuity checks, WIP. - Note, increased track file data size when saved to disk. and also here: South Atlantic Terrain: Optimisation across all cities to improve performance Additional models across the map Coastline refinement7 points
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be patient with the servers they are being hit hard currently thanks7 points
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Not hard at all, it took me 30 seconds to fix the conflict issue. I've asked Gonzalo to include the fix in their next update. But here are the needed changes. (The three files belong to the Lechuzas Negras team Eurofighter mod, with the addition of my changes to fix the conflict issue). Eurofighter.lua Weapons.lua EurofighterT.lua7 points
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I know. I asked for some forgotten items to be added to the changelog, and it is one of them. You can now eject from the plane just like it is described in the manual (DCS 2.9).6 points
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Top feature speculations for the 2.9 release: Trucks are now capable of hauling trailers, including towed artillery. Jester AI will now not only judge your landing, but also your parking accuracy (includes planes parked alongside F-14s). The cows are finally augmented by also adding sheep. All radio communication gets routed through an ED server in order to censor out inappropriate words. The updated S-3 Viking tanker features an optional George W. Bush as copilot for no particular reason.6 points
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5 points
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Regarding the DCS 2.9 update, if you are experience an issue with Quad-Views-Foveated where the application might crash/hang or the eye tracking is not available, please update to version 1.1.2 1.1.3 that was just released. The error in the log file looks like this: XrResult failure [XR_ERROR_ACTIONSET_NOT_ATTACHED] EDIT: It appears that the issue persists for certain users even with 1.1.2. It will take longer to fix all the scenarios. KNOWN TO WORK: - Varjo-Foveated (obviously Varjo only) - Quad-Views-Foveated + Oculus Link (must uninstall OpenXR-Eye-Trackers) - Quad-Views-Foveated + VirtualDesktopXR KNOWN TO NOT WORK - SEE WORKAROUND BELOW - Quad-Views-Foveated + Varjo - Quad-Views-Foveated + OpenXR-Eye-Trackers (eg: SteamVR or Virtual Desktop) - Quad-Views-Foveated + PimaxXR WORKAROUND > if you find that eye tracking has stopped working, go in to the in game settings, in the VR tab check the box to enable hand controllers, you dont have to ever use them, just have them enabled EDIT2: Version 1.1.3 released with further fixes.5 points
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5 points
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Mi-24P DCS 2.9 and beyond With 2.9: DCS: Mi-24P Hind by Eagle Dynamics Improved: Petrovich AI target detection system realism improvement. Now time spent for target detection is impacted by how many objects are around the target (simulating that target object is harder to detect when it is not in clear field). Feature is WIP we will be adding additional dependencies like target being on road and moving and others into consideration. Improved: FM behaviour when after stick pull helicopter entering sudden stall is tuned down. Improved: Engines and APU synchronisation in multicrew. Improved: Auto Start procedure adjusted. Fixed: Autopilot desync in multicrew. Fixed: Un-commanded main gun fire upon selection if fired another weapon earlier in multicrew. Fixed: Stick is parked when the player switches to the operator's seat when "Simplified AI" is enabled. Added: VOIP binds for Crew gunner profile. 26th October 2023 Hotfix: Petrovich AI targets detection tuning Petrovich AI targets callouts from the cockpit (not from ATGM aim sight, subtitle version for now) 16th November 2023: Added: New pilots models inside and outside of cockpit, new pilots animations Added: Mi-24P “Revanche” campaign In a future update : SPO-10 RWR major update Near future (means in active development may be in next update but not sure): Adding more voice overs to Petrovich actions and warnings thank you Eagle Dynamics Updated: 16 November 20235 points
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5 points
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Man I'm looking forward to a long, hard bout of tweaking to get it all to run perfectly on my rig I love PC gaming!5 points
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I mean if you think about it, the Aim-4D is probably the only missile from the 60s actually capable of taking down a Sopwith Camel. The passive IR proximity fuse on the early sidewinders wouldn't work against such a small/cold target even if the seeker head could track it. Prior to the development of active optical fusing, the hit-to kill optimized Falcon was the only viable solution for that class of target. It's long-wavelength seeker even demonstrated capability to lock truck engines on the ground, which is a very similar tracking problem to a low-flying Camel. Oh wait, you guys weren't serious? I'm always serious...5 points
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A heads up to all Tomcat lovers - Heatblur's labour of love is no longer limited to the in-cockpit experience. One of the (or simply the?) most cinematic jet of all time finally has a fully working replay system! Replay tracks now sync properly, every single replay has synced for me today. Yesss, "welcome home baby"! How it was prior to DCS 2.9: And how it is now: Huge thanks and much love to Heatblur and ED!4 points
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4 points
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FSR is work in progress and will continue to be tweaked thanks you need to ensure you are using the multithreading version of DCS and a RTX card compatible with DLSS4 points
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4 points
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4 points
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If you wanted to accidentally on purpose post the full 2.9 changelog a bit early, that would be cool4 points
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Оффлайн миссиям страшно не хватает системы сейвов. Переигрывать миссию длинной в час и более с начала... Шедеврами трудных игр по праву считается серия Дарк Соулс и игры FromSoftware, но там смерть персонажа отбрасывает игрока на 15-30 минут назад, "к предыдущему костру". ДКС - это Дарк Соулс без "костров" вообще. Плюс не можешь сесть за прохождение, если нет гарантированного часа-двух свободного времени - это даже если не фейлить, не рисковать и не экспериментировать.4 points
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It works, but the only thing it really does is cutting out the first parts of grading, so you fly the CASE 3 approach (straight in) and it will grade you in the groove (max 33 points or so). It doesn't check anything else of the CASE 3 stuff (hold, push time, the way you descend and align with final bearing etc). It's more a "bonus feature" if you and your friends want to do a CASE 3 event, and still get some grading, for fun. No such plans. You're free to use the current versions and create on if you want though. It might be easy, but you may also run into problems depending on how different that boat happen to be in terms of height, lens position, wire positioning and so on. Might turn out to be a complete can of worms. I don't do versions for other maps. But I think someone in this thread made a version like that. Don't know if it uses the latest script version or not. For the thing you want to solve, you might be able to move things around in the mission editor so you're farther away from shore. One advice is to just double check that the wind is still within reasonable limits after you move things. Check L Alt + F9 cam. Wind should be around 20-30 kts over deck, with no cross wind, or a slight starboard crosswind (1-3 kts or so). If you simply move everything west on the map, and make sure the boat goes the same heading (magnetic 353 I think?) you should be all good.4 points
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4 points
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In the ED video about DCS voice chat 2.9 tutorial video, we can see 2 new settings : Anti-Aliasing = DLAA Upscaling = DLSS And a third one that could be interesting : LOD Switch factor (cursor)4 points
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DCS Patch status Current versions: https://updates.digitalcombatsimulator.com/ Change logs: https://www.digitalcombatsimulator.com/en/news/changelog/release/ Release Version Current version number: DCS 2.9.19.13478 Next planned update: To be announced4 points
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3 points
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Just tried the new Track replay ... on the F-15E and at the South Atlantic map, the track file replays exactly as the original flight went ... really amazing, I wasnt expecting much but at least on this short test it blew me away F-15E - Test.trk3 points
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Ok ....for me this update is just a crap!!! In MT version i got the felling to fly in some "after party vomit": everytiing is blurry and shimmering...and i've tried all the different setting and if i use the Non-MT version there is no more SSAA option ....so the aliasing is awfull i have an rtx 3060ti and the game was very nice untill now on my computer....so it means i have to buy a new computer to use DCS now3 points
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One said that will happen, and it happens, strange. It's the nature of DLSS, that is how it works. DLSS is no good for big wide areas. An Upscaler is an Upscaler is an Upscaler. DLSS takes many different tiny pixels, needed for the detail and sharpness, and will add big pixel areas which will take a lot of sharpness. DLAA can't do wonders with big pixel areas with fewer edges. Many small different pixel + DLAA = sharp 1 big pixel area + DLAA = no magic can be done = blurry That's the reason DLSS will always be less sharp as without. I am happy we've got TAA and FSR 2.3 points
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3 points
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3 points
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I'm currently on a 1000Mbps and even that can take some time downloading when everyone is caining it at the same time.3 points
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disabled would still download them, you need to delete to save on download.3 points
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Yes that is why we have open beta, we will also have known issues in the change log for fixing later.3 points
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I'm starting to feel excitement creep up in my guts.... feels a bit like the late afternoon before gift giving on christmas as a child....3 points
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One of the issues that the Mustang always seemed to have throughout development was torque rolling in a landing configuration (flaps down, gear down, roughly 25 inches MP, high 3,000 RPM). It was infact so bad, along with yaw issues, that the designers added a dorsal fin as early as the B/C models as the aircraft (designed to combat this somewhat, and reduce adverse yaw), during a quick application of power, could roll over onto the cockpit and kill the pilot. There’s a crash not long ago that did exactly that, killing said pilot and damaging another Mustang, even with the aforementioned installation of the fin. Try it sometime. Go up to altitude, setup yourself in a landing configuration and speed, and throttle up as if you were going around. It waffles, and the torque movement should be more significant, and require far more pilot awareness, and rudder and aileron input. This is a very dangerous condition, and many pilots have been trained to apply the power far more smoothly and anticipate this movement in the case of a go-around. This is exacerbated with fuel in the aft tank or with lots of fuel in the wings, and a partial reason why most Mustangs today have the aft tank removed. Now, I’ve worked with a LOT of companies such as A2A Simulations for years in the past, have hours of archived cockpit footage in these birds, and have extensive experience with the Mustang, writing technical manuals, and even working with multiple pilots such as Dudley Henriques and Vlado Lenoch (RIP). Frankly, I’ve come two two conclusions. First, things such as p-factor are severely underwhelming, not particularly dynamic, and it’s most apparent at low speeds with the onset of high power at low speeds, and second, ground handling is not particularly good - so bad in fact that I nearly didn’t play DCS initially due to poor ground physics. I would like to see these topics revisited. Further, having conversed about the 190, and studying the rear wheel schematics, I fully support what Potato is saying here. That wheel, as far as I can tell, will right itself with little to no input from the pilot after a small rollout. Edit: The control locking of the 190 during a torque roll also seems incorrect to my intuition. During this maneuver, I’d expect “some” control with aileron, but as is, it’s like you’re completely locked out and the aircraft spins like a top. If true, this is the kind of thing you’d see in pilot reports of the aircraft. I’m not aware of any such reports. Edit 2: To clarify, in my initial observation I’m not strictly discussing p-factor. I am just using the Mustang as an example that the effects of propellor driven aircraft with this kind of power don’t seem particularly dynamic and should be revisited.3 points
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3 points
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