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24 January 2025 Dear Fighter Pilots, Partners and Friends, We hope that you enjoyed the 2025 and Beyond showcase that featured many of the projects we are working on, including new aircraft, maps, DCS Core and other improvements. You may also wish to check out our January 2025 Q and A video with more to come. Following the holidays, we are hard at work, adding features, resolving bugs, and striving to improve DCS. If you have not already done so, please update to the latest version now. Read the full changelog. IndiaFoxEcho have been working on their exciting upcoming DCS: G.91 module. They have prepared a status report covering their progress and important milestones. Please read the details below and check out the great development screenshots. In celebration of the Year of the Snake, we are kicking off the Lunar New Year Sale from today until the 10th of February at 15:00 GMT. There has never been a more ideal time to land yourself something new and truly special. Please enjoy up to 50% off most modules! Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS Update Development Progress We released a new update to DCS this week that included important updates to both the DCS Core and many modules and campaigns. You can find the complete changelog. DCS Core AI aircraft received numerous improvements such as consideration of obstacles and other aircraft when takeoff, landing, and taxiing; correction of the S-3 B refueling lights; improved formation keeping for World War II aircraft; and more. Ground unit AI also saw improvements with JTAC infrared point designations; many AAA sound enhancements; and new desert liveries to name a few. There were naval improvements like fixing the Close-In Weapon System (CWIS) and a livery fix. In addition to a lot of attention to the AI, the weapons saw improvements like elimination of Maverick camera shake, Hellfire accuracy improvements, more accurate guidance method for the SA-11, general flare resistance for many seekers, and other weapon changes to create enhanced accuracy and realism. F-16C and F/A-18C Both flagship modules saw improvements like eliminating the F-16C radar override crash, improved radar control and tracking, continued adjustment to the recently added false targets, and other items. The F/A-18C saw corrections to air-to-ground Expand mode scanning, changes to coupled autopilot, and fixing the video display from the Walleye to the datalink pod. AH-64D This update saw further improvements to VRS entry feedback, fixed two crashes, added the ability for George to target inactivated units and engage units when fog is set to AUTO, and corrected FCR RF handover to the CPG. The wheel chocks also received a texture and we improved other avionics systems. F-5E Following its recent release, we were pleased to add seven new liveries, made corrections to both the 3D model and textures to better match the liveries, corrected formation lights, provided a texture template, and other improvements. There are of course many other improvements, fixes, and new additions in this update for the Mi-24P, Mi-MTV2, Flaming Cliffs 2024, many of our third party partner aircraft and campaign developers. G.91 Development Progress The Fiat G.91, also known as "Gina," was an Italian tactical support and reconnaissance aircraft developed in the 1950s. Operated also by Germany and Portugal, it made a significant mark on military aviation history. The G.91A version that was chosen by the Frecce Tricolori aerobatic team became famous for its spectacular execution of the "bomb" maneuver, characterized by high-speed passes just a few meters above the ground. Operationally, the G.91 was used by Portugal during the Colonial War where it played a crucial role in Angola and Mozambique. IndiaFoxtEcho Visual Simulations is currently developing four versions of the G.91 for DCS: the G-91A, R-1B, R-3, and R-4. All of these are aimed at delivering an accurate and faithful representation in every detail. Graphics In 2024, IndiaFoxtEcho Visual Simulations focused extensively on redesigning the cockpit to meet the highest standards. The next step will be an additional external model revision for even further improvements. Flight Model The G.91 flight model is being developed using the panel method philosophy, dividing aerodynamic surfaces (such as wings and tailplanes) into smaller sections. Forces and moments are calculated for each section, ensuring an extremely realistic simulation in all flight conditions. Aerodynamic data is derived from the aircraft's authentic profiles, while performance data comes directly from the operational manual of the Bristol Siddeley Orpheus engine. This approach makes the G.91’s flight model even more advanced than the excellent MB-339. Systems The G.91’s systems are entirely based on operation and maintenance manuals. Key features include separate load bars, pumps, accumulators, bypass valves, oxygen systems, and more that will ensure an unprecedented level of detail and accuracy. Weapons IndiaFoxtEcho Visual Simulations has already implemented most of the weapons used by the G.91, including all fundamental parameters for the AS-20 Nord missile. With DCS: G.91R, IndiaFoxtEcho Visual Simulations aims to deliver the most accurate reproduction of this rare and iconic aircraft ever created for a flight simulator. Please stay tuned for more information on this exciting new addition to DCS. Lunar New Year Sale, Chinese New Year Get up to 50% savings As is the tradition with DCS, we are delighted to bring you amazing deals throughout our Lunar New Year Sale with up to half price savings across most modules. The sale has now started and will run until the 10th of February at 15:00 GMT. Don’t miss out! Modules at -70% Campaigns DCS: F/A-18C Rising Squall Campaign Modules at -50% Fixed Wing DCS: A-10A Warthog DCS: A-10C II Tank Killer DCS: AJS-37 Viggen DCS: Bf 109 K-4 Kurfurst DCS: C-101 Aviojet DCS: Christen Eagle II DCS: F-86F Sabre DCS: Fw 190 A-8 DCS: Fw 190 D-9 Dora DCS: L-39 Albatros DCS: MB-339 DCS: MiG-15bis DCS: MiG-21bis DCS: Mosquito DCS: P-47D Thunderbolt DCS: P-51D Mustang DCS: Spitfire LF Mk. IX DCS: Yak-52 F-15C Flaming Cliffs MiG-29 Flaming Cliffs Su-25 Flaming Cliffs Su-27 Flaming Cliffs Su-33 Flaming Cliffs Helicopters DCS: AH-64D DCS: Black Shark 3 DCS: Mi-24P Hind DCS: Mi-8MTV2 Magnificent Eight DCS: SA342 Gazelle DCS: UH-1H Huey Terrains DCS: Nevada DCS: Persian Gulf DCS: The Channel Other DCS: Combined Arms DCS: NS 430 Navigation System DCS: NS 430 Navigation System for C-101EB DCS: NS 430 Navigation System for C-101СС DCS: NS 430 Navigation System for L-39С Cockpit DCS: NS 430 Navigation System for Mi-8MTV2 Cockpit DCS: NS 430 Navigation System for SA432 Cockpit DCS: WWII Assets Pack Campaigns DCS: A-10C 16-2 Red Flag Campaign DCS: A-10C Advanced Aircraft Training Qualification Campaign DCS: A-10C Basic Flight Training Campaign DCS: A-10C Stone Shield Campaign DCS: A-10C Tactical Training Qualification Campaign DCS: AH-64D MAD campaign DCS: AV-8B Hormuz Freedom Campaign DCS: AV-8B Kerman Campaign DCS: Black Shark 2 Republic Campaign DCS: Combined Arms: Frontlines Georgia Campaign DCS: F-15C 16-2 Red Flag Campaign DCS: F-15C Aggressors Air Combat Maneuvering Campaign DCS: F-15C Aggressors BFM Campaign DCS: F-16C Red Flag 21-1 Campaign DCS: F-5E Aggressors Air Combat Maneuver Campaign DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign DCS: F-5E Black Sea Resolve '79 Campaign DCS: F/A-18C Aggressors BFM Campaign DCS: F/A-18C Hornet Inherent Resolve Campaign DCS: F/A-18C Operation Pontus Campaign DCS: JF-17 MAD campaign DCS: Ka-50 2 Pandemic Campaign DCS: L-39 Albatros: Kursant Campaign DCS: MAD Black Shark Campaign DCS: MAD Campaign DCS: Mi-8MTV2 and Ka-50: Memory of a Hero Campaign DCS: Mi-8MTV2 Crew Part 1 Campaign DCS: Mi-8MTV2 Oilfield Campaign DCS: Mi-8MTV2 The Border Campaign DCS: Mig-21 bis Battle of Krasnodar Campaign DCS: Mig-21 bis Constant Peg DCS: P-51D Charnwood Campaign DCS: P-51D High Stakes Campaign DCS: Spitfire LF Mk. IX Operation Epsom Campaign DCS: Su-27 The Ultimate Argument Campaign DCS: The Museum Relic Campaign DCS: UH-1H Argo Campaign DCS: UH-1H The Last Show DCS: UH-1H Worlds Apart - Spring 2025 Campaign Upgrades Upgrade from DCS: Ka-50 Black Shark 2 to DCS: Ka-50 Black Shark 3 Upgrade from DCS: A-10C Warthog to DCS: A-10C II Tank Killer Modules at -40% Fixed Wing DCS: F-16C Viper DCS: F/A-18C Hornet DCS: JF-17 Thunder Terrains DCS: Kola Other DCS: Supercarrier Campaigns DCS: Mi-24P The Border Prequel Campaign Modules at -35% Fixed Wing DCS: F-14 Tomcat DCS: I-16 Modules at -30% Fixed Wing DCS: F-5E Flaming Cliffs DCS: F-5E Remastered DCS: F-86F Flaming Cliffs DCS: Mig-15bis Flaming Cliffs Terrains DCS: Normandy 2.0 DCS: Syria Campaigns DCS: A-10C Operation Agile Spear DCS: A-10C Operation Persian Freedom Campaign DCS: AV-8B Sky Warrior Campaign DCS: F-16C Weasels Over Syria Campaign DCS: F/A-18C Operation Cerberus North Campaign Modules at -25% Campaigns DCS: A-10C Iron Flag Part 1 Campaign DCS: AH-64D Outpost Campaign DCS: F-14B Operation Sandworm DCS: F-15C The Georgian War Сampaign DCS: F-16C The Gamblers Campaign DCS: F/A-18C Flaming Sunrise DCS: F/A-18C Hornet - The Serpent's Head 2 Campaign DCS: F/A-18C Operation Green Line DCS: F/A-18C Operation Mountain Breeze DCS: F/A-18C Persian Lion Campaign DCS: F/A-18C Persian Lion II Campaign DCS: F/A-18C Raven One Сampaign DCS: F/A-18C Raven One: Dominant Fury Campaign DCS: M-2000C Red Flag Campaign DCS: Mi-24P Outpost Campaign DCS: The Enemy Within 3.0 Campaign Modules at -10% Fixed Wing DCS: F-4E Phantom II Modules not on sale Fixed Wing DCS: AV-8B Night Attack V/STOL DCS: F-15E DCS: M-2000C DCS: MiG-19P Farmer DCS: Mirage F1 Flaming Cliffs 2024 Helicopters DCS: CH-47F DCS: OH-58D Kiowa Warrior Terrains DCS: Afghanistan DCS: Afghanistan Southwest DCS: Iraq DCS: Iraq North DCS: Sinai DCS: South Atlantic Upgrades DCS: Normandy 2.0 Upgrade for Normandy 1944 DCS: Normandy 2.0 Upgrade for Normandy 1944 and The Channel DCS: Normandy 2.0 Upgrade for The Channel DCS: F-5E Remastered Upgrade Campaigns DCS: AH-64D The Four Horsemen Campaign DCS: Bf 109 K-4 Jagdflieger Campaign DCS: F-14 Speed & Angels Campaign DCS: F-14A Fear the Bones Campaign DCS: F-14A Zone 5 Campaign DCS: F-16C Artic Thunder Campaign DCS: F-16C Dragon's Fury Campaign DCS: F-16C Last Out Weasels over Syria II Campaign DCS: F-4 MIG Killers Campaign DCS: F-86F Hunters over the Yalu Campaign DCS: F/A-18C Artic Thunder Campaign DCS: Fw 190 A-8 Horrido! Campaign DCS: Mosquito FB VI - V for Victory DCS: P-47D Wolfpack Campaign DCS: P-51D Debden Eagles Campaign DCS: P-51D: The Blue Nosed Bastards of Bodney Campaign DCS: Spitfire Beware! Beware! DCS: Spitfire IX The Big Show Campaign DCS: UH-1 Paradise Lost DCS: UH-1H Peacekeeper Lebanon Campaign DCS: UH-1H Worlds Apart Stormfront Campaign We hope that you've enjoyed the most recent DCS update and videos, and we look forward to bringing you the next set of enhancements and new features soon. Please make sure you take advantage of the great deals in the Lunar New Year sale. Good luck to all of you and best wishes from all of us for this coming year. Thank you again for your passion and support, Yours sincerely,11 points
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11 points
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I know DCS is primarily a flight simulator, but I love playing with Combined Arms, especially online with friends. The best moments we have are when one or two players are flying attack aircraft while the rest of us are driving on the ground, fighting our way through and calling for air support. This experience gave me an idea—a suggestion that could potentially bring more new players to DCS! Buying a HOTAS is expensive for many potential newcomers, but everyone already has a mouse and keyboard. I’d even bet that most people are already familiar with controlling vehicles using them. My suggestion is simple: Add an American Humvee and a Russian Tigr as free ground units. Imagine this scenario: A new DCS player is enjoying their time flying an A-10 or has just learned how to fly the Su-25T with their new HOTAS. Now, they’re trying to convince their friends to give DCS a shot. However, there’s resistance because their friends don’t even own a basic joystick, let alone a HOTAS. But now, those friends have the option to play as a Humvee or Tigr driver. The player with the plane can create missions where ground units have to survive a battlefield or navigate through dangerous terrain. Their non-flying friends can hop in and play with ease using just a keyboard and mouse while experiencing the incredible scale of DCS. In this scenario, they see their friend flying overhead, dropping bombs, helping them survive, and performing thrilling gun runs dangerously close to the action. What will these players think? What will they want to do next? You guessed it — they’ll want to try flying the Su-25T or even go all in and purchase an A-10, F-16, F-18, or another aircraft module. I believe DCS World has immense, untapped potential for gameplay with ground units. Adding free, accessible ground vehicles for new players to explore could make DCS far less intimidating for beginners. Once they’re hooked on the immersive experience, they’ll naturally want to take to the skies in an aircraft. So that’s my suggestion. What do you think?9 points
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They are actually all implemented and functional. Its just that you cant interact with them currently (yet). They are all connected to the corresponding systems and if you could pull one of them the corresponding system would not have power anymore. The CB-fidelity is there, you just cant experience it yet. The problem with making them interactable is that you are going down to 1 FPS and DCS also starts to crash when you just add 200 more clickables in the cockpit. It is super unfortunate but the regular way DCS wants you to make clickables does not work for that amount of switches anymore. That said, we have a few ideas how we could work around and tackle the issue - which is also why we went the effort in coding and connecting all the CBs in the code from day one. Right now we only made the really important CBs clickable, which are the ones in the Pilot Cockpit. Cheers9 points
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I'd like to suggest the implementation of smoke grenades for armored vehicles capable of using them. They work as a smoke screen for the MBT/IFV/APC to retreat to a safe position, or to break line of sight from the enemy. IR weapons can lose track if one vehicle uses this, and optically guided ATGMs have a hard time hitting one target behind the smoke screen. Example:7 points
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When do you plan roadmap newsletters?7 points
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Good for those able to get Kola for a price that probably is more (though not completely) in line with its current state and implementation. Bad for those of us who paid $22.00 more in pre-order and feel somewhat mislead by the pre launch images and lack of transparency about the ground texture quality, both of which remain unaddressed.6 points
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The Voodoo has always been on my wishlist since playing Wings over Vietnam. Though I rather not make any promises we cannot deliver. I have a model kit of a Voodoo, but my photogrammetry (sp?) attempt failed. Have to revisit this one day. Speaking of one day, currently real life activities such as home renovation and moving eat away all the modding time for me. It's uncertain when this will relax again. Nevertheless, James J Jackson is working on a bigger vessel, much bigger than any plane: Cheers, TeTeT6 points
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Been playing with this DLSS 4 today. Downloaded the nvngx_dlss.dll file (there are links available in other comments and the Reddit post) and replaced in the DCS bin and bin-mt directories. First thing noticed (was also mentioned in the comments on the Reddit post) was that the old presets have been reintroduced. Tested this by ensuring I was using the default preset. This meant that DCS started using the old Preset C again, v.s. the E we got with 3.8.10 (if you didn't override it). Because of this you can't just switch the dlls and get what you used to. Perhaps the new C is better...., but I don't care. Secondly, DLSSTweaks couldn't be used to override it from C to J. So, installed Nvidia Profile Inspector from here nvidiaProfileInspectorForkAIO (.Net.Framework version) so that the DLSS override options are available in the config screen. The new Preset J did not show up for me in the dropdown of available presets, some folk have mentioned that it did for them, maybe it does for you too. I updated the CustomSettingsNames.xml file that comes with Nvidia Profile Inspector to add this new option instead. Search for the other presets and then add the below entry, see screenshot as well. <CustomSettingValue> <UserfriendlyName>Preset J</UserfriendlyName> <HexValue>0x0000000A</HexValue> </CustomSettingValue> The Preset J option is now available in the dropdown. Turned on the debug overlay (I use DLSS Tweaks for this) and jumped in a plane. Confirmed that the overlay showed the correct DLSS 310.1.0 version (weird number) and was using preset J Ghosting was gone from MFDs, and everything looked really crisp. Flew in formation with another plane and did not experience the normal ghosting/blurring I used to around their wings and other areas. The blurring around wings etc. used to be present even with later DLSS versions and on presets E and F so this was a vast improvement. It's more of a performance hit, I have a decent machine but could feel it a little bit. Tested changing the DLSS setting from Quality to Ultra Performance, and this still felt better than Quality with the previous DLSS version. The Performance setting was pretty much the same. Final outcome, I highly recommend this and will be staying with this. EDIT 31/01/25: Bunch of tools got updated last couple of days to better support this, and fix some bugs. I'm now using the following only: DLSS Swapper: The latest version of this added support for manually adding games. I added the top level DCS game folder so it automatically swaps the dlls in both the bin and bin-mt folders for me. DLSSTweaks: Now supports setting the J and K presets as well. Whilst I use this to override the Nvidia Global Profile, it also contains a fix to preventing crashing for people who use the dxgi.dll wrapper approach with it.6 points
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I'd like to suggest that this feature is added to Combined Arms. It's very needed and works towards realism in the DCS enviroment. Neutral Steering is when the 2 tracks are moving in oposite directions, turning the tank in place. Example: Pivot Steering is when one track is moving, while the other is stationary. This moves the tank in the direction of the stopped one, working basically as a pivot. Example: (15 seconds to 28 seconds)5 points
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Ok ill update, did more testing primary mission i use to test is instant action oh58 free flight afghanistan I did the nvidia inspector hack to run pre set J on this dlss 4 and wow have to say its the cleanest picture i have seen with dlss, think ill leave it on and continue mission with it for now.5 points
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I have thought about trying to add RPGs and/or Stingers into the armed buildings, but decided it might be better to just walk first, then try to run.5 points
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I hope that the engineers in ED sort this - its not insurmountable. But if its not addressed and the encryption of 3D models is extended to older models, not just newer ones, then missions and campaigns will become extinct. The majority of players/users have a keen and obsessive interest in a theatre, airframe or Squadron etc. They will not accept a campaign set in say, Bosnia that has to feature 1986 skins. If modules are encrypted, campaings will just wither and die while the included ED missions and campaigns are...lacking. The community and 3rd parties add so much more to the base package than ED provide. Wags and Nick ackowledge as much. Or they are dishonest? It cant be both. These skins were made for the benefit of the DCS community, for the love of the environment. Each one required countless hours of work. Literllyy hundreds of restarts and refreshes within MV2. They are without a doubt, impossible without access to a MV application. The JASDF Camo i think includes thousands of seperately applied 40x40 pixel squares. If ED decide that they would rather protect 3D models that they know are easily ripped but at the sacrifice of a rich and flourishing extended DCS library of playable resources, that is their prerogative but will severly diminish the depth and breadth of the envonment for no measurable benefit and skins liek these and hundreds of others will become impossible unless ED want to spend thousands of hours on a task that has no financial gain5 points
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Secret Police HQ,or the real name.Iraqi Ministry of Interior,The Ministry of Interior (MOI) is the government body charged with overseeing policing and border control in Iraq.Under Saddam Hussein, the ministry performed a wide range of functions, including keeping Iraq free of Hussein's enemies and others deemed "undesirable."This building is build from 1984 and completed and inaugurated on 1987. \4 points
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Nope - the map isnt suiatble for low level play. On any level. So i havent had months of playing it at all. What I have is a product that promised one level of detail and delivered another when it came to the pre-release image and what we got. What I have is fuzzy felt ground textures droped over jelly mould mountains of a largly unpopulated wilderness. What I have is uninstalled at present. And what I have should never have been released it that state.4 points
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Download and replace the DLSS files inside the bin folder with the new version. OVGME advisable, but you do you boo You need a slightly modified version of Nvidia Profile Inspector. If you trust me, here is my current version you can just skip to the last step. If you don't, create a CustomSettingNames.xml file inside the same folder as The Nvidia Profile Inspector inside enter the following beside the other presets: <CustomSettingValue> <UserfriendlyName>Preset J</UserfriendlyName> <HexValue>0x0000000A</HexValue> </CustomSettingValue> Then open Profile Inspector and under the global profile select J. (Don't worry if you have other games, if they don't have J they will use an other profile) ProfileInspector.zip4 points
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I know it's early, but can we get atleast get a picture of the new map? I would really like to know what surrounding countries are included. Not asking for details etc, but just a basic overview/layout of what's coming would be appreciated4 points
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Thanks 9L! What a pleasant surprise. Can I ask that you make an additional request. It was already mentioned but Roughmets AND Normals. For normals all we need is the .dds files. We can create addional geometry and apply it on top. This is also essential for high end Livery/Texture work. And for the one off requests that so many people make that lie outside of the standard military schemes.4 points
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4 points
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The DLSS option in DCS is more performant than MSAA, however has a side-effect of ghosting. The DLSS library itself supports a number of presets for varying graphics qualities/performance. DCS appears to set preset C. A number of DCS users currently use the DLSSTweaks tool (https://github.com/emoose/DLSSTweaks) to override this preset value. A commonly recommended one, at least within the VR community, is preset F which has great performance, image clarity, and removes the ghosting which is otherwise seen with preset C (even when using the Quality mode). Could this be investigated and potentially the default preset used by DCS to be updated to remove the current ghosting that is experienced. Would be good to evaluate the preset with both 2D and VR, as if the experience is much better for VR users, but has no change for 2D users, then a direct change of this should have minimal impact on users across both platforms. For anybody wanting to test this themselves; follow the instructions on the link above, and then rename the DLSSTweaks "nvngx.dll" placed in the DCS bin and bin-mt directories to "dxgi.dll". Set the DLSSPresets to F in the dlsstweaks.ini file, place this in the bin and bin-mt directory as well, and then start DCS and use DLSS. You should see the dlsstweaks.log file created in the bin or bin-mt directory. Additionally if you enable the DLSSTweaks debug overlay you should see this as per the screenshot. You should see less ghosting when using DLSS. Similar config exists within that config ini file for using with DLAA instead of DLSS. Nvidia Global Profile (recommended approach): A more simplified approach to configuring this, will apply to all games using DLSS, is to use DLSSTweaks to set this preset globally within the Nvidia Global Profile. This means you don't need to place the dll file and ini file (or update it) in the DCS/bin-mt directory. Instructions as follows: 1. As per the previous instructions, download the DLSSTweaks.zip file from https://www.nexusmods.com/site/mods/550?tab=files 2. Unzip this and then run the DLSSTweaksConfig.exe file. This requires administrator permissions, but will prompt you and run if you don't 3. Set the GlobalForcedPreset to F (or preset of choice) as per the screenshot and save changes Set GlobalHudOverride to Enabled (all DLLs) to display the debug overlay that will show the preset currently in use. Update 11/14/24: The latest release of the DLSS library (3.8.10) has removed all other presets except for E and F. If you just replace the DCS nvngx_dlss.dll file in the bin and bin-mt directories then DCS will now by default use preset E for the Performance, Quality, Balanced without any overrides. The "Ultra Performance" option will select preset F, however this will mean lowered graphics clarity so you will need to use DLSSTweaks to enable preset F for the "Quality" or other options. Update 24/01/25: DLSS 4 and Preset J: DLSS 4 just became available along with the new J preset. Tried and tested and so far seems awesome. See my comment linked here for instructions and findings. Update 30/01/25: DLSS Swapper: The recent release of DLSS Swapper (use the v1.1.2 version or later) now supports manually adding game folders. You can add the top level DCS installation folder and this will now automatically replace the nvngx_dlss.dll file in the bin and bin-mt folders. You can confirm this by hovering your mouse over the dll files and verifying that the tooltip displays the correct version number. Update 31/01/25: The latest DLSSTweaks release now supports setting presets J and K in the Nvidia Global Profile. This also contains a fix to prevent crashes when using the dxgi.dll wrapper approach. The latest DLSS 310.2.1.0 library now supports preset K NOW AVAILABLE!!!: The latest DLSS dll is now available in DCS and presets can be configured. Add the below line to your C:\Users\username\Saved Games\DCS\Config\autoexec.cfg file to set the DLSS preset, this is still C by default. You will need to create this file if it does not already exist. DLSS_Preset = 'K' You can add this line as well if you don’t want DLSS applied to MFDs and HUD to keep them sharp with no ghosting for greater control. HUD_MFD_after_DLSS = true3 points
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The guy has posted an excerpt from the actual maintenance manual. Also, a swiss documentary titled 'Helvetic Tiger' contains a scene from actual fire tests. At least one. https://forum.dcs.world/topic/153180-reportedgun-dispersion/page/2/#findComment-3171628 About relative differences: Please re-investigate the issue. For anyone wanting to investigate on their own, in accordance with a post by @Aries144 Posted December 23, 2017 New information incoming. I just discovered that it is possible to freeze the aircraft using active pause, decelerate time using alt z, and shoot the cannon in slow motion with no movement of the aircraft. This will make the next videos posted here as accurate as if the aircraft were stationary on the ground! Other references: @GGTharosmentions M39 here, plus other M39 mentions https://forum.dcs.world/topic/168522-bug-report-f-15-gun-accuracy-does-not-match-sources https://forum.dcs.world/topic/155394-f-5-gun-dispersion/ cannon mod https://www.digitalcombatsimulator.com/en/files/3151874/ ED @NineLine@BIGNEWY@USSR_Rik@Mr.Pitt@f-18hornet SME @Kev2go @Gianlc@VPS_SPIT@GGTharos U @LazerPotatoe@Ramsay@Sarge553 points
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Brother you are beyond awesome man! I will shoot a quick video later for you of her new home on our Into The Jungle Vietnam mission we have been continuing to work on. I have created an entire section for the Cobra pilots and their barracks/HQ next to their pads. It is right next to the Cayuse squadron. Really looking forward to when you get her complete or in a release state. Hopefully you release this on gethub or a platform where we can show you our appreciation by leaving donations. Thanks again for doing this for the community. Again, one of the best things coming to DCS this year (if it's this year).3 points
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Pretty sure they damn well gonna do it right, and that seems to have taken more time than anticipated.3 points
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Spot on! It will be in development for a little while longer before we can share it though.3 points
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It's because the different types of assets have different parameters. For example aircraft, you have the M_empty, M_nominal, M_max and M_fuel_max. With ships you only set the GT.Mass. And with ground units you only set mass. Thanks for finding this issue. The fix will be included in the next update. But until then, here are the updated files. DShK_HMG_Ukr.lua DShK_HMG_Rus.lua3 points
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Hello all, An update on my prior post: The user @Seasick has kindly provided me with an original copy of this Campaign, so the search is over. So, I sent a copy of the Campaign to its original author, @leonardo_c, so that he can have access to his prior work once again. I'm still mid-way with editing a MiG-21 training series, this one: but as soon as I finish it, I will start with updating this Campaign as the MiG-21 is still one of my favorite DCS modules ... hopefully I will have these projects finished before the Mig-29 arrives Cheers! Eduardo3 points
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Operation: The Georgia Campaign Mission Specifications: This campaign is based on the war in Georgia back in 2008 with obvious discrepancies. Red ground forces operating from the base of Shpora, located 3 km north of the borderline with Georgia, have crossed the border through the Roki tunnel on their way to Tskhinvali, a key town Red seeks to capture and hold for further operations in the region. Simultaneously, Blue have launched 2 counter offensives from the bases of Dallas and Warsaw in an attempt to prevent any further advances by Red. The goal for both coalitions is simple: Capture and hold 6 vital towns (marked on the map) around the bullseye to win the war! The 6 towns are: - Tskhinvali - Karaleti - Gori - Ruisi - Kareli - Agara In addition, Blue can win the campaign instantly if the 2 Roki tunnels (just south of the Red Base - marked on the map) are destroyed. See objectives. Available Red ground units at the start of the campaign: 8 x T80's 14 x T-72's 6 x BTR-82's 14 x BMP-3's 26 X BMP-2's 12 x Shilkas 6 x Strelas 6 x Grad's 6 x Ammo trucks --------------------------------------------------------------------------------- Available Blue ground units at the start of the campaign: 14 x Abrams C v3 8 x Challenger ll's 6 x LAV-25's 26 x Bradleys 14 x Warriors 12 x Vulcans 6 x Avengers 4 x MLRS 4 x Ammo trucks ---------------------------------------------------------------------------------- CTLD (deploying squads): The following helicopters can load infantry: Red: Mi-8, Mi-24 Blue: CH-47, UH-1, OH-58 and SA342 Depending on the type of helicopter, a certain number of infantry can be loaded. Here's a list of available squads for helicopters: * Assault Squad 22 - A squad of 22 infantry. * Assault Squad 12 - A squad of 12 infantry. * Assault Squad 7 - A squad of 7 infantry. * Mortar Squad - 5 mortars. * JTAC Squad: 3 infantry available for all the aforementioned helicopters capable of transport. * MANPAD Squad: 2 MANPAD's available for all the aforementioned helicopters capable of transport. ---------------------------------------------------------------------------------- Capturing Towns: - Capturing the 6 towns mentioned above wins us the war! - The towns of Tskhinvali and Gori are divided into 2 capture zones due to their size. - 50 ground units (regardless of their type) are required to capture and hold a town/capture zone. - Capturing Tskhinvali or Gori however, requires a total of 100 ground units -> 2 capture zones. - If a town/capture zone is contested, the coalition outnumbering the other by 5:1 holds the zone. - Remember! You still need at least 50 units for holding a zone. The ratio of 5:1 alone is not enough. - Check out the briefing images for a better understanding. Red Objectives: Destroying & Protecting Key Bridges - Sling Loading Explosives: - There are 6 bridges marked on the F10 map. - 3 bridges are marked as red, and 3 bridges are marked as blue. - The "red" bridges are needed for our reinforcements to use. - Reinforcements arrive once a day (a day in the campaign equals 15 hours). - Losing a bridge reduces the number of reinforcements by a third. - Losing all 3 bridges renders us without reinforcements and we would have to rely on what's left. - Therefore, deploying troops or moving some ground units to protect the bridges must not be neglected! - On the other hand, destroying enemy bridges stops enemy reinforcements from coming. - There are 6 crates (explosives) available for each "blue" bridge. - Each crate weighs 250 kg. - The crates are named after the "blue" bridges accordingly. - Losing all 6 crates for destroying a bridge eliminates the chance of blowing up that bridge. - 1 crate is needed to destroy any bridge by unhooking the crate on that specific bridge. - 45 seconds after unhooking the crate the explosion goes off! ---------------------------------------------------------------------------------- Frequencies: Comms: 124 MHz Main Base Shpora NDB: 540 kHz Shpora ATC: 141 MHz Forward Base (only active if we hold Tskhinvali North) Kaemka NDB: 201 kHz Kaemka ATC: 121.5 MHz Bullseye NDB: 656 kHz **************************************************************************** Blue Objectives: Destroying & Protecting Key Bridges - Sling Loading Explosives: - There are 6 bridges marked on the F10 map. - 3 bridges are marked as blue, and 3 bridges are marked as red. - The "blue" bridges are needed for our reinforcements to use. - Reinforcements arrive once a day (a day in the campaign equals 15 hours). - Losing a bridge reduces the number of reinforcements by a third. - Losing all 3 bridges renders us without reinforcements and we would have to rely on what's left. - Therefore, deploying troops or moving some ground units to protect the bridges must not be neglected! - On the other hand, destroying enemy bridges stops enemy reinforcements from coming. - There are 6 crates (explosives) available for each "red" bridge. - Each crate weighs 250 kg. - The crates are named after the "red" bridges accordingly. - Losing all 6 crates for destroying a bridge eliminates the chance of blowing up that bridge. - 1 crate is needed to destroy any bridge by unhooking the crate on that specific bridge. - 45 seconds after unhooking the crate the explosion goes off! ----------------------------------------------------------------------------------------------------------------------------------------------------------- !!! Special Operation !!! Blowing Up The Roki Tunnel: * This is a very risky and quite a demanding optional objective * - Enemy ground forces cross the Roki tunnel every day to reinforce their own. - Destroying the 2 Roki tunnels just south of the enemy base (marked on the map) wins us the war instantly! - Sling loading explosives to the tunnels is not easy! - Unhooking the explosives within 50 m from each tunnel is not easy! - A total of 12 crates (explosives) for each tunnel are available. - Each crate weighs 5,000 kg (11,000 lb). - Remember! We don't have to do this. Capturing and holding all 6 towns wins us the war as well. - However, destroying the 2 tunnels could save a lot of lives! - It's up to you, gentlemen. ----------------------------------------------------------------------------------------------------------------------------------------------------------- Frequencies: Comms: 251 MHz Dallas NDB: 566 kHz Dallas ATC: 255 MHz Warsaw NDB: 520 kHz Warsaw ATC: 259 MHz Bullseye NDB: 650 kHz Unhooking Crates:3 points
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"But keep silent after so many years" To be fair, they have provided several updates. IIRC, there was a newsletter about it last year and it was in the previous Q&A. It's also been talked about during other interviews and looks like it may have been planned for initial release in 2023/2024 (Jan Newsletters). I think this is just one of those things where it is near impossible to be any more specific, given how low level the API is.3 points
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It's my favourite map. I hope you enjoy it as much as I do.3 points
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I wanted to get the Kola map and this is a good opportunity, thanks.3 points
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3 points
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3 points
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New Iraqi Air Force Headquarters, Baghdad \ This building complex is also belongs to the Iraqi Air Force Headquarters.Nowadays,this place is called Ministry of Trade. Like what the Facebook user "قصور عراقية"said that,وأصبحت وزارة الكهرباء والتجارة(It became the Ministry of Electricity and Trade). Location: 33°19′19"N,44°22′3"E3 points
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thread cleaned, folks be nice to each other on these forums, if you can not this isnt the place for you. thank you3 points
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EA-6B Prowler ICAP II E-2C Hawkeye Group 0 SH-3H Sea King S-3A Viking EA-3B Skywarrior Preferably, in that order - then alongside Heatblur’s AI A-6E and KA-6D Intruders (if they ever materialise), the early F-14A-135-GR and FlyingIron’s A-7E Corsair II we’d have a complete air wing for the Forrestal’s (and fleshing out late Cold War USN aviation nicely). Beyond that: Tu-16 family (chiefly the Tu-16K-26P [Badger-G Mod], Tu-16K-10-26P [Badger-C Mod], Tu-16P Buket [Badger-J] and Tu-16RM-1 [Badger-D]), preferably in that order. These aircraft would do wonders for fleshing out Cold War - Soviet VMF aviation on the Kola map. Then to flesh out Cold War-era maps and aircraft carriers. Sea Harrier FRS.1 - HMS Invincible, South Atlantic Harrier GR.3 - South Atlantic, Germany A-4Q Skyhawk - ARA Veinticinco de Mayo, South Atlantic Super Étendard - South Atlantic F-4G Wild Weasel V - Germany, Iraq The Invincible and Veinticinco de Mayo are completely devoid of applicable aircraft, so getting at least one AI type for each would be fantastic. The Harrier GR.3 would work wonders on the Germany map (particularly if we get RAF Gütersloh) and would fit very well on the South Atlantic map. The Super Étendard on the South Atlantic map was one of (and if it weren’t for limited quantities of AM39) the primary threat facing the Royal Navy task force. The AM39 would also fit Iraqi Mirage F1EQ-5/6 aircraft (and Aerges already have an AM39 Exocet model). The F-4G would also be a great addition, though probably for Heatblur - making alterations to the F-4E model (hard wing, AN/APR-38/47 antennas, Heatblur already have an AGM-78 Standard ARM model)3 points
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I'm on 4090, Quest 3, Virtual Desktop. Previously, I was on "Godlike" VD and 1.2 pixel density and stable at 72FPS with good cockpit detail. Now I'm getting the same detail, nice sharp cockpit labels and gauges, on "Ultra" in VD (a step down in res), at 80FPS at 1.0 pixel density in DCS. I'd also dabbled with DLSS off and MSAA 2x, but hated the shimmer. So far as I can tell, I'm getting much sharper DLSS performance which has allowed me to dial back resolution and increase framerate. I spend most of my time in warbirds so I live and die by the engine gauges and like you, they gotta be sharp. And since all combat is close-quarters dogfights, motion blurring and smearing is a no-go. It's not perfect, but it seems a significant improvement. I'm definitely parking my settings here for a while to further evaluate. I think people are going to like Preset J.3 points
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3 points
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You are making a huge assumption that ED knows exactly when it will be ready… that’s not me having a dig at ED, but sometimes complex things aren’t as straightforward as let’s dump 50000 man hours and we will be finished. ED are in a hugely difficult position on communication on this sort of thing, too much information and they will be accused of over hyping and under delivering, get it wrong and you actually upset more people , especially when something goes wrong and you have to move the ship date right… In honesty I would say nothing until I was ready to release the product.3 points
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Next Changelog will be pretty big, i'm still developing a few things, big necessary changes and stuff, when i get there i will release a new video, still some features missing id like to implement before. Meanwhile, just a quick video showing a bit of standoff attack, range is about 1nm and height about 300ft. Digital Combat Simulator Black Shark 2025.01.21 - 18.25.32.01 - Trim2.mp43 points
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Exactly! If you guys want more Redfor, make sure the MiG-29 sells like hot cakes in the anticipated pre-order, so they can go ahead with the Su-27 straight away. Sent from my SM-A536B using Tapatalk3 points
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With DCS lighting tech getting more sophisticated each year, this longstanding issue is getting ridiculous. I made my first post about it 10 years ago. Since then there have been dozens of posts, a lot of them in the bug section, because people rightfully felt that the current implementation is just "broken"... Since it's still not fixed i'll treat it as a "missing feature" and -again- do a wishlist post instead... Proper visibility for nav lights and beacons is way more important than sophisticatedly computed penumbrae while basic sprite lights don't even come with a performance hit: Flight sims in the 2000s could already render nav lights and beacons to realistic distances. It's just sprites! Tactical night flying is borderline impossible without modern jets' HMCS and buddy tracks. Aircaft beacon lights and landing lights should be visible at 25 - 50km Nav lights (green/red) should be visible (and distinguishable) several kilometers at least. Brightness settings should be respected, so that dimmed lights are less visible (obviously). Tanker aircraft should be lit realistically during AAR Weather and atmospheric properties would ideally be taken into account, however since opting to use external lights generally comes with the explicit intention to actually be seen, this is not even that important and could be crudely approximated There should be AI logic and ME options to control lights on AI units. Light status should be taken into account for AI spotting capabilities All this does not require new lighting tech or complex retooling. The engine can already render sprites at sufficient distances and do so without a hit on performance. With the upcoming PTO and CW Germany those improvements are needed even more. How would you even do a rejoin at night without all the modern gizmos if your external lights cannot be seen after a few hundred feet? If you like the proposed improvements, please rate this thread 5 stars: Thanks!2 points
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Yeah, it's a great map... Also enjoying it. The development screenshots are shown about 1/2 size making them hard to see. All one can do is arrow left or right to see the series... I want to blow them up larger so they fill the screen. How is this done?2 points
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I'm a little bit confused "There are of course many other improvements, fixes, and new additions in this update for the Mi-24P, Mi-MTV2, Flaming Cliffs 2024". The change log seems to show four instant action missions and two bug fixes across all three products/thirteen aircraft. Am I missing something?2 points
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2 points
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Hello, i wish two (i think minor) things to add to the ME. 1st could you make all flyable Modules more visible. We have yellow colored for Modules that are owned. can we make also the modules colered (maybe just white than grey) that are flyable but not owned. 2nd when editing dynamic spawns you have the option "hide not flyable", then it shows only the flyable modules you own. it would be nice to see every flyable Module.2 points
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Glad to hear of the progress, well done team . For super-simulation we’ll need an air-con unit blowing ice cold air at us o course . Extra chilly if we’ve knocked out some perspex for better vision. Makes me shiver just thinking about it. Can’t wait2 points
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2 points
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We are looking forward to it as well. It's been a module I've been wanting to add to DCS for many years. Best wishes, Matt2 points
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