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Showing content with the highest reputation on 05/28/25 in all areas
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9 points
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I found the problem Open the entry.lua in the root F22 folder --dofile(current_mod_path.."/Weapons/Weapons.lua") --NIGHTSTORM Comment out for Realistic Weapons mod or DCS will crash. Uncomment to load for F-22 mod ONLY. Remove the -- from the start of it. I'll reupload again The issue is I copied my entry.lua into the mod. I have to have that line disabled or it conflicts with another mod I'm running. But, without that weapons.lua being loaded, you get none of the weapons or textures.5 points
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Work has been ongoing in the avionics, building out the core features of the Mission Display Processor (MDP) including core GPS navigation features such as waypoints, flight plans, and training zones. All of these now factor in DCS's unique "Flat earth" coordinate system, as well as conversion automatically into the T-38Cs two supported coordinate formats, MGRS and Lat/Lon. These new features highlighted some core issues in the navigation MFD pages, prompting a rewrite of the code bringing performance optimizations, and more accurately placed icons and drawings on the MFD map. An additional byproduct of these changes is the ability to more dynamically use our Data Cartridge functionality. Today we present the ZONE page, and Training zones drawn on the HSD/SIT pages. These drawings are able to be loaded from either the mission file, or externally via the Data Cartridge. These zones are fully customizable, and include custom names, shapes, positions, and default visibility. The ZONE page allows either pilot or instructor to toggle the visibility of the training zones (shown in video) or edit the zones manually (not currently implemented) This functionality represents a core part of our commitment to MilSim Squadrons looking for an advanced trainer to prepare them for their missions by building a capable, and customizable training environment. The included manual will ship with detailed instructions for including these features in your missions. As always, Thank you for your kind words, and continued support of the project. As always, you can keep up with our progress on discord, where we are active daily, and available to answer any questions. https://discord.gg/pVuxeRMxU3 See you in the next one Hayds_935 points
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4 points
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3 points
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This is a first look at AI_ATC for Incirlik AFB. In this video, I demonstrate a VFR departure, IFR approach and the overhead pattern. AI_ATC for Andersen AFB, and Incirlik AFB are available early to Patreon supporters. https://www.patreon.com/c/Avalanche1103 points
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3 points
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I'll try to get some more info, but I believe, if I am not mistaken its waiting on some of thw work being done with Vulkan.3 points
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For the updates, if you have the mod already installed, you can just copy/paste/overwrite from the new download.3 points
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3 points
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This mod fixes mosaic pattern artifacts on F-14 TID/DDD. I don't know if the artifacts are intended.. i just didn't like it and made fix ago. -------------------------------------------------------------------------------------- DOWNLOAD v1.0 - initial release HOW TO INSTALL 1. UNZIP 2. Place F14A_Cockpit , F14B_Cockpit in.. Your\GAMEROOT\DCS World OpenBeta\Mods\aircraft\F14\Liveries Example will be Your\GAMEROOT\DCS World OpenBeta\Mods\aircraft\F14\Liveries -|--------------- |-F14A_Cockpit |-F14B_Cockpit ----------------- -------------------------------------------------------------------------------------- You can use this with other cockpit liveries(clean label, factory clean, etc..) if you replace Nrm and edit description.lua. 1. Place HB_F14_CPT_RIO_L_BREAKERS_08_Nrm under RIO/Nrm/ 2. Add these lines to your cockpit livery description.lua! {"HB_F14_CPT_RIO_L_BREAKERS_08", 1, "RIO/Nrm/HB_F14_CPT_RIO_L_BREAKERS_08_Nrm", false}; {"HB_F14_CPT_RIO_L_BREAKERS_08_W_ALPHA", 1, "RIO/Nrm/HB_F14_CPT_RIO_L_BREAKERS_08_Nrm", false}; --Normal replacement -------------------------------------------------------------------------------------- Screenshots: Original DDD TID MOD DDD TID Original Mod Normal map Comparison2 points
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Hallo Piloten, habe auf YouTube eine alte Serie entdeckt, die heißt Steve Canyon. Finde sie ganz unterhaltsam, ist zwar in Englisch, aber da es um die Fliegerei geht, denke ich, kommen wir gut klar. Hier der Link: Viel Spaß2 points
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They could launch and trap, but they couldn't go below decks. Which is why there's the clips of them doing carrier quals on Coral Sea, and the story of a jet each from VF-114 and 213 that landed on Midway due to weather and low fuel state and launched the next day.2 points
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FONTE https://www.facebook.com/balticdragonDC ... embed_post Bye Phant2 points
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I just re-uploaded a version of the enhancement mod built with 7Zip and not OvGME. Hopefully that resolves the extraction issues, which had to be the cause of missing textures too. They were all there. Try the new upload. OvGME was doing something odd though it works fine for me. Yes, you should be able to. That's all a part of the EFM, I haven't personally tested it. Remember, I didn't create the EFM.2 points
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Someone did make off for the 8th core in affinity for the related issue and there was a thread about it. I have checked ED tech support for the benefit of offing 8th core from the process affinity, and the tech support could not provide an explanation about this setting. However, tech support said that if it works for users and why not.2 points
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Its not just a temperature thing. Even our dedicated server is affected by this issue. I cannot monitor temps on the servers CPU, but what we have is unplayable missions on the CW Germany map. Prior to .10523 everything was butterly smooth. Now it became unplayable. Interestingly our Caucasus and Nevada based missions are still running on the servers side. On the client side we see troughout alle maps higher CPU temps.2 points
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2 points
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Definitely have all the charts in that 858 page D model flight manual. I didn't join up till 80, but by than the Tech Order system for every aircraft was basically standardized as a system of manuals. They had too when the Core Automated Maintenance System computers were being birthed. It required uniformity in all Technical Order's for all weapons systems. By the way is also used to manage personal and their training and actual maintenance scheduled and unscheduled, supply, parts, individual jets, their life history, pilot hours, jet flight hours, engine times, practically everything. He who understood that system and how it worked were king basically and would be promoted quick. Not many did, it was complex and screwy how it interlaced, also was hugely compartmentalized. Most maintainers learned the TO system pretty easily because of the uniformity, at least the part of the manual system they used. That old D-1 manual is a blend of a few manuals. It's impressively huge, doubt any pilot actually carried one of those around much, way too big, or ever read and studied the entire thing. Betting the hand held checklist is also big compared to modern ones. Generally those are taken straight off the manuals printed checklist's found scattered all over the chapters and miniaturized on smaller pages inserted into a pilot carried sleeved checklist. Most definitely the emergency procedures, but sometimes the old planes had scroll checklist built right in for the basic phases of flight, seen them on old C-130A's + B's and some C-141's had them also. I don't know about than but in my day you were required to commit to memory any bold faced emergency procedure, and if a flight examiner ask and you had so much as one word wrong or missing you busted your check ride and downgraded to duties not to include flying. So those would be the most studied and important part for a pilot. Any other question you were allowed to reference the book, but if you referenced everything or too much they'd flay you alive with ever increasing difficult questions on stuff from the other manuals and sections you didn't know. Looking at the size of that emergency procedures chapter scares me, that thing looks extremely dangerous and complex. I've never seen emergency procedures for an aircraft with that many pages. Your project looks good to go for great flight model and operational references and data, very detailed graphs and charts for the important stuff most pilots never even bother to look at. But they did have them for operational needs with instructors who could read them. One of the reasons in the old days test pilot school continuously held many classes for future and advanced instructors who went back to their respective units. Biggest part of that was charts and best way is teach you how to make them, those guys knew what these charts were about and how to use them. Or you could go consult an enlisted crewman who was a qualified flight engineer, they drill charts into those guys, but they're all a vanishing breed with computers directly in the aircraft now. When the computer goes down your punching out any way. And thank you for the manuals.2 points
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9800XD it goes up to 85°C free flight in Syria map2 points
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It's the best PTO map...it's the "if you could only have one PTO map" map. However since ED is doing a Hellcat, then Marianas of course makes perfect sense. I'm just more of an early war PTO guy so Solomons is my thing. While I'm all for mid war, Marine Corsairs out of Vella La Vella etc, (this alone would be amazing) to really make full use of the map we'd need aircraft for early war, Watchtower onward, Battle for Guadalcanal/Cactus..Wildcats, A6M2's, A6M2-N, Mavis, P-400's, Dauntless' early, P-40's, AI Betty's etc etc. So just from an asset point of view I'm not hopeful that's anywhere near plausible at this juncture. Even mid-war/Vella La Vella, we need things to shoot at aside from an AI Zero. Float planes etc etc. One can hope.2 points
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-------UPDATE 250527 Added a new model and code for a pair of IRST pods that can now be mounted on pylon 6. This was accomplished by changing the pylon 6 connector to pylon 4. Because pylon 6 is using that new connector, the smoke generator pods became visible. Added an invisible model in the shapes folder with a text file to make them invisible again. Modified the UFD/ADI pages to be closer to the original and to the actual known layout. I still took some liberties and included a Radar Altimeter above the VVI in the lower right. I like to know how far above the rocks I am. The Geforce/Mach/AoA was restored to the lower left. Enabled a BINGO FUEL indictor or the ADI Fuel gauge that will turn red with 3500 lbs or less of fuel. The nature of how the textures work on those displays prevented me from being able to retain the swapping function along with the BINGO indicator. So, I set up three options located in the new _SwapScripts folder. They allow for ADI on the Right with BINGO (default), ADI on the left with BINGO, or ADI Swappable as before without BINGO. Just run the desired script file and it will copy the files as needed. Removed the AIM-120D-2 AMRAAM as it actually doesn't exist. Added AIM-120C-6 and adjustments to A2G missiles. Added the NEW AIM-120E AMRAAM to compensate and compete with the AIM-260's. Now, if you want a long range missile, you can still use an AMRAAM. https://www.twz.com/air/new-aim-120e-air-to-air-missile-variant-hinted-at-by-usaf DCS RWR Symbology mod also updated for the new missile. All links are the same in the first post.2 points
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Ok, so I looked into the Su-25SM3.lua and just as I thought there was only one crew member defined, which is an easy fix. Also, while testing it turned out that the pilot ejecting uses F-15 pilot model and not a Su-27 pilot. I also changed that. So to fix the bug change these lines: crew_size = 1, crew_members = { [1] = { ejection_seat_name = "pilot+ejectionseat", drop_canopy_name = 12, pos = {4, 1, 0}, canopy_pos = {4, 1, 0}, }, -- end of [1] }, -- end of crew_members to this: crew_size = 1, crew_members = { [1] = { ejection_seat_name = 9, drop_canopy_name = 12, pos = {4, 1, 0}, canopy_pos = {4, 1, 0}, }, -- end of [1] [2] = { },-- end of [2] }, -- end of crew_members2 points
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I flew for almost 40 years, spent my life around airplanes (military and airlines), nav lights are barely visible during the day and certainly not visible in the distance. anti collision are more visible but still not visible in the air trying to visually deconflict. I don't understand why many request very bright lights, same with taxiway edge lights. Do not use pictures as reference, they will vary depending on many factors.2 points
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I have answered the question, its a core feature for DCS and work has stalled currently. When work resumes I am sure we will see it for the MiG-29A I will need to ask the team about the radar. edit: радиолокационный прицельный комплекс РЛПК-29 NATO designation 'Slot Back 1' For A2G weapons it will be like we have now, unguided bombs, clusters and rockets. thanks2 points
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It is a bug, the team are working on a fix currently. As soon as I have news about a patch I will let you all know. thank you2 points
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2 points
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Even though 27 would be nice to have, REDFOR really needs Strike aircraft in my opinion. Something like MiG-27K or Su-24 There're platforms that can into a2a, even though those are FC level. But There's literally nothing in terms of a2g planes. Except of 25 And 25T, of course, but their speed makes them of limited use for so many types of missions2 points
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UPDATE – BO-105 DEVELOPMENT STATUS It’s time for a proper update. Since 2013, I’ve been working to bring the BO-105 into DCS – and the path has been anything but smooth. I’ve gone through technical hell, complete rewrites, system redesigns, hardware issues – and just as many challenges caused by people, not technology. To be clear: some individuals actively made it difficult to realize this module. Instead of support, I encountered deliberate resistance, withheld knowledge, and ego games from so-called “experts” who could’ve helped but chose not to. But I didn’t give up. I pushed forward. A true game-changer came with access to the original technical documentation from Lager Lechfeld. These documents didn’t just clarify the system architecture – they provided every single value needed to accurately simulate the engine: flow rates, pressures, temperature limits, control curves, response timings – all of it. That level of data brought the entire project to the next level of fidelity. Right now, we’re fully focused on improving and finalizing the fuel control system, which is directly dependent on the GPFC (Gas Producer Fuel Control) – the brain of the BO-105’s turbine management. The current implementation includes: – Fuel flow logic and pressure dynamics – Ohmic resistance, voltage, amperage, and current load behavior – Hydraulic system response and complete onboard electrical logic – All connected in one integrated simulation environment The engine is being simulated 1:1, using real-world parameters – no assumptions, no placeholders. Just raw, system-level fidelity. And that’s not all – the entire rotor system is fully modeled, including the hingeless, rigid rotor head and its unique 78° phase lag. This key difference to conventional rotor systems has a significant impact on control behavior and is being replicated exactly in the flight model. So why all this? Because the BO-105 is the love of my life. This isn’t just about “getting it to fly” – it’s about honoring a machine that deserves to exist in DCS in all its technical brilliance. To those who’ve supported this project over the years – thank you. To those who made it harder – congratulations. You made it take longer. But you didn’t stop it. This isn’t just a helicopter mod. It’s a mission that started in 2013 – sharpened by adversity, fueled by obsession, and built with absolute love and respect for this aircraft. And yes – I know the flight model commentary is coming. I’ll be reading it… popcorn in hand2 points
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2 points
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Any plans to add pre MSIP II version, or allow editor options to remove 2010 tech, so it will actully fit scenarios with 80's FF Fulcrum provided earlier?2 points
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Su-22m4 for DCS World! Mod developement thread. discord: https://discord.com/invite/6yqcEngfE8 First of all, this is separate project from Sniper's and Octopuss Su-22. I'm making Su-22m4 with custom cockpit and external model, based on FC3 (Su-25A) avionics with PFM. Mod will be released soon as a AI 3d model replacement for Su-17m4 and then, in the meantime I'll work further on developing the flyable mod (mainly working on cockpit) External model is 90% done, with most of the animations, and some liveries. Liveries include Polish, Czech, Hungarian, Ukrainian, Russian, Syrian, DDR and some other. Cockpit needs to be animated as well with making all the scripts and logic in lua. Yes, it will have variable sweep wings! It will carry a lot of unguided weaponry such as bombs and rockets, as well as guided munitions such as Kh-29 missiles family, ARM and more. Maybe I will be able to add TV seeker view into the cockpit CRT without switching to Su-25T avionics, but I dont promise anything yet. No ETA, stay tuned, the AI replacement will be public soon.1 point
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Hi, its something to look at after vulkan is implemented, but not just yet. thank you1 point
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Ich denke je länger ein Track ist umso eher bekommt DCS ein durcheinander. Bei kurzen Tracks funktioniert das meist gut. Dauert das ganze länger stimmen wohl irgendwann die Eingaben nicht mehr und die ganze Geschichte ändert sich immer mehr. Am besten eine Mission basteln die in der Luft startet und nicht zu lange bis zum entscheidenden Punkt dauert.1 point
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Here you go. If you want even more force, you can increase master gain from my 80% to 100. Third_generation.vpconf1 point
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Campaign Update 21/05/25 Operation Cerberus North - Mission 9 to 12. Various minor updates and fixes.1 point
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The most frustrating thing is that any threads like this get simply ignored by ED, so all we have is speculation. A practice that is repeated across the board. Compare this with say the detailed and immediate feedback you get from independent devs like Heatblur……..1 point
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Use 7Zip to extract it. The Windows extractor is having issues for some reason. Same, use 7Zip, it's a free program. I've been building the mod with OvGME, no idea why it's having issues, but 7Zip does not.1 point
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Folks please make sure you read our forum rules and 1.16 Do not share real life manuals here on the forum. thank you1 point
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Mine doesn’t The VPForce software is brilliant for its customisability.1 point
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Hi all, Wanted to share my design of the 3D printing F-4E Phantom throttle assembly. Work great and feel great with the sim, including Idle levers, and engine panels with few extra buttons for the sim (jester index for example). Here are some pictures and link to get it. https://www.cgtrader.com/3d-print-models/hobby-diy/other/f-4e-pilot-throttle-for-diy-cockpit-simulator1 point
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Can I ask a legitimate question here? I'm not trying to bait anyone, or be a jerk. I'm obviously extremely disappointed with this decision as it's opening an entire host of issues which were clearly not previously thought through. Question: Who exactly is pushing for this encryption of models and textures? Surely it's NOT the devs, right? They should be fully aware that it does not protect your IP. This seems like a knee-jerk reaction by someone else who is completely unaware of how the sim software interacts with the PC hardware. This is literally only causing a problem for legitimate customers and good faith community members. You all know that right? Those tech savvy enough who could do it before are still tech savvy enough to still do it. Please take this as a frustrated but good faith inquiry from a long time supporter, customer, tester, content creator and texture artist. It's become so astonishing to me that it's gone down this road. You will literally KILL livery making for your sim. This is taking a generational step backward. That's not hyperbole. Again, I earnestly plead with ED to reconsider this ineffective IP theft measure, and just walk it back. The livery/texture community will be greatly affected by this over arching policy decision. Why? Because you're making it impractical and extremely painful to down right impossible to continue in this hobby with your future products. And frankly if this is how it's going to be in the future, then I've come to the end of my contributing rope. It's not reasonable and it's down right disrespectful to those who put it so much time FOR FREE to make your community vibrant and diverse with content - to ask them to spend 5x more time on something that will ultimately be much worse in quality. I bought the F-5E and the remastered version. I've purchased most product until now. I have been more than happy to support DCS. This makes me want to completely reconsider my future purchases and support. Respectfully, A long time customer.1 point
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1 point
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Is there anything new in the pipeline for the near future? Terrain update, long term known bugs fixes, etc Looking at the PG threads it seems pretty dead in activity. Is it abandoned? Just trying to get a idea if I need to shelf this for my squadron missions, respectfully. Last update for PG was back on 08/09/2024 for ground radar return. Last major update was on 12/27/2022 DCS 2.8.1 for https://www.digitalcombatsimulator.com/en/news/changelog/release/2.8.1.34667.2/1 point
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I support more realism where not everything is perfectly aligned and where boresighting is required no matter what.1 point
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Here is a mission file I that threw together to test F/A-18 using Case III ACLS on SuperCarrier-CVN71 during daylight hours (1345hrs) on Caucasus map for those that want to get a big picture view before attempting same in darkness or inclement weather. Simple straight in from around 65mi so you have time to get set up cockpit and Comms. Remember it's a training aid that will bore most of you If it is worthy of posting on DCS > Missions let me know. Comments, suggestions & critiques are welcome and appreciated, ACLS System Test_Caucasus_Day_v1.miz1 point
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